Heavy Robot
“ | My fists! They are made of STEEL!
Click to listen
— The Heavy-bot
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Heavy Robots appear in Mann vs. Machine as enemies.
Normal Variants
Heavy
Icon | Name | Primary | Attributes |
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Heavyweapons | Minigun |
— |
The basic Heavy Robot, manufactured by Gray Mann. These robots are similar to the normal Heavy: big, tough, and pack a punch. The regular Heavy wields a Minigun, ripping anyone who dares to come too close to shreds. The Heavy robot often comes in small to medium sized waves, often accompanying other robots as support. They appear to have a delayed sense of enemy tracking, meaning that they will find it hard to hit a player dodging at close range.
Deflector Heavy
Icon | Name | Primary | Hat | Attributes |
---|---|---|---|---|
Deflector Heavy | Deflector |
U-clank-a |
Can shoot down projectiles |
The Deflector Heavy functions similarly to the regular Heavy robot, with the added benefit of being able to shoot down incoming projectiles that are in flight. It is discernible from the regular Heavy robot by its U-clank-a and green tracer firing effect rather than the usual yellow/orange. These robots are not found in the game's template files and only appear in the Expert Mannworks mission, Mannslaughter, on multiple waves.
Shotgun Heavy
Icon | Name | Secondary | Attributes |
---|---|---|---|
Heavy Shotgun | Shotgun |
+90% faster reload +200% more pellets per shot -67% damage dealt -150% slower firing speed |
This version of the Heavy robot wields a Shotgun. It has faster reload speed and more pellets per shot. However, it does less damage and fires much slower.
Heavyweight Champ
Icon | Name | Melee | Hat | Attributes |
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Heavyweight Champ | Killing Gloves of Boxing |
Pugilist's Protector |
— |
Icon | Name | Melee | Attributes |
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Heavyweight Champ | Gloves of Running Urgently |
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The Heavyweight Champ is a pure melee variant of the Heavy robot, wearing the Pugilist's Protector. Although restricted to melee range, these robots often come in gigantic numbers. The Heavyweight Champ comes in two different types. The first type will wield the Killing Gloves of Boxing. These types are aggressive and, if not carrying the bomb, will seek out nearby players to punch and kill, gaining a crit-boost from their K.G.B. upon killing a player. The second variant wields the Gloves of Running Urgently, allowing them to move faster but receive Mini-Crits; these robots will often ignore players entirely and make a beeline for the bomb instead.
Steel Gauntlet
Icon | Name | Melee | Attributes |
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Steel Gauntlet | Fists of Steel |
50% larger in size 900 HP |
The Steel Gauntlet is similar to the Heavyweight Champ in the fact that it is a pure melee variant; however, the Steel Gauntlet can take an incredible amount of damage from ranged weapons due to its Fists of Steel and increased HP. If it's carrying the bomb, try to take him down as soon as it's safe to do so. If it's left unnoticed until he upgrades to level 2 and gains the ability to regenerate health, it may become a real threat to the team. At that point, it has both the Fists of Steel's resistance, the bomb carrier's level 1 resistance upgrade, and the bomb carrier's level 2 regeneration upgrade. If the team accidentally left him to upgrade, focus fire on him to bring him down as soon as possible. Not to mention, the level 1 upgrade is shared with other surrounding robots.
Steel Gauntlet Pusher
Icon | Name | Melee | Hat | Attributes |
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Steel Gauntlet Pusher | Fists of Steel |
Carl |
50% larger in size 900 HP Deals knockback upon hitting an enemy +50% damage bonus |
The Steel Gauntlet Pusher is a Steel Gauntlet that deals more damage. It also possesses the ability to deal knockback against players upon a successful hit. Because of this, hitting it with a melee weapon becomes a much harder task. Otherwise, they are identical. Be very careful when you're engaged in a melee combat and it's highly advised to never get close to them if they're grouped together.
Heavy Mittens
Icon | Name | Melee | Attributes |
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Heavy Mittens | Holiday Punch |
100% crit chance +30% faster movement speed 60 HP |
The rare Heavy Mittens is another pure melee variant which possess increased speed and wields a permanent crit-boosted Holiday Punch. Spawning in small groups, they are unable to deal any damage, however any hit from them will force players to stand still and laugh, making them easier targets for other robots. They have been known to "Mob" players by ganging up on them, or to hang around a single laughing player and stun lock him. As such, it is advised to get rid of them before they get in melee range. Having only 20% of a typical Heavy robot's HP, they are fairly easy to destroy.
