Difference between revisions of "Talk:Eyeaduct"
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:Actually that room has a few things in it- Nine blue light sources on the outer rim, and a pale orange light source in the center. Above them is an env_cubemap, which points towards the water texture in the underworld. This is so that the water appears as it currently does in-game, reflecting the textures and colors around it (including the room's black floor or "un-floor") specifically at 128x128. normally the underworld's water is a solid black color without this, or the ghostly mist laying over it. I'll take some screenshots from hammer editor to fully explain what this room is: [http://i178.photobucket.com/albums/w266/thejoey_01/mysteryroom_underworld.jpg the room itself], [http://i178.photobucket.com/albums/w266/thejoey_01/mysteryroom_underworld2.jpg yellow line is where the cubemap points to]. short answer-this room is not to hold the boss or ghost, but to give the underworld water a simple reflection that fits the colors presented in the underworld. [[User:JoeyTheDuck|JoeyTheDuck]] 13:14, 27 February 2012 (PST) | :Actually that room has a few things in it- Nine blue light sources on the outer rim, and a pale orange light source in the center. Above them is an env_cubemap, which points towards the water texture in the underworld. This is so that the water appears as it currently does in-game, reflecting the textures and colors around it (including the room's black floor or "un-floor") specifically at 128x128. normally the underworld's water is a solid black color without this, or the ghostly mist laying over it. I'll take some screenshots from hammer editor to fully explain what this room is: [http://i178.photobucket.com/albums/w266/thejoey_01/mysteryroom_underworld.jpg the room itself], [http://i178.photobucket.com/albums/w266/thejoey_01/mysteryroom_underworld2.jpg yellow line is where the cubemap points to]. short answer-this room is not to hold the boss or ghost, but to give the underworld water a simple reflection that fits the colors presented in the underworld. [[User:JoeyTheDuck|JoeyTheDuck]] 13:14, 27 February 2012 (PST) | ||
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+ | == Bootlegger Hint? == | ||
+ | |||
+ | On the far right of the diagram for the Demoman's feet, there seems to be a peg leg. Possibly a hint to the [[Bootlegger]]? --[[User:Comeau|Comeau]] 06:19, 15 March 2012 (PDT) |
Revision as of 13:19, 15 March 2012
Contents
Halloween Gifts
I've played maybe half an hour of Eyeaduct and haven't seen a single gift. I've gotten the impression from other players that they only spawn in the Underworld portion of the map. Can anybody confirm this? Cheeseness 20:58, 27 October 2011 (PDT)
- No they spawn on the map, I've seen it several times. —Moussekateer·talk 21:00, 27 October 2011 (PDT)
do they look like the ones from last year's event?Drakaenae 21:58, 27 October 2011 (PDT)
- Yes. Same model and spawning behavior. ~Xenaero ( T | C ) 22:03, 27 October 2011 (PDT)
- They only seem to contain items from the new halloween 'costume' sets. Still have to go back to Manor for paper bags.
- Gifts spawn only on registered maps(Quickplay-Maps)! --Xeramon 00:44, 28 October 2011 (PDT)
- Just for clarification: Servers don't have to be in the quickplay pool when registered. You can register your server without enabling quickplay. In the TF2 client use cl_gameserver_create_identity to get a server ID and copy the resulting lines into your server config file. To remove your server from the quickplay pool set tf_server_identity_disable_quickplay to 1 -Yeef 08:12, 28 October 2011 (PDT)
- Gifts spawn only on registered maps(Quickplay-Maps)! --Xeramon 00:44, 28 October 2011 (PDT)
- They only seem to contain items from the new halloween 'costume' sets. Still have to go back to Manor for paper bags.
