User:Dinner101
I am Dinner101, the user with future plans. I also have other ideas for other people to use.
Contents
My weapon ideas
Super Soaker(Pistol)
- On hit, covers victim in Jarate & Mad Milk for 6 seconds
- -25 damage penalty
- Class: Scout.
- Pocket Rocket Launcher(Just my suggestion): Mix all three variations of the weapon into one.
- Pocket Shotgun(How I think it should be)
- -25 damage penalty
- +30 longer weapon switch time
- all stats reverse when the user is being healed by a Medic.
Super Syringe Gun
- +50 damage bonus
- +50 firing speed
- -20 max health on wearer
- -7 movespeed
- Class: Medic
Black Bird Launcher(Grenade Launcher)
- Fires black bird grenades that can be detonated early using secondary. It can only fire 1 grenade at a time. Firing another grenade while one is out will detonate the old one.
- 20 damage bonus(explosions only)
- 45 reload speed
- black bird grenades don't explode on impact
- -75 clip size
- No random crits
- Class: Demoman
After Shooter(Shotgun)
- Minicrits on burning targets
- -25 damage done vs non-burning targets
- No random crits
- Class: Pyro
Healthy Machine Gun(Submachine Gun)
Bloody Machine Gun(Submachine Gun)
- Minicrits on bleeding targets
- -25 damage penalty vs non-bleeding targets
- No random crits
- Class: Sniper
Super Submachine Gun
- +50 damage bonus
- +50 firing speed
- -15 max health on wearer
- -10 movespeed
- Class: Sniper
Jumper's Bat
- Switching to it increases airborne height by 25%
- +30 firing speed
- -25 damage penalty
- No random crits
- Class: Scout
Runner's Talkie(Misc item that can be pulled out)
- This high-tech "Walkie Talkie" allows your playable character to run twice as fast as they normally would when it is active, at the cost of having no activated functions when it is active.
Scary Bell(Knife)
- On backstab: scares the victem for 5 seconds instead of directly killing them
- +25 damage bonus
- +10 movespeed on wearer
- -20 firing speed
- -25 max health on wearer
- Class: Spy
Named after monsters
Painis Cupcake(Rocket Launcher)
- +25 damage bonus
- +80 projectile speed
- +25 firing speed
- +53 movespeed on wearer
- +100 max health on wearer
- This weapon deals minicrits to targets that were launched into the air by explosives
- On hit: +15 health restored
- +35 self-damage force
- -70 self damage
- +100 damage vulnerability on wearer
- Class: Soldier
Vagineer(Shotgun)
- +25 damage bonus
- +100 clip size
- +25 firing speed
- +175 max health on wearer
- +33 move speed on wearer
- Damage removes Sappers
- +25 Metal regenerated every 5 seconds
- +100 damage vulnerability on wearer
- Class: Engineer
Christian Brutal Sniper(Kukri)
- +35 damage bonus
- +33 movespeed on wearer
- +175 max health on wearer
- +1 health regenerated per second on wearer
- +37 hit range
- +100 max primary & secendary ammo on wearer
- On kill: +10 seconds of 100% critical hit chance
- +100 damage vulnerability on wearer
- Class: Sniper
Heavydile(Minigun)
- +25 damage bonus
- +25 max primary ammo regenerated every 5 seconds
- +40 faster spinup speed
- On hit: +10 health restored
- +56 faster movespeed on wearer
- +45 accuracy bonus
- +100 movespeed while deployed
- +100 damage vulnerability on wearer
- Class: Heavy
Carnicakes(Scattergun)
- +40 accuracy bonus
- +30 damage done
- +175 max health on wearer
- +25 jump height while active
- Knockback on the shooter and wearer
- +125 health restored on kill
- +100 damage Vulnerability on wearer
- Class: Scout
Abstract Spy(Knife)
- +100 damage bonus(doesn't apply to backstabs)
- +15 firing speed
- +175 max health on wearer
- +33 movespeed on wearer
- +40 cloak duration
- +100 health restored on kill
- Silent Killer: No attack noise from backstabs
- +100 damage vulnerability on wearer
- Class: Spy
Pygas(Flame Thrower)
- +20 damage bonus
- +125 max health on wearer
- -50 Airblast cost
- +33 movespeed on wearer
- +65 faster switch speed
- +25 self-damage force
- +30 bonus healing while deployed
- +100 damage vulnerability on wearer
- Class: Pyro
SeeMan(Stickybomb Launcher)
- +6 stickybombs out
- +25 firing speed
- +125 max health on wearer
- +40 movespeed on wearer
- +40 larger blast radious
- -70 self-damage
- +100 damage vulnerability on wearer
- Class: Demoman
Moodic(Medigun)
- +25 heal rate
- +25 uber rate
- +150 max health on wearer
- +26 movespeed on wearer
- You are healed for 25% of the matched incoming damage on your healing target
- Uber grants invulnerability & crits
- Has 4 ubercharge bars instead of 1
- +100 damage vulnerability on wearer
- Class: Medic
My suggested weapon changes
Enforcer: -0.5 cloaking speed
- (former attribute).
