Difference between revisions of "Particle effects"

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* Particle effects that are attached to an item will not be visible to the player wielding it in first-person view.
 
* Particle effects that are attached to an item will not be visible to the player wielding it in first-person view.
 
* Players with a misc unusual and a hat slot unusual for the same class can wear them together as a combo.
 
* Players with a misc unusual and a hat slot unusual for the same class can wear them together as a combo.
* Some players have glitched there loadout to allow them to wear 2 of the same misc, therfore making it possible to have a 3 unusual combo.
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* Some players have glitched their loadout to allow them to wear 2 of the same misc, therfore making it possible to have a 3 unusual combo.
  
 
== Update history ==
 
== Update history ==

Revision as of 07:35, 7 November 2011

Particle effects are used frequently in Team Fortress 2 to serve as decorations or visual cues for both various in-game events and cosmetic purposes. Any particle effect can be attached to any item or model theoretically, however, some effects appear exclusively on items of a particular quality; for example, the Unusual effect only appear on items with the Unusual quality.

Status effects

Status effects are used to indicate a change in player state to other players. A common example would be the overheal particles emitted from an overhealed player or one that recently picked up a health kit.

G.R.U. skull effect

The G.R.U. skull effect is emitted when the Gloves of Running Urgently are wielded by the player.

Overheal effect

Main article: Overheal

When a player is overhealed by the Medic, the player will emit medical crosses. The overheal effect is also emitted when injured players pick up Health kits. It is also used on the Medi Gun beam itself.

Critical spark effect

Main articles: Critical hits, Übercharge

The critical spark effect is used to indicate that a player's weapon will deal critical damage. This is usually accompanied by a team-colored overlay on the weapon itself. It is also used on the Medi Gun and Kritzkrieg to indicate that a charge is ready to be deployed.

Weapon effects

Most non-hitscan weapons have particle effects. These include the Rocket Launcher and Flamethrower.

Gameplay effects

Particles are used to indicate gameplay events.

Intelligence paper trail effect

While the Intelligence is being carried, it emits a stream of papers.

Balloon effect

While birthday mode is activated, players will spurt balloons instead of blood.

Decorative effects

Decorative effects are not used to indicate any gameplay changes and are used purely for aesthetics.

Holy glow effect

The holy glow effect is attached to the Cheater's Lament.

Community sparkle effect

The Community sparkle effect is attached to Community or Self-Made items.

Treasure Hat effect

Main article: Treasure Hat

There is no known localized name for the Treasure Hat effect, but it is attached as a new particle system defined as "coin_spin". The particles from this effect are influenced by the movement of the wearer and will only be emitted when the player is in motion.

Genteel Pipe Smoke effect

The Genteel Pipe Smoke effect is attached exclusively to Lord Cockswain's Novelty Mutton Chops and Pipe.

Map Stamps effect

Main article: Map Stamps

The map stamps effect is attached to the World Traveler's Hat. These render similarly to the purple and green Unusual confetti effects, but use stamp sprites instead. Like the Treasure Hat, the effect is influenced by the movement of the wearer and will only be emitted when the player is in motion.

Musical notes effect

The musical notes effect is attached to the Earbuds and Noise Maker (see below section).

Noise Maker effect

Main article: Noise Maker

The Noise Maker effect emits musical notes or ghost particles when used.

Flying bits effect

Intended to be used for rendering flames on gibs, the flying bits effect is also attached to certain Valve weapons.

Nemesis burst effect

Unusual effect

See also: Unusual

The Unusual effect is attached to Unusual quality items. The first 14 effects were added to the game with the Mann-Conomy Update, 8 more unusual effects were added with the August 18, 2011 Patch.

The different particle effects are viewable in this animation, as well as in this video.

Other effects

Effect Particle 1 used during the burning of players.

Demonstration

Notes

  • Particle effects that are attached to an item will not be visible to the player wielding it in first-person view.
  • Players with a misc unusual and a hat slot unusual for the same class can wear them together as a combo.
  • Some players have glitched their loadout to allow them to wear 2 of the same misc, therfore making it possible to have a 3 unusual combo.

Update history

September 30, 2010 Patch (Mann-Conomy Update)

December 7, 2010 Patch

  • Added Treasure Hat particle effect.

December 17, 2010 Patch (Australian Christmas)

  • Added World Traveler's Hat particle effect.

August 18, 2011 Patch (Manno-Technology Bundle)

August 23, 2011 Patch

  • Fixed sunbeams effect.

October 27, 2011 Patch (Very Scary Halloween Special)

External links