User:Stbeecher
Backpack Polycount Predictions
Loadout
This is my most common loadout, and many of it is often subject to change.
Class | Primary | Secondary | Melee | Hat | Misc. |
---|---|---|---|---|---|
Scout | EMPTY | ||||
Soldier | |||||
Pyro | |||||
Demoman | EMPTY | ||||
Heavy | File:Backpack KGB.png | ||||
Engineer | |||||
Medic | |||||
Sniper | |||||
Spy | EMPTY |
tf_projectile_arrow deflect_arrow (& headshot) deflect_huntsman_flyingburn (& headshot) huntsman (flaming & headshot) compound_bow (arrow afterburn)
[b]Preference[/b]
Class/Slot | Weapons | Choice | Why |
---|---|---|---|
Scout Primary |
Scattergun, Force-A-Nature |
Scattergun |
More ammo, stronger weapon. |
Scout Secondary |
Pistol, Bonk! Atomic Punch, Crit-a-Cola, Lugermorph |
Pistol |
Prefer a long-ranged gun to energy drinks; don't have Lugermorph. |
Scout Melee |
Bat, Sandman |
Sandman |
If I have such low health, I may as well have a cool trick to work with it. |
Soldier Primary |
Rocket Launcher, Direct Hit |
Rocket Launcher |
I prefer the splash to the strength and speed. |
Soldier Secondary |
Shotgun, Buff Banner, Gunboats |
Shotgun |
Prefer a gun to a mini-crit boost or less rocket jump damage |
Soldier Melee |
Shovel, Equalizer, Pain Train |
Equalizer |
No explanation necessary. |