Death

From Team Fortress Wiki
Revision as of 23:13, 1 August 2011 by Shane Alvarado (talk | contribs) (I thought I fixed these a while back.)
Jump to: navigation, search
Deathstone.png
You! Yes, you! You are dead!
The Heavy

Death occurs when a player's health points drop to zero, resulting in a kill. There are several types of kills that can be inflicted either by players or by the environment. A death yields a range of points to the player or players who dealt the killing blow and adds one point to the victim's death count.

Upon death, the player's point of view is briefly shifted to third person, as the class they were playing either turns into a ragdoll or gibs, depending on the nature of the death, and drops their weapon, which can be walked over by another player to gain ammo and metal. The name of the player and their respective killer is displayed in the recent kills log on the upper right corner of the HUD, along with the kill icon of the respective weapon used by the killer. After death, the player is placed in the respawn cycle and must wait a certain length of time before rejoining the game. During this time, the player will temporarily enter spectate mode, unless instant respawn is enabled on the server.


Player Kills

Player's HUD death icon, seen briefly in place of the Health number when the player dies.

Regular Kills

Main article: Weapons
Engineer 
Killicon wrench.png
 Spy

A regular kill awards 1 point to the killer.

Revenge Kills

Main article: Revenge
Pyro 
Killicon domination.png
got REVENGE on 
 Heavy

Revenge kills occur after killing or assisting against a player that is dominating you and are worth 2 points.

Sentry Gun Kills

Main article: Sentry Gun
Engineer 
Killicon sentry1.png
 Heavy

Occurs when the Sentry Gun of an Engineer gets a kill and awards 1 point to the Engineer. Can also be assisted.

Suicide

Main article: Suicide
Scout 
Killicon skull.png
bid farewell, cruel world! 

Adds a death to the player's score. Occurs when the player types kill or explode into the console, when the player switches teams, or when the player switches classes outside of a spawn room, assuming the player has "Suicide after choosing a class" option enabled.

Headshot kills

Main article: Headshot
  • With the Sniper Rifle
Main article: Sniper Rifle
Sniper 
Killicon sniperriflehs.png
 Scout

Awards 1.5 points to the killer.

  • With the Huntsman
Main article: Huntsman
Sniper 
Killicon huntsmanhs.png
 Scout

Awards 2 points to the killer.

  • Deflected arrow headshot
Main article: Compression blast
Pyro 
Killicon deflect arrowhs.png
 Sniper

Awards 1.5 points to the killer.

  • With the Ambassador
Main article: Ambassador
Spy 
Killicon sniperriflehs.png
 Scout

Awards 1.5 points to the killer.

Backstab

Main article: Backstab
Spy 
Killicon backstab.png
 Sniper

Awards 2 points to the killer.

Kill assists

Main article: Kill assist
Heavy + Medic 
Killicon minigun.png
 Demoman

Awards 0.5 points to the assister.

Being Finished Off

Engineer 
Killicon skull.png
finished off 
 Spy

Awards 1 point to the killer. This occurs if a player kills himself when he has been damaged by another player. It may also be shown if a damaged player disconnects, uses the kill or the explode command in console or gets an environmental death.

Telefrag

Main article: Telefrag
Spy 
Killicon skull.png
 Engineer

Awards 1 point to the killer. This occurs if a player is standing upon a teleporter exit as it is being used by a member of the other team.

Destruction

Main article: Destruction
Heavy 
Killicon minigun.png
 Dispenser (Engineer)

Awards 1 point to the destroyer on the destruction of an enemy building.

Bleeding

Main article: Bleeding
Sniper 
Killicon bleed.png
 Spy

Bleeding can be induced by the Tribalman's Shiv, Southern Hospitality, Boston Basher and the Three-Rune Blade. Should the player die from the bleed condition, it will award 1 point to the inflicter.

Environmental hazards

Main article: Environmental death

Death can be caused by damaged received from various parts of the map. Some environmental interactions can result in instant death, such as being struck by a train. Other interactions may only cause some damage, which may not be enough to kill a player, such as being near an exploding pumpkin bomb. Some environmental hazards have unique kill icons.

See also