Construcciones
« | ...diseñado por mi, construido por mi, y tu única esperanza....es que no te apunte.
— El Engineer
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» |
Las Construcciones son maquinas que construye el Engineer con su PDA. Las 5 construcciones disponibles son:
Índice
Construcciones
El Ingeniero requiere Metal para construir, reparar y subir de nivel las cosas.
Al igual que los jugadores, las construcciones tienen vida, y se destruyen cuando esta llega a cero. Una construcción puede destruirse también desde el Menú de Destrucción. Los Impactos Críticos no causan daño extra en las construcciones. El daño provocado por la centinela es el mismo a cualquier distancidentro del rango de disparo. Las construcciones echarán humo, chispas, o fuego, según su nivel de salud. El Spy puede Zapear las construcciones.
Cuando pones una construcción esta se irá haciendo sola, aunque puedes golpearle con la Llave Inglesa para que se construya el doble de rápido. Tener más de un Engineer golpeandola aumenta el efecto. Cuando una construcción se destruye, se puede coger metal de sus restos.
Todas las construcciones son atravesables para los amigos de equipo, excepto para el Engineer, el equipo contrario tampoco podrá pasaro por lo que es un buen tapón para Spys. En el agua, las construcciones funcionan igual, pero la Sentry no pillará objetivos fuera del agua y viceversa.
Especificaciones
Tipo de Construcción | Tiempo de Const. (Construcción) |
Tiempo de Const. (Construcción + Llave Inglesa) |
Tiempo de Const. (Movida) |
Tiempo de Const. (Movida + Llave Inglesa) |
Coste de Metal | Puntos de Vida | Chatarra cuando se destruye | ||||
---|---|---|---|---|---|---|---|---|---|---|---|
Arma Centinela | Normal | 10 | 5 | 5 | 2.5 | 130 | 200 para subir | 150 | 180 | 216 | 60 |
Mini | 5 | 2.5 | 1.5 | 1 | 100 | 100 | 28 | ||||
Dispensador | 20 | 10 | 10 | 5 | 100 | 200 para subir | 150 | 180 | 216 | 50 | |
Teleportador | 20 | 10 | 10 | 5 | 125 | 200 para subir | 150 | 180 | 216 | 60 |
Note: Todos los tiempos están en segundos. Las construcciones de Centinelas de Nivel 2 y 3, son más largas porque tienen que hacer la animación de subir de Nivel.
HUD
Esto avisa de los posibles ataques enemigos o zapadores. El estado de las construcciones está indicado con iconos.
Hauling
As of the July 8, 2010 Patch, buildings can be packed up and moved by their owners by pressing the alternate fire button while looking at and standing next to them. The operation is instantaneous, and the Engineer will appear carrying the building's toolbox on his shoulder to all players, while from his first-person perspective he will still carry the toolbox as a normal building construction. Damaged buildings can be packed up, but not those currently under the Electro Sapper's effect.
It's possible to haul a maximum of one building at a time, and doing so will sensibly reduce the Engineer speed to 75% (225v), slightly slower than a Heavy, regardless of type and/or level of the building. Additionally, the Engineer won't be able to switch to any weapon or item until the building is redeployed. It's still possible to use his own Teleporters (unless he is hauling the entrance or exit to his own Teleporters) and those of friendly Engineers.
While hauling a building if the Engineer is killed the building is destroyed along with him. A special kill icon representing a toolbox will be shown along the Engineer's one.
Redeploying a building is similar to a normal construction, except that the building will construct itself at twice the normal rate, and the Engineer can still speed up the process even further. Higher level buildings will have to cycle through all their upgrade animations before becoming operative, and cannot be packed up again until ready. Damaged buildings retain their health at the moment they were packed, and also cannot be repaired until operative again.
All the three phases - packing, hauling and redeploying, are accompanied by specific responses.
This mechanic allows for redeployment without having to completely reconstruct the building, thus saving metal and time, and also preserving any score tallies a building may have.
Destruction
A building can be by destroyed by his owner using the Demolish Tool or by an enemy using any weapon, including the Electro Sapper. A destruction is worth one point to the destroyer and is recorded on the player's scoreboard. A destruction cannot be assisted, unless the building has been sapped previously by a Spy; the Spy will then be awarded the assist point.
Destruction points cannot be awarded to Engineers who destroy their own buildings. Furthermore, destructions will not count for buildings that are still proceeding through the setup phase. However the destruction still occurs in game, and any associated effects, such as Frontier Justice's Revenge Crits, are triggered.
When a building is destroyed, the Engineer responds with one of three responses, alerting his nearby teammates.
Demonstration
Bugs
- Taunting in front of your building and immediately picking it up gave you the ability to walk around with what appeared to be an invisible toolbox over your shoulders, which gave you an effect not unlike the "Spycrab", as seen here: http://www.youtube.com/watch?v=nt9qcoE-Ylo
- You could also attack with whatever Melee slot weapon you had equipped while under the effect of this glitch.
- This allowed the Engineer to build multiple Sentry Guns, using the console command "build 2 0".
- This also allowed the Engineer to build Lvl 2 and 3 mini Sentry Guns, by changing his loadout while in this state.
- These two exploits were later fixed in the October 18, 2010 Patch.
- You could also attack with whatever Melee slot weapon you had equipped while under the effect of this glitch.
- A redeployed level 2 or level 3 Sentry Gun will attempt to target enemy players at the brief instant between reaching a level and starting the animation to upgrade to the next.
Trivia
- The Repair Node was a building that was considered as an addition for the Engineer Update but was scrapped during development.
Gallery
Imágenes relacionadas: |
Sentry Gun (Level 1)
Sentry Gun (Level 2)
Sentry Gun (Level 3)
Dispenser (Level 1)
Dispenser (Level 2)
Dispenser (Level 3)