Difference between revisions of "August 19, 2008 Patch"
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The Heavy Update was released August 19th 2008 and marked the third Class Pack Update. | The Heavy Update was released August 19th 2008 and marked the third Class Pack Update. | ||
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*Fixed the cart alarm sound occasionally getting stuck on in Payload maps | *Fixed the cart alarm sound occasionally getting stuck on in Payload maps | ||
− | + | | source = http://store.steampowered.com/news/1755/ | |
'''Official Link:''' [http://www.steamgames.com/tf2/heavy/ A Heavy Update] | '''Official Link:''' [http://www.steamgames.com/tf2/heavy/ A Heavy Update] | ||
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|before= [[August 4, 2008 Patch]] | |before= [[August 4, 2008 Patch]] | ||
− | + | after= [[August 20, 2008 Patch]] | |
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}} | }} | ||
{{Languages}} | {{Languages}} |
Revision as of 07:24, 21 August 2010
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Source: [http://store.steampowered.com/news/1755/
Official Link: A Heavy Update http://store.steampowered.com/news/1755/
Official Link: A Heavy Update]Patch notes
The Heavy Update was released August 19th 2008 and marked the third Class Pack Update.
Changes
- Added 3 Heavy unlockables
- Natascha, The Sandvich, The Killing Gloves of Boxing
- Added 35 new Heavy achievements
- Added Arena game mode
- 5 arenas: Lumberyard, Ravine, Well, Granary, Badlands
- Added 2 new maps
- Badwater Basin, a new payload map
- cp_steel, a community map by Jamie "Fishbus" Manson
- Added server map timeleft to upper right of scoreboard
- Added new firing sounds to The Backburner
- Removed the Custom Tab in the serverbrowser, and added the Tags field to the base Internet Tab
- Increased The Kritzkrieg's Über-charge rate bonus from 10% to 25%
- 32 player servers can now support an extra slot of SourceTV
- Made the freezecam item panel description easier to read
- Players now broadcast whether they chose a team directly or use autoteam
- Added proper handling of cart blocking recognition to Payload maps
Bug fixes
- Fixed bug where switching from Flare gun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn
- Fixed Spy watch arm not using team skins
- Fixed weapon switching preventing you from using secondary attacks for a 0.2s window after the primary became available
- Fixed players getting stuck in a bad animation state when class switching while spinning the minigun
- Fixed a loophole that allowed players to pickup weapons of other classes
- Fixed a bug that resulted in players earning more crit chance bonus in large, single damage events than they are supposed to
- Fixed an issue with the floating HUD +X health indicators that resulted in them appearing incorrectly
- Fixed a bug which caused the minigun spinning & firing sounds to occasionally stop while the Heavy was still firing
- Fixes the Loadout player model panel causing the in-game player facial animation to perform incorrectly
- Fixed spectators not having the target ID labels display correctly
- Fixed the cart alarm sound occasionally getting stuck on in Payload maps
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