Difference between revisions of "High ground advantage"

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'''High Ground Advantage''' is a phrase sometimes used in strategy discussions, and (since it is such strategically important consideration) map design, in essence meaning that one player (or team) is at a higher altitude than another. This is important for classes using projectile weapons. High ground advantage comes in three forms, sloped and absolute; sloped high ground advantage is when the lower player can walk relatively directly towards the higher.
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'''High ground advantage''' is a [[strategy]] term that refers to a player or team being at a higher level or altitude over another. The high ground advantage is particularly important to consider for classes that use [[weapons]] that fire [[projectiles]], as the player can more easily and readily fire projectiles accurately with the raised viewpoint given from higher ground.  
  
There are two advantages to holding the high ground; the first, mobility, since it is easier for all classes to fall down than it is to climb up, and secondly, certain weapons are less effective going uphill.  
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The two forms of high ground advantage are sloped advantage, where the lower player can walk upward toward the higher player (such as hills or slopes), and absolute advantage, where the lower player cannot easily reach the higher player (such as rooftop or battlements). The high ground advantage is an important strategic concept to consider during [[map]] design.
  
== Weapons effected by High Ground advantage ==
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The main advantage for holding the high ground is the raised viewpoint that the player is granted, enabling them to more accurately judge where to fire projectiles to hit the enemy, and to maximize potential [[splash damage]]. On the high ground, the player's mobility is increased, and they are able to move to more effective positions quickly, such as jumping down from the high ground to attack an enemy. The player on lower ground will be disadvantaged against the player higher up because a number of weapons are less effective when firing uphill.
  
* All variations of the '''[[Rocket Launcher]]''' are effected primarily by the fact that one of the more reliable strategies for them is to aim for the ground near the target, and rely on [[splash damage]]; as such, high ground advantage is highly relevant to all Soldier primaries.
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== Weapon advantages and disadvantages ==
* '''[[Grenade Launcher]]s''' are also effected by high ground advantage, since the arc is significantly effected by gravity, and the post-bounce scatter effect is significantly effected by sloped surfaces.
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** The '''[[Loch-n-Load]]''' is only effected by arc gravity.
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* All variations of the [[Rocket Launcher]] are affected primarily by the fact that one of the more reliable strategies for them is to aim for the ground near the target, and rely on [[splash damage]]; as such, high ground advantage is highly relevant to all Soldier primaries.
* The '''[[Stickybomb Launcher]]''' and '''[[Scottish Resistance]]''' are mostly effected by the gravity arc, although the direction they travel when scattered as a result of an [[airblast]] or nearby explosion is effected by gravity.
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* [[Grenade Launcher]]s are also affected by high ground advantage, since the arc is significantly affected by gravity, and the post-bounce scatter effect is significantly affected by sloped surfaces.
* The '''[[Syringe Gun]]''' and its variations, along with the '''[[Huntsman]]''', with an arc effected by gravity, have a slightly longer range going downhill than up.
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** The [[Loch-n-Load]] is only affected by arc gravity.
** The same is true of '''[[Jarate]]''' and '''[[Mad Milk]]''', but to a slightly larger extent, being splash weapons with an easier aim when fired downwards.
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* The [[Stickybomb Launcher]] and [[Scottish Resistance]] are mostly affected by the gravity arc, although the direction they travel when scattered as a result of an [[airblast]] or nearby explosion is affected by gravity.
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* The [[Syringe Gun]] and its variations, along with the [[Huntsman]], with an arc affected by gravity, have a slightly longer range going downhill than up.
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** The same is true of [[Jarate]] and [[Mad Milk]], but to a slightly larger extent, being splash weapons with an easier aim when fired downwards.
 
* Advanced [[Spies]] have strategies that take advantage of high ground to gain a [[backstab]]; see the [[Backstabbing]] article for a few variations on the technique.
 
* Advanced [[Spies]] have strategies that take advantage of high ground to gain a [[backstab]]; see the [[Backstabbing]] article for a few variations on the technique.
  
 
[[Category:Strategy]]
 
[[Category:Strategy]]

Revision as of 21:06, 12 January 2012

High ground advantage is a strategy term that refers to a player or team being at a higher level or altitude over another. The high ground advantage is particularly important to consider for classes that use weapons that fire projectiles, as the player can more easily and readily fire projectiles accurately with the raised viewpoint given from higher ground.

The two forms of high ground advantage are sloped advantage, where the lower player can walk upward toward the higher player (such as hills or slopes), and absolute advantage, where the lower player cannot easily reach the higher player (such as rooftop or battlements). The high ground advantage is an important strategic concept to consider during map design.

The main advantage for holding the high ground is the raised viewpoint that the player is granted, enabling them to more accurately judge where to fire projectiles to hit the enemy, and to maximize potential splash damage. On the high ground, the player's mobility is increased, and they are able to move to more effective positions quickly, such as jumping down from the high ground to attack an enemy. The player on lower ground will be disadvantaged against the player higher up because a number of weapons are less effective when firing uphill.

Weapon advantages and disadvantages

  • All variations of the Rocket Launcher are affected primarily by the fact that one of the more reliable strategies for them is to aim for the ground near the target, and rely on splash damage; as such, high ground advantage is highly relevant to all Soldier primaries.
  • Grenade Launchers are also affected by high ground advantage, since the arc is significantly affected by gravity, and the post-bounce scatter effect is significantly affected by sloped surfaces.
  • The Stickybomb Launcher and Scottish Resistance are mostly affected by the gravity arc, although the direction they travel when scattered as a result of an airblast or nearby explosion is affected by gravity.
  • The Syringe Gun and its variations, along with the Huntsman, with an arc affected by gravity, have a slightly longer range going downhill than up.
    • The same is true of Jarate and Mad Milk, but to a slightly larger extent, being splash weapons with an easier aim when fired downwards.
  • Advanced Spies have strategies that take advantage of high ground to gain a backstab; see the Backstabbing article for a few variations on the technique.