User:Kostolom05/Edits/Доработка Листа Консолей
< User:Kostolom05 | Edits
It has been suggested that this page or section be merged with List of useful console commands. Discussion to support or oppose the merge should be on this article's talk page, usually under the heading "Merge". |
The following is a complete list of Team Fortress 2 console commands and variables listed in alphabetical order.
Note: Retrieved October 9, 2012, Version 1.2.3.3
Contents
Notes
- Descriptions with ** denote community modified descriptions and my not be entirely accurate.
- Some TF2 commands may need developer mode (launch option -dev) in order to work.
Cvar list
_
_autosave : cmd : : Autosave _autosavedangerous : cmd : : AutoSaveDangerous _bugreporter_restart : cmd : : Restarts bug reporter .dll _cl_classmenuopen : 0 : , "cl" : internal cvar used to tell server when class menu is open _fov : 0 : , "cl" : Automates fov command to server. _resetgamestats : cmd : : Erases current game stats and writes out a blank stats file _restart : cmd : : Shutdown and restart the engine. __screenshot_internal : cmd : , "norecord", "matsys" : Internal command to take a screenshot without renumbering or notifying Steam.
A
abuse_report_queue : cmd : : Capture data for abuse report and queue for submission. Use abose_report_submit to activate UI to submit the report abuse_report_submit : cmd : : Activate UI to submit queued report. Use abuse_report_queue to capture data for the report the report achievement_debug : 0 : , "sv", "cheat", "rep" : Turn on achievement debug msgs. achievement_notification_test : cmd : , "cheat", "cl", "launcher" : Test the hud notification UI addip : cmd : : Add an IP address to the ban list. adsp_alley_min : 122 : : adsp_courtyard_min : 126 : : adsp_debug : 0 : , "a" : adsp_door_height : 112 : : adsp_duct_min : 106 : : adsp_hall_min : 110 : : adsp_low_ceiling : 108 : : adsp_opencourtyard_min : 126 : : adsp_openspace_min : 130 : : adsp_openstreet_min : 118 : : adsp_openwall_min : 130 : : adsp_room_min : 102 : : adsp_street_min : 118 : : adsp_tunnel_min : 114 : : adsp_wall_height : 128 : : ai_auto_contact_solver : 1 : , "sv" : ai_block_damage : 0 : , "sv" : ai_debug_assault : 0 : , "sv" : ai_debug_avoidancebounds : 0 : , "sv" : ai_debug_directnavprobe : 0 : , "sv" : ai_debug_doors : 0 : , "sv" : ai_debug_dyninteractions : 0 : , "sv" : Debug the NPC dynamic interaction system. ai_debug_efficiency : 0 : , "sv" : ai_debug_enemies : 0 : , "sv" : ai_debug_expressions : 0 : , "sv" : Show random expression decisions for NPCs. ai_debug_follow : 0 : , "sv" : ai_debug_loners : 0 : , "sv" : ai_debug_looktargets : 0 : , "sv" : ai_debug_los : 0 : , "sv", "cheat" : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l ai_debug_nav : 0 : , "sv" : ai_debug_node_connect : cmd : : Debug the attempted connection between two nodes ai_debug_ragdoll_magnets : 0 : , "sv" : ai_debug_shoot_positions : 0 : , "sv", "cheat", "rep" : ai_debug_speech : 0 : , "sv" : ai_debug_squads : 0 : , "sv" : ai_debug_think_ticks : 0 : , "sv" : ai_debugscriptconditions : 0 : , "sv" : ai_default_efficient : 0 : , "sv" : ai_drawbattlelines : 0 : , "sv", "cheat" : ai_drop_hint : cmd : : Drop an ai_hint at the player's current eye position. ai_dump_hints : cmd : : ai_efficiency_override : 0 : , "sv" : ai_enable_fear_behavior : 1 : , "sv" : ai_expression_frametime : 0 : , "sv" : Maximum frametime to still play background expressions. ai_expression_optimization : 0 : , "sv" : Disable npc background expressions when you can't see them. ai_fear_player_dist : 720 : , "sv" : ai_find_lateral_cover : 1 : , "sv" : ai_find_lateral_los : 1 : , "sv" : ai_follow_use_points : 1 : , "sv" : ai_follow_use_points_when_moving : 1 : , "sv" : ai_force_serverside_ragdoll : 0 : , "sv" : ai_frametime_limit : 50 : , "sv" : frametime limit for min efficiency AIE_NORMAL (in sec's). ai_inhibit_spawners : 0 : , "sv", "cheat" : ai_lead_time : 0 : , "sv" : ai_LOS_mode : 0 : , "sv", "rep" : ai_moveprobe_debug : 0 : , "sv" : ai_moveprobe_jump_debug : 0 : , "sv" : ai_moveprobe_usetracelist : 0 : , "sv" : ai_navigator_generate_spikes : 0 : , "sv" : ai_navigator_generate_spikes_strength : 8 : , "sv" : ai_no_local_paths : 0 : , "sv" : ai_no_node_cache : 0 : , "sv" : ai_no_select_box : 0 : , "sv" : ai_no_steer : 0 : , "sv" : ai_no_talk_delay : 0 : , "sv" : ai_norebuildgraph : 0 : , "sv" : ai_path_adjust_speed_on_immediate_turns : 1 : , "sv" : ai_path_insert_pause_at_est_end : 1 : , "sv" : ai_path_insert_pause_at_obstruction : 1 : , "sv" : ai_post_frame_navigation : 0 : , "sv" : ai_radial_max_link_dist : 512 : , "sv" : ai_reaction_delay_alert : 0 : , "sv" : ai_reaction_delay_idle : 0 : , "sv" : ai_rebalance_thinks : 1 : , "sv" : ai_report_task_timings_on_limit : 0 : , "a", "sv" : ai_sequence_debug : 0 : , "sv" : ai_set_move_height_epsilon : cmd : : Set how high AI bumps up ground walkers when checking steps ai_setupbones_debug : 0 : , "sv" : Shows that bones that are setup every think ai_shot_bias : 1 : , "sv" : ai_shot_bias_max : 1 : , "sv", "rep" : ai_shot_bias_min : -1 : , "sv", "rep" : ai_shot_stats : 0 : , "sv" : ai_shot_stats_term : 1000 : , "sv" : ai_show_hull_attacks : 0 : , "sv" : ai_show_think_tolerance : 0 : , "sv" : ai_simulate_task_overtime : 0 : , "sv" : ai_spread_cone_focus_time : 0 : , "sv" : ai_spread_defocused_cone_multiplier : 3 : , "sv" : ai_spread_pattern_focus_time : 0 : , "sv" : ai_strong_optimizations : 0 : , "sv" : ai_strong_optimizations_no_checkstand : 0 : , "sv" : ai_task_pre_script : 0 : , "sv" : ai_test_moveprobe_ignoresmall : 0 : , "sv" : ai_think_limit_label : 0 : , "a", "sv" : ai_use_clipped_paths : 1 : , "sv" : ai_use_efficiency : 1 : , "sv" : ai_use_frame_think_limits : 1 : , "sv" : ai_use_think_optimizations : 1 : , "sv" : ai_use_visibility_cache : 1 : , "sv" : ai_vehicle_avoidance : 1 : , "sv", "cheat" : air_density : cmd : : Changes the density of air for drag computations. alias : cmd : : Alias a command. +alt1 : cmd : : -alt1 : cmd : : +alt2 : cmd : : -alt2 : cmd : : ammo_max : 5000 : , "sv", "rep" : anim_3wayblend : 1 : , "sv", "rep" : Toggle the 3-way animation blending code. anim_showmainactivity : 0 : , "cheat", "cl" : Show the idle, walk, run, and/or sprint activities. anim_showstate : -1 : , "sv", "cheat", "rep", "launcher" : Show the (client) animation state for the specified entity (-1 for none). anim_showstatelog : 0 : , "sv", "cheat", "rep", "launcher" : 1 to output anim_showstate to Msg(). 2 to store in AnimState.log. 3 for both. askconnect_accept : cmd : : Accept a redirect request by the server. async_allow_held_files : 1 : : Allow AsyncBegin/EndRead() async_mode : 0 : : Set the async filesystem mode (0 = async, 1 = synchronous) async_resume : cmd : : async_serialize : 0 : : Force async reads to serialize for profiling async_simulate_delay : 0 : : Simulate a delay of up to a set msec per file operation async_suspend : cmd : : +attack : cmd : : -attack : cmd : : +attack2 : cmd : : -attack2 : cmd : : audit_save_in_memory : cmd : : Audit the memory usage and files in the save-to-memory system autoaim_max_deflect : 0 : , "sv" : autoaim_max_dist : 2160 : , "sv" : autosave : cmd : : Autosave autosavedangerous : cmd : : AutoSaveDangerous autosavedangerousissafe : cmd : :
B
+back : cmd : : -back : cmd : : banid : cmd : : Add a user ID to the ban list. banip : cmd : : Add an IP address to the ban list. bench_end : cmd : : Ends gathering of info. bench_showstatsdialog : cmd : : Shows a dialog displaying the most recent benchmark results. bench_start : cmd : : Starts gathering of info. Arguments: filename to write results into bench_upload : cmd : : Uploads most recent benchmark stats to the Valve servers. benchframe : cmd : : Takes a snapshot of a particular frame in a time demo. bind : cmd : : Bind a key. bind_mac : cmd : : Bind this key but only on Mac, not win32 binds_per_command : 1 : , "cl" : BindToggle : cmd : : Performs a bind <key> 'increment var <cvar> 0 1 1' blink_duration : 0 : , "cl" : How many seconds an eye blink will last. bloodspray : cmd : : blood bot : cmd : : Add a bot. bot_changeclass : 0 : , "sv" : Force all bots to change to the specified class. bot_changeteams : cmd : : Make all bots change teams bot_com_meleerange : 80 : , "sv", "cheat" : Distance to a target that a melee bot wants to be within to attack. bot_com_viewrange : 2000 : , "sv", "cheat" : Distance within which bots looking for any enemies will find them. bot_com_wpnrange : 400 : , "sv", "cheat" : Distance to a target that a ranged bot wants to be within to attack. bot_command : cmd : : <bot id> <command string...