Difference between revisions of "VS Saxton Hale Mode (custom game mode)"
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This mode is similar to Arena: if a player dies, they will not respawn until the round has ended. Every player (save for one) is put onto RED, leaving the remaining BLU player in the role of Saxton Hale. Hale has unique stats which give him an advantage (such as increased health and a special jump ability), but can only use melee attacks to kill the other players. Hale's damange is modded to be much greater than a normal player's dealt damage, so most of Hale's attacks are one-hit kills. | This mode is similar to Arena: if a player dies, they will not respawn until the round has ended. Every player (save for one) is put onto RED, leaving the remaining BLU player in the role of Saxton Hale. Hale has unique stats which give him an advantage (such as increased health and a special jump ability), but can only use melee attacks to kill the other players. Hale's damange is modded to be much greater than a normal player's dealt damage, so most of Hale's attacks are one-hit kills. | ||
− | + | A control point on the map will either enable after a certain elapsed time, or when the number of RED team players has dropped to a certain amount. At this point, either team is able to capture the control point and win the round. | |
− | + | In order to reward risky close-range combat with Hale, all melee weapons (barring the Spy's melee weapons) are given a Crit boost. Many actions that would instantly kill a normal player, such as a [[backstab]] or a kill taunt, will only deal a large amount of damage to Hale rather than killing him outright. | |
− | In addition, there is a | + | In addition, there is a chance that the single BLU player will become a different boss; most of these alternate bosses are varieties of [[Wikipedia:Internet_meme|internet memes]] or fads. Whilst several exclusive skins appear on specific servers (such as the [[Meme#Demopan|Demopan]]), the core version of the mod includes a playable [[Horseless Headless Horsemann|Horseless Headless Horsemann Junior]] (a smaller, player-sized HHH), the [http://knowyourmeme.com/memes/vagineer Vagineer], and the [http://knowyourmeme.com/memes/christian-brutal-sniper Christian Brutal Sniper]. |
=== Gameplay demonstration === | === Gameplay demonstration === | ||
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== Boss Abilities == | == Boss Abilities == | ||
In order to provide balance for the greatly outnumbered Hale, several abilities (most of which are from numerous classes) are available to the Hale player. These include: | In order to provide balance for the greatly outnumbered Hale, several abilities (most of which are from numerous classes) are available to the Hale player. These include: | ||
− | *'''Superjump''': By crouching, looking up and releasing crouch, the player will be propelled upwards. The Horseless Headless Horsemann Jr.'s Superjump teleports the | + | *'''Superjump''': By crouching, looking up and releasing crouch, the player will be propelled upwards. |
− | *'''Rage''': When Saxton Hale has taken | + | **The Horseless Headless Horsemann Jr.'s Superjump teleports the boss to a random enemy. The boss is stunned for a few seconds, giving his prey a chance to escape. |
+ | *'''Rage''': When Saxton Hale has taken a set amount of damage (usually 1,900), his rage meter will be full. Taunting with a full rage meter will stun all nearby players and Sentry Guns, similarly to the [[Ghost]]. | ||
+ | **The Vagineer's rage ability ÜberCharges him and stuns players in a very small range. | ||
+ | **The Christian Brutal Sniper's rage ability gives him a modified Huntsman that fires 99% faster, but also has a very small stun range. | ||
*'''[[Equalizer]] Effect''': Hale's movement speed increases as he takes more damage. | *'''[[Equalizer]] Effect''': Hale's movement speed increases as he takes more damage. | ||
*'''Super Duper Jump''': A variation of the "Superjump" that protects Hale from instant death or becoming trapped by falling into a precipice. | *'''Super Duper Jump''': A variation of the "Superjump" that protects Hale from instant death or becoming trapped by falling into a precipice. | ||
− | *'''[[Mantreads]] Effect''': Falling onto players will | + | *'''[[Mantreads]] Effect''': Falling onto players will deal damage similar in strength to a hit from Hale's fists. |
== Strategy == | == Strategy == | ||
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== Balancing specifics == | == Balancing specifics == | ||