Underworld Health Drain
The health drain in the first part of the underworld is not affected by Ubercharges. Can someone confirm whether Bonk, Sandviches, etc. protect against it? » Cooper Kid (blether) • (contreebs) 15:44, 28 October 2011 (PDT)
- Bonk doesn't protect you, I tried. Balladofwindfishes 15:44, 28 October 2011 (PDT)
- Dead ringer does activate, and prevents all damage. HyperionXV 19:17, 28 October 2011 (PDT)
- Correction, you only take fractions of damage each tick. HyperionXV 19:40, 28 October 2011 (PDT)
- Fists of Steel give protection against it as well. Can almost but not quite survive indefinitely with sandvich plus them Or just a pair of medics healing each other. HyperionXV 01:32, 29 October 2011 (PDT)
- It's impossible to survive indefinitely, period. Damage per second increases from the time you enter until your death. Even 10 Quick-Fix Medics can't keep someone alive as the rate increases. Fashnek 01:49, 29 October 2011 (PDT)
- Ah, was unaware of that. My mistake then. How fast does it increase? Never got the opportunity to spend more than 2-5 minutes there. HyperionXV 03:33, 30 October 2011 (PDT)
- It increases by tiny part each time. After 5 minutes you will suffer from 50 HP damage done. — The preceding unsigned comment was added by DrNightKOT (talk) • (contribs) 18:30, 30 October 2011
- Ah, was unaware of that. My mistake then. How fast does it increase? Never got the opportunity to spend more than 2-5 minutes there. HyperionXV 03:33, 30 October 2011 (PDT)
Monoculus Spawn Standards
Does Monoculus need to have 10 actual steam clients to spawn? Or Can He Just spawn with bots? kibbleknight 23:15, 28 October 2011 (PDT)
- The boss will appear once 10 people are playing. Also this only works on registered servers. 20:35, 28 October 2011 (PDT)
- The boss will spawn once 10 people are playing, no matter if the server is registered or not Teh catteth 11:29, 30 October 2011 (PDT)
Achievement
Hey guys, I got the Pyrotechnics achievement (kill 3 people in a single übercharge) after entering and leaving Loot Island and killing 3 people while übered/crit boosted/speed boosted etc. I'm pretty sure no medic übered me while doing this. If I'm not mistaken, it was that portal when Monoculus is killed, with the big skull and the book. Not sure though (and I don't know if it makes difference). Not sure if it's a known issue, so I'm posting anyway. Lpk 13:51, 29 October 2011 (PDT)
- Kinda makes sense - you have an Ubercharge effect on you when you leave the Underworld, so you would get the Ubercharge achievements. » Cooper Kid (blether) • (contreebs) 15:45, 29 October 2011 (PDT)
Stickies wiped after entering/exiting underworld
Found that entering and leaving the underworld wipes out all your stickies as a demoman. Is this note worthy for the page? RedMage 05:29, 1 November 2011 (PDT)
- I imagine that would count as a bug. It's pretty essential information if you lay a lot of sticky traps. » Cooper Kid (blether) • (contreebs) 05:33, 1 November 2011 (PDT)
Small room in eyeaduct
Sarcasm 19:56, 20 January 2012 (PST)In the small room in the underworld (In the trivia), I think that's where MONOCULUS is stored before he goes off to kill everyone. Can someone confirm this?
- Actually that room has a few things in it- Nine blue light sources on the outer rim, and a pale orange light source in the center. Above them is an env_cubemap, which points towards the water texture in the underworld. This is so that the water appears as it currently does in-game, reflecting the textures and colors around it (including the room's black floor or "un-floor") specifically at 128x128. normally the underworld's water is a solid black color without this, or the ghostly mist laying over it. I'll take some screenshots from hammer editor to fully explain what this room is: the room itself, yellow line is where the cubemap points to. short answer-this room is not to hold the boss or ghost, but to give the underworld water a simple reflection that fits the colors presented in the underworld. JoeyTheDuck 13:14, 27 February 2012 (PST)
Bootlegger Hint?
On the far right of the diagram for the Demoman's feet, there seems to be a peg leg. Possibly a hint to the Bootlegger? --Comeau 06:19, 15 March 2012 (PDT)