>. Sends specified command on behalf of specified bot bot_crouch : 0 : , "sv", "cheat" : Force all bots to crouch. bot_debug : 0 : , "sv", "cheat" : Bot debugging. bot_dontmove : 0 : , "sv", "cheat" : bot_drop : cmd : : Force the specified bot to drop his active weapon. Usage: bot_drop <bot name> bot_forceattack : 0 : , "sv" : When on, all bots fire their guns. bot_forceattack2 : 0 : , "sv" : When firing, use attack2. bot_forceattack_down : 1 : , "sv" : When firing, don't tap fire, hold it down. bot_forcefireweapon : 0 : , "sv" : Force bots with the specified weapon to fire. bot_hurt : cmd : : Hurt a bot by team, or all bots ('all'). bot_jump : 0 : , "sv", "cheat" : Force all bots to repeatedly jump. bot_kick : cmd : : Remove a bot by name, or an entire team ('red' or 'blue'), or all bots ('all'). bot_kill : cmd : : Kills a bot. Usage: bot_kill <bot name> bot_mimic : 0 : , "sv" : Bot uses usercmd of player by index. bot_mimic_inverse : 0 : , "sv" : Bot uses usercmd of player by index. bot_mimic_yaw_offset : 180 : , "sv" : Offsets the bot yaw. bot_moveto : cmd : : Force the specified bot to move to the point under your crosshair. Usage: bot_moveto <bot name> bot_nav_offsetpathinset : 20 : , "sv", "cheat" : Distance into an area that waypoints should be generated when pathfinding through portals. bot_nav_recomputetime : 0 : , "sv", "cheat" : Delay before bots recompute their path to targets that have moved when moving to them. bot_nav_simplifypaths : 1 : , "sv", "cheat" : If set, bots will skip waypoints if they already see the waypoint post. bot_nav_turnspeed : 5 : , "sv", "cheat" : Rate at which bots turn to face their targets. bot_nav_usefeelers : 1 : , "sv", "cheat" : If set, bots will extend feelers to their sides to find & avoid upcoming collisions. bot_nav_useoffsetpaths : 1 : , "sv", "cheat" : If set, bots will generate waypoints on both sides of portals between waypoints when building paths. bot_nav_wpdeceldistance : 128 : , "sv", "cheat" : Distance to a waypoint to which a bot starts to decelerate to reach it. bot_nav_wpdistance : 16 : , "sv", "cheat" : Distance to a waypoint within which a bot considers as having reached it. bot_randomnames : 0 : , "sv", "cheat" : bot_refill : cmd : : Refill all bot ammo counts bot_saveme : 0 : , "sv", "cheat" : bot_selectweaponslot : -1 : , "sv", "cheat" : set to weapon slot that bot should switch to. bot_teleport : cmd : : Teleport the specified bot to the specified position & angles. Format: bot_teleport <bot name> <X> <Y> <Z> <Pitch> <Yaw> <Roll bot_whack : cmd : : Deliver lethal damage from player to specified bot. Usage: bot_whack <bot name> box : cmd : : Draw a debug box. +break : cmd : : -break : cmd : : breakable_disable_gib_limit : 0 : , "sv" : breakable_multiplayer : 1 : , "sv" : buddha : cmd : : Toggle. Player takes damage but won't die. (Shows red cross when health is zero) budget_averages_window : 30 : , "a" : number of frames to look at when figuring out average frametimes budget_background_alpha : 128 : , "a" : how translucent the budget panel is budget_bargraph_background_alpha : 128 : , "a" : how translucent the budget panel is budget_bargraph_range_ms : 16 : , "a" : budget bargraph range in milliseconds budget_history_numsamplesvisible : 100 : , "a" : number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel budget_history_range_ms : 66 : , "a" : budget history range in milliseconds budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1 budget_panel_height : 384 : , "a" : height in pixels of the budget panel budget_panel_width : 512 : , "a" : width in pixels of the budget panel budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel budget_panel_y : 50 : , "a" : number of pixels from the top side of the game screen to draw the budget panel budget_peaks_window : 30 : , "a" : number of frames to look at when figuring out peak frametimes budget_show_averages : 0 : , "a" : enable/disable averages in the budget panel budget_show_history : 1 : , "a" : turn history graph off and on. . good to turn off on low end budget_show_peaks : 1 : , "a" : enable/disable peaks in the budget panel budget_toggle_group : cmd : : Turn a budget group on/off bug : cmd : : Show/hide the bug reporting UI. bug_swap : cmd : : Automatically swaps the current weapon for the bug bait and back again. bugreporter_includebsp : 1 : : Include .bsp for internal bug submissions. bugreporter_uploadasync : 0 : , "a" : Upload attachments asynchronously buildcubemaps : cmd : : Rebuild cubemaps. building_cubemaps : 0 : :
C
c_maxdistance : 200 : , "a", "cheat", "cl" : c_maxpitch : 90 : , "a", "cheat", "cl" : c_maxyaw : 135 : , "a", "cheat", "cl" : c_mindistance : 30 : , "a", "cheat", "cl" : c_minpitch : 0 : , "a", "cheat", "cl" : c_minyaw : -135 : , "a", "cheat", "cl" : c_orthoheight : 100 : , "a", "cheat", "cl" : c_orthowidth : 100 : , "a", "cheat", "cl" : cache_print : cmd : : cache_print [section] Print out contents of cache memory. cache_print_lru : cmd : : cache_print_lru [section] Print out contents of cache memory. cache_print_summary : cmd : : cache_print_summary [section] Print out a summary contents of cache memory. callvote : cmd : : Start a vote on an issue. cam_collision : 1 : , "a", "cheat", "cl" : When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls. cam_command : 0 : , "cheat", "cl" : cam_idealdelta : 4 : , "a", "cheat", "cl" : Controls the speed when matching offset to ideal angles in thirdperson view cam_idealdist : 150 : , "a", "cheat", "cl" : cam_idealdistright : 0 : , "a", "cheat", "cl" : cam_idealdistup : 0 : , "a", "cheat", "cl" : cam_ideallag : 4 : , "a", "cheat", "cl" : Amount of lag used when matching offset to ideal angles in thirdperson view cam_idealpitch : 0 : , "a", "cheat", "cl" : cam_idealyaw : 0 : , "a", "cheat", "cl" : cam_showangles : 0 : , "cheat", "cl" : When in thirdperson, print viewangles/idealangles/cameraoffsets to the console. cam_snapto : 0 : , "a", "cheat", "cl" : +camdistance : cmd : : -camdistance : cmd : : +camin : cmd : : -camin : cmd : : +cammousemove : cmd : : -cammousemove : cmd : : camortho : cmd : : Switch to orthographic camera. +camout : cmd : : -camout : cmd : : +campitchdown : cmd : : -campitchdown : cmd : : +campitchup : cmd : : -campitchup : cmd : : +camyawleft : cmd : : -camyawleft : cmd : : +camyawright : cmd : : -camyawright : cmd : : cancelselect : cmd : : cast_hull : cmd : : Tests hull collision detection cast_ray : cmd : : Tests collision detection cc_bot_selectweapon : cmd : : Force a bot to select a weapon in a slot. Usage: bot_selectweapon <bot name> <weapon slot> cc_captiontrace : 1 : , "cl" : Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud) cc_emit : cmd : : Emits a closed caption cc_findsound : cmd : : Searches for soundname which emits specified text. cc_flush : cmd : : Flushes async'd captions. cc_lang : 0 : , "a", "cl" : Current close caption language (emtpy = use game UI language) cc_linger_time : 1 : , "a", "cl" : Close caption linger time. cc_minvisibleitems : 1 : , "cl" : Minimum number of caption items to show. cc_predisplay_time : 0 : , "a", "cl" : Close caption delay before showing caption. cc_random : cmd : : Emits a random caption cc_sentencecaptionnorepeat : 4 : , "cl" : How often a sentence can repeat. cc_showblocks : cmd : : Toggles showing which blocks are pending/loaded async. cc_smallfontlength : 300 : , "cl" : If text stream is this long, force usage of small font size. cc_subtitles : 0 : , "a", "cl" : If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players). centerview : cmd : : ch_createairboat : cmd : : Spawn airboat in front of the player. ch_createjeep : cmd : : Spawn jeep in front of the player. changeclass : cmd : : Choose a new class changelevel : cmd : : Change server to the specified map changelevel2 : cmd : : Transition to the specified map in single player changelevel_next : cmd : : Immediately changes to the next map in the map rotation for the server. changeteam : cmd : : Choose a new team cl_allowdownload : 1 : , "a" : Client downloads customization files cl_allowupload : 1 : , "a" : Client uploads customization files cl_anglespeedkey : 0 : , "cl" : cl_animationinfo : cmd : : Hud element to examine. cl_ask_blacklist_for_any_server : 0 : , "cl" : If nonzero, auto-ask for local/LAN servers (for debugging) cl_ask_blacklist_max_session_duration : 60 : , "cl" : If player stays on a server for less than this time (in seconds) prompt to add server to blacklist cl_ask_blacklist_opt_out : 0 : , "a", "cl" : If nonzero, don't auto-ask to blacklist servers cl_ask_favorite_for_any_server : 0 : , "cl" : If nonzero, auto-ask for local/LAN servers (for debugging) cl_ask_favorite_min_session_duration : 600 : , "cl" : If player stays on a server for longer than this time (in seconds) prompt to add server to favorites cl_ask_favorite_opt_out : 0 : , "a", "cl" : If nonzero, don't auto-ask to favorite servers cl_autoreload : 0 : , "a", "user", "cl" : When set to 1, clip-using weapons will automatically be reloaded whenever they're not being fired. cl_autorezoom : 1 : , "a", "user", "cl" : When set to 1, sniper rifle will re-zoom after firing a zoomed shot. cl_backspeed : 450 : , "sv", "cheat", "rep" : cl_blobbyshadows : 0 : , "cl" : cl_bobcycle : 0 : , "cheat", "cl" : cl_bobup : 0 : , "cheat", "cl" : cl_boss_show_stun : 0 : , "cl", "launcher" : cl_burninggibs : 0 : , "cl" : A burning player that gibs has burning gibs. cl_chatfilter_version : 1 : , "a", "cl", "matsys" : Stores the chat filter version cl_chatfilters : 63 : , "a", "cl" : Stores the chat filter settings cl_clanid : 0 : , "a", "user", "matsys" : Current clan ID for name decoration cl_class : 0 : , "a", "user", "cl" : Default class when joining a game cl_clearhinthistory : cmd : : Clear memory of client side hints displayed to the player. cl_clock_correction : 1 : , "cheat" : Enable/disable clock correction on the client. cl_clock_correction_adjustment_max_amount : 200 : , "cheat" : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount cl_clock_correction_adjustment_max_offset : 90 : , "cheat" : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply cl_clock_correction_adjustment_min_offset : 10 : , "cheat" : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. cl_clock_correction_force_server_tick : 999 : , "cheat" : Force clock correction to match the server tick + this offset (-999 disables it). cl_clock_showdebuginfo : 0 : , "cheat" : Show debugging info about the clock drift. cl_clockdrift_max_ms : 150 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. cl_clockdrift_max_ms_threadmode : 0 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. cl_cloud_settings : 1 : , "matsys" : Cloud enabled from (from HKCU\Software\Valve\Steam\Apps\appid\Cloud) cl_cmdrate : 30 : , "a", "user" : Max number of command packets sent to server per second cl_coach_find_coach : cmd : : Request a coach for the current game cl_coach_toggle : cmd : : Toggle coach status cl_crosshair_blue : 200 : , "a", "cl" : cl_crosshair_file : 0 : , "a", "cl" : cl_crosshair_green : 200 : , "a", "cl" : cl_crosshair_red : 200 : , "a", "cl" : cl_crosshair_scale : 32 : , "a", "cl" : cl_crosshairalpha : 200 : , "a", "cl" : cl_crosshaircolor : 0 : , "a", "cl" : cl_customsounds : 0 : , "cl" : Enable customized player sound playback cl_debug_player_perf : 0 : : cl_debugrumble : 0 : , "a", "cl" : Turn on rumble debugging spew cl_decline_first_notification : cmd : : Tries to decline/remove the first notification cl_demoviewoverride : 0 : , "cl" : Override view during demo playback cl_detail_multiplier : 1 : , "cheat", "cl" : extra details to create cl_detaildist : 1200 : : Distance at which detail props are no longer visible cl_detailfade : 400 : : Distance across which detail props fade in cl_disablehtmlmotd : 0 : , "a", "cl" : Disable HTML motds. cl_downloadfilter : 0 : , "a" : Determines which files can be downloaded from the server (all, none, nosounds) cl_drawhud : 1 : , "cheat", "cl" : Enable the rendering of the hud cl_drawleaf : -1 : , "cheat", "cl" : cl_drawmaterial : 0 : , "cheat", "cl" : Draw a particular material over the frame cl_drawmonitors : 1 : , "cl" : cl_drawshadowtexture : 0 : , "cheat", "cl" : cl_dump_particle_stats : cmd : : dump particle profiling info to particle_profile.csv cl_dynamiccrosshair : 1 : , "a", "cl" : cl_ejectbrass : 1 : : cl_ent_absbox : cmd : : Displays the client's absbox for the entity under the crosshair. cl_ent_bbox : cmd : : Displays the client's bounding box for the entity under the crosshair. cl_ent_rbox : cmd : : Displays the client's render box for the entity under the crosshair. cl_entityreport : 0 : , "cheat" : For debugging, draw entity states to console cl_entityreport_sorted : 0 : , "cheat" : For debugging, draw entity states to console in sorted order. [0 = disabled, 1 = average, 2 = current, 3 = peak cl_extrapolate : 1 : , "cheat", "cl" : Enable/disable extrapolation if interpolation history runs out. cl_extrapolate_amount : 0 : , "cheat", "cl" : Set how many seconds the client will extrapolate entities for. cl_eyeball_boss_debug : 0 : , "cheat", "cl" : cl_fastdetailsprites : 1 : , "cheat", "cl" : whether to use new detail sprite system cl_fasttempentcollision : 5 : , "cl" : cl_find_ent : cmd : : Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring> cl_find_ent_index : cmd : : Display data for clientside entity matching specified index. Format: cl_find_ent_index <index> cl_flag_return_height : 82 : , "sv", "cheat" : cl_flag_return_size : 20 : , "cheat", "cl" : cl_flipviewmodels : 0 : , "a", "user", "cl" : Flip view models. cl_flushentitypacket : 0 : , "cheat" : For debugging. Force the engine to flush an entity packet. cl_forcepreload : 0 : , "a" : Whether we should force preloading. cl_forwardspeed : 450 : , "sv", "cheat", "rep" : cl_fullupdate : cmd : : Forces the server to send a full update packet cl_gameserver_create_identity : cmd : : Creates a new game server account associated with the currently logged in steam account cl_gameserver_list : cmd : : List all the game server accounts owned by the currently logged in steam account cl_gameserver_reset_identity : cmd : : Resets the identity token for a given game server cl_gunlowerangle : 90 : , "cheat", "cl", "launcher" : cl_gunlowerspeed : 2 : , "cheat", "cl", "launcher" : cl_hud_minmode : 0 : , "a", "cl" : Set to 1 to turn on the advanced minimalist HUD mode. cl_hudhint_sound : 1 : , "a", "cl" : Disable hudhint sounds. cl_idealpitchscale : 0 : , "a", "cl" : cl_ignorepackets : 0 : , "cheat" : Force client to ignore packets (for debugging). cl_interp : 0 : , "user", "cl" : Sets the interpolation amount (bounded on low side by server interp ratio settings). cl_interp_all : 0 : , "cl" : Disable interpolation list optimizations. cl_interp_npcs : 0 : , "user", "cl" : Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater) cl_interp_ratio : 2 : , "user", "cl" : Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate). cl_interpolate : 1.0 : , "user", "launcher" : Interpolate entities on the client. cl_jiggle_bone_debug : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information cl_jiggle_bone_debug_pitch_constraints : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information cl_jiggle_bone_debug_yaw_constraints : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information cl_jiggle_bone_framerate_cutoff : 45 : , "cl" : Skip jiggle bone simulation if framerate drops below this value (frames/second) cl_lagcompensation : 1 : , "user", "cl" : Perform server side lag compensation of weapon firing events. cl_language : 0 : , "user" : Language (from HKCU\Software\Valve\Steam\Language) cl_leveloverview : 0 : , "cheat", "cl" : cl_leveloverviewmarker : 0 : , "cheat", "cl" : cl_localnetworkbackdoor : 1 : : Enable network optimizations for single player games. cl_logofile : 0 : , "a" : Spraypoint logo decal. cl_maxrenderable_dist : 3000 : , "cheat", "cl" : Max distance from the camera at which things will be rendered cl_mouseenable : 1 : , "cl" : cl_mouselook : 1 : , "a", "cl" : Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server. cl_muzzleflash_dlight_1st : 1 : , "cl" : cl_new_impact_effects : 0 : , "cl" : cl_notifications_max_num_visible : 3 : , "a", "cl" : How many notifications are visible in-game. cl_notifications_move_time : 0 : , "a", "cl" : How long it takes for a notification to move. cl_notifications_show_ingame : 1 : , "a", "cl" : Whether notifications should show up in-game. cl_obj_fake_alert : 0 : , "cl" : cl_obj_test_building_damage : -1 : , "cheat", "cl" : debug building damage cl_observercrosshair : 1 : , "a", "cl" : cl_overdraw_test : 0 : , "cheat", "numeric", "cl" : cl_panelanimation : cmd : : Shows panel animation variables: <panelname | blank for all panels>. cl_particle_batch_mode : 1 : , "cl" : cl_particle_max_count : 0 : , "cl" : cl_particle_retire_cost : 0 : , "cheat", "cl" : cl_particleeffect_aabb_buffer : 2 : , "cheat", "cl" : Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as oft cl_particles_dump_effects : cmd : : cl_particles_show_bbox : 0 : , "cheat", "cl" : cl_pclass : 0 : , "cheat", "cl" : Dump entity by prediction classname. cl_pdump : -1 : , "cheat", "cl" : Dump info about this entity to screen. cl_phys_props_enable : 1 : , "cl" : Disable clientside physics props (must be set before loading a level). cl_phys_props_max : 300 : , "cl" : Maximum clientside physic props cl_phys_props_respawndist : 1500 : , "cl" : Minimum distance from the player that a clientside prop must be before it's allowed to respawn. cl_phys_props_respawnrate : 60 : , "cl" : Time, in seconds, between clientside prop respawns. cl_phys_timescale : 1 : , "cheat", "cl" : Sets the scale of time for client-side physics (ragdolls) cl_pitchdown : 89 : , "cheat", "cl" : cl_pitchspeed : 225 : , "cl" : Client pitch speed. cl_pitchup : 89 : , "cheat", "cl" : cl_playback_screenshots : 0 : : Allows the client to playback screenshot and jpeg commands in demos. cl_playerspraydisable : 0 : , "a", "cl" : Disable player sprays. cl_precacheinfo : cmd : : Show precache info (client). cl_pred_optimize : 2 : , "cl" : Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2) cl_pred_track : cmd : : <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname. cl_predict : 1 : , "user", "cl" : Perform client side prediction. cl_predictionlist : 0 : , "cheat", "cl" : Show which entities are predicting cl_predictweapons : 1 : , "user", "cl" : Perform client side prediction of weapon effects. cl_ragdoll_collide : 0 : , "cl" : cl_ragdoll_fade_time : 15 : , "cl" : cl_ragdoll_forcefade : 0 : , "cl" : cl_ragdoll_physics_enable : 1 : , "cl" : Enable/disable ragdoll physics. cl_ragdoll_pronecheck_distance : 64 : , "sv", "cl" : cl_removedecals : cmd : : Remove the decals from the entity under the crosshair. cl_resend : 6 : : Delay in seconds before the client will resend the 'connect' attempt cl_rumblescale : 1 : , "a", "cl" : Scale sensitivity of rumble effects (0 to 1.0) cl_savescreenshotstosteam : 1 : , "matsys" : Saves screenshots to the Steam's screenshot library cl_scalecrosshair : 1 : , "a", "cl" : cl_screenshotlocation : : , "matsys" : Location to tag the screenshot with cl_screenshotname : 0 : : Custom Screenshot name cl_screenshotusertag : : , "matsys" : User to tag in the screenshot cl_SetupAllBones : 0 : , "cl" : cl_shadowtextureoverlaysize : 256 : , "cheat", "cl" : cl_show_num_particle_systems : 0 : , "cl" : Display the number of active particle systems. cl_show_splashes : 1 : , "cl" : cl_showanimstate : -1 : , "cheat", "cl", "launcher" : Show the (client) animation state for the specified entity (-1 for none). cl_showanimstate_log : 0 : , "cheat", "cl", "launcher" : 1 to output cl_showanimstate to Msg(). 