Difference between revisions of "April 30, 2010 Patch"

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==Team Fortress 2==
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{{Patch layout
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| notes =
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===Team Fortress 2===
 
*Added further PropHunt mode support
 
*Added further PropHunt mode support
 
**Added a "SetCustomModelRotates" input, which will enable/disable whether the custom model should rotate yaw (enabled by default)
 
**Added a "SetCustomModelRotates" input, which will enable/disable whether the custom model should rotate yaw (enabled by default)
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{{Patch|SOURCE=http://store.steampowered.com/news/3781/}}
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| source = http://store.steampowered.com/news/3781/
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{{Succession box
 
 
|before=[[April 29, 2010 Patch]]
 
|before=[[April 29, 2010 Patch]]
|title=[[Patches]]
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|after=[[May 5, 2010 Patch]]
 
|after=[[May 5, 2010 Patch]]
 
}}
 
}}
  
 
{{Languages}}
 
{{Languages}}

Revision as of 07:17, 21 August 2010

Patch notes

Team Fortress 2

  • Added further PropHunt mode support
    • Added a "SetCustomModelRotates" input, which will enable/disable whether the custom model should rotate yaw (enabled by default)
    • Added a "SetCustomModelVisibletoSelf" input, which will set whether or not the local player should see his own custom model
  • Fixed the Engineer being able to build more than 1 of each type of building
  • Fixed old Engineer build keybinds not working with the new system
  • Fixed a client crash on shutdown
  • Fixed the Gunboats not properly applying the damage reduction when Spectators are nearby
  • Fixed post-processing bug which could cause tone mapping to become stuck at highest setting