Difference between revisions of "January 11, 2012 Patch"
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{{Patch layout | {{Patch layout | ||
− | + | | before = {{Patch name|1|4|2012}} | |
− | | before = | + | | day = 11 |
− | | | + | | month = january |
− | + | | year = 2012 | |
− | | | + | | after = {{Patch name|1|17|2012}} |
| source-title = Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released | | source-title = Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released | ||
− | + | | source = http://store.steampowered.com/news/7147 | |
− | | notes = | + | | notes = === Source Engine Changes (TF2, DoD:S, HL2:DM) === |
− | |||
− | === Source Engine Changes (TF2, DoD:S, HL2:DM) === | ||
* Limit the effective [[FOV]] of players using wide-screen resolutions with aspect ratios wider than 1.85:1. The <code>sv_restrict_aspect_ratio_fov</code> ConVar can be changed to remove the restriction or make the restriction also apply to full-screen players. | * Limit the effective [[FOV]] of players using wide-screen resolutions with aspect ratios wider than 1.85:1. The <code>sv_restrict_aspect_ratio_fov</code> ConVar can be changed to remove the restriction or make the restriction also apply to full-screen players. | ||
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== Notes == | == Notes == | ||
<references/> | <references/> | ||
− | |||
}} | }} | ||
{{WorkshopPatch}} | {{WorkshopPatch}} |
Revision as of 06:02, 3 April 2012
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Contents
Patch notes
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Limit the effective FOV of players using wide-screen resolutions with aspect ratios wider than 1.85:1. The
sv_restrict_aspect_ratio_fov
ConVar can be changed to remove the restriction or make the restriction also apply to full-screen players.
Team Fortress 2
- Fixed Cp_Foundry not ending the map in the middle of a round when
mp_timelimit
is hit - Fixed the Spy saying 'Prego' for one of his 'Thanks!' lines
- Fixed incorrect player animations for the Buff Banner and the Battalion's Backup
- Fixed some cases where strange Ullapool Cabers and Wrenches would fail to correctly count kills
- Improvements for client stability
- Updated the localization files
- Crafting changes:
- Added crafting recipes for weapons introduced during the holiday update[1]
- When selecting items for use in crafting, the items selected will show their quality in addition to the item name
- Ellis' Cap can now be used as a crafting reagent[2]
- Item changes
- Added The Lucky Shot helmet
- Added The Killer Exclusive to the Mann Co. store
- Added Mask of the Shaman to the item drop list
- Fixed particle display problems for items with multiple effects
- Fixed the Dr. Whoa paint not drawing correctly for the Blue team
- Updated the Desert Marauder and the Villain's Veil so they can be equipped together
- Updated the Fancy Dress Uniform and the Kringle Collection so they can be equipped together
- The Bombinomicon no longer shakes the screen and has a delay before the explosion so that Snipers, Spies, and others can get better feedback on the actual cause of death
- The Bazaar Bargain functionality has changed: only one stored head is lost on a miss or a bodyshot and no heads are gained when missing while crit-boosted
Undocumented changes
- Added Mann Co. Supply Crate #37 and removed Mann Co. Supply Crate #32
- The Killer Exclusive is now craftable and can be found in drops.
- Bill's Hat can now be used as a crafting ingredient.
Notes
- ↑ Wrap Assassin, Phlogistinator, Manmelter, Third Degree, Pomson 6000, Eureka Effect, Spy-cicle and Holiday Punch.
- ↑ Ellis' Cap was not actually changed to be used as a crafting ingredient. Ellis' Cap was updated to be craftable on January 12.
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Modified: team fortress 2 content.gcf/tf/steam.inf
Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Added: team fortress 2 content.gcf/tf/maps/cp_foundry_l_0.lmp
Modified: team fortress 2 content.gcf/tf/sound/vo/spy_thanks01.wav
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/soldier/luckyshot.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/soldier/luckyshot_large.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/medic/bowtie_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/soldier/luckyShot_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/soldier/luckyshot_red.vtf
Added: team fortress 2 materials.gcf/tf/models/player/items/soldier/luckyShot.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/soldier/luckyShot.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/soldier/luckyShot.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/soldier/luckyShot.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/soldier/luckyShot.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/soldier/luckyShot.vvd