Player Destruction
Revision as of 21:41, 5 October 2015 by Dan9er (talk | contribs) (Undo edit by Keybored6522 (Talk) - Griefing)
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
“I built that.” This article contains information about content that is not official Team Fortress 2 content. To return to the Main Page, click here. |
Not to be confused with Robot Destruction.
“ | At the end of the day, long as there's two people left on the planet, someone is gonna want someone dead.
— The Sniper on bounty hunting
|
” |
Player Destruction is a community-made game mode. The goal of each team is to collect $175 of cash pickups. Every player killed drops cash, which is added to the opposing player team's score when picked up (like Robot Destruction cores, players can only pick up cash marked with the opposing team's color). However, every kill a player gets increases their bounty, shown on the HUD, by $1, causing the player to drop more cash on death and making them a more valuable target for the enemy team. There is also a middle neutral control point, which slowly generates additional cash pickups for the team that owns it.
Maps
See also: List of maps
Player Destruction maps carry the pd_ prefix; community maps are identified with an italic font.
Name | Picture | File name |
---|---|---|
Watergate | pd_watergate_b5
|
See also
|