2 to store in AnimStateClient.log. 3 for both. cl_showbackpackrarities : 0 : , "a", "cl" : Show item rarities within the backpack. cl_showbattery : 0 : , "cl" : Draw current battery level at top of screen when on battery power cl_ShowBoneSetupEnts : 0 : , "cl" : Show which entities are having their bones setup each frame. cl_showcrit : 0 : , "cl", "launcher" : Debug! Draw crit values above the ammo count. cl_showdemooverlay : 0 : : How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always) cl_showents : cmd : : Dump entity list to console. cl_showerror : 0 : , "cl" : Show prediction errors, 2 for above plus detailed field deltas. cl_showevents : 0 : , "cheat" : Print event firing info in the console cl_showfps : 0 : , "cl" : Draw fps meter at top of screen (1 = fps, 2 = smooth fps) cl_showhelp : 1 : , "a", "user", "cl" : Set to 0 to not show on-screen help cl_showpausedimage : 1 : , "cl" : Show the 'Paused' image when game is paused. cl_showpluginmessages : 1 : , "a" : Allow plugins to display messages to you cl_showpos : 0 : , "cl" : Draw current position at top of screen cl_ShowSunVectors : 0 : , "cl" : cl_showtextmsg : 1 : , "cl" : Enable/disable text messages printing on the screen. cl_sidespeed : 450 : , "sv", "cheat", "rep" : cl_simulate_no_quicktime : 0 : , "matsys" : cl_smooth : 1 : , "cl" : Smooth view/eye origin after prediction errors cl_smoothtime : 0 : , "cl" : Smooth client's view after prediction error over this many seconds cl_soundemitter_flush : cmd : : Flushes the sounds.txt system (client only) cl_soundfile : 0 : , "a" : Jingle sound file. cl_soundscape_flush : cmd : : Flushes the client side soundscapes cl_soundscape_printdebuginfo : cmd : : print soundscapes cl_spec_carrieditems : 1 : , "a", "cl" : Show non-standard items being carried by player you're spectating. cl_spec_mode : 6 : , "a", "user", "server_can_execute", "cl" : spectator mode cl_sporeclipdistance : 512 : , "cheat", "cl" : cl_steamscreenshots : 1 : , "a", "cl" : Enable/disable saving screenshots to Steam cl_sun_decay_rate : 0 : , "cheat", "cl" : cl_team : 0 : , "a", "user", "cl" : Default team when joining a game cl_thirdperson : 0 : , "a", "user", "cl", "launcher", "notconnected" : Enables/Disables third person cl_threaded_bone_setup : 0 : , "cl" : Enable parallel processing of C_BaseAnimating::SetupBones() cl_threaded_client_leaf_system : 0 : , "cl" : cl_timeout : 30 : , "a" : After this many seconds without receiving a packet from the server, the client will disconnect itself cl_trade : cmd : : Trade with a person by player name cl_trade_steamid : cmd : : Trade with a person by steam id cl_trading_show_requests_from : 3 : , "a", "cl" : View trade requests from a certain group only. cl_training_class_unlock_all : cmd : : Unlock all training cl_training_completed_with_classes : 792 : , "a", "cl" : Bitfield representing what classes have been used to complete training. cl_trigger_first_notification : cmd : : Tries to accept/trigger the first notification cl_updaterate : 20 : , "a", "user" : Number of packets per second of updates you are requesting from the server cl_upspeed : 320 : , "sv", "cheat", "rep" : cl_use_tournament_specgui : 0 : , "a", "cl" : When in tournament mode, use the advanced tournament spectator UI. cl_view : cmd : : Set the view entity index. cl_voice_filter : 0 : : Filter voice by name substring cl_vote_ui_active_after_voting : 0 : , "cl" : cl_vote_ui_show_notification : 0 : , "cl" : cl_winddir : 0 : , "cheat", "cl" : Weather effects wind direction angle cl_windspeed : 0 : , "cheat", "cl" : Weather effects wind speed scalar cl_wpn_sway_interp : 0.0 : , "cheat", "cl", "launcher" : cl_wpn_sway_scale : 5.0 : , "cheat", "cl", "launcher" : cl_yawspeed : 210 : , "cl" : Client yaw speed. clear : cmd : : Clear all console output. clear_debug_overlays : cmd : : clears debug overlays clientport : 27005 : : Host game client port closecaption : 0 : , "a", "user" : Enable close captioning. cmd : cmd : : Forward command to server. collision_shake_amp : 0 : , "sv" : collision_shake_freq : 0 : , "sv" : collision_shake_time : 0 : , "sv" : collision_test : cmd : : Tests collision system colorcorrectionui : cmd : : Show/hide the color correction tools UI. +commandermousemove : cmd : : -commandermousemove : cmd : : commentary : 0 : , "a", "sv" : Desired commentary mode state. commentary_available : 0 : , "sv" : Automatically set by the game when a commentary file is available for the current map. commentary_cvarsnotchanging : cmd : : commentary_finishnode : cmd : : commentary_firstrun : 0 : , "a", "cl" : commentary_showmodelviewer : cmd : : Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name> commentary_testfirstrun : cmd : : con_drawnotify : 1 : : Disables drawing of notification area (for taking screenshots). con_enable : 1 : , "a" : Allows the console to be activated. con_filter_enable : 0 : : Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot con_filter_text : 0 : : Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate. con_filter_text_out : 0 : : Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate. con_logfile : 0 : : Console output gets written to this file con_notifytime : 8 : : How long to display recent console text to the upper part of the game window con_nprint_bgalpha : 50 : : Con_NPrint background alpha. con_nprint_bgborder : 5 : : Con_NPrint border size. con_timestamp : 0 : : Prefix console.log entries with timestamps con_trace : 0 : : Print console text to low level printout. condump : cmd : : dump the text currently in the console to condumpXX.log connect : cmd : : Connect to specified server. connect_lobby : cmd : : <64-bit lobby ID> Accept friend invite, connecting to specified Steam lobby and joining the corresponding search party contimes : 8 : : Number of console lines to overlay for debugging. coop : 0 : , "nf" : Cooperative play. create_flashlight : cmd : : CreateHairball : cmd : : CreatePredictionError : cmd : , "sv", "cheat", "launcher" : Create a prediction error creditsdone : cmd : : crosshair : 1 : , "a", "cl" : currency_give : cmd : : Have some in-game money. cvarlist : cmd : : Show the list of convars/concommands.
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datacachesize : 32 : : Size in MB. dbg_demofile : 0 : , "matsys", "launcher" : dbg_spew_connected_players_level : 0 : , "sv" : If enabled, server will spew connected player GC updates dbghist_addline : cmd : : Add a line to the debug history. Format: <category id> <line> dbghist_dump : cmd : : Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Sc deathmatch : 1 : , "nf" : Running a deathmatch server. debug_materialmodifycontrol : 0 : , "sv" : debug_materialmodifycontrol_client : 0 : , "cl" : debug_physimpact : 0 : , "sv" : debug_touchlinks : 0 : , "sv" : Spew touch link activity debugsystemui : cmd : : Show/hide the debug system UI. decalfrequency : 10 : , "sv", "nf" : default_fov : 75 : , "cheat", "cl" : demo_avellimit : 2000 : : Angular velocity limit before eyes considered snapped for demo playback. demo_debug : 0 : : Demo debug info. demo_fastforwardfinalspeed : 20 : : Go this fast when starting to hold FF button. demo_fastforwardramptime : 5 : : How many seconds it takes to get to full FF speed. demo_fastforwardstartspeed : 2 : : Go this fast when starting to hold FF button. demo_fov_override : 0 : , "norecord", "cl" : If nonzero, this value will be used to override FOV during demo playback. demo_gototick : cmd : : Skips to a tick in demo. demo_interplimit : 4000 : : How much origin velocity before it's considered to have 'teleported' causing interpolation to reset. demo_interpolateview : 1 : : Do view interpolation during dem playback. demo_legacy_rollback : 1 : : Use legacy view interpolation rollback amount in demo playback. demo_pause : cmd : : Pauses demo playback. demo_pauseatservertick : 0 : : Pauses demo playback at server tick demo_quitafterplayback : 0 : : Quits game after demo playback. demo_recordcommands : 1 : , "cheat" : Record commands typed at console into .dem files. demo_resume : cmd : : Resumes demo playback. demo_setendtick : cmd : : Sets end demo playback tick. Set to 0 to disable. demo_timescale : cmd : : Sets demo replay speed. demo_togglepause : cmd : : Toggles demo playback. demolist : cmd : : Print demo sequence list. demos : cmd : : Demo demo file sequence. demoui : cmd : : Show/hide the demo player UI. demoui2 : cmd : : Show/hide the advanced demo player UI (demoui2). +demoui2 : cmd : : Bring the advanced demo player UI (demoui2) to foreground. -demoui2 : cmd : : Send the advanced demo player UI (demoui2) to background. developer : 0 : : Set developer message level devshots_nextmap : cmd : : Used by the devshots system to go to the next map in the devshots maplist. devshots_screenshot : cmd : : Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead. differences : cmd : : Show all convars which are not at their default values. disconnect : cmd : : Disconnect game from server. disguise : cmd : : Disguises the spy. disp_dynamic : 0 : : dispcoll_drawplane : 0 : , "sv" : displaysoundlist : 0 : , "sv" : dlight_debug : cmd : : Creates a dlight in front of the player download_debug : 0 : , "norecord" : drawcross : cmd : : Draws a cross at the given location Arguments: x y z drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2 dropitem : cmd : : Drop the flag. dsp_automatic : 0 : , "demo" : dsp_db_min : 80 : , "demo" : dsp_db_mixdrop : 0 : , "demo" : dsp_dist_max : 1440 : , "cheat", "demo" : dsp_dist_min : 0 : , "cheat", "demo" : dsp_enhance_stereo : 0 : , "a" : dsp_facingaway : 0 : , "demo" : dsp_mix_max : 0 : , "demo" : dsp_mix_min : 0 : , "demo" : dsp_off : 0 : , "cheat" : dsp_player : 0 : , "demo", "server_can_execute" : dsp_reload : cmd : : dsp_room : 0 : , "demo" : dsp_slow_cpu : 0 : , "a", "demo" : dsp_spatial : 40 : , "demo" : dsp_speaker : 50 : , "demo" : dsp_vol_2ch : 1 : , "demo" : dsp_vol_4ch : 0 : , "demo" : dsp_vol_5ch : 0 : , "demo" : dsp_volume : 1 : , "a", "demo" : dsp_water : 14 : , "demo" : dt_ShowPartialChangeEnts : 0 : : (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE). dt_UsePartialChangeEnts : 1 : : (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization. dti_flush : cmd : : Write out the datatable instrumentation files (you must run with -dti for this to work). dtwarning : 0 : : Print data table warnings? dtwatchclass : 0 : : Watch all fields encoded with this table. dtwatchent : -1 : : Watch this entities data table encoding. dtwatchvar : 0 : : Watch the named variable. +duck : cmd : : -duck : cmd : : dump_entity_sizes : cmd : : Print sizeof(entclass) dump_globals : cmd : : Dump all global entities/states dump_panels : cmd : : Dump Panel Tree dump_particlemanifest : cmd : : Dump the list of particles loaded. dump_x360_cfg : cmd : : Dump X360 config files to disk dump_x360_saves : cmd : : Dump X360 save games to disk dumpentityfactories : cmd : : Lists all entity factory names. dumpeventqueue : cmd : : Dump the contents of the Entity I/O event queue to the console. dumpgamestringtable : cmd : : Dump the contents of the game string table to the console. dumplongticks : cmd : : Enables generating minidumps on long ticks. dumpsavedir : cmd : : List the contents of the save directory in memory dumpstringtables : cmd : : Print string tables to console.
