Jailbreak

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Jailbreak is a custom game mode based off the Counter-Strike game mode of the same name.

Gameplay demonstration

Overview

In Jailbreak, players are divided into two teams. The Red team is designated as "Prisoners", while the Blu team are "Guards". One member of Blu is designated as the "Warden," and is able to order the Red team Prisoners to obey commands or initiate minigames for them to compete in. Prisoners who fail the minigames are eliminated, until only one remains.

The Red team (Prisoners) start in their cells, and, in almost all servers, are stripped down to their melees. The Blu team (Guards) start in a room called "Armoury", which houses multiple large Health pickups and large Ammo Boxes. Red players are usually not allowed to enter Armoury, lest they be killed. Red players cannot enter Armoury through the front exit, as the door will simply not open for them; however, most armouries have secret entrances, usually requiring prisoners to break an obstacle before they can get in.

All Jailbreak maps have a "Medic" area, where anyone entering can heal themselves in case of damage.

While most Jailbreak rounds have prisoners win by following the Warden's orders, some prisoners will attempt to win by "rebelling", by killing the Blu team. However, this is often very difficult without a full-team cooperation, as prisoners are stripped down to their melees, while Blus still possess their primary and secondaries, and on some servers also have a 100% chance of critical hits.

On some occasions, there will be a "freeday", in which prisoners do not have to listen to the guards or Warden. Freedays can apply for some prisoners or all. A freeday is a common choice for last request, though they can happen if the warden is killed and no one applies for warden for a set amount of time.

When only one Prisoner remains, they are given a "last request". Last requests can range from 1v1s, a certain minigame for next round, a final minigame of the current round, or freedays. During a final minigame, the Prisoner competes against the Guards themselves. Whoever wins this minigame wins the entire round.

Rules

Some servers have additional rules, such as:

  • A microphone requirement for Blu team members (admins on this type of servers will from time to time do microphone checks).
  • Rules moderating or prohibiting "Freekilling," where Guards kill Prisoners who aren't rebelling (most servers give severe consequences to freekillers, though the level of punishment varies. Some servers will automatically ban players who are freekilling over time, others require and admin to manually ban freekillers; also, the ban length varies as well, mostly depending on how severe the freekill was, or if the freekiller was banned for freekilling in the past).
  • Certain class restrictions (most commonly for Engineer & Spy).

Weapons

Weapons are limited for Red, as they start out with only melee weapons. Food can be used, but only by discarding or consuming it before the match begins, though this is frequently discouraged.

Some classes are frequently banned such as the Engineer and Spy, as their Sentry Guns and backstabs (respectively) are difficult to counter given the game's restrictions.

Minigames

Various types of minigames can be played on jailbreak servers. Minigames are usually organized by the guards and the warden, and is carried out by the prisoners.

Map-dependent

Examples of common minigames that are map-dependent.

Fall Game: Red players are placed in a small, enclosed room with square tiling. A random square will begin glowing red, then fall into an environmental hazard. Red must survive until all but one square has fallen or until one person is left.

Jeopardy: Played much like the gameshow, Red players must answer trivia questions. Failing to answer or answer correctly will result in the player dying.

Deathrun: Red players are placed in a hallway with traps. Blu players will activate traps from behind a wall. Game goes on until last rights are given, or until the Warden decides it should stop.

Crush Game: Red players are placed in a room similar to the fall game room, the main difference being that the squares are coloured. A colour will be shown on the wall, and any player failing to stand in that square will be killed. Lasts until last rights or the Warden decides to end it.

Obstacle Course: Most commonly referred to as: Obby. The red players start out at an entrance and must overcome different obstacles such as: Death pits, Parkour Courses, Etc., in a similar fashion to Deathrun. The main difference is that the traps do not need to be triggered and are based on the red team's decisions.

Sweeper: Red players are put on top of pedestals above a hazard. The guards will start the minigame, causing the hazard to activate and a pole to spin round over the pedestals. The pole will kill the red players on touch, and the red players must jump over the pole without dying. The minigame is stopped when the warden feels like it or if there is 1 person left.

Dodgeball/Soccer: Players must hit the ball at opponents; if the ball hits someone hard enough, the victim will die. Some maps have a different variation of soccer where players have to score points by hitting it into a goal.

Minefield: Players must traverse a field full of mines that explode and damage the player upon contact.

Nine Square: Players are pitted in an area with nine squares. The announcer will countdown, and bars will separate the other squares from each other so that the players don't move from one another. From there, a random square will sink, and any players on it will be killed. The minigame ends if the warden feels like it, there is one player remaining, or there is one square left.

Four Corners: Players are put in an area with four large green squares. The players will be given a set time to choose which square they would like to be on, and when the time is up, a random square will flash red; anyone standing on that square will be killed. The minigame ends if the warden feels like it or there is one player remaining.

Kitchen/Diner: Players make up various foods, then the guards decide whether it was good or not. If the majority is on good, the player will go to the back of the line; if the majority is not good, then they will be killed.

Theater: Players are put on the stage, where they will do one of three things; tell a joke, show off their cosmetics (know as Hat Day), or show off their sprays. The guards will then judge whether that was good or not, with the rules being the same as Kitchen/Diner.

Arena: Players are put in a specific area and must fight each other after friendly fire is turned on. While there are usually specific areas for arena in most maps, sometimes the Warden will pit the players in the Pool. The minigames ends if the Warden feels like it or there is one player remaining.

Russian Roulette: Players are put in cells that have a trap underneath the floor. A random floor will break, and whoever is in the cell with that floor will be killed.

Rock, Paper, Scissors: Two players are put into cells, where they have three buttons: Rock, Paper, and Scissors. Both must choose, and the rules of the original game applies (Rock beats Scissors, Scissors beats Paper, and Paper beats Rock). Another variant of these game is to have two players simply use the taunt.

Stairway to Heaven: Player must climb extremely thin platforms and make it to the goal without being killed.

In addition to map specific minigames, there are Warden minigames, which may be played anywhere. The most common are:

Social-based

Examples of common minigames that are not map-dependent. These minigames are based off of communication and orders given by the warden/guards.

Simon Says: Sometimes called Warden says, the Warden gives orders in the form of "Simon says do X"; any player that doesn't do the action is killed. If the Warden says an action without "Simon says" at the beginning, any player who does the action is killed.

First Reaction, Last Reaction: Similar to Simon Says, RED players must do the action the Warden says. Instead of saying "Simon says", the Warden will either say "First reaction" or "Last reaction". The first person to do the action during a first reaction round will be killed, and the last player to do the action during a last reaction round will be killed.

Pool: The Warden chooses a random Blu. to kill as many Red players in the Pool as they can before he is killed by the remaining Red players.

Pokémon: The Warden chooses a random Red player (usually the first to answer a question correctly) to be the Red Pokemon master. The Red Pokemon master chooses a teammate to melee fight a Blu player chosen by the Warden.

Trivia

  • Jailbreak maps usually have pop-culture references; these include, but are not limited to some Doctor Who, Pokémon, and Minecraft references.