Difference between revisions of "January 11, 2012 Patch"

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=== Team Fortress 2 ===
 
=== Team Fortress 2 ===
* Fixed [[Cp_Foundry]] not ending the map in the middle of a round when mp_timelimit is hit
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* Fixed [[Foundry|Cp_Foundry]] not ending the map in the middle of a round when mp_timelimit is hit
 
* Fixed the [[Spy]] saying 'Prego' for one of his 'Thanks!' lines
 
* Fixed the [[Spy]] saying 'Prego' for one of his 'Thanks!' lines
 
* Fixed incorrect player animations for the [[Buff Banner]] and the [[Battalion's Backup]]
 
* Fixed incorrect player animations for the [[Buff Banner]] and the [[Battalion's Backup]]
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** Added crafting recipes for weapons introduced during the holiday update
 
** Added crafting recipes for weapons introduced during the holiday update
 
** When selecting items for use in crafting, the items selected will show their quality in addition to the item name
 
** When selecting items for use in crafting, the items selected will show their quality in addition to the item name
** [[Ellis's Cap]] can now be used as a crafting ingredient
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** [[Ellis' Cap|Ellis's Cap]] can now be used as a crafting ingredient
 
* Item changes
 
* Item changes
** Added The [[Lucky Shot helmet]]
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** Added The [[Lucky Shot]] helmet
** Added The [[Killer Exclusive]] to the Mann Co. store
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** Added The [[Killer Exclusive]] to the [[Mann Co. Store|Mann Co. store]]
 
** Added [[Mask of the Shaman]] to the item drop list
 
** Added [[Mask of the Shaman]] to the item drop list
 
** Fixed particle display problems for items with multiple effects
 
** Fixed particle display problems for items with multiple effects
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** Updated the [[Desert Marauder]] and the [[Villain's Veil]] so they can be equipped together
 
** Updated the [[Desert Marauder]] and the [[Villain's Veil]] so they can be equipped together
 
** Updated the [[Fancy Dress Uniform]] and the [[Kringle Collection]] so they can be equipped together
 
** Updated the [[Fancy Dress Uniform]] and the [[Kringle Collection]] so they can be equipped together
** The [[Bombinomicon]] no longer shakes the screen and has a delay before the explosion so that [[Snipers]], [[Spies]], and others can get better feedback on the actual cause of death
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** The [[Bombinomicon]] no longer shakes the screen and has a delay before the explosion so that [[Sniper]]s, [[Spies]], and others can get better feedback on the actual cause of death
 
** The [[Bazaar Bargain]] functionality has changed: only one stored head is lost on a miss or a bodyshot and no heads are gained when missing while crit-boosted
 
** The [[Bazaar Bargain]] functionality has changed: only one stored head is lost on a miss or a bodyshot and no heads are gained when missing while crit-boosted
  
 
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}}

Revision as of 02:04, 12 January 2012

Patch notes

Source Engine Changes (TF2, DoD:S, HL2:DM)

  • Limit the effective FOV of players using wide-screen resolutions with aspect ratios wider than 1.85:1. The sv_restrict_aspect_ratio_fov ConVar can be changed to remove the restriction or make the restriction also apply to full-screen players.

Team Fortress 2

  • Fixed Cp_Foundry not ending the map in the middle of a round when mp_timelimit is hit
  • Fixed the Spy saying 'Prego' for one of his 'Thanks!' lines
  • Fixed incorrect player animations for the Buff Banner and the Battalion's Backup
  • Fixed some cases where strange Ullapool Cabers and wrenches would fail to correctly count kills
  • Improvements for client stability
  • Updated the localization files
  • Crafting changes:
    • Added crafting recipes for weapons introduced during the holiday update
    • When selecting items for use in crafting, the items selected will show their quality in addition to the item name
    • Ellis's Cap can now be used as a crafting ingredient
  • Item changes

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.Expression error: Unexpected < operator.
Revision changes
Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Added: team fortress 2 content.gcf/tf/maps/cp_foundry_l_0.lmp
Modified: team fortress 2 content.gcf/tf/sound/vo/spy_thanks01.wav
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/soldier/luckyshot.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/soldier/luckyshot_large.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/medic/bowtie_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/soldier/luckyShot_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/soldier/luckyshot_red.vtf
Added: team fortress 2 materials.gcf/tf/models/player/items/soldier/luckyShot.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/soldier/luckyShot.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/soldier/luckyShot.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/soldier/luckyShot.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/soldier/luckyShot.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/soldier/luckyShot.vvd