Difference between revisions of "April 30, 2010 Patch"
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− | ==Team Fortress 2== | + | {{Patch layout |
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+ | ===Team Fortress 2=== | ||
*Added further PropHunt mode support | *Added further PropHunt mode support | ||
**Added a "SetCustomModelRotates" input, which will enable/disable whether the custom model should rotate yaw (enabled by default) | **Added a "SetCustomModelRotates" input, which will enable/disable whether the custom model should rotate yaw (enabled by default) | ||
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− | + | | source = http://store.steampowered.com/news/3781/ | |
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|before=[[April 29, 2010 Patch]] | |before=[[April 29, 2010 Patch]] | ||
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|after=[[May 5, 2010 Patch]] | |after=[[May 5, 2010 Patch]] | ||
}} | }} | ||
{{Languages}} | {{Languages}} |
Revision as of 07:17, 21 August 2010
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Patch notes
Team Fortress 2
- Added further PropHunt mode support
- Added a "SetCustomModelRotates" input, which will enable/disable whether the custom model should rotate yaw (enabled by default)
- Added a "SetCustomModelVisibletoSelf" input, which will set whether or not the local player should see his own custom model
- Fixed the Engineer being able to build more than 1 of each type of building
- Fixed old Engineer build keybinds not working with the new system
- Fixed a client crash on shutdown
- Fixed the Gunboats not properly applying the damage reduction when Spectators are nearby
- Fixed post-processing bug which could cause tone mapping to become stuck at highest setting
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