Difference between revisions of "August 19, 2008 Patch"

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[[Image:Update heavy.jpg|400px|right]]
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{{Patch layout
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| notes = [[Image:Update heavy.jpg|400px|right]]
  
 
The Heavy Update was released August 19th 2008 and marked the third Class Pack Update.
 
The Heavy Update was released August 19th 2008 and marked the third Class Pack Update.
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*Fixed the cart alarm sound occasionally getting stuck on in Payload maps
 
*Fixed the cart alarm sound occasionally getting stuck on in Payload maps
  
{{Patch|SOURCE=http://store.steampowered.com/news/1755/}}
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| source = http://store.steampowered.com/news/1755/
  
 
'''Official Link:''' [http://www.steamgames.com/tf2/heavy/ A Heavy Update]
 
'''Official Link:''' [http://www.steamgames.com/tf2/heavy/ A Heavy Update]
  
{{Succession box
 
 
|before= [[August 4, 2008 Patch]]
 
|before= [[August 4, 2008 Patch]]
|title= [[Patches]]
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after= [[August 20, 2008 Patch]]
|after= [[August 20, 2008 Patch]]
 
 
}}
 
}}
 
{{Languages}}
 
{{Languages}}

Revision as of 07:24, 21 August 2010

Patch notes

The Heavy Update was released August 19th 2008 and marked the third Class Pack Update.

Changes

  • Added server map timeleft to upper right of scoreboard
  • Added new firing sounds to The Backburner
  • Removed the Custom Tab in the serverbrowser, and added the Tags field to the base Internet Tab
  • Increased The Kritzkrieg's Über-charge rate bonus from 10% to 25%
  • 32 player servers can now support an extra slot of SourceTV
  • Made the freezecam item panel description easier to read
  • Players now broadcast whether they chose a team directly or use autoteam
  • Added proper handling of cart blocking recognition to Payload maps

Bug fixes

  • Fixed bug where switching from Flare gun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn
  • Fixed Spy watch arm not using team skins
  • Fixed weapon switching preventing you from using secondary attacks for a 0.2s window after the primary became available
  • Fixed players getting stuck in a bad animation state when class switching while spinning the minigun
  • Fixed a loophole that allowed players to pickup weapons of other classes
  • Fixed a bug that resulted in players earning more crit chance bonus in large, single damage events than they are supposed to
  • Fixed an issue with the floating HUD +X health indicators that resulted in them appearing incorrectly
  • Fixed a bug which caused the minigun spinning & firing sounds to occasionally stop while the Heavy was still firing
  • Fixes the Loadout player model panel causing the in-game player facial animation to perform incorrectly
  • Fixed spectators not having the target ID labels display correctly
  • Fixed the cart alarm sound occasionally getting stuck on in Payload maps