Difference between revisions of "VS Saxton Hale Mode (custom game mode)/ko"
(중력 ㅈ까등 위키에 넣을 수 없는 말들을 최대한 줄이면서 했습니다.. 그리고 귀찮아서 나머지는 나중에..) |
(내가 봐도 너무 번역을 안해서 몇개 추가.) |
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− | ! class="header" width="10%" | | + | ! class="header" width="10%" | 서버 내 참가 플레이어 |
! class="header" width="10%" | Modifier (n) | ! class="header" width="10%" | Modifier (n) | ||
− | ! class="header" width="10%" | | + | ! class="header" width="10%" | 보스의 최대 체력 |
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− | + | 몇 무기는 기본 무기나 특별한 속성이 붙은 무기로 변경됩니다.: | |
− | *''' | + | *'''모든 클래스''': 백스탭을 제외한 모든 근접 무기들은 근접전의 위험을 덜기 위하여 [[Crits/ko|크리티컬]]을 가지고 있습니다. |
− | *'''[[Scout]]''': The [[Crit-a-Cola]] gives full Crits instead of Mini-Crits. The [[Fan O' War]] is replaced with the [[Sandman]]. The Soda Popper's hype is activated by right clicking, not when it is filled. | + | *'''[[Scout/ko|스카웃]]''': The [[Crit-a-Cola]] gives full Crits instead of Mini-Crits. The [[Fan O' War]] is replaced with the [[Sandman]]. The Soda Popper's hype is activated by right clicking, not when it is filled. |
− | *'''[[Soldier]]''': The [[Battalion's Backup]] is replaced with a [[Shotgun]]. The [[Rocket Jumper]] is not allowed and is instead replaced with the default [[Rocket Launcher]]. The [[Half-Zatoichi]] is replaced by the [[Shovel]]. | + | *'''[[Soldier/ko|솔저]]''': The [[Battalion's Backup]] is replaced with a [[Shotgun]]. The [[Rocket Jumper]] is not allowed and is instead replaced with the default [[Rocket Launcher]]. The [[Half-Zatoichi]] is replaced by the [[Shovel]]. |
− | *'''[[Pyro]]''': The [[Axtinguisher]] is not allowed and is instead replaced by the [[Fire Axe]]. However, the [[Postal Pummeler]] is allowed, even though it has the same effects as the Axtinguisher. | + | *'''[[Pyro/ko|파이로]]''': The [[Axtinguisher]] is not allowed and is instead replaced by the [[Fire Axe]]. However, the [[Postal Pummeler]] is allowed, even though it has the same effects as the Axtinguisher. |
− | *'''[[Demoman]]''': The [[Chargin' Targe]] and [[Splendid Screen]] block one hit from Saxton Hale. The [[Sticky Jumper]] is not allowed and is replaced with default [[Sticky Launcher]]. The Half-Zatoichi, the [[Eyelander]], and the [[Horseless Headless Horsemann's Headtaker]] are replaced with the [[Claidheamh Mòr]]. | + | *'''[[Demoman/ko|데모맨]]''': The [[Chargin' Targe]] and [[Splendid Screen]] block one hit from Saxton Hale. The [[Sticky Jumper]] is not allowed and is replaced with default [[Sticky Launcher]]. The Half-Zatoichi, the [[Eyelander]], and the [[Horseless Headless Horsemann's Headtaker]] are replaced with the [[Claidheamh Mòr]]. |
− | *'''[[Heavy]]''': [[Natascha]] is replaced with the [[Minigun]]. The [[Fists of Steel]] and [[Killing Gloves of Boxing]] are replaced with [[Fists]]. The Minigun starts with 100 ammo. | + | *'''[[Heavy/ko|헤비]]''': [[Natascha]] is replaced with the [[Minigun]]. The [[Fists of Steel]] and [[Killing Gloves of Boxing]] are replaced with [[Fists]]. The Minigun starts with 100 ammo. |
− | *'''[[Engineer]]''': The player can only find small metal packs. The player also starts with 158 metal. The [[Frontier Justice]] is replaced with the [[Shotgun]]. | + | *'''[[Engineer/ko|엔지니어]]''': The player can only find small metal packs. The player also starts with 158 metal. The [[Frontier Justice]] is replaced with the [[Shotgun]]. |
