Difference between revisions of "Environmental death"
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* [[Hightower]] | * [[Hightower]] |
Revision as of 23:38, 28 October 2011
“ | Aye, what just happened?
Click to listen
— The Demoman on exploding pumpkins
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An environmental death is a death caused by elements of a map's environment.
Contents
Environmental deaths
Saw blades
Saw blades are neutral entities that were officially introduced on Sawmill, and would later appear on a number of custom maps. They move back and forth along a designated path and kill anyone that comes in contact with them.
Maps with Saw blades:
Trains
Trains are neutral entities that kill anyone on their tracks when they pass. The arrival of a Train is shown by flashing lights at each end of the track and a sound playing, which can be heard if players are close enough. the sound resembles a GE GEVO-12 at Notch 8, which can be heard on all normal freight trains across America.
A notable variation of sorts is "Lil' Chew-Chew", the unique, rideable cart on the map Frontier. If escorted by three or more BLU players, it will run over any unfortunate player standing in front of it, regardless of team.
Maps with Trains:
Pit fall
A Pit fall is different from fall damage as there is no chance of survival, even if you are under the effect of an ÜberCharge. This is usually the result of falling into an area with without ground underneath. It should also be noted that after a cart explodes, falling into the resulting crater will result in a Pit fall death.
Maps with Pit fall:
- Degroot Keep
- Double Cross
- Eyeaduct (Underworld)
- Frontier
- Hightower
- Hydro (Power Plant vs. Radar Dish configuration)
- Lumberyard
- Mann Manor
- Mountain Lab
- Nightfall (third stage only)
- Nucleus
- Offblast
- Steel
- Thunder Mountain (first and third stages)
- Upward
Drowning
The player must stay under Deep water for approximately 12 seconds before he begins to suffocate. Failure to rise above water will cause them to continually lose 5 health every second until they drown. Heath lost will slowly regenerate at a rate of 10 health every 2 seconds as soon as players reach the surface. Going back underwater, however, will cease health regeneration until the player surfaces again.
Maps with Deep water:
- 2Fort
- Badlands (Arena version only)
- Freight
- Lakeside
- Nightfall (third stage only)
- Pipeline (third stage only)
- Ravine
- Sawmill
- Thunder Mountain (second stage only)
- Well
Pumpkin bombs
Pumpkin bombs are special pumpkins found only on Harvest Event and Mann Manor during the Halloween events (or on servers running those two particular maps). Once this pumpkin receives damage (from bullets, projectiles, or melee) it explodes, hurting everyone around it.
Pumpkin bombs should not be confused with Halloween pumpkins. Ways to tell them apart are that Pumpkin bombs do not move, whereas Halloween pumpkins will rotate similar to Health packs or Ammo crates. Pumpkin bombs will always spawn in the same spots, while Halloween pumpkins will spawn when the player kills someone during a Halloween event.
Maps with Pumpkin bombs:
Payload cart explosion
During the final (or sole) round of any Payload or Payload Race map, the Payload cart will explode when it reaches the last point, killing all nearby players.
The resulting Payload cart explosion will cause all players in the surrounding area to be killed. Also, in some maps the resulting explosion creates a crater; falling into it will result in a Pit fall death.
Maps with Payload carts:
Gate crush
The gate of DeGroot Keep closes after a certain amount of time if the last point isn't captured. By default, this is approximately 60 seconds after the gate opens or when capture progress has run out, whichever is longer. This also resets the first two points, making them available for capture again. If a player is standing underneath the gate when it lowers or too close to the gate when it opens, they will be crushed to death.
On Egypt, all gates open and close slowly, and may crush players. Additionally, on stage 1 there is an interior room on the path from the RED spawn to point A in which the player may get stuck between two doors if the BLU team captures the first control point. A short while after the capture, the ceiling of that room falls slowly and crushes all players unlucky enough to be underneath.
Maps with a Gate:
Horseless Headless Horsemann
The Horseless Headless Horsemann is an enemy "boss monster" that appears in Mann Manor. As the undead form of Silas Mann, this character will spawn out of the currently contested control point after a pre-determined amount of time, and proceed to hunt down and kill players on both teams. Due to immense size and strength, the Horseless Headless Horsemann is capable of instantly killing any player or building that he strikes. He will continue his massacre until killed by a player (or players). All kills by the HHH count as enviromental deaths and trigger the relevant achievements.
Maps with that feature the Horseless Headless Horsemann:
Related achievements
Scout
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Demoman
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Medic
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Scarechievements
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