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echo : cmd : : Echo text to console. econ_never_show_items_in_cart_count : 1 : , "cl", "launcher" : econ_show_items_with_tag : cmd : : Lists the item definitions that have a specified tag. editdemo : cmd : : Edit a recorded demo file (.dem ). editor_toggle : cmd : : Disables the simulation and returns focus to the editor enable_debug_overlays : 1 : , "sv", "cheat" : Enable rendering of debug overlays endmovie : cmd : : Stop recording movie frames. english : 1 : , "user", "cl" : If set to 1, running the english language set of assets. ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar ent_attachments : cmd : : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo ent_autoaim : cmd : : Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay ent_cancelpendingentfires : cmd : : Cancels all ent_fire created outputs that are currently waiting for their delay to expire. ent_create : cmd : : Creates an entity of the given type where the player is looking. Additional parameters can be passed in in the form: ent_creat ent_debugkeys : 0 : , "sv" : ent_dump : cmd : : Usage: ent_dump <entity name> ent_fire : cmd : : Usage: ent_fire <target> [action] [value] [delay] ent_info : cmd : : Usage: ent_info <class name> ent_keyvalue : cmd : : Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1>=<v ent_messages : cmd : : Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes ent_messages_draw : 0 : , "sv", "cheat" : Visualizes all entity input/output activity. ent_name : cmd : : ent_orient : cmd : : Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt ent_pause : cmd : : Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess ent_pivot : cmd : : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class ent_rbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_remove_all : cmd : : Removes all entities of the specified type Arguments: {entity_name} / {class_name} ent_rotate : cmd : : Rotates an entity by a specified # of degrees ent_setname : cmd : : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh ent_show_response_criteria : cmd : : Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} / ent_step : cmd : : When 'ent_pause' is set this will step through one waiting input / output message at a time. ent_teleport : cmd : : Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name> ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_ ent_viewoffset : cmd : : Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks wha envmap : cmd : : escape : cmd : : Escape key pressed. exec : cmd : : Execute script file. exit : cmd : : Exit the engine. explode : cmd : : Kills the player with explosive damage explodevector : cmd : : Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
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fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds. fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds. fast_fogvolume : 0 : : filesystem_buffer_size : 0 : : Size of per file buffers. 0 for none find : cmd : : Find concommands with the specified string in their name/help text. find_ent : cmd : : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring> find_ent_index : cmd : : Display data for entity matching specified index. Format: find_ent_index <index> findflags : cmd : : Find concommands by flags. fire_absorbrate : 3 : , "sv" : fire_dmgbase : 1 : , "sv" : fire_dmginterval : 1 : , "sv" : fire_dmgscale : 0 : , "sv" : fire_extabsorb : 5 : , "sv" : fire_extscale : 12 : , "sv" : fire_growthrate : 1 : , "sv" : fire_heatscale : 1 : , "sv" : fire_incomingheatscale : 0 : , "sv" : fire_maxabsorb : 50 : , "sv" : firetarget : cmd : : firstperson : cmd : : Switch to firstperson camera. fish_debug : 0 : , "cheat", "cl" : Show debug info for fish fish_dormant : 0 : , "sv", "cheat", "rep" : Turns off interactive fish behavior. Fish become immobile and unresponsive. flex_expression : 0 : , "sv" : flex_looktime : 5 : , "sv" : flex_maxawaytime : 1 : , "sv" : flex_maxplayertime : 7 : , "sv" : flex_minawaytime : 0 : , "sv" : flex_minplayertime : 5 : , "sv" : flex_rules : 1 : , "cl" : Allow flex animation rules to run. flex_smooth : 1 : , "cl" : Applies smoothing/decay curve to flex animation controller changes. flex_talk : 0 : , "sv" : flush : cmd : : Flush unlocked cache memory. flush_locked : cmd : : Flush unlocked and locked cache memory. fog_color : -1 : , "cheat", "cl" : fog_colorskybox : -1 : , "cheat", "cl" : fog_enable : 1 : , "cheat", "cl" : fog_enable_water_fog : 1 : , "cheat" : fog_enableskybox : 1 : , "cheat", "cl" : fog_end : -1 : , "cheat", "cl" : fog_endskybox : -1 : , "cheat", "cl" : fog_maxdensity : -1 : , "cheat", "cl" : fog_maxdensityskybox : -1 : , "cheat", "cl" : fog_override : 0 : , "cheat", "cl" : fog_start : -1 : , "cheat", "cl" : fog_startskybox : -1 : , "cheat", "cl" : fogui : cmd : : Show/hide fog control UI. force_centerview : cmd : : +forward : cmd : : -forward : cmd : : fov : cmd : : Change players FOV fov_desired : 75 : , "a", "user", "cl" : Sets the base field-of-view. fps_max : 300 : : Frame rate limiter, cannot be set while connected to a server. free_pass_peek_debug : 0 : , "sv" : fs_monitor_read_from_pack : 0 : : 0:Off, 1:Any, 2:Sync only fs_printopenfiles : cmd : : Show all files currently opened by the engine. fs_report_sync_opens : 0 : : 0:Off, 1:Always, 2:Not during load fs_warning_level : cmd : : Set the filesystem warning level. fs_warning_mode : 0 : : 0:Off, 1:Warn main thread, 2:Warn other threads func_break_max_pieces : 15 : , "a", "sv", "rep" : func_break_reduction_factor : 0 : , "sv" : func_breakdmg_bullet : 0 : , "sv" : func_breakdmg_club : 1 : , "sv" : func_breakdmg_explosive : 1 : , "sv" : fx_drawimpactdebris : 1 : , "cl", "launcher" : Draw impact debris effects. fx_drawimpactdust : 1 : , "cl", "launcher" : Draw impact dust effects. fx_drawmetalspark : 1 : , "cl", "launcher" : Draw metal spark effects.