− | *'''[[Medic]]''': The [[Medi Gun]] is replaced with the [[Kritzkrieg]]. The [[Syringe Gun]] is replaced with the [[Blutsauger]]. The Medic spawns with 40 percent [[ÜberCharge]]. The ÜberCharge grants both critical hits and Invulnerability to Medic and patient, and lasts 50% longer. Needles from the Blutsauger grant 5 percent ÜberCharge on each successful hit. [[Crusader's Crossbow]] always performs Critical hits, and gains 10% ÜberCharge on a successful hit. At the end of an ÜberCharge the Medic gains 40 percent ÜberCharge. | + | *'''[[Medic/ko|메딕]]''': The [[Medi Gun]] is replaced with the [[Kritzkrieg]]. The [[Syringe Gun]] is replaced with the [[Blutsauger]]. The Medic spawns with 40 percent [[ÜberCharge]]. The ÜberCharge grants both critical hits and Invulnerability to Medic and patient, and lasts 50% longer. Needles from the Blutsauger grant 5 percent ÜberCharge on each successful hit. [[Crusader's Crossbow]] always performs Critical hits, and gains 10% ÜberCharge on a successful hit. At the end of an ÜberCharge the Medic gains 40 percent ÜberCharge. |
− | *'''[[Sniper]]''': All secondary weapons other than the [[SMG]] are not allowed and will be replaced with the SMG. All usable Sniper weapons perform Critical hits. The [[Bazaar Bargain]] is not allowed and is replaced with the [[Sydney Sleeper]]. | + | *'''[[Sniper/ko|스나이퍼]]''': All secondary weapons other than the [[SMG]] are not allowed and will be replaced with the SMG. All usable Sniper weapons perform Critical hits. The [[Bazaar Bargain]] is not allowed and is replaced with the [[Sydney Sleeper]]. |
− | *'''[[Spy]]''': A backstab from the [[Knife]] deals roughly 10% of the enemy character's max health in damage. Upon a successful backstab a message stating that the enemy was stabbed is displayed to him and Saxton. In addition, the Spy is unable to backstab again for approximately 2 seconds in a similar fashion to backstabbing a Sniper wearing the [[Razorback]]. [[Your Eternal Reward]] is not allowed, and is replaced with the [[Knife]]. | + | *'''[[Spy/ko|스파이]]''': A backstab from the [[Knife]] deals roughly 10% of the enemy character's max health in damage. Upon a successful backstab a message stating that the enemy was stabbed is displayed to him and Saxton. In addition, the Spy is unable to backstab again for approximately 2 seconds in a similar fashion to backstabbing a Sniper wearing the [[Razorback]]. [[Your Eternal Reward]] is not allowed, and is replaced with the [[Knife]]. |
Remember however that balance specifics such as boss speed, rage taunt damage, rage taunt distance, and appearance of characters other than Saxton Hale may vary from server to server, as these specifics are adjustable via server [http://developer.valvesoftware.com/wiki/ConCommand console variables]. | Remember however that balance specifics such as boss speed, rage taunt damage, rage taunt distance, and appearance of characters other than Saxton Hale may vary from server to server, as these specifics are adjustable via server [http://developer.valvesoftware.com/wiki/ConCommand console variables]. | ||
− | == | + | == 플러그인 정보 == |
− | * | + | * 현재 최신 버전: 1.362 |
− | * | + | * 필요한 SourceMod 확장기능: [http://forums.alliedmods.net/showthread.php?t=115100 TF2Items], [http://forums.alliedmods.net/showthread.php?t=106748 SDKHooks], [http://forums.alliedmods.net/showthread.php?t=67640 Socket] |
* Plugin is available to download from 31 December 2010 on [http://www.randomfortress.ru/forum/index.php?/index Random Fortress Forum]. From 2 January 2011 - on [http://forums.alliedmods.net/showthread.php?t=146884 Allied Modders Forum]. | * Plugin is available to download from 31 December 2010 on [http://www.randomfortress.ru/forum/index.php?/index Random Fortress Forum]. From 2 January 2011 - on [http://forums.alliedmods.net/showthread.php?t=146884 Allied Modders Forum]. | ||
Revision as of 03:52, 17 September 2011
이 페이지는 한국어로 번역 중입니다. 한국어를 능숙하게 하신다면 토론 페이지에 글을 남기거나 문서 역사를 참고하여 문서 번역에 참여한 번역가들과 이를 상의하시기 바랍니다. |
“ | 내 이름은 색스턴 헤일! 호주인이고, Mann Co.의 CEO다! 그리고 이 장소를 불태워서 쑥밭으로 만들 사람이지!
