Thriller Terror (custom mission)
“I built that.” This page contains information about a custom Mann vs. Machine mission that is not an official Mann vs. Machine mission. To see official Mann vs. Machine missions, go to here. |
Thriller Terror | |
---|---|
Basic Information | |
Name: | Thriller Terror |
File name: |
mvm_condemned_b2c_int_thriller_terror
|
Developer(s): | HeRp-A-dErP-a-NErp.eXe |
Map: | Condemned |
Mission type: | Invasion |
Waves: | 5 |
Difficulty: | Intermediate |
Starting credits: | 700 |
Maximum possible credits: | 4200 |
Minimum respawn wave time: | Unknown |
Maximum respawn wave time: | 5 |
Fixed respawn time: | No |
Tour: | Canteen Crasher |
Sentry Buster spawn time: | 30 seconds |
Sentry Buster respawn time: | 30 seconds |
Thriller Terror is an intermediate invasion mission made by HeRp-A-dErP-a-NErp.eXe. It is available on the custom Condemned map. This is a custom mission, meaning that this mission is not made by Valve, but from the MvM custom content creation community.
Contents
Waves
Sub-wave | Class | Count | Delay(s) | Credits | |||||
---|---|---|---|---|---|---|---|---|---|
Wave 1 (600 Credits) | |||||||||
1A | Weakened Fast Zombie |
Expert | Takes path "nav_avoid_pit" | 3 | 6 | 12 | — | 10 | 50 |
Blast Zombie |
Expert | Takes path "nav_avoid_pit" | 2 | 4 | 8 | 3 | 10 | 50 | |
Heavy Zombie |
Hard | Gatebot Takes path "nav_avoid_pit" Takes path "nav_prefer_gate3_flank" |
1 | 3 | 6 | 5 | 10 | 50 | |
1B-1 | Boom Zombie |
Hard | Takes path "nav_avoid_pit" | 4 | 8 | 12 | 3 | 10 | 50 |
1B-2 | Weakened Fast Zombie |
Expert | Takes path "nav_avoid_pit" | 5 | 5 | 10 | — | 10 | 50 |
Heavy Zombie |
Hard | Takes path "nav_avoid_pit" | 3 | 3 | 6 | — | 10 | 50 | |
1C | Zombie Scout (Type 1) |
Normal | Takes path "nav_avoid_pit" | 5 | 10 | 20 | — | 10 | 75 |
Large Fast Zombie |
Normal | Takes path "nav_avoid_pit" | 1 | — | 1 | 10 | 10 | 175 | |
Support | Zombie Heavy |
Hard | Begins after 1A is all dead Gatebot Takes path "nav_avoid_pit" Takes path "nav_prefer_gate2_flank" |
2 | 4 | ∞ | 30 | 14 | 50 |
Sneaky Zombie |
Expert | — | 3 | 3 | ∞ | 60 | 60 | — | |
Wave 2 (600 Credits) | |||||||||
2A | Blast Zombie |
Hard | Takes path "nav_avoid_pit" | 2 | 4 | 12 | — | 10 | 50 |
Flame Zombie |
Expert | Gatebot Takes path "nav_avoid_pit" Takes path "nav_prefer_gate4_flank" |
2 | 6 | 8 | 1 | 10 | 50 | |
Zombie Scout (Type 1) |
Hard | Takes path "nav_avoid_pit" | 4 | 8 | 16 | 14 | 10 | 50 | |
2B-1 | Drunk Zombie |
Normal | Goes to the hatch first Takes path "nav_avoid_pit" |
1 | 8 | 24 | — | 8 | 50 |
2B-2 | Spitter Zombie |
Normal | Takes path "nav_avoid_pit" | 1 | 4 | 6 | — | 10 | 50 |
Baseball Zombie |
Hard | Gatebot Takes path "nav_avoid_pit" Takes path "nav_prefer_gate5_flank" |
