爆擊
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“ | 這世上的爆擊還不夠殺掉我!
點擊試聽
— 偵察兵
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” |
爆擊(也有時被稱為「重擊」,而其英文名 " Critical Hits " 常被玩家簡稱為 " Crits " )是指一種比平常多出額外傷害值的攻擊,並且在發動時跟命中時都會發出獨特的音效。當你的爆擊擊中玩家時,他的頭上會出現綠色的"Critical hit!!!"字樣(如圖所示),並伴隨一個很大聲的「叮!」如果一個玩家被爆擊殺死時沒有附帶其它的效果(如變成肉塊或被弓箭釘在牆上),則玩家的屍體會因職業的不同而做出不同的特殊死亡動畫(如工程師會在空中轉一圈然後倒地、狙擊手抓著他的帽子倒下)。打出爆擊的近戰武器會出現特別的攻擊動畫(如爆破兵的酒瓶會甩動得高過於頭)。一個爆擊的爆裂物(如火箭和黏彈)會發出所屬隊伍顏色的光並有粒子圍繞著它,而爆擊的子彈將有所屬隊伍顏色的軌跡。對自己的傷害並不會有爆擊的攻擊加成效果,但仍會播放音效。
爆擊的傷害是原來的「三倍」,而且不會被一些普通攻擊時的變數如距離或隨機傷害影響。然而爆裂物還是會因為受害者離爆炸中心的距離越遠而降低傷害效果。
如果一個玩家被爆擊殺掉,他會叫出比平常還大出許多的慘叫聲(除非是被爆擊的爆裂物殺死,那就連叫的機會都沒有就變肉塊了...),而殺人圖示上的武器會發著紅光。
內容
爆擊發生機率
Standard weapons have a 2% base chance to Crit, while melee weapons have a 15% chance.[1] An additional bonus percentage is added based on the total damage done by the player in the last 20 seconds, which scales from 0% at 0 damage to 10% at 800 damage.[1] For example: dealing 200 damage in the past 20 seconds, the additional bonus percentage is 2.5%.
Among those weapons that trigger randomly, Critical hit chance is rolled differently based on the type of weapon. Single-shot weapons, which, for example, include Shotguns, the Revolver, and the Rocket Launcher, roll the chance to Crit with every shot. Thus, every shot of the Shotgun will have a 2% chance to launch a flurry of Critical pellets, assuming no previous damage done. Rapid-fire weapons, however, which include the Minigun, Syringe Gun, and Flamethrower, check for Critical hits once a second. With weapons like these, a successful Crit roll results in all shots for the next two seconds being Critical.
例外
- The default Knife and Your Eternal Reward only Critical hit on a Backstab and during Crit boost (humiliation, captured intelligence, Kritzkrieg)
- Backstabs instantly kill the enemy by dealing damage equal to 6x their current health. When forced to Crit, the Knife does the backstab animation, dealing 120 damage.
- The Sniper Rifle, Ambassador and Huntsman do not roll for Crits, but rather automatically score Critical hits on successful headshots. The Sniper Rifle can only perform headshot Crits while scoped and the Ambassador only when at full accuracy; both will Crit under the effect of Kritzkrieg.
- The Axtinguisher scores a Critical only if the victim is on fire, and does half damage otherwise. It may still randomly perform a Crit animation, but will not inflict Crit damage unless the enemy is burning. When forced to Crit, it plays the Crit animation, but does normal (half) damage.
- The Backburner is guaranteed to Crit from behind.
- The K.G.B. will roll for Critical hits like a standard melee weapon. However, upon killing a target, they grant 5 seconds of Crit boost to all of the Heavy's weapons.
- The Eyelander does not roll for random Critical hits, but will score Critical hits when under the effects of the Kritzkrieg, humiliation, or when using a full charge of the Chargin Targe. The Chargin Targe can also be used to get a Critical hit for the Bottle, the Pain Train, the Scotsman's Skullcutter, Frying Pan or the Horseless Headless Horsemann's Headtaker.
- Jarate and Mad Milk may appear to Crit, though this has only a cosmetic effect.
- Some items do not work as conventional weapons and so do not Crit under any circumstance. These include Bonk! Atomic Punch, Crit-a-Cola, the Sandvich, PDAs, the Disguise Kit, Razorback, Invisibility Watch, Cloak and Dagger, Dead Ringer, Electro Sapper and the Wrangler.
- At medium range or further, the Flare Gun will score a Critical if it hits a player who is already on fire.
- The Frontier Justice does not roll for random Crits. Instead, it scores Revenge Crits (2 for every kill and 1 for every assist) that the Engineer's Sentry Gun makes until it is destroyed.
- The Gunslinger Crits upon the third consecutive hit on an enemy or ally but does not randomly Crit otherwise.
- Taunt attacks do not Crit, but using one while boosted by a Buff Banner or Crit-a-Cola, or when the opponent is under the effects of Jarate or Crit-a-Cola will result in a Mini-Crit Taunt Kill. [1]
- Neither the Powerjack nor the Southern Hospitality roll for random Critical hits.
- The Bushwacka will Crit at any time it would normally Mini-Crit, such as: against an enemy Scout under the effects of Crit-a-Cola, an enemy soaked by Jarate or if the Sniper is under the effects of an allied Soldier's Buff Banner. It also rolls for Crits normally.
- The Bleeding mechanic does not randomly Crit, but will Mini-Crit players covered in Jarate.
