User:RotatcepS/table
keep tables consistent with a hierarchy of transclusion rows. The only challenge is deciding which format wins and how to handle when we want more detail vs. less detail. Ideally it would be like backpack item template.
- Weapons page Table Weapons
- Class's Weapons page Table (tagged so transcluding page just gets the class's weapons table or just its rows) /Soldier_weapon_stats
- Class's Primary row /Soldier_primary
- Specific Weapon row Rocket_Launcher /Rocket_Launcher_stats
- Class's Primary Unlocks rows
- Specific Weapon row
- Specific Weapon row
- Class's Secondary row /Soldier_secondary
- Specific Weapon row Shotgun /Shotgun_stats
- Class's Secondary Unlocks rows
- Specific Weapon row
- Specific Weapon row
- Class's Primary row /Soldier_primary
- Class's Weapons page Table (tagged so transcluding page just gets the class's weapons table or just its rows) /Soldier_weapon_stats
- Stock Weapons page Table Stock_weapons /Stock_weapons_stats
- Class's Primary row /Soldier_primary
- Specific Weapon row Rocket_Launcher /Rocket_Launcher_stats
- Class's Secondary row /Soldier_secondary
- Specific Weapon row Shotgun /Shotgun_stats
- Class's Melee row /Soldier_melee
- Specific Weapon row Shovel /Shovel_stats
- Class's Primary row /Soldier_primary
Weapons including Melee
Weapon | Kill Icon | Ammo | Attack interval | Damage | |||||
---|---|---|---|---|---|---|---|---|---|
Loaded | Carried | Point blank | Medium range | Long range | Mini-crits | Critical |
Stock Weapons including Melee
Weapon | Kill Icon | Ammo | Attack interval | Damage | |||||
---|---|---|---|---|---|---|---|---|---|
Loaded | Carried | Point blank | Medium range | Long range | Critical |
Class Weapons including Melee
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|
Suggested
Weapon | Kill Icon | Ammo | Attack interval | Damage | Accuracy | |||||
---|---|---|---|---|---|---|---|---|---|---|
Loaded | Carried | Point blank | Medium range (Base) | Long range | Likely DPS
| |||||
Stock Rocket Launcher |
4 | 20 | 0.8 seconds | 56-112 mini-crit: 76-151 critical: 135-270 |
45-90 mini-crit: 61-122 critical: 135-270 |
24-48 mini-crit: 61-122 critical: 135-270 |
112.5 + splash | 18% (projectile) 116% (projectile splash) full splash radius
|
primary aka Rocket Launcher
| |
Stock Shotgun |
6 | 32 | 0.625 seconds | 9-90 mini-crit: 12-121 critical: 18-180 |
6-60 mini-crit: 8-81 critical: 18-180 |
3-32 mini-crit: 8-81 critical: 18-180 |
96 | 36% (shot spread) | secondary aka Shotgun
| |
Stock Shovel |
N/A | 0.8 seconds | 65 mini-crit: 88 critical: 195 |
81.25 | melee | melee aka Shovel |
test:
Weapon | Ammunition | Attack Interval | Accuracy Distance | Point blank | Medium range | Long range | Point blank Mini-crits | Mini-crits | Critical |
---|---|---|---|---|---|---|---|---|---|
Scattergun | 6 +32 carried | 0.625 1.6 shots / second |
30:1 (7.7° cone) 10 pellets / shot |
105 (104 in tests) 10.5 / pellet |
60 6 / pellet |
32 3.168 / pellet |
142 14.2 / pellet |
81 8.1 / pellet |
180 18 / pellet |
Pistol (scout) | 12 +36 carried | 0.15 6.67 shots / second |
50:1 (4.6° cone) recoil 1.25 second recovery |
22 | 15 | 8 | 30 | 20 | 45 |
Rocket Launcher | 4 +20 carried | 0.8 1.25 shots / second |
16° lead, straight 3.7x straight |
112
56 @ splash edge |
90
45 @ splash edge |
48
24 @ splash edge |
151
76 @ splash edge |
122
61 @ splash edge |
270
135 @ splash edge
|
row2 | Example | Example | Example | Example | |||||
row2 | row2 | Example | Example | Example | |||||
row2 | row2 | row2 | Example | Example |