Difference between revisions of "Horseless Headless Horsemann match-ups"

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(Widowmaker does not work on HHH)
(Saving progress. Bringing this in line.)
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| class="xsmall" | vs
 
| class="xsmall" | vs
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:HHH.png|100x100px|link=Scout]]<br>[[Horseless Headless Horsemann]]
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:HHH.png|100x100px|link=Scout]]<br>[[Horseless Headless Horsemann]]
|{{Info}}Playing as [[Scout]] while being "it" allows you to evade the Horsemann more easily than other classes due to your agility and ability to double and triple jump.
+
|If marked as "It", the Scout's speed and mobility allows him to evade the Horsemann and lure him towards enemies. His weapons deal consistent damage while [[Bonk! Atomic Punch]] can be used to negate the Horsemann's damage for a short time.
 
 
{{Info}}Luring the Horsemann if you are "it" towards the enemy team's spawn room will provide a much needed distraction.  
 
 
 
{{Pro}}[[Bonk!]] will allow you to survive the Horsemann's axe hits for a short time and even allow you to use the knock-back to your advantage.
 
 
 
{{Pro}}The [[Shortstop]] remains the Scout's best weapon choice in case a head-on assault against the Horsemann is required.
 
 
 
{{Con}}The [[Sandman]] baseball and [[Fan O' War]] are ineffective against the undead horseman as he cannot be [[stun]]ned or marked for death respectively.
 
 
|-
 
|-
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Soldier.png|100x100px|link=Soldier]]<br>[[Soldier match-ups|Soldier]]
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Soldier.png|100x100px|link=Soldier]]<br>[[Soldier match-ups|Soldier]]
 
| class="xsmall" | vs
 
| class="xsmall" | vs
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:HHH.png|100x100px|link=Scout]]<br>[[Horseless Headless Horsemann]]
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:HHH.png|100x100px|link=Scout]]<br>[[Horseless Headless Horsemann]]
|
+
| The Soldier's [[Rocket Launcher]] and [[Shotgun]] will deal consistent damage against the Horsemann. If marked as "It", the Soldier can [[rocket jump]] to stay out of reach of the Horsemann.
{{Info}} [[Jumping#Rocket jump|Rocket jumping]] over the Horsemann while "it" will cause him to hesitate briefly while changing directions. It can also keep you well outside of the reach of his attacks, thus giving you the opportunity to either make an escape or draw the Horsemann into a group of enemies.
 
 
 
{{Info}}The [[Buff Banner]], [[Battalion's Backup]] and [[Concheror]] will not charge while doing damage to the Horsemann and thus is not recommended. Use the [[Shotgun]] instead, making the switch when you run out of ammo for your primary weapon. This loadout allows you to deal the most damage to the Horsemann
 
 
 
{{Info}}Charging a busy Horsemann with the [[Equalizer]] at very low health can be effective if the enemy team is not around, as your crits will deal around 300 damage.
 
  
{{Pro}}A friendly [[Kritzkrieg]] Medic will allow a skilled Soldier to make short work of the Horsemann, as a pack of critical rockets and Shotgun shells will take a large chunk of his health away.
 
 
{{Con}}The [[Black Box]] does not award health upon hitting the Horsemann and is a considerable drawback when the reduced ammo is taken into account.
 
 
{{Con}}The [[Half-Zatoichi]] does not behave properly against a Horsemann kill, and should not be utilized.
 
 
|-
 
|-
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Pyro.png|100x100px|link=Pyro]]<br>[[Pyro match-ups|Pyro]]
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Pyro.png|100x100px|link=Pyro]]<br>[[Pyro match-ups|Pyro]]
 
| class="xsmall" | vs
 
| class="xsmall" | vs
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:HHH.png|100x100px|link=Scout]]<br>[[Horseless Headless Horsemann]]
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:HHH.png|100x100px|link=Scout]]<br>[[Horseless Headless Horsemann]]
|
+
| The Pyro typically fights at close range and is almost always in danger when directly attacking the Horsemann. the Horsemann is not affected by [[afterburn]], meaning that typical hit-and-run tactics are ineffective.
{{Info}}Because the Horsemann does not suffer afterburn damage, using the [[Pyro]] against the Horseless Headless Horsemann is inadvisable. In addition, the Pyro's short range of effectiveness makes attacking head-on a very deadly prospect.
 
 
 
{{Pro}}The [[Backburner]] while he is distracted can be moderately effective in defeating him.
 