Giant Variants
Giant Heavy
Icon | Name | Primary | Attributes |
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Giant Heavy | Minigun |
5,000 HP +70% knockback resistance +50% damage bonus -50% movement speed Cannot see past 1200 units |
The giant Heavy is a giant version of the regular Heavy. It wields an overclocked Minigun that can do 50% more damage. The Giant Heavy acts largely the same as the regular Heavy robot and is often accompanied by various Medic Robots.
Giant Deflector Heavy
Icon | Name | Primary | Hat | Attributes |
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Giant Deflector Heavy | Deflector |
U-clank-a |
5,000 HP +70% knockback resistance +50% damage bonus Can shoot down projectiles -50% movement speed Cannot see past 1200 units |
The Giant Deflector Heavy has all of the added benefits and negatives of the Giant Heavy, as well as the ability of its smaller counterpart to shoot down incoming projectiles. Like the Deflector Heavy, it can be identified by its U-clank-a and green tracer firing effect.
Giant Heal-on-Kill Deflector Heavies
Icon | Name | Primary | Hat | Attributes |
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Giant Heal-on-Kill Heavy | Deflector |
Tungsten Toque |
Robot is a Gatebot 5,500 HP +20% damage bonus +70% knockback resistance +5000 health restored on kill Can shoot down projectiles -60% movement speed Cannot see past 1600 units |
These robots share the same projectile destruction property as Deflector Heavy robots, with the added ability to restore a 5,000 HP upon any successful kill. This makes them an extremely deadly force to deal with, though fortunately the first variant of the Giant Heal-on-Kill Deflector Heavy has its health bar displayed on screen even though it's not actually a boss (it has only 5,500 HP).
Icon | Name | Primary | Attributes |
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Giant Heavy | Deflector |
5,000 HP +20% damage bonus +70% knockback resistance +5000 health restored on kill Can shoot down projectiles -65% movement speed Cannot see past 1200 units |
The second variant of the Giant Heal-on-Kill Deflector Heavy has less health and doesn't have its health displayed in bars. Although he's inaccurately named "Giant Heavy" it still possess the ability to shoot down projectiles and heal-on-kill. Both of the variants walks slower than the regular giant heavy and deal less damage. One thing to note is that all three variants of the Giant Heal-On-Kill Heavy are only seen on the final wave of the Advanced Manhattan mission, Empire Escalation. The last 6 giant Heavies in the wave are of this type and are crit-boosted, making them very dangerous. However, this variant of the Giant Heal-on-Kill Heavy has a serious programming error. They are meant to wield the Deflector that has the stats listed above, however the item has not been set in the template files, causing the robot to use the Minigun with default attributes.
Giant Heater Heavy (Type 1)
Icon | Name | Primary | Attributes |
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Heavyweapons | Huo-Long Heater |
5,000 HP +70% knockback resistance -50% movement speed |
While being the weakest giant heavy due to its reduced firepower, this robot has no maximum sight distance and is impossible to approach without bursting into flames. This robot is almost immune to the spycicle Spies.
Giant Heater Heavy (Type 2)
Icon | Name | Primary | Attributes |
---|---|---|---|
Heavyweapons | Huo-Long Heater |
5,000 HP +70% knockback resistance +20% damage -50% movement speed |
This gatebot variant of the Giant Heater Heavy has the same stats as the one mentioned before, except it deals 20% more damage, making it more versatile than the previous type. It is almost impossible to tell if a Giant Heater Heavy possesses the damage buff or not, as both of them have the same name, same icon, and same looks. The only way to find out, however, was to look at his weapon stats in spectator mode or in a death cam. This robot appears to have been programmed wrongly, as when both loading gates in Mannhattan are captured and this robot's behavior reverts because of this, it loses it's damage bonus.
Giant Shotgun Heavy
Icon | Name | Secondary | Attributes |
---|---|---|---|
Giant Shotgun Heavy | Shotgun |
5,000 HP +70% knockback resistance +90% faster reload Can shoot down projectiles +900% more pellets per shot -50% damage dealt -150% slower firing speed -30% movement speed Cannot see past 1200 units |
Wielding a smaller gun doesn't mean it's less harmful. In fact, it's the fastest giant heavy. Similar to its smaller counterpart, it wields a Shotgun and has the exact same bonuses and weaknesses as the regular Shotgun Heavy. However, it fires a lot more pellets per shot; being killed in one shot by this giant is not unusual. Extra caution should be taken around this robot. It is highly advised to combat it in medium range.
