Talk:Rescue Ranger
Contents
Is the Metal cost the same for all buildings?
While it makes sense for a Sentry to cost 130 metal to teleport, is this cost consistent for all buildings, such as Dispensers and Mini Sentries?
It's also worth checking out if the bolts can repair Mini Sentries. Bralef 08:42, 21 December 2012 (PST)
The Rescue grab Costs 130 metal regardless of building grabbed, It also cannot repair mini-sentry's. It can repair allied buildings and it only consumes ammo for the repair, not metal.--Nintyuk 08:47, 21 December 2012 (PST)
Rough Damage Values :NOT FOR MAIN PAGE:
The gun seems to have the shotguns damage fall off with a minimum of 18 damage at max range, at point blank it was doing around 55 damage but with most shots being around 35 damage.--Nintyuk 08:44, 21 December 2012 (PST)
Eureka Effect
I have yet to obtain the Rescue Ranger to test this myself, but does anyone know if the RRs ability works with the Eureka Effect equipped? Might be some notable information for both item pages. 10:49, 21 December 2012 (PST)
- If you mean the hauling ability, then no, you can't rescue with the EE equipped. But you can still heal buildings. --Pakaku 17:18, 21 December 2012 (PST)
Monitor and bolts
It looks like the monitor (it's an oscilloscope, by the way) is supposed to tell the player if they have enough metal to 'rescue' their buildings. The wave is at its highest when the player has 200 metal, and gradually flattens out until they have less than 130 metal (and can't rescue).
It also looks like the bolts the gun shoots can pin ragdolls to walls, like the Huntsman and Crusader's Crossbow. --Pakaku 17:20, 21 December 2012 (PST) it glows blue when crit boosted