 
 
{{Con}}The [[Flare Gun]] and the [[Detonator]] are possibly some of the worst weapons to use against the Horsemann as he cannot catch on fire. Only the minimal flare impact damage will register.
 
 
|-
 
|-
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Demoman.png|100x100px|link=Demoman]]<br>[[Demoman match-ups|Demoman]]
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Demoman.png|100x100px|link=Demoman]]<br>[[Demoman match-ups|Demoman]]
 
| class="xsmall" | vs
 
| class="xsmall" | vs
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:HHH.png|100x100px|link=Scout]]<br>[[Horseless Headless Horsemann]]
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:HHH.png|100x100px|link=Scout]]<br>[[Horseless Headless Horsemann]]
|
+
| The Demoman's explosive weapons are capable of dealing great damage to the Horsemann. Although slower than the Horsemann, the Demoman can create a distance gap by using his shield charge or [[Sticky jumping]].
{{Info}}It is possible to briefly outrun him by charging with the [[Chargin' Targe]] or [[Splendid Screen]] in a single direction across open ground.
 
 
 
{{Pro}}Direct hits with the [[Grenade Launcher]] or [[Loch 'n' Load]] will cause large amounts of damage to the Horsemann, so it is advisable to lead your shots slightly to ensure they connect.
 
 
 
{{Pro}}A full stickybomb trap can deal a large considerable amount of damage to the Horsemann. This strategy is especially effective with a [[Kritzkrieg]] charge.  
 
 
|-
 
|-
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Heavy.png|100x100px|link=Heavy]]<br>[[Heavy match-ups|Heavy]]
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Heavy.png|100x100px|link=Heavy]]<br>[[Heavy match-ups|Heavy]]
 
| class="xsmall" | vs
 
| class="xsmall" | vs
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:HHH.png|100x100px|link=Scout]]<br>[[Horseless Headless Horsemann]]
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:HHH.png|100x100px|link=Scout]]<br>[[Horseless Headless Horsemann]]
|
+
| As long as a Heavy is not marked as "It", his [[Minigun]] can quickly shred the Horsemann's large health pool. However, the Heavy has no real means to escape from the Horsemann; the [[Buffalo Steak Sandvich]] and [[Gloves of Running Urgently]] take some time to prepare, especially if he is still firing upon being marked as "It".
{{Info}}The [[Heavy]] is the best head-on class against the Horsemann, should he not be "it." Any Minigun will shred the boss in a matter of seconds at short range, even without [[crits]].  
 
 
 
{{Info}}Be aware that the [[Heavy]] has no real means of getting away from the Horsemann, and  should be relying on the [[Gloves of Running Urgently]] in such situations.
 
 
 
{{Info}} The [[Buffalo Steak Sandvich]] is not recommended, except to attempt quick getaways. The [[Brass Beast]], even with a [[Kritzkrieg]], is only recommended if the Horsemann is already busy, as your extremely sluggish movement will tempt even the enemy team to focus on you.
 
 
 
{{Pro}}A [[Heavy]]/[[Medic]] pair can camp the control point where it will spawn next, while building up a [[Kritzkrieg]] charge. The damage resulting from such an attack is usually enough to kill the Horsemann almost immediately following its spawn animation.
 
 
 
{{Con}}The [[Shotgun]] should never be used, as the time between shots and damage spread mean you will always get more damage from your primary weapon.
 
 
|-
 
|-
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Engineer.png|100x100px|link=Engineer]]<br>[[Engineer match-ups|Engineer]]
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Engineer.png|100x100px|link=Engineer]]<br>[[Engineer match-ups|Engineer]]
 
| class="xsmall" | vs
 
| class="xsmall" | vs
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:HHH.png|100x100px|link=Scout]]<br>[[Horseless Headless Horsemann]]
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:HHH.png|100x100px|link=Scout]]<br>[[Horseless Headless Horsemann]]
|
+
| Without a Sentry Gun, the Engineer is like the Scout, but slower, relying on his [[Shotgun]] for defense. The Engineer's [[Sentry Gun]] will still target the Horsemann, even if he is outside the normal targeting range. Although the Horsemann does not target buildings, he will still destroy any that are in his way; a Sentry Gun shielded by the Wrangler can provide a distraction for a moderate amount of time.
{{Info}}Since the Horsemann is not affected by knockback, the player should never rely on his sentry to keep the monster away.
 
 
 
{{Info}}The Horsemann will attack anything blocking his path - this includes players and buildings that are in the way. Keep in mind wrangled [[Sentry Gun]]s can survive a few axe hits, allowing you and your team to profit from the distraction.
 
 
 
{{Pro}}[[Sentry Gun]]s will target the Horsemann even when it is outside their normal range.
 
