Camping/zh-hant

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Revision as of 03:40, 3 May 2012 by Bigbird103 (talk | contribs) (非守點戰術)
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Demosleep.png
A "Camping" Engineer
你在這龜這麼久就是為了這個?!
偵察兵

「守點戰術」是用來形容玩家待在特定的區域並等到敵人通過時才發動攻擊的戰術;守點者通常會一直待在同樣的位置準備伏擊,並在攻擊結束之後返回原處;採用守點戰術的玩家很少會因為懷疑而離開伏擊的位置,也很少主動搜索超出他們所選定區域的敵人;守點戰術不應該跟埋伏戰術搞混,後者通常會主動前往敵方所在的位置設下陷阱,而非單純等待敵軍自投羅網。

守點戰術在某些情況下是很合理的選擇,玩家可以藉此阻礙敵方的推進。有很大一部分的玩家認為守點戰術令人感到挫折,並且破壞了其他人遊戲的興致,這是因為守點戰術的受害者往往缺乏時間去適應並找出反制方法,讓這項戰術看起來並不公平;也因此,有很多玩家看不慣這項戰術。

絕地要塞 2是一個講究團隊合作的遊戲,這包括了協同進攻與組織防禦;而守點戰術可能會導致你難以幫助團隊達成任務目標,進而造成僵局甚至是隊伍的戰敗。

守點戰術

  • 長時間待在 Staying in one specific doorway, dropdown, or corner for extended periods of time (several minutes), only killing those who take that passageway.
  • Waiting at an enemy Teleporter exit or respawn area until someone comes through in hopes of catching them off-guard.
  • Trapping people in spawn using camping tactics is known as spawn camping. This can be done by a variety of classes, often Demomen placing sticky bombs around the spawn exit, Pyros spraying fire at the doorway or Engineers who manage to build Sentry Guns facing the door. Many players consider spawn camping the worst kind of camping, and many servers ban it.
  • Demomen laying sticky traps in low traffic areas and waiting for long periods.
  • Turtling

「非」守點戰術

  • Snipers staying in one position. (Unless this location is of little or no tactical importance, in which case it may be considered camping.)
  • Demomen staying behind their sticky bomb carpets in strategic locations.
  • Pyros waiting in ambush.
  • Spies waiting in ambush, perhaps while recharging their Cloak.
  • Heavies waiting in strategic positions as human Sentry Guns.
  • Engineers guarding their Sentry Guns in strategic locations.
  • Medics staying in one safe area to build up their ÜberCharge.