2 | 4 | 8 | — | 10 | 50 | |
2C | Mutated Flame Zombie |
Hard | Takes path "nav_avoid_pit" | 5 | 5 | 20 | — | 10 | 50 |
Zombie Scout (Type 1) |
Hard | Goes to the hatch first Takes path "nav_avoid_pit" |
3 | 12 | 24 | — | 7.5 | 50 | |
Large Flame Zombie |
Expert | Takes path "nav_avoid_pit" | 1 | 1 | 2 | 10 | 10 | 200 | |
Support | Fireman Zombie (Type 1) |
Hard | Takes path "nav_avoid_pit" | 1 | 5 | ∞ | 30 | 10 | — |
Sneaky Zombie |
Expert | — | 3 | 3 | ∞ | 60 | 60 | — | |
Wave 3 (600 Credits) | |||||||||
3A-1 | |||||||||
Heavy Zombie |
Hard | Takes path "nav_avoid_pit" | 2 | 4 | 8 | — | 10 | 50 | |
Healthy Zombie |
Expert | Takes path "nav_avoid_pit" | |||||||
Large Spitter Zombie |
Hard | Takes path "nav_avoid_pit" | 1 | — | 1 | 30 | — | 100 | |
3A-2 | |||||||||
1/2 Fireman Zombie (Type 1) |
Hard | Takes path "nav_avoid_pit" | 1 | 5 | 26 | 5 | 4 | 50 | |
1/2 Fireman Zombie (Type 1) |
Hard | Gatebot Takes path "nav_avoid_pit" Takes path "nav_prefer_gate5_flank" | |||||||
3B-1 | Heavy Police Zombie |
Hard | Takes path "nav_avoid_pit" | 3 | 3 | 6 | — | 10 | 50 |
Boxing Heavy Zombie |
Hard | Takes path "nav_avoid_pit" | 4 | 8 | 20 | — | 5 | 50 | |
3B-2 | Puke Bomb Zombie |
Hard | Takes path "nav_avoid_pit" | 1 | 2 | 4 | — | 10 | 50 |
3C | Blast Zombie |
Expert | Takes path "nav_avoid_pit" | 1 | 6 | 12 | — | 1 | 50 |
Large Spitter Zomvie |
Hard | Takes path "nav_avoid_pit" | 3 | — | 3 | 16 | 10 | 100 | |
Puke Bomb Zombie |
Hard | Takes path "nav_avoid_pit" | |||||||
3D | Large Heavy Zombie |
Expert | Takes path "nav_avoid_pit" | 1 | — | 1 | — | 10 | 100 |
Support | Fireman Zombie (Type 1) |
Hard | Goes to the hatch first Begins after 3C is all dead Takes path "nav_avoid_pit" |
1 | 5 | ∞ | — | 10 | — |
Sneaky Zombie |
Expert | — | 3 | 3 | ∞ | 60 | 60 | — | |
Wave 4 (600 Credits) | |||||||||
4A | Spitter Zombie |
Normal | Takes path "nav_avoid_pit" | 5 | 5 | 15 | — | 10 | 50 |
Drunk Zombie |
Normal | Gatebot Takes path "nav_avoid_pit" Takes path "nav_prefer_gate2_flank" |
3 | 3 | 6 | 1 | 10 | 50 | |
Fast Heavy Zombie |
Hard | Takes path "nav_avoid_pit" | 2 | 4 | 10 | — | 8 | 50 | |
4B | Large Fast Zombie |
Normal | Takes path "nav_avoid_pit" | 1 | 1 | 1 | — | — | 50 |
Large Fast Zombie |
Normal | Takes path "nav_avoid_pit" | 1 | 1 | 1 | — | — | 50 | |
4C | Knight Zombie |
Hard | Takes path "nav_avoid_pit" | 1 | 5 | 15 | — | 1 | 50 |
Zombie Scout (Type 1) |
Hard | Takes path "nav_avoid_pit" | 2 | 8 | 18 | — | 4 | 50 | |
1/2 Fireman Zombie (Type 2) |
Hard | Goes to the hatch first Gatebot Takes path "nav_avoid_pit" Takes path "nav_prefer_gate4_flank" |
3 | 9 | 12 | — | 10 | 50 | |
1/2 Fireman Zombie (Type 2) |