 
 
{{Con}}The [[Widowmaker]] does not return metal for damage done to the Horsemann.
 
 
|-
 
|-
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Medic.png|100x100px|link=Medic]]<br>[[Medic match-ups|Medic]]
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Medic.png|100x100px|link=Medic]]<br>[[Medic match-ups|Medic]]

Revision as of 18:41, 23 November 2011

This is my world! You are not welcome in my world!
The Soldier to the Horseless Headless Horsemann


Note: Wearing the Horseless Headless Horsemann's Head or the Saxton Hale Mask will make you immune to the Horseless Headless Horsemann's scare ability. This will assist in defeating him at close range or defeating multiple incarnations of the Horsemann.


Class Strategy
Scout.png
Scout
vs HHH.png
Horseless Headless Horsemann
If marked as "It", the Scout's speed and mobility allows him to evade the Horsemann and lure him towards enemies. His weapons deal consistent damage while Bonk! Atomic Punch can be used to negate the Horsemann's damage for a short time.
Soldier.png
Soldier
vs HHH.png
Horseless Headless Horsemann
The Soldier's Rocket Launcher and Shotgun will deal consistent damage against the Horsemann. If marked as "It", the Soldier can rocket jump to stay out of reach of the Horsemann.
Pyro.png
Pyro
vs HHH.png
Horseless Headless Horsemann
The Pyro typically fights at close range and is almost always in danger when directly attacking the Horsemann. the Horsemann is not affected by afterburn, meaning that typical hit-and-run tactics are ineffective.
Demoman.png
Demoman
vs HHH.png
Horseless Headless Horsemann
The Demoman's explosive weapons are capable of dealing great damage to the Horsemann. Although slower than the Horsemann, the Demoman can create a distance gap by using his shield charge or Sticky jumping.
Heavy.png
Heavy
vs HHH.png
Horseless Headless Horsemann
As long as a Heavy is not marked as "It", his Minigun can quickly shred the Horsemann's large health pool. However, the Heavy has no real means to escape from the Horsemann; the Buffalo Steak Sandvich and Gloves of Running Urgently take some time to prepare, especially if he is still firing upon being marked as "It".
Engineer.png
Engineer
vs HHH.png
Horseless Headless Horsemann
Without a Sentry Gun, the Engineer is like the Scout, but slower, relying on his Shotgun for defense. The Engineer's Sentry Gun will still target the Horsemann, even if he is outside the normal targeting range. Although the Horsemann does not target buildings, he will still destroy any that are in his way; a Sentry Gun shielded by the Wrangler can provide a distraction for a moderate amount of time.
Medic.png
Medic
vs HHH.png
Horseless Headless Horsemann

Pictogram info.png Use your ÜberCharge on a teammate so they can attack the Horsemann. While the Horsemann will ignore Übercharged individuals for as long as possible, keep in mind that it will attempt to bat you out of his path, should you be in it.

Pictogram info.png If you do not have an ÜberCharge or Kritzkrieg charge, it is best advised to stay away and build one up.

Pictogram minus.png Your Übersaw is ineffective against the boss as the close quarters combat will likely get you killed, and should not be used.

Pictogram minus.png The Horsemann can also easily counter an ÜberCharged pair by stunning them with its special scare ability.

Sniper.png
Sniper
vs HHH.png
Horseless Headless Horsemann

Pictogram info.png The basic Sniper is very limited against the Horsemann, as headshots from the standard Sniper Rifle do not deal extra damage. However, charging shots is still worthwhile as the damage will properly scale against the Horsemann.

Pictogram plus.png The Huntsman deals extra damage on headshots against the Horsemann, effectively rendering a skilled bow Sniper able to defeat the boss on his own in a short matter of time.

Pictogram plus.png The Sydney Sleeper's faster charge rate makes it more useful than the standard Sniper Rifle, as he is immune to headshot's.

Pictogram minus.png The Horsemann does not bleed, and so the Tribalman's Shiv is very inadvisable.

Pictogram minus.png Jarate does not affect the Horsemann.

Spy.png
Spy
vs HHH.png
Horseless Headless Horsemann

Pictogram info.png The Dead Ringer's feign death ability will allow you to survive one hit per use, giving the Spy more survivability against the Horsemann.

Pictogram plus.png The Revolver and the Enforcer are the most worthwhile weapons, although it should only be used against the Horsemann if he is focused on another player.

Pictogram minus.png The Spy is rather ineffective against the Horsemann as a Backstab will not result in an instant death or a critical hit and does not contribute significant damage.

Pictogram minus.png As with any other on-hit effect weapons, Your Eternal Reward, Conniver's Kunai and the Big Earner will not grant you a bonus upon getting the last hit on a Horsemann and should be avoided.

Pictogram minus.png The Horseless Headless Horsemann is not fooled by disguises or invisibility.

Pictogram minus.png The Ambassador does not contribute extra damage via headshots.

Pictogram minus.png The L'Etranger will not provide Cloak upon a successful hit.


See also