Sudden Equinox (custom mission)
“I built that.” This page contains information about a custom Mann vs. Machine mission that is not an official Mann vs. Machine mission. To see official Mann vs. Machine missions, go to here. |
Sudden Equinox | |
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Basic Information | |
Name: | Sudden Equinox |
File name: |
mvm_sharp_rc6a_adv_sudden_equinox.pop
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Developer(s): | gettysburg |
Map: | Sharp |
Mission type: | Invasion |
Waves: | 6 |
Difficulty: | Advanced |
Starting credits: | 800 |
Maximum possible credits: | 4800 |
Minimum respawn wave time: | 4 |
Maximum respawn wave time: | 4 |
Fixed respawn time: | Yes |
Tour: | Digital Directive |
Sentry Buster spawn time: | 0 seconds |
Sentry Buster respawn time: | 45 seconds |
Sudden Equinox is a invasion advanced mission made by gettysburg. It is available on the custom Sharp map.
Contents
Notes
- Buyback prices are fixed.
- Player may only buyback once per wave.
- A maximum of one Heavy is allowed.
- Player no longer drop reanimator on death.
- Pyro Robot can airblast arrows, stickybomb and grenade.
- Shield Medic's projectile shield can deal damage to player.
- Sniper Robot can do headshot to player.
- Sentry Buster no longer deal friendly fire to robot.
- This mission use custom upgrade file.
- Some weapon stats changed in this mission. See below for full details.
Waves
Modified Upgrades
User:Washys/Template:Mvm upgrades gettysburg
Stats Changes
Weapon/Class | New Stats/Stats Change |
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Market Gardener |
Added: +50% melee attack range Added: +100% damage bonus Added: Attack cleave all enemy in range |
Degreaser |
Added: +200% reflected projectile speed Added: Airblast gives teammates speed boost Added: Reflected projectiles had rocket specialist effect Added: Restore 40% health from reflected projectile Changed: +75% airblast cost |
Gas Passer |
Added: +900% afterburn damage |
Festive Eyelander |
Added: On kill: turn victim to ice |
Ullapool Caber |
Added: -90% self blast damage Removed: 100% slower firing speed Added: Caber instant regenerate on hit Added: +50% damage bonus when below 50% health Added: -75% self damage force |
All Heavy Primaries |
Added: Random crit chance does not scale with damage dealt |
Wrangler |
Added: User can taunt in mid-air Added: -33% sentry firing speed |
Gunslinger |
Added: +100% sentry range Added: +200% max sentry ammo Added: +50% dispenser heal rate Added: +100% faster construction rate Added: +1 additional disposable sentry Added: +100% faster teleporter recharge rate |
Ubersaw |
Changed: On Hit: 12.5% ÜberCharge added |
All Sniper Rifles |
Added: Fully charged shots gib targets |
Huntsman |
Added: +2 arrows per shot Added: +20% headshot damage |
Classic |
Added: Bullet explode on impact Added: +10% damage bonus Added: +100% charge rate when looking at enemy Added: 50% slower power charge |
Ambassador |
New stats When the weapon is active +312% headshot damage Weapon possesses maximum Explosive Headshot upgrade Last shot in clip is guaranteed crits Critical damage is unaffected by range -100% damage on bodyshot 200% slower firing speed 50% slower reload speed -80% clip size Spawns with six bullets loaded +100% weapon model scale |
Engineer |
+1900% max metal +100% construction rate +50% faster sentry rocket firing speed 100 metal regenerated every 5 seconds |
Medic |
All Medi Guns can heal buildings |
All Class |
+900% max primary ammo +900% max secondary ammo +200% increased air control |
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