Difference between revisions of "February 24, 2009 Patch"

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m (Applied filters to February 24, 2009 Patch (Review RC#68146))
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* Added 35 new [[Scout achievements]]
 
* Added 35 new [[Scout achievements]]
 
* Added crit boosted on/off sound effects
 
* Added crit boosted on/off sound effects
* Added new sounds for upgraded [[teleporters]]
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* Added new sounds for upgraded [[Teleporters]]
* Added new sound for a fully charged [[medic]] dying
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* Added new sound for a fully charged [[Medic]] dying
 
* Add bonus points section to [[points|scores]]
 
* Add bonus points section to [[points|scores]]
 
** Scouts earn a bonus point for killing Medics who are actively healing a target
 
** Scouts earn a bonus point for killing Medics who are actively healing a target

Revision as of 07:35, 21 August 2010

Official update page: The Scout Update

Patch notes

The Scout Update was released February 24th 2009 and marked the fourth Class Pack Update.


Changes

  • Added The Force-A-Nature, The Sandman, and Bonk!
  • Added 35 new Scout achievements
  • Added crit boosted on/off sound effects
  • Added new sounds for upgraded Teleporters
  • Added new sound for a fully charged Medic dying
  • Add bonus points section to scores
    • Scouts earn a bonus point for killing Medics who are actively healing a target
  • Added several new speech concepts, mostly hooked up to new Scout lines
  • Added new "Remember last weapon between lives" option to the Multiplayer Advanced dialog
  • Spies can now control which weapon the enemy team sees them holding. Hitting the "last disguise" key while disguised updates the disguise to show the Spy's currently held weapon
  • Added several new Arena mode announcer speech events.
  • Added "First Blood" to Arena mode
  • Removed 2x item respawn times in arena
  • Changed backstab handling to fix facestabs
  • Reduced stab radius to 160 degrees. Removed quickbackstabs and thus reduced the Spy's backstab range (Has since been reverted). Made backstabs quicker.
  • Spies disguised as enemy team can now see player IDs for enemies

New maps

Mapmaker requets

  • Added new input for forward speed modifier to FuncTrainTrain
  • Added TeleportToPathTrack input to func_tracktrain

Bugfixes

  • Fixed a bug where players would sometimes gib from non-gib damage kills
  • Fixed stat screen showing an entry for a class called "map."
  • Fixed item model panels not using team skins
  • Fixed obscure bug where spectators were able to carry the flag