TF2Tightrope
“ | That's what I'm talking about!.
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— The Scout on weapon balance.
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TF2Tightrope is a collection of server mods. They aim to be a community-run version of the official beta by testing out new weapons, maps, game modes and balance changes.
Contents
Project Beta
About
Project Beta is about testing new weapons, while tweaking old ones. Changes are heavily based on community feedback.
New Weapons
Class | Item | Function |
---|---|---|
Pyro |
Vile Vacuum |
Airblast cures and stores allies’ debuffs |
Heavy |
Maxine |
While revved up: Move forwards at a regular pace |
Engineer |
The Pardner |
Crits enemies recently shot by Sentry Guns |
Sniper |
Ascender |
Hit walls to propel yourself upwards |
Current Major Changes
Class | Item | Changes |
---|---|---|
Scout |
Sun-on-a-Stick |
On hit burning player: ignites and launches upward nearby enemies |
Pretty Boy's Pocket Pistol |
Overheal does not decay | |
Soldier |
Equalizer |
Deals 65% more damage |
Pyro |
Backburner |
Back angle increased to 180% (changed from 90%) |
Homewrecker |
Reduces Sentry damage by 50% while active | |
Demoman |
Ali Baba's Wee Booties Bootlegger |
Move speed increased by 15% |
Stickybomb Launcher Scottish Resistance |
Bombs have more distinct trail | |
Heavy |
Tomislav |
No spinup time |
Warrior's Spirit |
On wearer: pickup own Sandvich to heal | |
Engineer |
Dispenser |
Heals +10/+15/+20 HP/s |
Sentry |
Chance of missing the first few shots on a new target | |
Jag |
+90% construction rate | |
Southern Hospitality |
Non-Sentry damage done repairs buildings | |
Medic |
Vita-Saw |
Stores up to 50% uber on death (changed from 20%) |
Sniper |
Huntsman |
Can be fired whilst in the air |
Bazaar Bargain |
Each scoped headshot increases the weapon's damage by 10 | |
Classic |
Can always deal headshots | |
Cozy Camper |
Knockback reduced by 60% while aiming (changed from 20%) | |
Spy |
Conniver's Kunai |
Increased move speed while cloaked (scales up to +33% based on leftover cloak) |
Enforcer |
No damage bonus (changed from +20% while undisguised |
Current Minor Changes
Class | Item | Changes |
---|---|---|
Scout |
Baby Face's Blaster |
Boost drains by 4% per second |
Soldier |
Market Gardener |
Crit-boosted while rocket-jumping |
Mantreads |
Knockback resistance now also applies to airblasts | |
Cow Mangler 5000 |
Charged shot deals +20% damage | |
Pyro |
Sharpened Volcano Fragment |
Afterburn damage heals wearer |
Demoman |
Loose Cannon |
-25% Self-damage taken |
Heavy |
Brass Beast |
Players heal 20% of the damage done |
Engineer |
Wrangler |
Shield resistance reduced from 66% to 50% |
Gunslinger |
Greatly increased ammo usage when using Minisentry | |
Medic |
Vaccinator |
+25% Resistance to type while healing (changed from 10%) |
Sniper |
Tribalman's Shiv |
Deals 35% less damage (changed from 50%) |
SMG |
+25% damage | |
Cleaner's Carbine |
+25% damage | |
Spy |
Your Eternal Reward |
On wearer: +50% damage while disguised |
Big Earner |
On kill: Instantly fills and uses cloak |
Project Ghost
About
Played on certain arena maps, each round the entire player roster is forced into a specific class, with specific weapons (defined as a set). At the start of each round, a dice is rolled to determine what set will be used for the round, as well as if there will be a bonus condition.
Gameplay demonstration
Current possible rounds
Bonus Conditionals
Condition Name | Effect |
---|---|
Milky |
All players start with Mad Milk effect applied |
Kritz |
All attacks become crit-boosted |
Speedy |
All players move approximately 35% faster |
Pee Pee |
All players start with Jarate effect applied |
Ghost |
Player models become mostly transparent |
Tiny |
All players become 50% smaller |
Low Grav |
Gravitational effect on players becomes approximately 33% weaker |
Trail |
All players leave a bright, team-colored trail |
Third Person |
All players are forced into a third person perspective view |
David Vs Goliath |
One team becomes slightly larger |
777 Super Bonus Round 777 |
All players move approximately 35% faster |
External links
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