Hard | Gatebot Takes path "nav_avoid_pit" Takes path "nav_prefer_gate5_flank" | |||||||
4D-1 | Large Puke Bomb Zombie |
Normal | Takes path "nav_avoid_pit" | 1 | — | 1 | 24 | 10 | 100 |
4D-2 | Zombie (Type 1) |
Expert | Takes path "nav_avoid_pit" | 6 | 6 | 24 | — | 10 | 50 |
Mutated Blast Zombie |
Expert | Takes path "nav_avoid_pit" | 1 | 6 | 6 | — | 8.5 | 50 | |
Support | Weakened Fast Zombie |
Expert | Begins after 4B is all dead Takes path "nav_avoid_pit" |
1 | 3 | ∞ | — | 10 | — |
Sneaky Zombie |
Expert | — | 3 | 3 | ∞ | 60 | 60 | — | |
Wave 5 (700 Credits) | |||||||||
5A | |||||||||
Large Flame Zombie |
Expert | Takes path "nav_avoid_pit" | 3 | — | 3 | — | 10 | 100 | |
Archer Zombie |
Hard | Takes path "nav_avoid_pit" | |||||||
Archer Zombie |
Hard | Takes path "nav_avoid_pit" | |||||||
Weakened Fast Zombie |
Expert | Takes path "nav_avoid_pit" | 3 | 9 | 12 | — | 4 | 50 | |
5B | Mutated Heavy Zombie |
Hard | Gatebot Takes path "nav_avoid_pit" Takes path "nav_prefer_gate5_flank" |
2 | 6 | 16 | — | 6 | 50 |
Mutated Flame Zombie |
Hard | Gatebot Takes path "nav_avoid_pit" Takes path "nav_prefer_gate2_flank" |
5 | 5 | 20 | — | 10 | 50 | |
Large Fast Zombie |
Normal | Gatebot Takes path "nav_avoid_pit" Takes path "nav_prefer_gate6_flank" |
1 | — | 1 | 10 | 10 | 50 | |
5C | Large Spitter Zombie |
Hard | Takes path "nav_avoid_pit" | 1 | 3 | 3 | — | 14 | 100 |
5D | Zombie Scout (Type 2) |
Hard | Goes to the hatch first Takes path "nav_avoid_pit" |
1 | 10 | 20 | — | 0.5 | 50 |
Heavy Police Zombie |
Hard | Takes path "nav_avoid_pit" | 3 | 6 | 6 | — | 10 | 50 | |
Big Heavy Zombie |
Hard | Gatebot Takes path "nav_avoid_pit" Takes path "nav_prefer_gate5_flank" |
2 | 4 | 6 | — | 12 | 50 | |
Healthy Zombie |
Expert | Takes path "nav_avoid_pit" | |||||||
5E | Demonic Heavy Zombie 15,000 HP |
Expert | Takes path "nav_avoid_pit" | 1 | — | 1 | 5 | — | 50 |
Support | Zombie (Type 2) |
Expert | Begins after 5D is all dead Takes path "nav_avoid_pit" |
1 | 6 | ∞ | 5 | 4 | 100 |
Sneaky Zombie |
Expert | — | 3 | 3 | ∞ | 60 | 60 | — |
Thriller Terror's custom robot list
Scout
Baseball Zombie
Icon | Name | Melee | Hat | Attributes |
---|---|---|---|---|
Baseball Zombie | Sandman |
Batter's Helmet |
-50% voice pitch scale Has Halloween Spell: Team Spirit Footprints active 250 HP Enemies hit bleed for 5 seconds +25% blast resistance +25% fire resistance +25% bullet resistance +75% recharge rate -15% movement speed |
Baseball Zombie is a Scout zombie that walks slightly slower, but has increased health and resistances for survivability. With its ability to make players bleed on hit, it is recommended to keep a safe distance from this robot and take note of the areas it spawns from.