− | The bosses' health increases based on the number of players taking part in the game. The health follows a formula based upon the initial number of players on the enemy team at the start of the round. Health is calculated as [( | + | The bosses' health increases based on the number of players taking part in the game. The health follows a formula based upon the initial number of players on the enemy team at the start of the round. Health is calculated as [(760+n)*(n-1)]<sup>1.04</sup>, where n is the initial number of players on the enemy team. When n<5, n increments by 2. |
{| | {| | ||
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| 1 | | 1 | ||
| 3 | | 3 | ||
− | | | + | | 2046 |
|- | |- | ||
| 10 | | 10 | ||
| 10 | | 10 | ||
− | | | + | | 9871 |
|- | |- | ||
| 20 | | 20 | ||
| 20 | | 20 | ||
− | | | + | | 21761 |
|- | |- | ||
| '''23''' | | '''23''' | ||
| '''23''' | | '''23''' | ||
− | | ''' | + | | '''25447''' |
|- | |- | ||
| 30 | | 30 | ||
| 30 | | 30 | ||
− | | | + | | 34232 |
|- | |- | ||
| '''31''' | | '''31''' | ||
| '''31''' | | '''31''' | ||
− | | ''' | + | | '''35507''' |
|} | |} | ||
Some weapons equipped by players on RED will be changed into their default counterparts or edited for balance issues: | Some weapons equipped by players on RED will be changed into their default counterparts or edited for balance issues: | ||
− | *'''All classes''' | + | *'''All classes''' |
+ | **Non-backstab melee weapons will always perform [[Crits]], to reward the player for taking risks with close-range combat. | ||
− | *'''[[Scout]]''' | + | *'''[[Scout]]''' |
+ | **The [[Crit-a-Cola]] grants full Crits instead of Mini-Crits. | ||
+ | **The [[Fan O' War]] is replaced with the [[Bat]]. | ||
+ | **The [[Candycane]] causes a health pack to appear on hit. | ||
+ | **All pistols gain Mini-Crits. | ||
− | *'''[[Soldier]]''' | + | *'''[[Soldier]]''' |
+ | **The [[Battalion's Backup]] is replaced with a [[Shotgun]]. | ||
+ | **The [[Rocket Jumper]] is not allowed and is instead replaced with the default [[Rocket Launcher]]. | ||
+ | **The [[Half-Zatoichi]] heals 35 health on hit and can overheal the player by up to 25 health. The weapon can be holstered after a hit. | ||
+ | **The [[Mantreads]] and the [[Gunboats]] reduce fall damage by 90%. | ||
+ | **All Soldier primary and secondary weapons (excluding the [[Dr. Grortdbort's Victory Pack]] weapons) will perform Mini-Crits against an airborne Hale (the weapons Mini-Crit airborne targets for up to 99999 seconds after weapon switch). | ||
+ | ***The Direct Hit performs Crits where it would normally deal Mini-Crits. | ||
+ | ***The Reserve Shooter has a much faster weapon switch speed and a slight damage buff. | ||
− | *'''[[Pyro]]''' | + | *'''[[Pyro]]''' |
+ | **The [[Axetinguisher]] and [[Postal Pummeler]] behave like the normal [[Fire Axe]]. | ||
+ | **The [[Flare Gun]] and [[Detonator]] are replaced with a sort of "Mega-Detonator", a customized Flare Gun that behaves like a Detonator, but allows for a very large Flare Jump at the expense of greater self-damage from explosions. | ||
− | *'''[[Demoman]]''' | + | *'''[[Demoman]]''' |
+ | **The [[Chargin' Targe]] and [[Splendid Screen]] block one hit from Saxton Hale, after which they are removed from the player for the duration of the round. | ||
+ | **The [[Sticky Jumper]] is not allowed and is replaced with default [[Sticky Launcher]]. | ||
+ | **The [[Half-Zatoichi]] heals 35 health on hit and can overheal the player by up to 25 health. The weapon can be holstered after a hit. | ||
+ | **The [[Eyelander]], [[Horseless Headless Horsemann's Headtaker]], and [[Nessie's Nine Iron]] gain heads on hit instead of on kill. | ||
− | *'''[[Heavy]]''' | + | *'''[[Heavy]]''' |
+ | **[[Natascha]] is replaced with the [[Minigun]]. | ||
+ | **The [[Fists of Steel]] are replaced with [[Fists]]. | ||
+ | **The [[Killing Gloves of Boxing]] and the [[Gloves of Running Urgently]] are modified to allow the heavy to run at 50% greater speed, but deal 7 damage per second while active. | ||
− | *'''[[Engineer]]''' | + | *'''[[Engineer]]''' |
+ | **Metal is hard to find, as only small metal boxes are available. | ||
+ | **The [[Frontier Justice]] deals Crits as long as the Engineer's Sentry gun is targeting Hale. | ||
− | *'''[[Medic]]''' | + | *'''[[Medic]]''' |
+ | **All secondary weapons are replaced with a customized [[Kritzkrieg]] that has a 25% faster [[Übercharge]] rate. | ||
+ | **Übercharge grants both invulnerability and critical hits to both the Medic and the patient, and lasts 50% longer than a normal Übercharge. | ||
+ | **The Medic spawns with 40% Übercharge, and after each Übercharge, gains 30% Übercharge automatically. | ||
+ | **All [[Syringe Gun]]s are replaced with a customized Syringe Gun that grants 5% Übercharge on hit. | ||
+ | **The [[Crusader's Crossbow]] always performs Critical hits, deals 150% extra damage, and gains 10% ÜberCharge on each successful hit. | ||
− | *'''[[Sniper]]''' | + | *'''[[Sniper]]''' |
+ | **All secondary weapons are replaced with the [[SMG]]. | ||
+ | **All usable Sniper weapons perform Critical hits. | ||
