Difference between revisions of "User:Popolo"

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m (Created page with "{{Item infobox | type = User | used-by = Pyro | slot = Weapon | availability = Distributed <small>{{tooltip|(Limited)|Currently this item cannot be earne...")
 
m (DO NOT EDI ON IPOD)
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| rename            = yes
 
| rename            = yes
 
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{{Quotation|'''Popolo, on successes'''|Slap my hand.|sound=Spy_highfive01.wav}}
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{{Quotation|'''Popolo, on successes'''|Slap my hand.|sound=Spy_highfive01.wav}}'
'''Scattergun''' is the default [[Weapons#Primary|primary weapon]] for the [[Scout]]. It is a short, double-barreled lever-action {{botignore|shotgun}} with a wooden handle and a metal barrel.
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'''Popolo''' is a Primary weapon for the [[Pyro]] which can only be used on the third Tuesday following any delivery of Domino's pizza to Gabe Newell 
  
Delivering ten pellets per shot with increased [[Damage#Distance and Randomness Modifier|ramp-up]], this weapon is deadly at close range, requiring only two shots to take down most [[classes]]. A wide cone of fire causes it to become mediocre at medium range and near useless at a distance. This forces players to close in on enemies to effectively deal damage while utilizing the Scout's distinct speed to avoid retaliation.
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Delivering ten grammar fixes per shot with increased [[Damage#Distance and Randomness Modifier|ramp-up]], this weapon is deadly at close range, requiring only one shot to take down most [[badly articulated aritcles]]. A wide cone of fire causes it to become mediocre at generating articles and near useless at adding images. This forces players to review spelling to effectively deal damage. It should not be relied upon due to its strange usage restriction.  
  
 
The base damage per pellet, number of pellets fired per shot and [[ammo|ammunition]] per clip is equal to that of the [[Shotgun]]. The main difference is the increased positive damage-ramp; 175% compared to 150%. It also has differing reload timings.
 
The base damage per pellet, number of pellets fired per shot and [[ammo|ammunition]] per clip is equal to that of the [[Shotgun]]. The main difference is the increased positive damage-ramp; 175% compared to 150%. It also has differing reload timings.
  
The Scattergun's first shell fires at least one pellet straight down the crosshair before 'bullet-spread' takes effect. When random spread is disabled the pellets land forming a three by three grid pattern.
 
  
 
== Damage and function times ==
 
== Damage and function times ==
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| type              = [[Hitscan]]
 
| type              = [[Hitscan]]
 
| damage            = yes
 
| damage            = yes
|  ramp up          = 10.5 / pellet
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|  ramp up          = 7 / fix
|  base              = 6 / pellet
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|  base              = 4 / fix
|  fall off          = 3 / pellet
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|  fall off          = 5 / fix
pellet count      = 10
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fix count      = Unknown
|  ramp up %        = 175
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|  ramp up %        = 300
|  point blank      = 90-105
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|  point blank      = 70-90
|  medium range      = 10-40
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|  medium range      = 0-15
|  long range        = 3-10
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|  long range        = -9000-1
|  crit              = 18 / pellet
 
|  minicrit          = 8 / pellet
 
  
| function times    = yes
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| function times    = no
|  attack interval  = 0.625 s
 
|  reload first      = 0.76 s
 
|  reload more      = 0.56 s
 
 
}}
 
}}
  
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'''{{patch name|12|16|2011}}'''
 
'''{{patch name|12|16|2011}}'''
* Fixed colors on Christmas lights for the [[BLU|Blue team]] Scout Festive Scatterguns
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* Fixed colors on Christmas lights for the [[BL
  
 
'''{{patch name|12|19|2011}}'''
 
'''{{patch name|12|19|2011}}'''

Revision as of 03:02, 10 April 2012

The {{item infobox}} template MUST NOT be used on User pages. Please use Template:User item infobox instead.
Slap my hand.
Popolo, on successes

'

Popolo is a Primary weapon for the Pyro which can only be used on the third Tuesday following any delivery of Domino's pizza to Gabe Newell

Delivering ten grammar fixes per shot with increased ramp-up, this weapon is deadly at close range, requiring only one shot to take down most badly articulated aritcles. A wide cone of fire causes it to become mediocre at generating articles and near useless at adding images. This forces players to review spelling to effectively deal damage. It should not be relied upon due to its strange usage restriction.

The base damage per pellet, number of pellets fired per shot and ammunition per clip is equal to that of the Shotgun. The main difference is the increased positive damage-ramp; 175% compared to 150%. It also has differing reload timings.


Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage
Maximum ramp-up 300% 7 / fix
Base damage 100% 4 / fix
Maximum fall-off 52.8% 5 / fix
Point blank 70-90
Medium range 0-15
Long range -9000-1
Function times
Values are approximate and determined by community testing.

Demonstration

EmbedVideo received the bad id "[[:Template:Dictionary/demonstrations/popolo]]" for the service "youtube".

Update history

July 8, 2010 Patch (Engineer Update)

January 7, 2011 Patch

  • This weapon's kill icon was updated.

July 12, 2011

December 15, 2011 Patch (Australian Christmas 2011)

December 16, 2011 Patch

  • Fixed colors on Christmas lights for the [[BL

December 19, 2011 Patch

  • Festive Scatterguns can now be gifted

Bugs

  • The weapon is never actually reloaded; when the 6 round clip is empty, the handle lever is used to eject the rounds without loading fresh ones in. There is also no location on the model for shells to be replaced.
  • Shells are ejected the wrong way with the tube facing the firing pin instead of the primer.

Trivia

  • Sound effects intended for the Scattergun, labeled scatter_gun_double_shoot.wav had existed in the game files since release. The Force-A-Nature now uses these sound effects when firing.
  • The Auto/Tactical Shotgun, from Template:W Left 4 Dead series, shares the firing sounds of the Scattergun.