A kill assist is awarded to a player dealing a fair amount of damage to an enemy before another team member finishes the enemy off.
Participating in a kill assist will give the player half a point, and may sometimes produce a special class-specific audio response.
Example
- Consider the example demonstrated in the image
- A BLU Pyro called Assister is using a Flamethrower on a RED Scout called Target.
- Assister stops attacking. Target has suffered direct damage from the Flamethrower and is now on fire.
- A BLU Demoman called Killer places Stickybombs beneath Target and then detonates them.
- The Stickybombs kill Target.
- Result
- Killer is awarded a kill because the Stickybombs dealt the last damage to Target.
- Assister is awarded a kill assist for damaging Target prior to Killer.
- Assister is not awarded a kill because his attack was not the one that killed Target.
- The killfeed notification for a kill with a kill assist: Killer + Assister (Killer's Weapon) Target. A zoomed-in view of the notification is featured at the bottom of the image.
Gaining kill assists
Priority
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Only one player can assist in a kill. The game determines the identity of that player based on a list of priorities.
- Soaking the victim in Jarate or Mad Milk.
- Healing the killer at the time of the kill (this includes healing disguised enemy Spies, even if the healing beam breaks upon kill). If two Medics are healing a target, the first to have healed him gets the assist. Healing via Dispenser does not count.
- Boosting the killer with the Buff Banner, Battalion's Backup or Concheror.
- Wounding the victim. The player who dealt damage most recently gets the assist.
- Provided that none of the above have happened, a kill assist will also be awarded to select miscellaneous items for any users in Pyroland.
Additional notes
- Kill assists are worth half a point and will be counted as a full point every two of them.
- If the person who receives a kill assist is being dominated by the victim, they will get a revenge kill. Similarly, assist kills count as one of the four kills needed to dominate a player, or as a point whilst using a Dueling Mini Game.
- A Medic will only receive a kill assist if the player is being actively healed. Overheal, at any stage of decay, does not count.
- A suicide due to self-action or environmental damage has no effect on kill assists.
- Stunning, Airblasts, Fire, and the Fan O'War have no additional priority beyond damage.
- If you are repairing an Engineer's Sentry Gun when it makes a kill, you get a kill assist.
Related achievements
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Strike Zone Kill or assist kill 50 enemies while they are stunned or slowed.
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Brothers in Harms Kill 10 enemies while assisting or being assisted by another Soldier.
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Second Degree Burn Kill a burning enemy who was ignited by another Pyro.
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Well Plaid! Kill 10 enemies while assisting or being assisted by another Demoman.
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Division of Labor Kill 10 enemies with a Medic assisting you, where neither of you die.
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Soviet Union Get 25 enemy kills where you either assist or are assisted by another Heavy.
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Spyalectical Materialism Kill or assist in killing 10 cloaked Spies.
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Deputized Get 10 assists with another Engineer where a sentry gun was involved in the kill.
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Big Pharma Assist a Heavy in killing 10 enemies, where neither of you die.
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Blunt Trauma Assist in punching 2 enemies with a single ÜberCharge on a Heavy.
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Consultation Assist a fellow Medic in killing 3 enemies in a single life.
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Ubi concordia, ibi victoria Assist in killing 3 enemies on an enemy control point, in a single life.
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Number One Assistant Score 5 Assists with the Jarate in a single round.
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Update history
September 15, 2011 Patch
- Fixed a rare server crash related to assists.
January 8, 2013 Patch
- Fixed being able to score assists with yourself in certain situations.