Dustbowl/沙漠堡壘

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Dustbowl
TF2 Dustbowl Map.jpg
資訊
Variants: 訓練模式
開發者: 未知
地圖資料
所處地區: 沙漠
環境設定: 白天,晴天
地圖相片
Loading screen photos.
地圖的俯瞰圖
Dustbowl overview.png
我快燒起來了!
工程師站在沙漠的艷陽下

Dustbowl(直譯為沙漠堡壘)攻擊/防守控制點地圖之一,它是由絕地要塞經典版 中的同名地圖修改而得。它與 Gravel Pit 同為絕地要塞二剛釋出時的唯二控制點地圖之一。同時也是遊戲剛釋出時的六張地圖之一。沙漠堡壘更是訓練模式中第一張能使用的地圖。

在沙漠堡壘中,攻擊隊藍隊的勝利條件就是成功佔領三個小關。其中每個小關卡都有個兩個被紅隊所鎮守的控制點,A點和B點,在佔領B點之前一定要先佔領A點,時間會在控制點被佔領時增加,而控制點在被占據後將上鎖以避免防守方試圖奪回。 就像其他控制點地圖,藍隊扮演攻擊方而紅隊防守。這個模式也能在像 EgyptGorge 中見到。

Introduction video

目標

藍隊必須攻擊並佔領全部六個控制點,而紅隊要不記任何代價阻止他們。

位置

所有的描述皆以藍隊視角進行

第一階段,控制點A

Details of stage 1.
Dustbowl, first stage, point A
Dustbowl, first stage, point B

控制點位在左邊的一棟小建築裡。

  • 攻擊方重生點:有三個出口-左側,中間和右側出口,注意防守方的炮火都可以抵達重生點內。
  • 峽谷:長長的直線通道,從中間出口出發,可以直達A點的後門。
  • 主線戰場:在有大型醫護包和大型彈藥箱的單門房子旁,通道直通A點的正門。
  • 支線戰場:在右側重生點出口,周遭有一個含有中型醫護包和大型彈藥箱的兩門房子。
  • 控制點A:有大型醫護包和大型彈藥箱,旁邊通往小型隧道的樓梯上還有一個大型醫護包,小型的隧道同時也是通往的控制點B的門路之一。有兩個門和一個超大含陽台的的側面窗。
  • 出口 左隧道,右隧道和高層迷你隧道。

第一階段,控制點B

Control point B is again inside a building on the left.

  • 內部通道: 3 tunnel pathways lead to the second area.
  1. Second floor from upper Mine Tunnel, leads to one way gate and tyre exit above and to the left of Control point B. Contains medium Health and Ammo Pack.
  2. Ground level from left tunnel behind control point A.
  3. Right tunnel leading to large cave (right cave) with upper an lower level exits. contains a medium Health pack and large Ammo pack.

The bridge leads from the upper exit of the right cave to the one gate.

  • 控制點B建築: Contains a small Health and Ammo pack.
  • 狙擊台: Located above the defenders' spawn. Is split into two parts connected by the Snipers' bridge, and has a small Health and Ammo pack on one side.
  • 防守方重生點: The spawn point for the defenders (RED team). It is located underneath the Snipers' roof.

第二階段,控制點A

File:Dustbowl stagetwo.png
Details of stage 2.(Large file)
Dustbowl, second stage, point A
Dustbowl, second stage, point B

The first point is on top of a building on the left (from BLU's perspective).

  • 藍隊重生點: This is a small building which opens into the Dugout.
  • 凹處: Two entryways emerge from the spawn, one leading left, and one right. Defenders are free to enter after the setup gates open.
  • 大儲藏室: On the right hand side are two large Health and Ammo packs. The ladder at the back leads to the roof of the building.
  • 控制點建築: Control point is on top of the second level of the building. The second level has a small hut which contains a large Health and Ammo pack. The first floor has a small, open room facing the BLU spawn with a medium Health and Ammo pack. It has two doorways, and may also be entered through a window and via crates located at the front-left and tires at the rear-left.
  • 辦公室: At the back of this area. There are two rooms; the one to the right contains a large Ammo and medium Health pack. The second room has a window facing the dugout.
  • 路標: A large Health pack and a medium Ammo pack are located to the left of The Office.
  • 出口: One on the left and one on the right, both leading to point B.

第二階段,控制點B

The second control point is on a platform next to RED's spawn.

  • 採礦通道: A long narrow tunnel which starts at the back right of the office building.
  • 雙出口: These two tunnels are located parallel to each other. The left tunnel leads to the double doors, and the right one leads to the double doors or to the gate.
  • 門口: Far right from the double exits lies a one way gate via another tunnel. There is a large Health pack at the end, near the grate.
  • 前戰場: The open area right outside the double exits and the exit of the long mining tunnel. It is situated next to the middle building.
  • 中央建築群: A large building in the middle of the Courtyard area. The second floor contains two medium Health and Ammo packs. A ground-level corridor runs through the building which exits on the other side, directly in front of the final control point. There is also a path around the outside, sporting some tall boulders.
  • 控制點B: The control point sits on a platform which is near the defenders' spawn and is accessible by stairs on either side.
  • 紅隊重生點: This is the spawn point for the defending RED team and is behind the control point.

第三階段,控制點A

Details of stage 3.(Large file)
Dustbowl, third stage, point A.
Dustbowl, third stage, point B.

The first control point is on a platform straight across from BLU's exit. RED has a shortcut from one of their spawn rooms to this point. This shortcut is sealed once BLU captures this point.

