Difference between revisions of "Particle effects"
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* A bug exists in the [[particle effect]] ID system. If a headgear has two effects assigned to it, the system will instead add the [[particle effect]] ID's together, creating the wrong effect. This was discovered by Self Made Outback Intellectual owners after the [[Australian Christmas 2011]] Update. Community Sparkle (4) and Genteel Pipe Smoke (28) created Orbiting Planets (32). | * A bug exists in the [[particle effect]] ID system. If a headgear has two effects assigned to it, the system will instead add the [[particle effect]] ID's together, creating the wrong effect. This was discovered by Self Made Outback Intellectual owners after the [[Australian Christmas 2011]] Update. Community Sparkle (4) and Genteel Pipe Smoke (28) created Orbiting Planets (32). | ||
− | * The above bug extends to the Unusual [[Bubble Pipe]] which has no visible effect (not even Pipe smoke) under most conditions. Only some Unusual Bubble Pipe hats will show an effect because the addition gives a result that falls without the bounds of the ID list of current particles. | + | * The above bug extends to the Unusual [[Bubble Pipe]] which has no visible effect (not even Pipe smoke) under most conditions. Only some Unusual Bubble Pipe hats will show an effect because the addition gives a result that falls without the bounds of the ID list of current particles. BUG FIXED JAN 11th UPDATE |
* Some clipping issues occur with certain effects when used in combination, with one effect showing in front and the other flickering in and out of view. | * Some clipping issues occur with certain effects when used in combination, with one effect showing in front and the other flickering in and out of view. |
Revision as of 02:12, 12 January 2012
Particle effects are used frequently in Team Fortress 2 to serve as decorations or visual cues for both various in-game events and cosmetic purposes. Any particle effect can be attached to any item or model theoretically, however, some effects appear exclusively on items of a particular quality; for example, the Unusual effect only appear on items with the Unusual quality.
Contents
Status effects
Status effects are used to indicate a change in player state to other players. A common example would be the overheal particles emitted from an overhealed player or one that recently picked up a health kit.
G.R.U. skull effect
The G.R.U. skull effect is emitted when the Gloves of Running Urgently are wielded by the player.
Overheal effect
When a player is overhealed by the Medic, the player will emit medical crosses. The overheal effect is also emitted when injured players pick up Health kits. It is also used on the Medi Gun beam itself.
Critical spark effect
The critical spark effect is used to indicate that a player's weapon will deal critical damage. This is usually accompanied by a team-colored overlay on the weapon itself. It is also used on the Medi Gun and Kritzkrieg to indicate that a charge is ready to be deployed.
Weapon effects
Most non-hitscan weapons have particle effects. These include the Rocket Launcher and Flamethrower.
The Rocket trail effect sprites.
Gameplay effects
Particles are used to indicate gameplay events.
Intelligence paper trail effect
While the Intelligence is being carried, it emits a stream of papers.
Balloon effect
While birthday mode is activated, players will spurt balloons instead of blood.
Decorative effects
Decorative effects are not used to indicate any gameplay changes and are used purely for aesthetics.
Holy glow effect
The holy glow effect is attached to the Cheater's Lament.
Community sparkle effect
The Community sparkle effect is attached to Community or Self-Made items.
- Selfmadedalokohs.png
In-game screenshot
- Sparkle sprite.png
Sparkle particle sprite
- Sparkle sprite2.png
Sparkle particle sprite
Treasure Hat effect
There is no known localized name for the Treasure Hat effect, but it is attached as a new particle system defined as "coin_spin". The particles from this effect are influenced by the movement of the wearer and will only be emitted when the player is in motion.
Genteel Pipe Smoke effect
The Genteel Pipe Smoke effect is attached only to the Lord Cockswain's Novelty Mutton Chops and Pipe, Outback Intellectual and Bubble Pipe.
- Genteel Pipe Smoke.png
In-game screenshot
Map Stamps effect
The map stamps effect is attached to the World Traveler's Hat. These render similarly to the purple and green Unusual confetti effects, but use stamp sprites instead. Like the Treasure Hat, the effect is influenced by the movement of the wearer and will only be emitted when the player is in motion.