爆擊攻擊加成
Crit boost is a state in which a player's weapons are guarenteed to cause Critical hits. Crit boost is displayed as weapons taking on a team-coloured glow with accompanying sparks of electricity.
- During Humiliation every shot fired by the winning side is forced to Critical hit, including body shots with the Sniper Rifle and Huntsman.
- All shots are Critical while ÜberCharged with the Kritzkrieg. This affects the Huntsman and the Sniper Rifle.
- A 5 second Crit boost is received upon getting First blood in an Arena map. If you happen to switch weapons during this period, the electricity around your weapon will disappear, but you will still be able to fire Criticals until the end of the Crit boost.
- Capturing the flag in a Capture the Flag game mode gives the entire capturing team 10 seconds of Crit boost (this value can be tweaked or disabled in the host's console via a command).
- A Crit boost is the only way the Knife can Critically hit without a Backstab. When it does so, it deals 120 damage (three times base damage, but less than a normal Crit). The Axtinguisher plays Crit animations when Crit boosted, but does not deal extra damage unless the target is on fire. The Southern Hospitality, Powerjack, and Eyelander weapons Crit normally, but do not Crit without a Crit boost.
- In the event version of Harvest and Mann Manor during Halloween, killed players randomly drop candy-filled Halloween pumpkins. When picked up, the player is awarded around 3–4 seconds of Crit boost.
第一滴血
- The First Blood Crit buff is gained when you are the first to kill an opponent in an Arena match. With the first blood buff active, all your shots will be Critical hits for a total of 5 seconds. Your weapon will crackle with an electrical effect just like the Crit buffs from the K.G.B. and the Kritzkrieg.
- Damaging a Spy with his Dead Ringer activated still gives the attacker the First Blood buff. The First Blood buff also counts as an ÜberCharge towards the Heavy achievement "Supreme Soviet".
- Before the October 18, 2010 Patch, hitting an opponent with the Holy Mackerel would give the Scout the First Blood buff, even if he did not kill his target.
小爆擊
Mini-Crits add an extra 35% damage to a weapon's base-damage (more accurately, they ensure that a weapon does at least 135% its base damage). Like normal Critical hits, they ignore damage variance and fall off, but unlike Critical hits, they are still given ramp-up. Full Crits override Mini-Crits. Like Full Crits, Mini-Crits will have a glowing red outline in their kill icons.
Currently there are eight ways to achieve a Mini-Crit:
- Jarate coated enemies take Mini-Crits.
- Melee hits midway through a Chargin' Targe charge.
- Hitting a burning enemy with a flare at mid-range or closer.
- Attacking an enemy while under the effects of a friendly Soldier's Buff Banner.
- Hitting an enemy propelled by an explosion with the Direct Hit.
- Attacking an enemy as a Scout while you're under the effects of Crit-a-Cola.
- Attacking an enemy Scout who is under the effects of Crit-a-Cola.
- Additionally, non-Sticky Bomb projectiles reflected by the Pyro's Flamethrower always do Mini-Crit damage.
Former ways to achieve a Mini-Crit:
- Formerly you could deal Mini-Crits by headshotting enemies with the Ambassador. It currently deals full Crits.
- The Pyro's Flamethrower was formerly able to turn enemy sticky bombs into Mini-Crits by reflecting them. It now gives no Mini-Crit boost.
- The Direct Hit formerly dealt Mini-Crits to any airborne target. This has been changed to Mini-Crit airborne targets who have been launched into the air by any explosion.
小爆擊攻擊加成
A Mini-Crit boost is the state of having all damage being dealt modified in to Mini-Crit damage. Currently this is achievable while under the effects of Crit-a-Cola or an active Buff Banner. While being Mini-Crit boosted, the player's active weapon glows a faint yellow (if they are on RED team) or a faint blue-green (if they are on BLU team) and has the same color effect of particles swirling around their feet.
All damage sources (including Afterburn and Sentry Guns) only deal Mini-Crit damage when the player dealing the damage is being boosted. i.e. If the player leaves the boost (for whatever reason) after firing a projectile and while the projectile is in mid-flight, it will lose it's status as Mini-Critical. Conversely, after a Pyro sets fire to several players, returning to a Mini-Crit boost will immediately transform any Afterburn damage to Mini-Crit status. Sentry Guns will only Mini-Crit while the Engineer is being Mini-Crit boosted.
相關成就
偵查兵成就
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火箭兵成就
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火焰兵成就
藝高人膽大 利用反彈的爆擊火箭殺掉火箭兵。 |
爆破兵成就
送上西天 使用魔眼闊劍的爆擊攻擊砍殺 5 名敵方玩家。 |
重裝兵成就
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工程師成就
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醫護兵成就
分級處理 在隊友被暴擊的爆炸類攻擊打中前不到一秒內,在他們身上部署 ÜberCharge。 |
細枝末節
- Mini-Crits do not stack to make a Crit. For example, a Scout under the effects of Crit-a-Cola covered in Jarate who is hit who has been launched mid-air buy an explosion with a Direct Hit by a Soldier being Mini-Crit boosted by the Buff Banner will only receive an additional 35% damage.
- Crits do not stack to make more damage either. For example, if you are a Heavy ÜberCharged by a Kritzkrieg Medic during Humiliation and you've killed an enemy 5 seconds before with the K.G.B. and you hit an opponent, he'll only recieve normal Critical damage.