Difference between revisions of "Talk:Telefrag"
ComparedWJ (talk | contribs) (→I think i found a telefrag glicth: new section) |
ComparedWJ (talk | contribs) (→I think i found a telefrag glicth) |
||
Line 34: | Line 34: | ||
i dont know but as i was tried to telefrag someone i was killed but i still tele fraged them. | i dont know but as i was tried to telefrag someone i was killed but i still tele fraged them. | ||
− | here the proof TF2 telefrag glitch | + | here the proof TF2 telefrag glitch http://www.youtube.com/watch?v=MvRPvm3kbwg |
P.s. i wasnt useing my dead ringer | P.s. i wasnt useing my dead ringer |
Revision as of 03:51, 26 October 2011
Can we get a nice image for the article, of say an engineer corpse on a teleporter exit, at the foot of a spy with a devious look on his face? Whoever does the model images for the other articles has done a great job so far, really adds volume to the articles. MK 20:01, 3 October 2010 (UTC)
Contents
Telefraging Demostration Video
A Exmaple Demostration Video for the Telefrag page i created: [1] If you would like to use this video and require the orignal avi file please leave me a message on my Talk Page. ----Coneill987 03:50, 13 December 2010
Telefraging Page...
The only way i could find a link to this page was through the Engineer's Teleporter Page and such, should we add the Telefrag as an ability to the Engineeer? (even though any class can pull this off) or somewhere on his page, unless i missed it lol. Gamecrazy009 22:28, 6 November 2010 (UTC)
- Special:WhatLinksHere/Telefrag. (No opinion on the engineer) --CruelCow 22:29, 6 November 2010 (UTC)
When was that change made?
So, the Trivia section states that telefrags used to be attributed to the Teleporter Exit, not the player. When was this changed? I've searched the patch notes, but I keep on missing it. InShane 05:45, 28 January 2011 (UTC)
Telefrag range
The range seems to be exactly the size of the teleporter but spies often kill me when i upgrading teleporter. Whats the exact parameters of the telefrag effect? Turtlebolt 07:13, 4 February 2011 (UTC)
- It's based on the invisible non-rotating boxes that surround players and are used for collision detection. You know how you can/always get stuck on nails sticking out of walls that are five feet away? Same object. Toomai Glittershine 22:56, 5 February 2011 (UTC)
Original telefrag
The term telefrag comes from the game Doom. Turtlebolt 07:13, 4 February 2011 (UTC)
A Weapon Demonstration is in the making
...so why don't we use that one before it's done? (I'm referring to the last two edits) Kazzymodus 22:05, 7 March 2011 (UTC)
Section on Spy Strategy
I'm not sure if I understand what the third paragraph is saying. Does the spy sap the entrance or the exit? If he saps the exit and sneaks by the engineer, he can get to the entrance and telefrag the engineer at the exit, correct? Response/explanation/edit appreciated! BK275 20:26, 2 July 2011 (PDT)
I think i found a telefrag glicth
i dont know but as i was tried to telefrag someone i was killed but i still tele fraged them. here the proof TF2 telefrag glitch http://www.youtube.com/watch?v=MvRPvm3kbwg P.s. i wasnt useing my dead ringer