Bosses
Chief Heal-on-Kill Deflector Heavy
Icon | Name | Primary | Hat | Attributes |
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Giant Heal-on-Kill Heavy | Deflector |
Tungsten Toque |
1.8x larger in size Robot is a Gatebot 60,000 HP +20% damage bonus +8000 health restored on kill Can shoot down projectiles +70% knockback resistance Extra +90% vertical airblast resistance Provides 10% less rage Cannot see past 1600 units -60% movement speed |
This massive robot can tank 60,000 damage provided that it didn't kill anyone. He gains 8,000 health on kill from the previous 5,000 from its giant counterpart. It only appears in the last wave of Empire Escalation (Operation Two cities, Mannhattan). Its appearance is accompanied with a group of Concheror Soldiers along with 4 Force-A-Nature gatebots on the top floor 42 seconds after it's deployed. If it gets constant kills it can walk and captures both gates all by himself. If you don't think you can fight it without dying, it's best to avoid it, stay out of danger range, or simply use uber canteens if you're forced to take a risky task. In desperate situations, suiciding is sometimes a better option to avoid it gaining health (Bind the keys in the console).
Captain Punch
Icon | Name | Melee | Hat | Attributes |
---|---|---|---|---|
Captain Punch | Fists of Steel |
War Head |
1.9x larger in size 60,000 HP +70% knockback resistance Extra +90% vertical airblast resistance 5.0x damage dealt +40% faster firing speed Regenerates 250 HP per second Provides 90% less rage -60% movement speed |
This Heavy has an extremely large health pool, combined with regeneration and innate ranged damage resistance from the Fists of Steel makes this behemoth the toughest robot in the entire game. Since melee resistance upgrade doesn't exist, there's no way to reduce its punching damage through upgrade stations. With the punching power of 325 HP per hit, it's capable of killing any non-overhealed class in a single, deadly blow. It's the final boss of the mission "Bone shaker" (Operation Mecha Engine, Bigrock). As long as the constant flow of Snipers and Spies are dealt with, make sure to output as much damage as possible as its large health pool combined with the Fist of steel's resistance makes it even tougher than the toughest tank. It's also slightly faster than all the tanks. Due to this heavy's insane amount of health, health regen and bone-crunching punches, melee fighting this bot is not recommended because you simply will not be able to deal enough damage. A Demoknight with max damage plus crits and uber might be a viable option, since a fully upgraded critical swing from any of the demo's swords that have a damage upgrade will deal 780 damage.
Unused content
- The GRU Heavyweight Champ has a second, unused icon that was present in the game's files since the Mann vs. Machine mode launched.
- The K.G.B. Heavyweight Champ originally had a RED fist icon similar to the GRU Heavyweight Champ's, but it was later changed to BLU.
- Disabled code for the Heavy Mittens indicate the robot was to be 35% smaller and have the Point and Shoot and All-Father equipped, causing it to resemble a garden gnome; the code name for the Heavy Mittens is actually T_TFBot_Heavyweapons_Gnome.
- Three unused variants of the Giant Heavy exist: one with the Brass Beast, one with Natascha, and one with the K.G.B. called "Super Heavyweight Champ".
- There is an unused Deflector Heavy icon for a pusher Heavy, which suggests there were to be Minigun Heavies that knocked back players with each hit.
- There is an unused non-gatebot version of the Type 1 Giant Heal-on-Kill Heavy that exists in the template files.
Trivia
- The Heavy Robots have three custom taunts: if equipped with boxing gloves (Killing Gloves of Boxing, Gloves of Running Urgently, and Fists of Steel, they flex their metal muscles, if equipped with default fists or the Holiday Punch, they rotate their hands, and if equipped with a Minigun, they will swing their weapon while giving a thumbs-up.
- An early version of the Heavy Robot's head can be briefly seen in the Engineer Update teaser.
Gallery
The Romevision version of the Heavy.
RED skin of the unused model of the Heavy Robot's head.
BLU skin of the unused model of the Heavy Robot's head.
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