Weakened Fast Zombie
Icon | Name | Melee | Attributes |
---|---|---|---|
Weakened Fast Zombie | Bat |
-50% voice pitch scale Has Halloween Spell: Team Spirit Footprints active 250 HP Enemies hit bleed for 5 seconds +25% blast resistance +25% fire resistance +25% bullet resistance -15% movement speed |
Weakened Fast Zombie has the same buffs from the aforementioned Baseball Zombie, but lacks the ability to launch baseballs at players.
Zombie Scout (Type 1)
Icon | Name | Melee | Hat | Attributes |
---|---|---|---|---|
Zombie Scout | Bat |
Baseball Bill's Sports Shine |
-50% voice pitch scale Enemies hit bleed for 5 seconds -25% damage dealt |
Zombie Scout is a zombie that almost looks similar to the Weakened Fast Zombie, but it deals less damage and lacks the health buff and resistances in exchange for the ability to move at the regular speed of a Scout.
Zombie Scout (Type 2)
Icon | Name | Melee | Hat | Attributes |
---|---|---|---|---|
Zombie Scout | Bat |
Baseball Bill's Sports Shine |
-50% voice pitch scale Enemies hit bleed for 5 seconds |
Type 2 variant of the Zombie Scout. Unlike the first variant, it lacks the damage penalty the first one has.
Soldier
Blast Zombie
Icon | Name | Melee | Attributes |
---|---|---|---|
Blast Zombie | Equalizer |
-50% voice pitch scale Has Halloween Spell: Team Spirit Footprints active Bombinomicon explosion effect on death 400 HP Enemies hit bleed for 5 seconds No self blast damage +100% knockback resistance from self blasts +25% blast resistance +25% fire resistance +25% bullet resistance -40% movement speed |
Blast Zombie is a Soldier zombie that walks slower but has twice health and resistances to keep it alive longer and survive damage that previously would had killed it instantly. Ensure that you keep a good distance with this bot, as it's bleed and the Equalizer's increased damage with less health may kill you easily.
Mutated Blast Zombie
Icon | Name | Melee | Attributes |
---|---|---|---|
Mutated Blast Zombie | Equalizer |
+50% higher voice pitch scale Has Halloween Spell: Gangreen Footprints active Bombinomicon explosion effect on death -0.05x in torso size Enemies hit bleed for 5 seconds No self blast damage +100% knockback resistance from self blasts +25% blast resistance +25% fire resistance +25% bullet resistance +20% movement speed -20% damage dealt |
Unlike Blast Zombie, Mutated Blast Zombie is a Soldier zombie that walks faster but lacks the health buff and also deals less damage. It's faster speed can make it a threat for players in mid-range with them (assuming it's not carrying a bomb). One can differ this zombie from the Blast Zombie by simply looking at their footstep colors or the fact this zombie has a deformed torso.
Spitter Zombie
Icon | Name | Primary | Attributes |
---|---|---|---|
Spitter Zombie | Rocket Launcher |
-50% voice pitch scale Has Halloween Spell: Team Spirit Footprints active +120% faster reload rate +25% blast resistance +25% fire resistance +25% bullet resistance +50% fire rate penalty -40% movement speed |
Spitter Zombie is a Soldier zombie that walks slower and possesses resistances to keep it alive longer and survive damage that would had killed it instantly. Unlike other most zombies in this mission, it uses a ranged weapon. The same strategy used against regular Rocket Launcher Soldier robots can be applied to this zombie aswell.