  • 三出口: Left, Middle and Right all behind gates that open at the start of the round defenders can then move towards spawn.
  • 藍隊重生點: Upon leaving, players can take an immediate right turn and go up a long corridor to the right-hand locked gate, or take either the left or the right stairs. Both will lead to the double gate exits.
  • 停貨區: A small building containing a large Ammo and small Health pack. The building stands between the gates and the control point and has a wide window which looks toward the double gates.
  • 控制點A: Located at the back of the area on a slightly raised platform.
  • The Ledge: A ledge at the end of the defenders' shortcut to control point A. Once the first control point has been taken, the doorway from RED’s spawn is locked.

第三階段,控制點B

The final control point is the base of a launch pad, under a rocket, in the center of RED's base.

  • The Alleys: These are the narrow alleyways that lead from control point A to control point B. They consist of two levels, with the main road having no Health or Ammo packs, and the side rooms on the upper level having some Health and Ammo packs.
  • Downstairs: Side doorway leading down underneath the base and into the valley under control point B area.
  • The Balcony House: Has a bridge over the alley and a small Health and Ammo pack. It faces control point B.
  • The Sniper House: Opposite the Balcony House. Has a medium Health and large Ammo pack on the second level. On the first level, there is a bunker with windows facing down the long alley. There are two doors, one in the alley, the other at the back. These can be accessed from outside by defenders via a tiny ledge.
  • Control point B: This is the final control point for this map and is situated between RED's two spawn exits, underneath a large rocket.
  • RED Spawn: Has exits leading to either side of control point B.
  • Equipment Room: In front of the control point, a long room with an Ammo pack at the front and a medium Health pack in the back. Accessible by stairs.
  • The Valley: Located underneath the final bridge, the Valley has one entrance, and a flight of stairs leading up to the bridge.
Overview of the map.(Large file)

策略

See Community Dustbowl strategy

相關成就

Achieved.png General

無懈可擊
無懈可擊
成功防守 Dustbowl,未失去任何控制點。


環遊世界
環遊世界
完整玩過以下遊戲一輪:2FortDustbowlGranaryGravel PitHydroWell (CP)


更新歷程

October 2, 2007 Patch
  • Fixed players being able to use spectator points in Dustbowl that were not in play.

October 25, 2007 Patch

  • Fixed issues on Dustbowl that could occur when a server emptied in the middle of a round.

December 20, 2007 Patch

  • Now waits until either team wins fully before changing to another map on server timelimit expiring.
  • Teams now score a point per captured control point, rather than per sub round.
  • Prevented Demomen being able to launch grenades into the stage three alleys while standing at the final cap point.
  • Fixed gaps in stage gates that allowed Snipers to kill defenders during setup.
  • Fixed several model and brush perch exploits in stage three.
  • Added stair access to the upper area in stage three after the first cap.
  • Limited line-of-sight at the first control point in stage 3 to remove a griefable Sniper spot.
  • [未記載] Fixed model exploit in stage one allowing Sentry Gun/Teleporter to be placed behind chain link fence.

December 21, 2007 Patch

  • Fixed the problem with mp_maxrounds not correctly counting the number of rounds for Dustbowl after the scoring change.

February 14, 2008 Patch

  • Added a new access point to the stage 2 attacker gates (drop-down left from spawn), allowing attackers a way to reach the left route without being subjected to the spam and Sentry Gun fire.
  • Fixed a gap in stage 3, cap 1 that allowed a player with to wiggle above the "ceiling" clip.
  • Fixed a gap behind stage 1, cap 1 house.
  • Fixed a high perch on stage 1, cap 1 house roof.
  • Fixed a perch offering view of nodraw textures and the skybox (stage1 cap2 rock barrier).
  • Fixed a few places where rockets/Demoman pipes could pass through non-solid models.
  • Sealed up a gap over stage 1 lower startgate.
  • Clipped off tall windows in stage 3 to prevent Sentry Guns from behind built behind them.

March 20, 2008 Patch

  • Updated Dustbowl with several exploit fixes.

錯誤

  • 在控制台版本中,狙擊手和其他職業可以射穿障礙物把人幹掉。(參見版本間的不同).
  • 黏彈的爆破可以穿透第三階段的藍隊雙扇鐵門中間的牆壁,所以外面的爆破兵可以隔牆把人炸死。
  • 在紅隊最終重生室裡的拋體聲音會有異常。

小細節

  • Dustbowl is one of the maps designed after existing Team Fortress Classic maps, the others being 2Fort, Well, and Badlands. The gameplay of the original version was similar to one-sided Capture the Flag, in which one player on the BLU team must take a flag to the RED team's control points, with only one control point per stage.
  • Dustbowl was the map featured in the closing scene of Meet the Heavy, with the same scene featured in Meet the Sandvich. The area featured was the area just outside BLU's spawn on first stage.
  • The Cornwell company logos scattered around the map are a likely reference to Dean Cornwell, an artist who greatly inspired the visual design of Team Fortress 2.[1]
  • The last cap of Dustbowl is featured as a background map in the Xbox 360 version of TF2.

控制需時

所有的控制點都有相同的佔領速度

控制點模式 玩家人數
全部控制點 ×1
6 .000
×2
4 .000
×3
3 .273
×4
2 .880


參見

Notes and References

  1. Jason Mitchell, Moby Francke, Dhabih Eng, Illustrative Rendering in Team Fortress 2 (2007), retrieved 2010-10-23.