Difference between revisions of "January 11, 2012 Patch"

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(workshop patch)
m (Auto: templateParamFilter, patchLayoutFilter (Requested on User:WindBOT/PageRequestsForce))
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{{Patch layout
 
{{Patch layout
 
+
| before       = {{Patch name|1|4|2012}}
| before = [[January 4, 2012 Patch]]
+
| day          = 11
| after  = [[January 17, 2012 Patch]]
+
| month        = january
 
+
| year        = 2012
| source = http://store.steampowered.com/news/7147
+
| after        = {{Patch name|1|17|2012}}
 
| source-title = Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
 
| source-title = Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
 
+
| source      = http://store.steampowered.com/news/7147
| notes =  
+
| notes       = === Source Engine Changes (TF2, DoD:S, HL2:DM) ===
 
 
=== Source Engine Changes (TF2, DoD:S, HL2:DM) ===
 
 
* Limit the effective [[FOV]] of players using wide-screen resolutions with aspect ratios wider than 1.85:1. The <code>sv_restrict_aspect_ratio_fov</code> ConVar can be changed to remove the restriction or make the restriction also apply to full-screen players.
 
* Limit the effective [[FOV]] of players using wide-screen resolutions with aspect ratios wider than 1.85:1. The <code>sv_restrict_aspect_ratio_fov</code> ConVar can be changed to remove the restriction or make the restriction also apply to full-screen players.
  
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== Notes ==
 
== Notes ==
 
<references/>
 
<references/>
 
 
}}
 
}}
 
{{WorkshopPatch}}
 
{{WorkshopPatch}}

Revision as of 06:02, 3 April 2012

Patch notes

Source Engine Changes (TF2, DoD:S, HL2:DM)

  • Limit the effective FOV of players using wide-screen resolutions with aspect ratios wider than 1.85:1. The sv_restrict_aspect_ratio_fov ConVar can be changed to remove the restriction or make the restriction also apply to full-screen players.

Team Fortress 2

Undocumented changes

Notes

  1. Wrap Assassin, Phlogistinator, Manmelter, Third Degree, Pomson 6000, Eureka Effect, Spy-cicle and Holiday Punch.
  2. Ellis' Cap was not actually changed to be used as a crafting ingredient. Ellis' Cap was updated to be craftable on January 12.

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Added: team fortress 2 content.gcf/tf/maps/cp_foundry_l_0.lmp
Modified: team fortress 2 content.gcf/tf/sound/vo/spy_thanks01.wav
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/soldier/luckyshot.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/soldier/luckyshot_large.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/medic/bowtie_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/soldier/luckyShot_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/soldier/luckyshot_red.vtf
Added: team fortress 2 materials.gcf/tf/models/player/items/soldier/luckyShot.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/soldier/luckyShot.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/soldier/luckyShot.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/soldier/luckyShot.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/soldier/luckyShot.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/soldier/luckyShot.vvd