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g15_dumpplayer : cmd : : Spew player data. g15_reload : cmd : : Reloads the Logitech G-15 Keyboard configs. g15_update_msec : 250 : , "a", "cl" : Logitech G-15 Keyboard update interval. g_debug_angularsensor : 0 : , "sv", "cheat" : g_debug_constraint_sounds : 0 : , "sv", "cheat" : Enable debug printing about constraint sounds. g_debug_doors : 0 : , "sv" : g_debug_npc_vehicle_roles : 0 : , "sv" : g_debug_ragdoll_removal : 0 : , "sv", "cheat", "rep" : g_debug_ragdoll_visualize : 0 : , "cheat", "cl" : g_debug_trackpather : 0 : , "sv", "cheat" : g_debug_transitions : 0 : , "sv" : Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities g_debug_vehiclebase : 0 : , "sv", "cheat" : g_debug_vehicledriver : 0 : , "sv", "cheat" : g_debug_vehicleexit : 0 : , "sv", "cheat" : g_debug_vehiclesound : 0 : , "sv", "cheat" : g_Language : 0 : , "sv", "rep" : g_ragdoll_fadespeed : 600 : , "cl" : g_ragdoll_important_maxcount : 2 : , "sv", "rep" : g_ragdoll_lvfadespeed : 100 : , "cl" : g_ragdoll_maxcount : 8 : , "sv", "rep" : gamemenucommand : cmd : : Issue game menu command. gameui_activate : cmd : : Shows the game UI gameui_allowescape : cmd : : Escape key allowed to hide game UI gameui_allowescapetoshow : cmd : : Escape key allowed to show game UI gameui_hide : cmd : : Hides the game UI gameui_hide_dialog : cmd : : asdf gameui_preventescape : cmd : : Escape key doesn't hide game UI gameui_preventescapetoshow : cmd : : Escape key doesn't show game UI gameui_show_dialog : cmd : : Show an arbitrary Dialog. gameui_xbox : 0 : : getpos : cmd : : dump position and angles to the console ghost_spawn : cmd : : Spawns a Ghost where the player is looking. give : cmd : : Give item to player. Arguments: <item_name> givecurrentammo : cmd : : Give a supply of ammo for current weapon.. gl_clear : 0 : , "cl" : gl_clear_randomcolor : 0 : , "cheat", "cl" : Clear the back buffer to random colors every frame. Helps spot open seams in geometry. global_set : cmd : : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD). glow_outline_effect_enable : 1 : , "a", "cl" : Enable entity outline glow effects. glow_outline_width : 10 : , "cheat", "cl" : Width of glow outline effect in screen space. god : cmd : : Toggle. Player becomes invulnerable. +graph : cmd : : -graph : cmd : : +grenade1 : cmd : : -grenade1 : cmd : : +grenade2 : cmd : : -grenade2 : cmd : : groundlist : cmd : : Display ground entity list <index>
H
hammer_update_entity : cmd : : Updates the entity's position/angles when in edit mode hammer_update_safe_entities : cmd : : Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit hap_damagescale_game : 0 : , "cl" : hap_HasDevice : 0 : , "user", "cl" : falcon is connected hap_melee_scale : 0 : , "numeric", "cl" : hap_noclip_avatar_scale : 0 : , "numeric", "cl" : hap_ui_vehicles : 0 : , "cl" : heartbeat : cmd : : Force heartbeat of master servers help : cmd : : Find help about a convar/concommand. hide_server : 0 : , "sv" : Whether the server should be hidden from the master server hideconsole : cmd : : Hide the console. hidehud : 0 : , "cheat", "cl" : hidepanel : cmd : : Hides a viewport panel <name> hidestatpanel : cmd : , "cl", "launcher" : hl2_episodic : 0 : , "sv", "rep" : host_flush_threshold : 20 : : Memory threshold below which the host should flush caches between server instances host_framerate : 0 : : Set to lock per-frame time elapse. host_limitlocal : 0 : : Apply cl_cmdrate and cl_updaterate to loopback connection host_map : 0 : : Current map name. host_profile : 0 : : host_runofftime : cmd : : Run off some time without rendering/updating sounds host_showcachemiss : 0 : : Print a debug message when the client or server cache is missed. host_ShowIPCCallCount : 0 : : Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame. host_sleep : 0 : , "cheat" : Force the host to sleep a certain number of milliseconds each frame. host_speeds : 0 : : Show general system running times. host_thread_mode : 0 : : Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force) host_timer_report : cmd : : Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only) host_timer_spin_ms : 0 : : Use CPU busy-loop for improved timer precision (dedicated only) host_timescale : 1 : , "rep" : Prescale the clock by this amount. host_writeconfig : cmd : : Store current settings to config.cfg (or specified .cfg file). hostip : 0 : : Host game server ip hostname : 0 : : Hostname for server. hostport : 27015 : : Host game server port hud_achievement_count : 8 : , "a", "cl" : Max number of achievements that can be shown on the HUD hud_achievement_count_engineer : 3 : , "a", "cl" : Max number of achievements that can be shown on the HUD when you're an engineer hud_achievement_description : 1 : , "a", "cl" : Show full descriptions of achievements on the HUD hud_achievement_glowtime : 2 : , "cl" : Duration of glow effect around incremented achievements hud_achievement_tracker : 1 : , "cl" : Show or hide the achievement tracker hud_autoaim_method : 1 : , "cl" : hud_autoaim_scale_icon : 0 : , "cl" : hud_autoreloadscript : 0 : , "cl" : Automatically reloads the animation script each time one is ran hud_classautokill : 1 : , "a", "user", "cl" : Automatically kill player after choosing a new playerclass. hud_combattext : 0 : , "a", "user", "cl" : hud_combattext_healing : 1 : , "a", "user", "cl" : hud_deathnotice_time : 6 : , "cl" : hud_draw_active_reticle : 0 : , "cl" : hud_draw_fixed_reticle : 0 : , "a", "cl" : hud_drawhistory_time : 5 : , "cl" : hud_escort_interp : 0 : , "cl" : hud_escort_test_progress : -1 : , "cl" : hud_escort_test_speed : -1 : , "cl" : hud_fastswitch : 0 : , "a", "cl" : hud_freezecamhide : 0 : , "a", "cl" : Hide the HUD during freeze-cam hud_lowammowarning_maxposadjust : 5 : , "cl", "launcher" : Maximum pixel amount to increase the low ammo warning image. hud_lowammowarning_threshold : 0.40 : , "cl", "launcher" : Percentage threshold at which the low ammo warning will become visible. hud_magnetism : 0 : , "cl" : hud_medicautocallers : 0 : , "a", "cl" : hud_medicautocallersthreshold : 75 : , "a", "cl" : hud_medichealtargetmarker : 0 : , "a", "cl" : hud_reloadscheme : cmd : : Reloads hud layout and animation scripts. hud_reticle_alpha_speed : 700 : , "cl" : hud_reticle_maxalpha : 255 : , "cl" : hud_reticle_minalpha : 125 : , "cl" : hud_reticle_scale : 1 : , "cl" : hud_saytext_time : 12 : , "cl" : hud_takesshots : 0 : , "a", "cl" : Auto-save a scoreboard screenshot at the end of a map. hurtme : cmd : : Hurts the player. Arguments: <health to lose>
I
ifm_basecamera_camerastate : cmd : : Set camera state ifm_steadycam_2ddragconstant : 11 : , "a", "cl" : ifm_steadycam_2dspringconstant : 33 : , "a", "cl" : ifm_steadycam_armspeed : 0 : , "a", "cl" : ifm_steadycam_mousefactor : 1 : , "a", "cl" : ifm_steadycam_mousepower : 1 : , "a", "cl" : ifm_steadycam_noise : 0 : , "a", "rep", "cl" : ifm_steadycam_rotatedamp : 0 : , "a", "cl" : ifm_steadycam_rotaterate : 60 : , "a", "cl" : ifm_steadycam_sensitivity : 1 : , "a", "rep", "cl" : ifm_steadycam_zoomdamp : 0 : , "a", "cl" : ifm_steadycam_zoomspeed : 1 : , "a", "cl" : impulse : cmd : : in_usekeyboardsampletime : 1 : , "cl" : Use keyboard sample time smoothing. incrementvar : cmd : : Increment specified convar value. inspect : cmd : : invnext : cmd : : invprev : cmd : : ip : 0 : : Overrides IP for multihomed hosts item_enable_content_streaming : 1 : , "sv", "rep", "launcher" : item_quality_chance_common : 1.0 : , "sv", "rep", "launcher" : Percentage chance that a random item is common. item_quality_chance_rare : 0.5 : , "sv", "rep", "launcher" : Percentage chance that a random item is a rare. item_quality_chance_unique : 0.1 : , "sv", "rep", "launcher" : Percentage chance that a random item is unique. item_show_whitelistable_definitions : cmd : : Lists the item definitions that can be whitelisted in the item_whitelist.txt file in tournament mode. itemtest : cmd : : Open the item testing panel. itemtest_botcontrols : cmd : : Open the item testing bot control panel.
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+jlook : cmd : : -jlook : cmd : : join_class : cmd : : Send a joinclass command join_class : cmd : : Send a joinclass command joy_accel_filter : 0 : , "cl" : joy_accelmax : 4 : , "a", "cl" : joy_accelscale : 3 : , "a", "cl" : joy_advanced : 1 : , "a", "cl" : joy_advaxisr : 2 : , "a", "cl" : joy_advaxisu : 4 : , "a", "cl" : joy_advaxisv : 0 : , "a", "cl" : joy_advaxisx : 3 : , "a", "cl" : joy_advaxisy : 1 : , "a", "cl" : joy_advaxisz : 0 : , "a", "cl" : joy_autoaimdampen : 0 : , "a", "cl" : How much to scale user stick input when the gun is pointing at a valid target. joy_autoaimdampenrange : 0 : , "a", "cl" : The stick range where autoaim dampening is applied. 0 = off joy_autosprint : 0 : , "cl" : Automatically sprint when moving with an analog joystick joy_axisbutton_threshold : 0 : , "a" : Analog axis range before a button press is registered. joy_diagonalpov : 0 : , "a", "cl" : POV manipulator operates on diagonal axes, too. joy_display_input : 0 : , "a", "cl" : joy_forwardsensitivity : -1 : , "a", "cl" : joy_forwardthreshold : 0 : , "a", "cl" : joy_inverty : 0 : , "a", "cl" : Whether to invert the Y axis of the joystick for looking. joy_inverty_default : 0 : , "cl" : joy_lowend : 0 : , "a", "cl" : joy_lowmap : 0 : , "a", "cl" : joy_movement_stick : 0 : , "a", "cl" : Which stick controls movement (0 is left stick) joy_movement_stick_default : 0 : , "cl" : joy_name : 360 : , "a", "cl" : joy_pegged : 0 : , "cl" : joy_pitchsensitivity : 1 : , "a", "cl" : joy_pitchsensitivity_default : -1 : , "cl" : joy_pitchthreshold : 0 : , "a", "cl" : joy_response_look : 1 : , "a", "cl" : 'Look' stick response mode: 0=Default, 1=Acceleration Promotion joy_response_move : 5 : , "a", "cl" : 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity joy_response_move_vehicle : 6 : , "cl" : joy_sidesensitivity : 1 : , "a", "cl" : joy_sidethreshold : 0 : , "a", "cl" : joy_vehicle_turn_lowend : 0 : , "cl" : joy_vehicle_turn_lowmap : 0 : , "cl" : joy_virtual_peg : 0 : , "cl" : joy_wingmanwarrior_centerhack : 0 : , "a" : Wingman warrior centering hack. joy_wingmanwarrior_turnhack : 0 : , "a", "cl" : Wingman warrior hack related to turn axes. joy_xcontroller_cfg_loaded : 0 : , "a", "cl" : If 0, the 360controller.cfg file will be executed on startup & option changes. joy_xcontroller_found : 0 : : Automatically set to 1 if an xcontroller has been detected. joy_yawsensitivity : -1 : , "a", "cl" : joy_yawsensitivity_default : -1 : , "cl" : joy_yawthreshold : 0 : , "a", "cl" : joyadvancedupdate : cmd : : joystick : 1 : , "a", "cl" : jpeg : cmd : : Take a jpeg screenshot: jpeg <filename> <quality 1-100>. jpeg_quality : 90 : : jpeg screenshot quality. +jump : cmd : : -jump : cmd : :
