User:Dinner101
I am Dinner101, the user with future plans. I also have other ideas for other people to use.
Contents
My weapon ideas
- Super Soaker(Pistol)
- On hit, covers victim in Jarate & Mad Milk for 6 seconds
- -25 damage penalty
- Class: Scout.
- Pocket Rocket Launcher(Just my suggestion): Mix all three variations of the weapon into one.
- Pocket Shotgun(How I think it should be)
- -25 damage penalty
- +30 longer weapon switch time
- all stats reverse when the user is being healed by a Medic.
- Super Syringe Gun
- +50 damage bonus
- +50 firing speed
- -20 max health on wearer
- -7 movespeed
- Class: Medic
- Black Bird Launcher(Grenade Launcher)
- Fires black bird grenades that can be detonated early using the fire key. It can only fire 1 grenade at a time
- 20 damage bonus(explosions only)
- 45 reload speed
- black bird grenades don't explode on impact
- -75 clip size
- No random crits
- Class: Demoman
- After Shooter(Shotgun)
- Minicrits on burning targets
- -25 damage done vs non-burning targets
- No random crits
- Class: Pyro
- Healthy Machine Gun(Submachine Gun)
- On hit, +5 health
- On hit: bleed for 5 seconds
- -35 damage done
- Class: Sniper
- Bloody Machine Gun(Submachine Gun)
- Minicrits on bleeding targets
- -25 damage penalty vs non-bleeding targets
- No random crits
- Class: Sniper
- Super Submachine Gun
- +50 damage bonus
- +50 firing speed
- -15 max health on wearer
- -10 movespeed
- Class: Sniper
- Jumper's Bat
- Switching to it increases airborne height by 25%
- +30 firing speed
- -25 damage penalty
- No random crits
- Class: Scout
- Runner's Talkie(Misc item that can be pulled out)
- This high-tech "Walkie Talkie" allows your playable character to run twice as fast as they normally would when it is active, at the cost of having no activated functions when it is active.
- Scary Bell(Knife)
- On backstab: scares the victem for 5 seconds instead of directly killing them
- +25 damage bonus
- +10 movespeed on wearer
- -20 firing speed
- -25 max health on wearer
- Class: Spy
Named after monsters
- Painis Cupcake(Rocket Launcher)
- +25 damage bonus
- +80 projectile speed
- +25 firing speed
- +53 movespeed on wearer
- +100 max health on wearer
- This weapon deals minicrits to targets that were launched into the air by explosives
- On hit: +15 health restored
- +35 self-damage force
- -70 self damage
- +100 damage vulnerability on wearer
- Class: Soldier
- Vagineer(Shotgun)
- +25 damage bonus
- +100 clip size
- +25 firing speed
- +175 max health on wearer
- +33 move speed on wearer
- Damage removes Sappers
- +25 Metal regenerated every 5 seconds
- +100 damage vulnerability on wearer
- Class: Engineer
- Christian Brutal Sniper(Kukri)
- +35 damage bonus
- +33 movespeed on wearer
- +175 max health on wearer
- +1 health regenerated per second on wearer
- +37 hit range
- +100 max primary & secendary ammo on wearer
- On kill: +10 seconds of 100% critical hit chance
- +100 damage vulnerability on wearer
- Class: Sniper
- Heavydile(Minigun)
- +25 damage bonus
- +25 max primary ammo regenerated every 5 seconds
- +40 faster spinup speed
- On hit: +10 health restored
- +56 faster movespeed on wearer
- +45 accuracy bonus
- +100 movespeed while deployed
- +100 damage vulnerability on wearer
- Class: Heavy
- I M Pancakes(Scattergun)
- +40 accuracy bonus
- +30 damage done
- +175 max health on wearer
- +25 jump height while active
- Knockback on the shooter and wearer
- +125 health restored on kill
- +100 damage Vulnerability on wearer
- Class: Scout
- Abstract Spy(Knife)
- +100 damage bonus(doesn't apply to backstabs)
- +15 firing speed
- +175 max health on wearer
- +33 movespeed on wearer
- +40 cloak duration
- +100 health restored on kill; Silent Killer: No attack noise from backstabs
- +100 damage vulnerability on wearer
- Class: Spy
- Pygas(Flame Thrower)
- +20 damage bonus
- +125 max health on wearer
- -50 Airblast cost
- +33 movespeed on wearer
- +65 faster switch speed
- +25 self-damage force
- +30 bonus healing while deployed
- +100 damage vulnerability on wearer
- Class: Pyro
My suggested weapon changes
- Enforcer: -0.5 cloaking speed
- (former attribute).
- PowerJack: +25 damage bonus
- (former attribute).
- Gloves of Running Urgently: -0 health drained per second
- (To revive GRU jumping).
- Cow Mangler 5000: Have it do mini-crits where it would normally crit
- (So that there'd be a point in using it with a crit boost).
- Liberty Launcher: +50 max health on wearer
- (To reduce the amount of complaints about the stat changes that it got during the July 10, 2013 Patch).
- Darwin's Danger Shield: Have it protect the user from headshots as long as they have more than 1 health point
- (To bring back the Croc-O-Style set bonus).
- Ali Baba's Wee Booties: -60 blast damage from sticky jumps
- (To make it more compatible with the Demoman's explosive secendary weapons).
- Cleaner's Carbine: +20 faster reload speed
- (To make it easier to get usage out of the crit boosts).
- Bushwacka: No random crits
- (To make it so that Jarate becomes even more recommended)
Custom weapons I think are balanced enough for the official game
- Proximity Rocket Deployer by Cooltuber453: +25 damage bonus; +25 clip size; +25 blast radious; On hit: +15 health; -100 projectile speed; -75 max primary ammo on wearor.
- The Spitfire by SilentJ43: +400 firing speed; +100 max secondary ammo on wearor; +15 projectile speed; -50 damage penalty; -93 burn time.
- Crit Bandwagon by hardshocker2: On kill: 3 seconds of 100% critical chance; -30 damage penalty.
- Turtleback by NinjaCowProduction: +33 movement speed on wearor; +50 explosive resistance; +50 fire resistance.
- Blasthat by Gateboy9: +400% bullets per shot; +20% fire rate; -200% accuracy; -75% damage; -63% primary ammo on wearer; -34% clip size.
- Grim Reaper by xxMTXDxx: +50 projectile speed; On hit: bleed for 10 seconds; -20 damage penalty; -60 max ammo on wearor.
Polycount packs I think should be in this game
- "The Second Opinion" by Thomas Truong
- "Ordinary Objects That are actually super-spy gadget (but are still pretty ordinary)" by StickFigs
- "The Lucy Charm" by Pyranodon
My class specific canteen type ideas
Class | Type | Effect |
---|---|---|
Scout | Double Speed | Causes player to move twice as fast. |
Soldier | One Man Army | The player deals minicrits, gains 35% damage resistance & moves 40% faster. |
Pyro | Ring of Fire | Creates a ring of fire around the player. |
Demoman | Extreme Demolition | All explosive weapons deal twice as much damage & cover twice the radious. |
Heavy | Made of Steel | Gives 300 health & overheals up to 600%. |
Medic | Healing Radios | Creates a healing radious around the player. |
Sniper | Hard Scope | Each primary weapon shot deals as much damage as a fully charged shot. |
Spy | Invisibility | Causes player to become cloaked |