Pyro
Fireman Zombie (Type 1)
Icon | Name | Melee | Hat | Misc | Attributes |
---|---|---|---|---|---|
Fireman Zombie | Fire Axe |
Brigade Helm |
Trickster's Turnout Gear |
-50% voice pitch scale |
Unlike most other zombies, Fireman Zombie does not has any extra buffs, nerfs or resistances. It acts like a normal Pyro equipped with the Fire Axe, with the only difference being that it has a lower voice pitch.
Fireman Zombie (Type 2)
Icon | Name | Melee | Hat | Misc | Attributes |
---|---|---|---|---|---|
Fireman Zombie | Fire Axe |
Brigade Helm |
Trickster's Turnout Gear |
-50% voice pitch scale 200 HP |
A variant of the Fireman Zombie. It is a better version of the Type 1 variant of the Fireman Zombie as it has 25 extra health with no extra downsides.
Flame Zombie
Icon | Name | Melee | Attributes |
---|---|---|---|
Flame Zombie | Sharpened Volcano Fragment |
+50% voice pitch scale Has Halloween Spell: Team Spirit Footprints active 350 HP Enemies hit bleed for 5 seconds +25% blast resistance +75% fire resistance +25% bullet resistance -40% movement speed |
Flame Zombie is a Pyro zombie that walks slower but has twice health and resistances to keep it alive longer and survive damage that previously would had killed it instantly. Pyros are not effective at killing these robots as they have a high fire resistance. Getting hit by this robot can cause a good amount of health lost, so keep your distance and be alert to any nearby robots.
Mutated Flame Zombie
Icon | Name | Melee | Attributes |
---|---|---|---|
Mutated Flame Zombie | Sharpened Volcano Fragment |
+50% voice pitch scale -0.05x in torso size Has Halloween Spell: Team Spirit Footprints active 225 HP +999800% increased afterburn duration +20% blast resistance +25% fire resistance +20% bullet resistance |
Mutated Flame Zombie is another variation of the Flame Zombie. It has a deformed body, less powerful resistances, does not cause enemies to bleed and less health but moves at the normal speed of a Pyro and also can set enemies on fire permanently. (until they extinguish the fire in some way, e.g. Medkits)
Demoman
Boom Zombie
Icon | Name | Melee | Attributes |
---|---|---|---|
Boom Zombie | Ullapool Caber |
-50% voice pitch scale Has Halloween Spell: Team Spirit Footprints active Bombinomicon explosion effect on death 350 HP +400% damage bonus Enemies hit bleed for 5 seconds +25% blast resistance +25% fire resistance +25% bullet resistance -40% movement speed |
Boom Zombie is a Demoman zombie that walks slower but has twice health and resistances to keep it alive longer and survive damage that previously would had killed it instantly. Extreme caution must be exercised when this zombie is in sight, as it's Ullapool Caber with 5 times the normal damage and bleed only allows a half overhealed Heavy or fully overhealed Soldier to survive.
Drunk Zombie
Icon | Name | Melee | Attributes |
---|---|---|---|
Drunk Zombie | Bottle |
-50% voice pitch scale Enemies hit bleed for 10 seconds -25% damage dealt |
Drunk Zombie is a zombie that lacks any resistances or health buffs but can cause enemies to bleed for 10 seconds instead of 5 seconds. However, it deals 25% less damage.
Puke Bomb Zombie
Icon | Name | Primary | Attributes |
---|---|---|---|
Puke Bomb Zombie | Grenade Launcher |
-50% voice pitch scale Has Halloween Spell: Gangreen Footprints active 240 HP Enemies hit bleed for 5 seconds Grenades do not bounce +20% damage bonus +20% explosion radius +25% blast resistance +25% fire resistance +25% bullet resistance +20% longer fuse time on grenades -40% movement speed |
Puke Bomb Zombie is a Demoman zombie that uses a Grenade Launcher and possesses some resistances and a health buff but walks slower and it's grenades takes a slightly longer time to explode. With the ability to not let their grenades spin, it allows their grenades to travel further. This should be kept in mind as it's grenades can cause enemies to bleed and also has a larger explosion radius.