클릭하시면 들을 수 있습니다
— Saxton Hale
|
” |
VS 색스턴 헤일 모드는 아레나 모드를 기초로 수정한 커스텀 모드입니다. in which teams RED and BLU are pitted against each other in a battle to the death. Whilst the primary rules of kill or be killed still apply, the modification involves one player, taking on the role of an overpowered Saxton Hale, on the BLU team contending against the rest on the RED team.
목차
게임 진행 방식
This mode is similar to Arena: if a player dies, they will not respawn until the round has ended. Every player (save for one) is put onto RED, leaving the remaining BLU player in the role of Saxton Hale. Hale has unique stats which give him an advantage (such as increased health and a special jump ability), but can only use melee attacks to kill the other players. Hale's damange is modded to be much greater than a normal player's dealt damage, so most of Hale's attacks are one-hit kills.
Like in Arena mode, when the number of RED team players has dropped to a certain amount, a single control point opens up. The first team to capture it wins, meaning that the remainder of the RED team is not required to kill Saxton Hale.
The player is given crits with all melee weapons, because Hale has such a large advantage in close combat. Many actions that would instantly kill a normal player, such as a backstab or a kill taunt, will only deal a large amount of damage to Hale rather than killing him outright.
In addition, there is a small chance that the player will take on an alternative skin of Hale, most of which are varieties of internet memes or fads. Whilst several exclusive skins appear on specific servers (such as the Demopan), the core version of the mod includes a playable Horseless Headless Horsemann Junior, a smaller, player-sized HHH, and the Vagineer.
Gameplay demonstration
Boss Abilities
In order to provide balance for the greatly outnumbered Hale, several abilities (most of which are from numerous classes) are available to the Hale player. These include:
- Superjump: By crouching, looking up and releasing crouch, the player will be propelled upwards. The Horseless Headless Horsemann Jr.'s Superjump teleports the player to a random enemy. The player cannot move for a few seconds, giving his prey a chance to escape.
- Rage: When Saxton Hale has taken approximately 1,900 damage, his rage meter will be full. Taunting with a full rage meter will stun all close players and Sentry Guns similarly to the Ghost. The Vagineer's rage ability ÜberCharges him and stuns all close players. It does not, however, stun Sentry Guns. The Christian Brutal Sniper's gives him a modified Huntsman that fires 99% faster, but does not stun.
- Equalizer Effect: Hale's movement speed increases as he takes more damage.
- Super Duper Jump: A variation of the "Superjump" that protects Hale from instant death or becoming trapped by falling into a precipice.
- Mantreads Effect: Falling onto players will induce damage relative to the distance fallen.
Strategy
구체적인 밸런스
보스의 체력은 The bosses' health increases based on the number of players taking part in the game. The health follows a formula based upon the initial number of players on the enemy team at the start of the round. Health is calculated as [(759+n)*(n-1)]1,04, where n is the initial number of players on the enemy team. When n<5, n increments by 2.
Saxton Hale (and other bosses) Health
몇 무기는 기본 무기나 특별한 속성이 붙은 무기로 변경됩니다.:
Remember however that balance specifics such as boss speed, rage taunt damage, rage taunt distance, and appearance of characters other than Saxton Hale may vary from server to server, as these specifics are adjustable via server console variables. 플러그인 정보
변경 사항변경 내역:
Version 1.362
Version 1.361
Version 1.36
Versions:1.35_2 and 1.35_3
Version:1.35_1
Version:1.35
Version:1.34_1
Version:1.34
Version:1.33
Version:1.32_1
Version:1.32
*round start *jump *backstab *destroy Sentry *kill Scout, Pyro, Heavy, Engineer, Spy *Last man standing *killing spree
Version:1.30 & 1.31
Version:1.29
Version:1.28
Version:1.27
Version:1.26
Version 1.25
Version 1.24
Version 1.23
Version 1.22
Version 1.21
Version 1.20
Version 1.12
Version 1.11
Version 1.10
Version 1.00
색스턴 헤일 대화상자1.20 버전부터, many new custom lines of dialogue were added to the mod. These additional Saxton Hale responses take place during specific events. 버그
상식
갤러리
업데이트 기록April 14, 2011 Patch (Hatless Update)
같이 보기외부 링크
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