Heavy weapons (competitive)

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This article is for competitive play, based on the standard community competitive format.
The community competitive scene changes frequently. Some or all info may be outdated.

Primary Weapons

Minigun

Minigun IMG.png

The Minigun is a very powerful weapon that is capable of doing an immense amount of damage at close range. It can also knock back rocket and sticky jumping Soldiers and Demomen. This is a very useful trait for a gun to have and it is very useful as it helps the Heavy to defend the point. A good example of this is on point C of Gravelpit, by standing on the point the heavy can deny the point to jumping Soldiers and Demomen.

Weapon Damage Critical Damage Function Times Special
Minigun
Minigun IMG.png
Point-Blank: 13/hit (avg 54)
512u: 9/hit
1024u+: 5/hit
Critical: 27/hit (P-B avg 108)
Point-Blank MiniCrit: 18/hit (avg 73)
512u+ MiniCrit: 12/hit
Attack: 0.1s
Windup: 0.84s
Winddown: 1.13s
Fires 4 bullets for every use of 1 ammo.
If unfired in the past 1.25 seconds, 1 bullet has perfect accuracy.


Natascha

Natascha.png

Natascha trades damage for the ability to slow down enemies, this makes it easier to kill Scouts as it removes their primary advantage over Heavies, it can also 'freeze' jumping Soldiers and Demomen in midair as the slowdown slows their fall as well. This minigun is banned in all major leagues though.

Weapon Damage Critical Damage Function Times Special
Natascha
Natascha.png
Point-Blank: 10/hit (avg 40)
512u: 7/hit
1024u+: 4/hit
Critical: 20/hit (P-B avg 80)
Point-Blank MiniCrit: 14/hit (avg 54)
512u+ MiniCrit: 9/hit
Attack: 0.1s
Windup: 1.16s
Winddown: 1.13s
Banned or restricted in most leagues.
Slows on hit.
30% slower spin up time.
Fires 4 bullets for every use of 1 ammo.
If unfired in the past 1.25 seconds, 1 bullet has perfect accuracy.


The Brass Beast

Brass Beast.png

The Brass Beast trades mobility for 20% more damage, due to the slower movement speed it means that it is even easier for Snipers to headshot you. The Brass Beast is currently banned in the vast majority of leagues.

Weapon Damage Critical Damage Function Times Special
Brass Beast
Brass Beast.png
Point-Blank: 16.2/hit (avg 65)
512u: 10.8/hit
1024u+: 5.4/hit
Critical: 32.4/hit (P-B avg 129.6)
Point-Blank MiniCrit: 22/hit (avg 87.6)
512u+ MiniCrit: 14.6/hit
Attack: 0.1s
Windup: 1.305s
Winddown: 1.13s
Banned or restricted in most leagues.
+20% damage done
50% slower spin up time
-60% slower move speed while deployed


Primary Weapon Usage

Seeing as the Minigun is the only weapon that is allowed in all leagues it is the best option. Also, whilst the Natascha might sound good because it makes it easier to aim, if you are going to play as a Heavy you should have decent aim with him.

Secondary Weapons

The Shotgun

Shotgun IMG.png

The Shotgun is the vanilla secondary weapon for the Heavy, it is a useful weapon to use when you are moving from place to place as it doesn't have a spin up time. The only problem with the Shotgun is that most of the time the Heavy will be using his Minigun and won't really need to use it. It is overshadowed by the other secondary unlocks such as the Sandvich.

Weapon Damage Critical Damage Function Times Special
Shotgun
Shotgun IMG.png
Point-Blank: 90
512 units: 6/hit, avg 6 hits
Over 1024 units: 3/hit
Critical: 18/hit (max 180)
Point-Blank Mini-Crit: 121
Over 512 units Mini-Crit 8/hit
Attack: 0.625s
Reload Start: 1.0s
Reload More: 0.5s
Affected by fixed weapon spread (1 extra pellet at center).


The Sandvich

Sandvich.png

The Sandvich is an incredibly useful secondary weapon unlock for the Heavy, it's basically like a medium sized health kit that the Heavy can carry round and use when he needs to. It can help the Heavy survive in situations where he shouldn't. It's particularly useful if the Heavy is pocketing a Medic as it allows the Heavy to heal the Medic should he take too much damage.

Weapon Damage Critical Damage Function Times Special
Sandvich
Sandvich.png
None.
Eating: +300 health
Sharing: +50% of max hp
N/A Eating Time: 4.3s
Shared Sandvich Expire: 30s
Eaten with mouse1, shared with mouse2, and dropped on death.
Eating Sandvich heals the heavy in 4 chunks of +75 health.
Grabbing shared Sandvich heals 50% max health.
Taking dropped Sandvich heals +50 health (+75 for Scout).
Restocked by picking up health while already at full (or resupply).
Sharing removes your old shared Sandvich on ground.
Cannot be eaten underwater (can be shared/grabbed).


The Dalokohs Bar

RED Dalokohs Bar.png

This is a possible rival to the Sandvich, instead of fully restoring your health, it gives you an overheal. By it's very nature the Sandvich is the better unlock because it can be thrown and it acts as a medium size health kit for anyone, the same can't be said about the Dalokohs Bar. It is also banned in all major leagues.

Weapon Damage Critical Damage Function Times Special
Dalokohs Bar
RED Dalokohs Bar.png
None.
Eating: +60 health
N/A Eating Time: 4.3s
Health Boost Duration: 30s
Increases non-overhealed max health to 350 (overheal max still 450).
Eating heals the heavy in 4 chunks of +15 health.
Taking dropped bar heals +50 health (+75 for Scout).
Cannot be shared. Unusable underwater.


Buffalo Steak Sandvich

Buffalo Steak Sandvich.png

The Buffalo Steak Sandvich is the last of the Heavy's secondary weapons, it increases his speed at the expense of only being able to use his melee weapon. This isn't very useful in the competitive scene as it's banned in all major leagues.

Weapon Damage Critical Damage Function Times Special
Buffalo Steak Sandvich
Buffalo Steak Sandvich.png
None.
Mini-Crit Effect:15s
Sharing: +50% of max hp
N/A Eating Time: 4.3s
Shared Sandvich Expire: 30s
Banned or restricted in some leagues.
Eaten with mouse1, shared with mouse2, and dropped on death.
While active, causes Heavy to deal and receive Mini-Crits on all attacks, and the player may only use melee weapons.
Grabbing shared Buffalo Steak Sandvich heals 50% max health.
Taking dropped Sandvich heals +50 health (+75 for Scout).
Restocked by picking up health while already at full (or resupply).
Sharing removes your old shared Buffalo Steak Sandvich on ground.
Cannot be eaten underwater (can be shared/grabbed).
Useless underwater.


Secondary Weapon Usage

The only two contenders here are the Shotgun and the Sandvich, most competitive players prefer to use the Sandvich because being able to hand out a medium sized health kit is an extremely valuable ability to have. It can help the Heavy to last longer and take more spam. The Shotgun doesn't see much use, but it's useful to have when you run out of Minigun ammunition.

Melee Weapons