+ | **The [[Bazaar Bargain]] is not allowed and is replaced with the [[Sniper Rifle]]. | ||
+ | **The Sniper Rifle causes Hale to glow (so that other players can see him through walls) for several seconds. The time added to the glow timer scales based on the charge of the shot. | ||
+ | **The Huntsman deals 50% extra damage. | ||
− | *'''[[Spy]]''' | + | *'''[[Spy]]''' |
+ | **A backstab from any [[Knife]] deals roughly 10% of the enemy character's max health in damage. | ||
+ | **Upon a successful backstab, both the player and Hale are alerted to the stab, and the spy is forcibly switched to the primary weapon or [[Sapper]] before being able to switch back to the Knife. | ||
+ | **A successful backstab with [[Your Eternal Reward]] disguises the Spy as a teammate. | ||
+ | **A successful backstab with the [[Conniver's Kunai]] adds 60 health to the Spy, to overheal to up to 250 health. | ||
+ | **All [[Revolvers]] deal Mini-Crits. | ||
+ | **The [[Cloak and Dagger]] is not allowed and is replaced with the [[Invisibility Watch]] or [[Enthusiast's Timepiece]]. | ||
Remember however that balance specifics such as boss speed, rage taunt damage, rage taunt distance, and appearance of characters other than Saxton Hale may vary from server to server, as these specifics are adjustable via server [http://developer.valvesoftware.com/wiki/ConCommand console variables]. | Remember however that balance specifics such as boss speed, rage taunt damage, rage taunt distance, and appearance of characters other than Saxton Hale may vary from server to server, as these specifics are adjustable via server [http://developer.valvesoftware.com/wiki/ConCommand console variables]. | ||
== Plugin Information == | == Plugin Information == | ||
− | * Current version: 1. | + | * Current version: 1.366 |
− | * | + | * Required SourceMod extensions: [http://forums.alliedmods.net/showthread.php?t=115100 TF2Items], [http://forums.alliedmods.net/showthread.php?t=106748 SDKHooks] |
− | + | * The plugin is available for download on the [http://forums.alliedmods.net/showthread.php?t=146884 Allied Modders Forum], as of 2 January 2011. It was previously available since 31 December 2010 on the [http://www.randomfortress.ru/forum/index.php?/index Random Fortress Forum]. | |
− | |||
=== Changelog === | === Changelog === | ||
Line 295: | Line 336: | ||
* When Saxton is defeated, he will leave a Soldier [[ragdoll]]. | * When Saxton is defeated, he will leave a Soldier [[ragdoll]]. | ||
** This is the same case with Vagineer and Horseless Headless Horsemann Junior. They will leave an Engineer and Demoman ragdoll respectively. | ** This is the same case with Vagineer and Horseless Headless Horsemann Junior. They will leave an Engineer and Demoman ragdoll respectively. | ||
− | |||
* The [[Schadenfreude]] and [[Director's Vision]] taunts can be used by all of the boss characters, albeit without any facial movement. | * The [[Schadenfreude]] and [[Director's Vision]] taunts can be used by all of the boss characters, albeit without any facial movement. | ||
− | + | * If Jarate is applied through the [[Sydney Sleeper]], the Jarate effect is only removed after half a second, resulting in half a second of Mini-Crit damage to Hale. | |
− | * If Jarate is applied through the Sydney Sleeper, the | ||
*When Saxton Hale scares an Engineer wearing the [[Hotrod]], the mask flips down. | *When Saxton Hale scares an Engineer wearing the [[Hotrod]], the mask flips down. | ||
Line 304: | Line 343: | ||
*Saxton Hale's line [[Media:Saxton Hale jump04.wav|"Screw gravity!"]] is a reference to [http://www.youtube.com/watch?v=oY6tCnu-1Do#t=0m30s asdfmovie3], a popular flash video by [http://www.youtube.com/user/TomSka Thomas Ridgewell]. | *Saxton Hale's line [[Media:Saxton Hale jump04.wav|"Screw gravity!"]] is a reference to [http://www.youtube.com/watch?v=oY6tCnu-1Do#t=0m30s asdfmovie3], a popular flash video by [http://www.youtube.com/user/TomSka Thomas Ridgewell]. | ||
*Some servers have "Goomba Stomp" enabled, where if players jump and land on Saxton Hale, the same damage as a backstab is applied, as well as in the chat, "Player Name" has goomba stomped "Saxton player name". Similarly, Hale can goomba stomp the other players. | *Some servers have "Goomba Stomp" enabled, where if players jump and land on Saxton Hale, the same damage as a backstab is applied, as well as in the chat, "Player Name" has goomba stomped "Saxton player name". Similarly, Hale can goomba stomp the other players. | ||
− | *The mod was created by Dr. Eggman in October 2010. | + | *The mod was created by Dr. Eggman in October 2010. The recent updates (August/September 2010) to the mod were done in collaboration with FlaminSarge. |
==Gallery== | ==Gallery== |
Revision as of 07:46, 24 September 2011
“ | The name's Saxton Hale! Australian, C.E.O. of MANN Co. and the man who's gonna burn this place to the ground!