PowerJack: +25 damage bonus
- (former attribute).
Gloves of Running Urgently: -0 health drained per second
- (To revive GRU jumping).
Cow Mangler 5000: Have it do mini-crits where it would normally crit
- (So that there'd be a point in using it with a crit boost).
Liberty Launcher: +20 firing speed
- (To reduce the amount of complaints about the stat changes that it got during the July 10, 2013 Patch).
Darwin's Danger Shield: Have it protect the user from headshots as long as they have at least 25 health points
- (To bring back the Croc-O-Style set bonus).
Ali Baba's Wee Booties: -60 blast damage from sticky jumps
- (To make it more compatible with the Demoman's explosive secendary weapons).
Cleaner's Carbine: +20 faster reload speed
- (To make it easier to get usage out of the crit boosts).
Bushwacka: No random crits
- (To make it so that Jarate becomes even more recommended)
Spy-Cicle: -50 damage penalty
- (To make it less powerful in direct combat)
Custom weapons I think are balanced enough for the official game
- Proximity Rocket Deployer by Cooltuber453: +25 damage bonus; +25 clip size; +25 blast radious; On hit: +15 health; -100 projectile speed; -75 max primary ammo on wearor.
- The Spitfire by SilentJ43: +400 firing speed; +100 max secondary ammo on wearor; +15 projectile speed; -50 damage penalty; -93 burn time.
- Crit Bandwagon by hardshocker2: On kill: 3 seconds of 100% critical chance; -30 damage penalty.
- Turtleback by NinjaCowProduction: +33 movement speed on wearor; +50 explosive resistance; +50 fire resistance.
- Blasthat by Gateboy9: +400% bullets per shot; +20% fire rate; -200% accuracy; -75% damage; -63% primary ammo on wearer; -34% clip size.
- Grim Reaper by xxMTXDxx: +50 projectile speed; On hit: bleed for 10 seconds; -20 damage penalty; -60 max ammo on wearor.
Polycount packs I think should be in this game
- "The Second Opinion" by Thomas Truong
- "Ordinary Objects That are actually super-spy gadget (but are still pretty ordinary)" by StickFigs
- "The Lucy Charm" by Pyranodon
My class specific canteen type ideas
Class | Type | Effect |
---|---|---|
Scout | Double Speed | Causes player to move twice as fast. |
Soldier | One Man Army | The player deals minicrits, gains 35% damage resistance & moves 40% faster. |
Pyro | Ring of Fire | Creates a ring of fire around the player. |
Demoman | Extreme Demolition | All explosive weapons deal twice as much damage & cover twice the radious. |
Heavy | Made of Steel | Gives 300 health & overheals up to 600%. |
Medic | Healing Radios | Creates a healing radious around the player. |
Sniper | Hard Scope | Each primary weapon shot deals as much damage as a fully charged shot. |
Spy | Invisibility | Causes player to become cloaked |