Knight Zombie
Icon | Name | Melee | Hat | Misc | Misc2 | Attributes |
---|---|---|---|---|---|---|
Knight Zombie | Eyelander |
Dark Falkirk Helm |
Dark Age Defender |
Sole Saviors |
-50% voice pitch scale Has Halloween Spell: Team Spirit Footprints active 250 HP Enemies hit bleed for 5 seconds +50% blast resistance +50% fire resistance +50% bullet resistance +75% recharge rate -35% movement speed |
Knight Zombie is a Demoman zombie that walks slightly faster and has stronger resistances but lacks the double health buff. The same strategies used for other zombies that use their melee only can be applied to this bot too. Avoid getting killed by this bot, as every kill it gets makes it walk faster and increases it's max health.
Heavy
Big Heavy Zombie
Icon | Name | Melee | Attributes |
---|---|---|---|
Big Heavy Zombie | Fists |
1.5x in size -50% voice pitch scale Has Halloween Spell: Team Spirit Footprints active 900 HP Enemies hit bleed for 10 seconds +40% bullet resistance +40% blast resistance +40% fire resistance +20% crit resistance +100% extra damage taken from melees |
Big Heavy Zombie is a zombie that is the Steel Gauntlet but with crit resistances and the ability to make players bleed. It is unknown why this robot does not use the Fists of Steel when it's icon has the Fists of Steel in it; it has the Fists of Steel's extra damage taken from melee downside and less damage taken from ranged weapons upside.
Boxing Heavy Zombie
Icon | Name | Melee | Attributes |
---|---|---|---|
Boxing Heavy Zombie | Killing Gloves of Boxing |
-50% voice pitch scale Enemies hit bleed for 5 seconds -20% damage dealt |
Boxing Heavy Zombie is a zombie robot that can cause any enemies it has hit to bleed for 5 seconds but also deals 20% less damage.
Fast Heavy Zombie
Icon | Name | Melee | Attributes |
---|---|---|---|
Fast Heavy Zombie | Fists |
-50% voice pitch scale Has Halloween Spell: Gangreen Footprints active Enemies hit bleed for 5 seconds +25% blast resistance +25% fire resistance +25% bullet resistance +20% movement speed |
Fast Heavy Zombie has stats that are mostly similar to the Mutant Blast Zombie. It lacks the damage penalty and deformed body the Mutant Blast Zombie possesses however.
Heavy Police Zombie
Icon | Name | Secondary | Hat | Attributes |
---|---|---|---|---|
Heavy Police Zombie | Shotgun |
Copper's Hard Top |
-50% voice pitch scale Has Halloween Spell: Team Spirit Footprints active 450 HP +90% faster reload rate +25% fire resistance +25% blast resistance +25% bullet resistance +100% firing rate -40% movement speed |
Heavy Police Zombie is a zombie that is the Shotgun Heavy with more health, moves slower and wields a better Shotgun. Otherwise it acts the same as the Shotgun Heavy.
Heavy Zombie
Icon | Name | Melee | Attributes |
---|---|---|---|
Heavy Zombie | Fists |
-50% voice pitch scale Has Halloween Spell: Team Spirit Footprints active 600 HP +400% damage bonus Enemies hit bleed for 5 seconds +25% blast resistance +25% fire resistance +25% bullet resistance -40% movement speed |
Heavy Zombie is a zombie that defenders must avoid being hit by it if possible. With it's double health and resistances, it's fists that can deal fivefold it's original damage makes this bot dangerous. Only a Heavy that is overhealed can survive a hit from this bot.
