User:RotatcepS/table/rows
< User:RotatcepS | table
Weapon | Kill Icon | Ammo | Attack interval | Damage | Accurate Range | |||||
---|---|---|---|---|---|---|---|---|---|---|
Loaded | Carried | Point blank | Medium range (Base) | Long range | DPS | Shotgun
|
Pistol (engineer) | |||
Stock Scattergun |
6 | 32 | 0.625 seconds | 10-105 mini-crit: 14-142 critical: 18-180 |
6-60 mini-crit: 8-81 critical: 18-180 |
3-32 mini-crit: 8-81 critical: 18-180 |
96 | 36% (shot spread) | primary aka Scattergun | |
Stock (Scout) Pistol |
12 | 36 | 0.15 seconds | 22 mini-crit: 30 critical: 45 |
15 mini-crit: 20 critical: 45 |
8 mini-crit: 20 critical: 45 |
100 | 61% (recoil spread) | secondary aka Pistol (scout) | |
Stock Bat |
N/A | 0.5 seconds | 35 mini-crit: 47 critical: 105 |
70 | melee | melee aka Bat | ||||
Stock Rocket Launcher |
4 | 20 | 0.8 seconds | 56-112 mini-crit: 76-151 critical: 135-270 |
45-90 mini-crit: 61-122 critical: 135-270 |
24-48 mini-crit: 61-122 critical: 135-270 |
112.5 + splash | 18% (projectile) 116% (projectile splash) full splash radius |
primary aka Rocket Launcher | |
Stock Shotgun |
6 | 32 | 0.625 seconds | 9-90 mini-crit: 12-121 critical: 18-180 |
6-60 mini-crit: 8-81 critical: 18-180 |
3-32 mini-crit: 8-81 critical: 18-180 |
96 | 36% (shot spread) | sol secondary aka Shotgun | |
Stock Shovel |
N/A | 0.8 seconds | 65 mini-crit: 88 critical: 195 |
81.25 | melee | melee aka Shovel | ||||
Stock Flame Thrower |
200 |
N/A | 0.075 seconds | (new particle) 6 buildings: 12 mini-crit: 9 critical: 19 |
(old particle) 3 buildings: 6.5 mini-crit: 4 critical: 10 |
43.33 + penetration | penetrating rising flames reach 64% range 2-3 flame particles | |||
0.9 second full exposure | full exposure: 13 mini-crit: 17 critical: 38 |
full exposure: 7 mini-crit: 9 critical: 20 |
86.67 + penetration | |||||||
(Airblast) | 0.75 seconds | airblast: 0 (lost footing and push force equivalent of ~300 damage) | forward cone, ground-reflected | |||||||
(Afterburn) | 0.5 seconds 4-10 seconds duration |
afterburn: 24-80 (4/tick) mini-crit: 40-100 (5/tick) |
8 per burning victim | can be extinguished | primary aka Flame Thrower | |||||
Stock Shotgun |
6 | 32 | 0.625 seconds | 9-90 mini-crit: 12-121 critical: 18-180 |
6-60 mini-crit: 8-81 critical: 18-180 |
3-32 mini-crit: 8-81 critical: 18-180 |
96 | 36% (shot spread) | pyr sec aka Shotgun | |
Stock Grenade Launcher |
4 | 16 | 0.6 seconds | 50-100 mini-crit: 68-135 critical: 150-300 |
166.67 + splash | 19% (projectile) 128% (projectile splash) full splash radius | ||||
(Roller) 2.3 second fuse |
roller: 30-60 mini-crit: 41-81 critical: 90-180 |
(splash max) 100 + splash | primary aka Grenade Launcher | |||||||
Stock Stickybomb Launcher |
8 | 24 | 0.6 seconds 0.7 second arm time 4 second max speed charge |
69-137 mini-crit: 93-186 critical: 180-360 |
60-120 mini-crit: 81-162 critical: 180-360 |
30-60 mini-crit: 81-162 critical: 180-360 |
(splash max) 200 + splash | ignoring arm time 15% (projectile) 98% (projectile splash) max speed 38% (projectile) (flak) 85%+ splash radius in air splash accurate at 84% range | ||
(Trap) 5 second arm time |
trap: 60-120 mini-crit: 81-162 critical: 180-360 |
secondary aka Stickybomb Launcher | ||||||||
Stock Minigun |
200 |
N/A | 0.1 seconds 0.87 seconds wind up |
13-54 mini-crit: 18-73 critical: 27-108 |
9-36 mini-crit: 12-49 critical: 27-108 |
5-19 mini-crit: 12-49 critical: 27-108 |
360 | 30% (shot spread) -15% damage to a level 2 Sentry Gun |
primary aka Minigun | |
Stock Shotgun |
6 | 32 | 0.625 seconds | 9-90 mini-crit: 12-121 critical: 18-180 |
6-60 mini-crit: 8-81 critical: 18-180 |
3-32 mini-crit: 8-81 critical: 18-180 |
96 | 36% (shot spread) | hev sec aka Shotgun | |
Stock Shotgun |
6 | 32 | 0.625 seconds | 9-90 mini-crit: 12-121 critical: 18-180 |
6-60 mini-crit: 8-81 critical: 18-180 |
3-32 mini-crit: 8-81 critical: 18-180 |
96 | 36% (shot spread) | engy pri aka Shotgun | |
Stock (Engineer) Pistol |
12 | 200 | 0.15 seconds | 22 mini-crit: 30 critical: 45 |
15 mini-crit: 20 critical: 45 |
8 mini-crit: 20 critical: 45 |
100 | 61% (recoil spread) | secondary aka Pistol (engineer) | |
Stock Syringe Gun |
40 | 150 | 0.1 seconds | 12 mini-crit: 16 critical: 30 |
10 mini-crit: 14 critical: 30 |
5 mini-crit: 14 critical: 30 |
100 | 16% (projectile) | primary aka Syringe Gun | |
Stock Medi Gun |
N/A | N/A | 0.125 seconds | in combat: -3 | -24 | beam connects within 88% range beam disconnects at 105% range | ||||
0.125 seconds | relaxed: -9 | -72 | ||||||||
(Übercharge) | 8 second duration | Übercharge Effect: Invulnerability | secondary aka Medi Gun | |||||||
Stock Sniper Rifle |
(headshot) |
25 |
N/A | 1.5 seconds | 50 mini-crit: 68 critical: 150 |
33.33 | infinite team-penetrating | |||
(fully charged) 4.8 seconds |
charged: 150 mini-crit: 203 critical: 450 |
31.25 | primary aka Sniper Rifle | |||||||
Stock SMG |
25 | 75 | 0.10 seconds | 12 mini-crit: 16 critical: 24 |
8 mini-crit: 11 critical: 24 |
4 mini-crit: 11 critical: 24 |
80 | 98% (recoil spread) | secondary aka SMG | |
Stock Sapper |
1 | ∞ | 0.1 seconds 6 seconds for Level 1 |
2.5 | 25 | melee-like placement range & timing can be removed by taking 100 damage |
primary aka Revolver | |||
Stock Revolver |
6 | 24 | 0.51 seconds | 60 mini-crit: 81 critical: 120 |
40 mini-crit: 54 critical: 120 |
21 mini-crit: 54 critical: 120 |
78.43 | 98% (recoil spread) | secondary aka Sapper | |
Stock Knife |
(backstab) |
N/A | 0.8 seconds | 40 mini-crit: 54 critical: 120 |
50 | melee immediate activation | ||||
melee aka Knife |