TF2Tightrope
TF2Tightrope is a collection of server mods. They aim to be a community-run version of the official beta by testing out new weapons, maps, game modes and balance changes.
“ | That's what I'm talking about!.
Click to listen
— The Scout on weapon balace.
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Contents
Project Beta
About
Project Beta is about testing new weapons, while tweaking old ones. Changes are heavily based on community feedback.
Currently changed weapons
Class | Item | Changes |
---|---|---|
Everyone |
Fire |
Cannot gain health whilst on fire |
Scout |
Baby Face's Blaster |
Boost drains by 4% per second |
Pretty Boy's Pocket Pistol |
Overheal does not decay | |
Soldier |
Market Gardener |
Crit-boosted while rocket-jumping |
Mantreads |
Knockback resistance now also applies to airblasts | |
Cow Mangler 5000 |
Charged shot deals +20% damage | |
Pyro |
Backburner |
Back angle increased to 180% (changed from 90%) |
Homewrecker |
Reduces Sentry damage by 50% while active | |
Detonator |
Greatly increased detonation damage | |
Sharpened Volcano Fragment |
Afterburn damage heals wearer | |
Vile Vacuum |
Airblast cures and stores allies’ debuffs | |
Demoman |
Stickybomb Launcher |
Base damage deals 80 damage (changed from 120) |
Scottish Resistance |
Bombs have more distinct trail | |
Loose Cannon |
-25% Self-damage taken | |
Persian Persuader |
Increases turning speed while charging by 100% | |
Ali Baba's Wee Booties Bootlegger |
Charge recharge rate increased by 100% | |
Heavy |
Brass Beast |
Players heal 20% of the damage done |
Warrior's Spirit |
On wearer: pickup own Sandvich to heal | |
Engineer |
Dispenser |
Heals +10/+15/+20 HP/s |
Sentry |
Chance of missing the first few shots on a new target | |
Wrangler |
Shield resistance reduced from 66% to 50% | |
Jag |
+90% construction rate | |
Southern Hospitality |
Non-Sentry damage done repairs buildings | |
Gunslinger |
Greatly increased ammo usage when using Minisentry | |
The Pardner |
Crits enemies recently shot by Sentry Guns | |
Medic |
Vaccinator |
+25% Resistance to type while healing (changed from 10%) |
Vita-Saw |
Stores up to 50% uber on death (changed from 20%) | |
Sniper |
Ascender |
Hit walls to propel yourself upwards |
Bazaar Bargain |
Each scoped headshot increases the weapon's damage by 10 | |
Classic |
Can always deal headshots | |
SMG Cleaner's Carbine |
+25% damage | |
Tribalman's Shiv |
Deals 35% less damage (changed from 50%) | |
Cozy Camper |
Knockback reduced by 60% while aiming (changed from 20%) | |
Spy |
Conniver's Kunai |
Increased move speed while cloaked (scales up to +33% based on leftover cloak) |
Your Eternal Reward |
On wearer: +50% damage while disguised | |
Big Earner |
On kill: Instantly fills and uses cloak | |
Enforcer |
No damage bonus (changed from +20% while undisguised |
Project Ghost
About
Played on certain arena maps, each round the entire player roster is forced into a specific class, with specific weapons (defined as a set). At the start of each round, a dice is rolled to determine what set will be used for the round, as well as if there will be a bonus condition.
Current possible rounds
Bonus Conditionals
Condition Name | Effect |
---|---|
Milky |
All players start with Mad Milk effect applied |
Kritz |
All attacks become crit-boosted |
Speedy |
All players move approximately 35% faster |
Pee Pee |
All players start with Jarate effect applied |
Ghost |
Player models become mostly transparent |
Tiny |
All players become 50% smaller |
Low Grav |
Gravitational effect on players becomes approximately 33% weaker |
Trail |
All players leave a bright, team-colored trail |
Third Person |
All players are forced into a third person perspective view |
David Vs Goliath |
One team becomes slightly larger |
777 Super Bonus Round 777 |
All players move approximately 35% faster |
External links
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