Mutated Heavy Zombie
Icon | Name | Melee | Attributes |
---|---|---|---|
Mutated Heavy Zombie | Fists |
x0.8 in size +150% voice pitch scale Has Halloween Spell: Gangreen Footprints active -0.05x in torso size Enemies hit bleed for 5 seconds +25% blast resistance +25% fire resistance +25% bullet resistance +20% movement speed -20% damage dealt |
Mutated Heavy Zombie is a Heavy zombie with a deformed body and has nearly identical stats as the Fast Heavy Zombie. The only difference is that it deals 20% less damage.
Medic
Healthy Zombie
Icon | Name | Melee | Attributes |
---|---|---|---|
Healthy Zombie | Vita-Saw |
-50% voice pitch scale Has Halloween Spell: Team Spirit Footprints active 300 HP Enemies hit bleed for 10 seconds Regenerates 15 health per second Heals 100 health on enemy hit +25% blast resistance +25% fire resistance +25% bullet resistance +10000% increased gesture speed -25% movement speed |
Healthy Zombie is a Medic zombie that walks slower but has increases health and resistances to keep it alive longer or survive damage that previously would had killed it instantly. Whenever this zombie hits an enemy defender it gains a third of it's health back, avoid being hit by this bot if possible. Note that this zombie makes players bleed for 10 seconds instead of the usual 5 seconds, don't get thrown off by this.
Sniper
Archer Zombie
Icon | Name | Primary | Hat | Attributes |
---|---|---|---|---|
Archer Zombie | Huntsman |
Larrikin Robin |
-50% voice pitch scale Has Halloween Spell: Team Spirit Footprints active 250 HP +25% blast resistance +25% fire resistance +25% bullet resistance -40% movement speed |
Archer Zombie is a Sniper zombie that walks slower but has twice health and resistances to keep it alive longer and survive damage that previously would had killed it instantly. This bot is essentially a slower and more tanky version of the Bowman.
Zombie (Type 1)
Icon | Name | Melee | Hat | Attributes |
---|---|---|---|---|
Zombie | Kukri |
Ritzy Rick's Hair Fixative |
-50% voice pitch scale 250 HP Enemies hit bleed for 5 seconds -25% damage dealt |
Zombie is a Sniper zombie that has twice health and causes enemies to bleed with the downside of dealing less damage on melee hits with the Kukri. It's health can make it survive some shots that would had previously killed it, so keep that in mind.
Zombie (Type 2)
Icon | Name | Melee | Hat | Attributes |
---|---|---|---|---|
Zombie | Kukri |
Ritzy Rick's Hair Fixative |
-50% voice pitch scale Bombinomicon explosion effect on death 250 HP Enemies hit bleed for 5 seconds |
Second variant of the aforementioned Zombie. It is a better version of the first variant of the Zombie as it lacks the damage penalty the first variant possesses.
Spy
Sneaky Zombie
Icon | Name | Melee | Attributes |
---|---|---|---|
Sneaky Zombie | Wanga Prick |
-50% voice pitch scale 150 HP Enemies hit bleed for 5 seconds |
Sneaky Zombie is a Spy Zombie that has an extra 25 health and can cause enemies to bleed for 5 seconds unless they were backstabbed. It has no major differences and can be dealt the same way as a regular Spy Robot.
Giant Scout
Large Fast Zombie
Icon | Name | Melee | Attributes |
---|---|---|---|
Large Fast Zombie | Bat |
-50% voice pitch scale Has Halloween Spell: Headless Horseshoes active Bombinomicon explosion effect on death 1200 HP Enemies hit bleed for 10 seconds +25% blast resistance +25% fire resistance +25% bullet resistance +40% airblast resistance +40% knockback resistance -50% movement speed |
Large Fast Zombie is the giant version of the Weakened Fast Zombie. Although slower, it can cause enemies to bleed for 10 seconds instead of 5 seconds.
