Jiggle bones
Revision as of 06:21, 8 November 2010 by Shimon Says.... (talk | contribs)
Jiggle bones are a feature of the Source Engine that allow a model skeleton to bounce or wiggle realistically with the object it is attached to. The effect is calculated and rendered in real time, giving a more realistic depiction of the way the part would move. Jiggle bones are used frequently on several items in Team Fortress 2 to add to their appearance.
Items that use jigglebones
Type | Object | Location of jigglebones |
---|---|---|
Hat | Alien Swarm Parasite | The tail and back. |
Hat | Max's Severed Head | The ears. |
Hat | Sober Stuntman | The straps |
Hat | Hustler's Hallmark | The feather. |
Hat | Napper's Respite | The tip of the hat. |
Hat | Triboniophorus Tyrannus | The entire creature. |
Hat | Respectless Rubber Glove | The fingers of the glove. |
Hat | Handyman's Handle | The wooden handle. |
Hat | Pugilist's Protector | The straps. |
Weapon | Mad Milk | The milk inside the bottle. |
Weapon | Black Box | The flaps on the front and back. |
Weapon | Darwin's Danger Shield | The tail at the bottom. |
Weapon | Medigun/Kritzkrieg | The tube connecting it to the backpack. |
Weapon | Holy Mackerel | The fish. |
Weapon | Vita-Saw | The liquid in the container. |
Weapon | Jarate | The urine inside the jar. |
Misc. Item | Earbuds | The cords. |
NPC | Horseless Headless Horsemann | The Horsemann's cape. |
Demonstration
External links
- $jigglebone on the Valve Developer Community – technical explanation of
$jigglebone