- Stamp sprites.png
The sprite sheet used for the effect's spinning animation.
Musical notes effect
The musical notes effect is attached to the Earbuds and Noise Maker (see below section).
Noise Maker effect
The Noise Maker effect emits musical notes or ghost particles when used. Noise maker particles are colored to distinguish them from Earbuds
Flying bits effect
Intended to be used for rendering flames on gibs, the flying bits effect is also attached to certain Valve weapons.
Nemesis burst effect
Unusual effect
The Unusual effect is attached to Unusual quality items. The first 14 effects were added to the game with the Mann-Conomy Update, 8 more unusual effects were added with the August 18, 2011 Patch. 4 more Halloween only effects were added with the Very Scary Halloween Special. These can only be obtained during Halloween events.
The different particle effects are viewable in this animation, as well as in this video.
- Unusual purple Confetti.png
- Unusual Ghost.png
- Unusual green energy glow.png
- Unusual purple energy.png
- Unusual tf2logo.png
- Unusual Flies.png
- Unusual Chieftain's Challenge normal burning fire effect.png
- Unusual Green Flame Effect.png
- Unusual plasma effect 2.png
- Vivid Plasma.png
- Unusual sunbeam.png
- Unusual Peace.png
- Unusual Heart Effect.png
- Unusual Cloudy Full Moon.png
- Unusual Orbiting Dark Fire.png
- Unusual Orbiting Jack O' Lantern.png
- Unusual Green Bubbles.png
Unused Unusual effects
In addition to the unusual effects introduced in the Mann-Conomy update, the following effects were added at the same time, and have remained unused.
The following unused unusual effects were introduced with the Very Scary Halloween Special, and are currently unused.
Other effects
Effect Particle 1 used during the burning of players.
Demonstration
Notes
- Particle effects that are attached to an item will not be visible to the player wielding it in first-person view.
- Miscellaneous items with particle effects can create multiple effect combinations
Bugs
- A bug exists in the particle effect ID system. If a headgear has two effects assigned to it, the system will instead add the particle effect ID's together, creating the wrong effect. This was discovered by Self Made Outback Intellectual owners after the Australian Christmas 2011 Update. Community Sparkle (4) and Genteel Pipe Smoke (28) created Orbiting Planets (32).
- The above bug extends to the Unusual Bubble Pipe which has no visible effect (not even Pipe smoke) under most conditions. Only some Unusual Bubble Pipe hats will show an effect because the addition gives a result that falls without the bounds of the ID list of current particles. BUG FIXED JAN 11th UPDATE
- Some clipping issues occur with certain effects when used in combination, with one effect showing in front and the other flickering in and out of view.
- The Nuts & Bolts particle effect has a visual problem. When circle strafeing around a player, the Nuts & Bolts appear to slow right down or even stop moving. This is much easier to detect if crouched.
Update history
September 30, 2010 Patch (Mann-Conomy Update)
- Added Green Confetti, Purple Confetti, Haunted Ghosts, Green Energy, Purple Energy, Circling TF Logo, Massed Flies, Burning Flames, Scorching Flames, Searing Plasma, Vivid Plasma, Sunbeams, Circling Peace Sign, and Circling Heart unusual effects.
- Added G.R.U. particle effect.
- Added Treasure Hat particle effect.
December 17, 2010 Patch (Australian Christmas)
- Added World Traveler's Hat particle effect.
August 18, 2011 Patch (Manno-Technology Bundle)
- [Undocumented] Added Stormy Storm, Blizzardy Storm, Nuts n' Bolts, Orbiting Planets, Orbiting Fire, Bubbling, Smoking, Steaming unusual effects.
- Fixed sunbeams effect.
October 27, 2011 Patch (Very Scary Halloween Special)
- [Undocumented] Added Cloudy Moon, Orbiting Cloudy Full Moon, Eerie Orbiting Fire,Flaming Lantern, Orbiting Shells, Cauldron Bubbles unusual effects.