Click to listen
— Saxton Hale
|
” |
The VS Saxton Hale Mode is an unofficial "Juggernaut" variation of Arena Mode, in which teams RED and BLU are pitted against each other in a battle to the death. Whilst the primary rules of kill or be killed still apply, the modification involves one player, taking on the role of an overpowered Saxton Hale, on the BLU team contending against the rest on the RED team.
Contents
Gameplay
This mode is similar to Arena: if a player dies, they will not respawn until the round has ended. Every player (save for one) is put onto RED, leaving the remaining BLU player in the role of Saxton Hale. Hale has unique stats which give him an advantage (such as increased health and a special jump ability), but can only use melee attacks to kill the other players. Hale's damange is modded to be much greater than a normal player's dealt damage, so most of Hale's attacks are one-hit kills.
A control point on the map will either enable after a certain elapsed time, or when the number of RED team players has dropped to a certain amount. At this point, either team is able to capture the control point and win the round.
In order to reward risky close-range combat with Hale, all melee weapons (barring the Spy's melee weapons) are given a Crit boost. Many actions that would instantly kill a normal player, such as a backstab or a kill taunt, will only deal a large amount of damage to Hale rather than killing him outright.
In addition, there is a chance that the single BLU player will become a different boss; most of these alternate bosses are varieties of internet memes or fads. Whilst several exclusive skins appear on specific servers (such as the Demopan), the core version of the mod includes a playable Horseless Headless Horsemann Junior (a smaller, player-sized HHH), the Vagineer, and the Christian Brutal Sniper.
Gameplay demonstration
Boss Abilities
In order to provide balance for the greatly outnumbered Hale, several abilities (most of which are from numerous classes) are available to the Hale player. These include:
- Superjump: By crouching, looking up and releasing crouch, the player will be propelled upwards.
- The Horseless Headless Horsemann Jr.'s Superjump teleports the boss to a random enemy. The boss is stunned for a few seconds, giving his prey a chance to escape.
- Rage: When Saxton Hale has taken a set amount of damage (usually 1,900), his rage meter will be full. Taunting with a full rage meter will stun all nearby players and Sentry Guns, similarly to the Ghost.
- The Vagineer's rage ability ÜberCharges him and stuns players in a very small range.
- The Christian Brutal Sniper's rage ability gives him a modified Huntsman that fires 99% faster, but also has a very small stun range.
- Equalizer Effect: Hale's movement speed increases as he takes more damage.
- Super Duper Jump: A variation of the "Superjump" that protects Hale from instant death or becoming trapped by falling into a precipice.
- Mantreads Effect: Falling onto players will deal damage similar in strength to a hit from Hale's fists.
Strategy
Balancing specifics
The bosses' health increases based on the number of players taking part in the game. The health follows a formula based upon the initial number of players on the enemy team at the start of the round. Health is calculated as [(760+n)*(n-1)]1.04, where n is the initial number of players on the enemy team. When n<5, n increments by 2.
Saxton Hale (and other bosses) Health
Some weapons equipped by players on RED will be changed into their default counterparts or edited for balance issues:
Remember however that balance specifics such as boss speed, rage taunt damage, rage taunt distance, and appearance of characters other than Saxton Hale may vary from server to server, as these specifics are adjustable via server console variables. Plugin Information
ChangelogChangelog:
Version 1.362
Version 1.361
Version 1.36
Versions:1.35_2 and 1.35_3
Version:1.35_1
Version:1.35
Version:1.34_1
Version:1.34
Version:1.33
Version:1.32_1
Version:1.32
*round start *jump *backstab *destroy Sentry *kill Scout, Pyro, Heavy, Engineer, Spy *Last man standing *killing spree
Version:1.30 & 1.31
Version:1.29
Version:1.28
Version:1.27
Version:1.26
Version 1.25
Version 1.24
Version 1.23
Version 1.22
Version 1.21
Version 1.20
Version 1.12
Version 1.11
Version 1.10
Version 1.00
Saxton Hale dialogueFor version 1.20, many new custom lines of dialogue were added to the mod. These additional Saxton Hale responses take place during specific events. Bugs
Trivia
Gallery
Update historyApril 14, 2011 Patch (Hatless Update)
See alsoExternal links
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