Giant Soldier
Large Spitter Zombie
Icon | Name | Primary | Attributes |
---|---|---|---|
Large Spitter Zombie | Rocket Launcher |
-50% voice pitch scale Has Halloween Spell: Headless Horseshoes active Bombinomicon explosion effect on death 3800 HP +120% faster reload rate +60% knockback resistance +60% airblast resistance +25% blast resistance +25% fire resistance +25% bullet resistance +50% fire rate penalty -50% movement speed |
Giant version of the Spitter Zombie. Large Spitter Zombie have the exact same Rocket Launcher and buffs as it's smaller counterpart. The only difference is that it moves slower but has more health.
Giant Pyro
Large Flame Zombie
Icon | Name | Melee | Attributes |
---|---|---|---|
Flame Zombie | Sharpened Volcano Fragment |
+50% voice pitch scale Has Halloween Spell: Headless Horseshoes active Bombinomicon explosion effect 3000 HP Enemies hit bleed for 5 seconds +100% increased afterburn duration +25% blast resistance +75% fire resistance +25% bullet resistance +50% knockback resistance +50% airblast resistance -50% movement speed |
Large Flame Zombie is the giant version of the Flame Zombie. It has all of the buffs its smaller counterpart possesses with an additional increased afterburn duration buff.
Giant Demoman
Large Puke Bomb Zombie
Icon | Name | Primary | Attributes |
---|---|---|---|
Large Puke Bomb Zombie | Grenade Launcher |
-50% voice pitch scale Has Halloween Spell: Gangreen Footprints active Bombinomicon explosion effect on death 3300 HP +60% damage bonus +20% explosion radius Grenades do not bounce +25% blast resistance +25% fire resistance +25% bullet resistance +50% longer fuse time on grenades +100% fire rate penalty -50% movement speed |
Large Puke Bomb Zombie is the giant version of the Puke Bomb Zombie. He has near identical stats as it's smaller variant, with the only difference being that it doesn't deal bleed to enemies hit but instead deals more damage.
Giant Heavy
Large Heavy Zombie
Icon | Name | Melee | Attributes |
---|---|---|---|
Large Heavy Zombie | Fists |
-50% voice pitch scale Has Halloween Spell: Headless Horseshoes active Bombinomicon explosion effect on death 5000 HP +400% damage bonus Enemies hit bleed for 5 seconds +25% blast resistance +25% fire resistance +25% bullet resistance +70% knockback resistance +70% airblast resistance -55% movement speed |
A Giant Heavy zombie that has all of the buffs it's smaller counterpart (Heavy Zombie) possesses.
Sentry Buster
Explosive Skull
Icon | Name | Melee | Hat | Attributes |
---|---|---|---|---|
Explosive Skull | Ullapool Caber |
Forgotten King's Restless Head |
Does not dodge attacks Ignores Enemies 3x in head size -0.05x in torso size -50% voice pitch scale Bombinomicon explosion effect on death 2500 HP +100% movement speed +50% knockback resistance +50% airblast resistance Cannot be backstabbed |
Explosive Skull has no major gameplay differences when compared to the Sentry Buster.
Bosses
Demonic Heavy Zombie
Icon | Name | Melee | Hat | Misc | Attributes |
---|---|---|---|---|---|
Demonic Heavy Zombie | Fists |
Spine-Chilling Skull 2011 |
Big Steel Jaw of Summer Fun |
Spine-Chilling Skull 2011's style is Spine-Twisted -50% voice pitch scale Has Halloween Spell: Headless Horseshoes active Bombinomicon explosion effect on death 15,000 HP +100% damage bonus Enemies hit bleed for 10 seconds +90% airblast resistance +90% vertical airblast resistance +90% knockback resistance Enemies receive 70% less rage -50% movement speed |
Demonic Heavy Zombie is a boss giant Heavy zombie. Dealing with this boss should be not a big problem. Have 3 or 4 more players focus on this boss bot while the others focus on the small bots attempting to deploy the bomb.