K
kdtree_test : cmd : : Tests spatial partition for entities queries. key_findbinding : cmd : : Find key bound to specified command string. key_listboundkeys : cmd : : List bound keys with bindings. key_updatelayout : cmd : : Updates game keyboard layout to current windows keyboard setting. kick : cmd : : Kick a player by name. kickall : cmd : : Kicks everybody connected with a message. kickid : cmd : : Kick a player by userid or uniqueid, with a message. kill : cmd : : Kills the player with generic damage killserver : cmd : : Shutdown the server. killvector : cmd : : Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value> +klook : cmd : , "cl" : -klook : cmd : , "cl" :
L
lastdisguise : cmd : : Disguises the spy as the last disguise. lastinv : cmd : : +left : cmd : : -left : cmd : : light_crosshair : cmd : : Show texture color at crosshair lightcache_maxmiss : 2 : , "cheat" : lightprobe : cmd : : Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material linefile : cmd : : Parses map leak data from .lin file listdeaths : cmd : , "sv", "launcher" : lists player deaths listdemo : cmd : : List demo file contents. listid : cmd : : Lists banned users. listip : cmd : : List IP addresses on the ban list. listissues : cmd : : List all the issues that can be voted on. listmaps : cmd : : listmodels : cmd : : List loaded models. listRecentNPCSpeech : cmd : : Displays a list of the last 5 lines of speech from NPCs. load : cmd : : Load a saved game. load_itempreset : cmd : : Equip all items for a given preset on the player. loadcommentary : cmd : : loader_dump_table : cmd : : loader_spew_info : 0 : : 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Purges, -1:All loader_spew_info_ex : 0 : : (internal) localplayer_visionflags : 0 : , "cl", "launcher" : lod_TransitionDist : 800 : , "cl" : log : cmd : : Enables logging to file, console, and udp < on | off >. log_verbose_enable : 0 : , "sv" : Set to 1 to enable verbose server log on the server. log_verbose_interval : 3 : , "sv" : Determines the interval (in seconds) for the verbose server log. logaddress_add : cmd : : Set address and port for remote host <ip:port>. logaddress_del : cmd : : Remove address and port for remote host <ip:port>. logaddress_delall : cmd : : Remove all udp addresses being logged to logaddress_list : cmd : : List all addresses currently being used by logaddress. +lookdown : cmd : : -lookdown : cmd : : lookspring : 0 : , "a", "cl" : lookstrafe : 0 : , "a", "cl" : +lookup : cmd : : -lookup : cmd : : lservercfgfile : 0 : , "sv" :
M
m_customaccel : 0 : , "a", "cl" : Custom mouse acceleration: 0: custom accelaration disabled 1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta, m_customaccel_exponent : 1 : , "a", "cl" : Mouse move is raised to this power before being scaled by scale factor. m_customaccel_max : 0 : , "a", "cl" : Max mouse move scale factor, 0 for no limit m_customaccel_scale : 0 : , "a", "cl" : Custom mouse acceleration value. m_filter : 0 : , "a", "cl" : Mouse filtering (set this to 1 to average the mouse over 2 frames). m_forward : 1 : , "a", "cl" : Mouse forward factor. m_mouseaccel1 : 0 : , "a", "cl" : Windows mouse acceleration initial threshold (2x movement). m_mouseaccel2 : 0 : , "a", "cl" : Windows mouse acceleration secondary threshold (4x movement). m_mousespeed : 1 : , "a", "cl" : Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold m_pitch : 0 : , "a", "cl" : Mouse pitch factor. m_rawinput : 0 : , "a", "cl" : Use Raw Input for mouse input. m_side : 0 : , "a", "cl" : Mouse side factor. m_yaw : 0 : , "a", "cl" : Mouse yaw factor. map : cmd : : Start playing on specified map. map_background : cmd : : Runs a map as the background to the main menu. map_commentary : cmd : : Start playing, with commentary, on a specified map. map_edit : cmd : : map_noareas : 0 : : Disable area to area connection testing. map_showspawnpoints : cmd : : Dev - test the spawn points, draws for 60 seconds mapcyclefile : 0 : , "sv" : Name of the .txt file used to cycle the maps on multiplayer servers maps : cmd : : Displays list of maps. mat_aaquality : 0 : : mat_accelerate_adjust_exposure_down : 3 : , "cheat" : mat_alphacoverage : 1 : : mat_antialias : 1 : : mat_autoexposure_max : 2 : , "cl" : mat_autoexposure_min : 0 : , "cl" : mat_bloom_scalefactor_scalar : 1 : , "cl" : mat_bloomamount_rate : 0 : , "cheat", "cl" : mat_bloomscale : 1 : , "cl" : mat_bufferprimitives : 1 : : mat_bumpbasis : 0 : , "cheat" : mat_bumpmap : 1 : : mat_camerarendertargetoverlaysize : 128 : , "cheat", "cl" : mat_clipz : 1 : , "cl" : mat_colcorrection_disableentities : 0 : : Disable map color-correction entities mat_color_projection : 0 : , "a" : mat_colorcorrection : 1 : : mat_compressedtextures : 1 : : mat_configcurrent : cmd : : show the current video control panel config for the material system mat_crosshair : cmd : : Display the name of the material under the crosshair mat_crosshair_edit : cmd : : open the material under the crosshair in the editor defined by mat_crosshair_edit_editor mat_crosshair_explorer : cmd : : open the material under the crosshair in explorer and highlight the vmt file mat_crosshair_printmaterial : cmd : : print the material under the crosshair mat_crosshair_reloadmaterial : cmd : : reload the material under the crosshair mat_debug_autoexposure : 0 : , "cheat", "cl" : mat_debug_bloom : 0 : , "cheat", "cl" : mat_debug_postprocessing_effects : 0 : , "cl" : 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen mat_debug_process_halfscreen : 0 : , "cheat", "cl" : mat_debugalttab : 0 : , "cheat" : mat_debugdepth : 0 : : mat_debugdepthmode : 0 : : mat_debugdepthval : 128 : : mat_debugdepthvalmax : 256 : : mat_depthbias_decal : -262144 : , "cheat" : mat_depthbias_normal : 0 : , "cheat" : mat_depthbias_shadowmap : 0 : , "cheat" : mat_diffuse : 1 : , "cheat" : mat_disable_bloom : 0 : , "cl" : mat_disable_d3d9ex : 0 : , "a" : Disables Windows Aero DirectX extensions (may positively or negatively affect performance depending on video drivers) mat_disable_fancy_blending : 0 : : mat_disable_lightwarp : 0 : : mat_disable_ps_patch : 0 : : mat_disablehwmorph : 0 : : Disables HW morphing for particular mods mat_drawflat : 0 : , "cheat" : mat_drawTexture : 0 : , "cl" : Enable debug view texture mat_drawTextureScale : 1 : , "cl" : Debug view texture scale mat_drawTitleSafe : 0 : : Enable title safe overlay mat_drawwater : 1 : , "cheat", "cl" : mat_dump_rts : 0 : , "cl" : mat_dxlevel : 95 : , "sp" : mat_dynamic_tonemapping : 1 : , "cheat" : mat_edit : cmd : : Bring up the material under the crosshair in the editor mat_envmapsize : 128 : : mat_envmaptgasize : 32 : : mat_excludetextures : 0 : : mat_exposure_center_region_x : 0 : , "cheat", "cl" : mat_exposure_center_region_x_flashlight : 0 : , "cheat", "cl" : mat_exposure_center_region_y : 0 : , "cheat", "cl" : mat_exposure_center_region_y_flashlight : 0 : , "cheat", "cl" : mat_fastclip : 0 : , "cheat" : mat_fastnobump : 0 : , "cheat" : mat_fastspecular : 1 : : Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf. mat_fillrate : 0 : , "cheat" : mat_filterlightmaps : 1 : : mat_filtertextures : 1 : : mat_force_bloom : 0 : , "cheat", "cl" : mat_force_ps_patch : 0 : : mat_force_tonemap_scale : 0 : , "cheat" : mat_forceaniso : 4 : : mat_forcedynamic : 0 : , "cheat" : mat_forcehardwaresync : 1 : : mat_forcemanagedtextureintohardware : 0 : : mat_frame_sync_enable : 1 : , "cheat" : mat_frame_sync_force_texture : 0 : , "cheat" : Force frame syncing to lock a managed texture. mat_framebuffercopyoverlaysize : 128 : , "cl" : mat_fullbright : 0 : , "cheat" : mat_hdr_enabled : cmd : : Report if HDR is enabled for debugging mat_hdr_level : 2 : , "a" : Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps. mat_hdr_manual_tonemap_rate : 1 : : mat_hdr_tonemapscale : 0 : , "cheat" : The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open. mat_hdr_uncapexposure : 0 : , "cheat", "cl" : mat_hsv : 0 : , "cheat", "cl" : mat_info : cmd : : Shows material system info mat_leafvis : 0 : , "cheat" : Draw wireframe of current leaf mat_levelflush : 1 : : mat_lightmap_pfms : 0 : : Outputs .pfm files containing lightmap data for each lightmap page when a level exits. mat_loadtextures : 1 : , "cheat" : mat_luxels : 0 : , "cheat" : mat_managedtextures : 1 : , "a" : If set, allows Direct3D to manage texture uploading at the cost of extra system memory mat_max_worldmesh_vertices : 65536 : : mat_maxframelatency : 1 : : mat_measurefillrate : 0 : , "cheat" : mat_mipmaptextures : 1 : : mat_monitorgamma : 2 : : monitor gamma (typically 2.2 for CRT and 1.7 for LCD) mat_monitorgamma_tv_enabled : 0 : , "a" : mat_monitorgamma_tv_exp : 2 : : mat_monitorgamma_tv_range_max : 255 : : mat_monitorgamma_tv_range_min : 16 : : mat_morphstats : 0 : , "cheat" : mat_motion_blur_enabled : 1 : : mat_motion_blur_falling_intensity : 1 : , "cl" : mat_motion_blur_falling_max : 20 : , "cl" : mat_motion_blur_falling_min : 10 : , "cl" : mat_motion_blur_forward_enabled : 0 : , "cl" : mat_motion_blur_percent_of_screen_max : 4 : : mat_motion_blur_rotation_intensity : 1 : , "cl" : mat_motion_blur_strength : 1 : , "cl" : mat_non_hdr_bloom_scalefactor : 0 : , "cl" : mat_norendering : 0 : , "cheat" : mat_normalmaps : 0 : , "cheat" : mat_normals : 0 : , "cheat" : mat_parallaxmap : 0 : : mat_picmip : 1 : : mat_postprocess_x : 4 : , "cl" : mat_postprocess_y : 1 : , "cl" : mat_postprocessing_combine : 1 : , "cl" : Combine bloom, software anti-aliasing and color correction into one post-processing pass mat_powersavingsmode : 0 : , "a" : Power Savings Mode mat_proxy : 0 : , "cheat" : mat_queue_mode : 0 : , "a" : The queue/thread mode the material system should use: -2=legacy default, -1=default, 0=synchronous single thread, 1=queued sing mat_reducefillrate : 0 : : mat_reduceparticles : 0 : : mat_reloadallmaterials : cmd : : Reloads all materials mat_reloadmaterial : cmd : : Reloads a single material mat_reloadtextures : cmd : : Reloads all textures mat_remoteshadercompile : 0 : , "cheat" : mat_report_queue_status : 0 : : mat_reporthwmorphmemory : cmd : : Reports the amount of size in bytes taken up by hardware morph textures. mat_reversedepth : 0 : , "cheat" : mat_savechanges : cmd : : saves current video configuration to the registry mat_setvideomode : cmd : : sets the width, height, windowed state of the material system mat_shadowstate : 1 : : mat_show_ab_hdr : 0 : : mat_show_ab_hdr_hudelement : 0 : , "cl" : HDR Demo HUD Element toggle. mat_show_histogram : 0 : , "cl" : mat_show_texture_memory_usage : 0 : , "cheat", "numeric" : Display the texture memory usage on the HUD. mat_showcamerarendertarget : 0 : , "cheat", "cl" : mat_showenvmapmask : 0 : : mat_showframebuffertexture : 0 : , "cheat", "cl" : mat_showlightmappage : -1 : , "cl" : mat_showlowresimage : 0 : , "cheat" : mat_showmaterials : cmd : : Show materials. mat_showmaterialsverbose : cmd : : Show materials (verbose version). mat_showmiplevels : 0 : , "cheat" : color-code miplevels 2: normalmaps, 1: everything else mat_showtextures : cmd : : Show used textures. mat_showwatertextures : 0 : , "cheat", "cl" : mat_slopescaledepthbias_decal : 0 : , "cheat" : mat_slopescaledepthbias_normal : 0 : , "cheat" : mat_slopescaledepthbias_shadowmap : 16 : , "cheat" : mat_software_aa_blur_one_pixel_lines : 0 : , "a", "cl" : How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots) mat_software_aa_debug : 0 : , "cl" : Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-a mat_software_aa_edge_threshold : 1 : , "a", "cl" : Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more mat_software_aa_quality : 0 : , "a", "cl" : Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter) mat_software_aa_strength : 0 : , "a", "cl" : Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength o mat_software_aa_strength_vgui : 1 : , "a", "cl" : Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass. mat_software_aa_tap_offset : 1 : , "a", "cl" : Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the im mat_softwarelighting : 0 : : mat_softwareskin : 0 : , "cheat" : mat_specular : 1 : : Enable/Disable specularity for perf testing. Will cause a material reload upon change. mat_spewvertexandpixelshaders : cmd : : Print all vertex and pixel shaders currently loaded to the console mat_stub : 0 : , "cheat", "cl" : mat_supportflashlight : 0 : : 0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported mat_supports_d3d9ex : 1 : , "matsys" : mat_surfaceid : 0 : , "cheat" : mat_surfacemat : 0 : , "cheat" : mat_texture_limit : -1 : , "numeric" : If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying mat_texture_list : 0 : : For debugging, show a list of used textures per frame +mat_texture_list : cmd : : -mat_texture_list : cmd : : mat_texture_list_all : 0 : , "numeric" : If this is nonzero, then the texture list panel will show all currently-loaded textures. mat_texture_list_content_path : 0 : , "a" : The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently runn mat_texture_list_txlod : cmd : : Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution mat_texture_list_txlod_sync : cmd : : 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files mat_texture_list_view : 1 : , "numeric" : If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures. mat_tonemap_algorithm : 1 : , "cheat" : 0 = Original Algorithm 1 = New Algorithm mat_tonemap_min_avglum : 3 : , "cheat", "cl" : mat_tonemap_percent_bright_pixels : 2 : , "cheat", "cl" : mat_tonemap_percent_target : 60 : , "cheat", "cl" : mat_tonemapping_occlusion_use_stencil : 0 : : mat_trilinear : 0 : : mat_use_compressed_hdr_textures : 1 : : mat_viewportscale : 1 : , "cheat", "cl" : Scale down the main viewport (to reduce GPU impact on CPU profiling) mat_visualize_dof : 0 : , "cheat" : mat_vsync : 0 : : Force sync to vertical retrace mat_wateroverlaysize : 128 : , "cl" : mat_wireframe : 0 : , "cheat" : mat_yuv : 0 : , "cheat", "cl" : matchmakingport : 27025 : : Host Matchmaking port maxplayers : cmd : : Change the maximum number of players allowed on this server. mem_compact : cmd : : mem_dump : cmd : : Dump memory stats to text file. mem_dumpstats : 0 : : Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output ) mem_dumpvballocs : cmd : : Dump VB memory allocation stats. mem_eat : cmd : : mem_force_flush : 0 : , "cheat" : Force cache flush of unlocked resources on every alloc mem_max_heapsize : 256 : : Maximum amount of memory to dedicate to engine hunk and datacache (in mb) mem_max_heapsize_dedicated : 64 : : Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb) mem_min_heapsize : 144 : : Minimum amount of memory to dedicate to engine hunk and datacache (in mb) mem_periodicdumps : 0 : : Write periodic memstats dumps every n seconds. mem_test : cmd : : mem_test_each_frame : 0 : : Run heap check at end of every frame mem_test_every_n_seconds : 0 : : Run heap check at a specified interval mem_vcollide : cmd : : Dumps the memory used by vcollides memory : cmd : : Print memory stats. memory_diff : cmd : : show memory stats relative to snapshot memory_list : cmd : : dump memory list (linux only) memory_mark : cmd : : snapshot current allocation status memory_status : cmd : : show memory stats (linux only) menuselect : cmd : : menuselect meta : cmd : : Metamod:Source control options metamod_version : 1 : , "sp", "nf" : Metamod:Source Version minisave : cmd : : Saves game (for current level only!) mission_list : cmd : : List all available tactical missions mission_show : cmd : : Show the given mission mm_add_item : cmd : : Add a stats item mm_add_player : cmd : : Add a player mm_basedir : 0 : , "sp" : Metamod:Source Base Folder mm_max_spectators : 4 : : Max players allowed on the spectator team mm_message : cmd : : Send a message to all remote clients mm_minplayers : 2 : : Number of players required to start an unranked game mm_pluginsfile : 0 : , "sp" : Metamod:Source Plugins File mm_select_session : cmd : : Select a session mm_session_info : cmd : : Dump session information mm_stats : cmd : : mod_dynamicloadpause : 0 : , "cheat", "norecord", "matsys" : mod_dynamicloadspew : 0 : , "norecord", "matsys" : mod_dynamicloadthrottle : 0 : , "cheat", "norecord", "matsys" : mod_dynamicmodeldebug : cmd : , "norecord", "matsys" : debug spew for dynamic model loading mod_dynamicunloadtex : 1 : , "norecord", "matsys" : mod_dynamicunloadtime : 150 : , "norecord", "matsys" : mod_forcedata : 1 : : Forces all model file data into cache on model load. mod_forcetouchdata : 1 : : Forces all model file data into cache on model load. mod_load_anims_async : 0 : : mod_load_fakestall : 0 : : Forces all ANI file loading to stall for specified ms mod_load_mesh_async : 0 : : mod_load_showstall : 0 : : 1 - show hitches , 2 - show stalls mod_load_vcollide_async : 0 : : mod_lock_mdls_on_load : 0 : : mod_test_mesh_not_available : 0 : : mod_test_not_available : 0 : : mod_test_verts_not_available : 0 : : mod_touchalldata : 1 : : Touch model data during level startup mod_trace_load : 0 : : model_list : cmd : : Dump model list to file motd : cmd : : motdfile : 0 : , "sv" : The MOTD file to load. motdfile_text : 0 : , "sv" : The text-only MOTD file to use for clients that have disabled HTML MOTDs. +movedown : cmd : : -movedown : cmd : : +moveleft : cmd : : -moveleft : cmd : : +moveright : cmd : : -moveright : cmd : : +moveup : cmd : : -moveup : cmd : : movie_fixwave : cmd : : Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc. mp_allowNPCs : 1 : , "sv", "nf" : mp_allowspectators : 1 : , "sv", "rep" : toggles whether the server allows spectator mode or not mp_autocrosshair : 1 : , "sv", "nf" : mp_autoteambalance : 1 : , "sv", "nf" : mp_blockstyle : 1 : , "sv", "rep", "launcher" : Sets the style of capture point blocking used. 0 = Blocks break captures completely. 1 = Blocks only pause captures. mp_bonusroundtime : 15 : , "sv", "rep" : Time after round win until round restarts mp_capdeteriorate_time : 90.0 : , "sv", "rep", "launcher" : Time it takes for a full capture point to deteriorate. mp_capstyle : 1 : , "sv", "rep", "launcher" : Sets the style of capture points used. 0 = Fixed players required to cap. 1 = More players cap faster, but longer cap times. mp_chattime : 10 : , "sv", "rep" : amount of time players can chat after the game is over mp_clan_ready_signal : 0 : , "sv" : Text that team leader from each team must speak for the match to begin mp_clan_readyrestart : 0 : , "sv" : If non-zero, game will restart once someone from each team gives the ready signal mp_decals : 200 : , "a" : mp_defaultteam : 0 : , "sv" : mp_disable_autokick : cmd : : Prevents a userid from being auto-kicked mp_disable_respawn_times : 0 : , "sv", "nf", "rep" : mp_enableroundwaittime : 1 : , "sv", "rep" : Enable timers to wait between rounds. mp_facefronttime : 3 : , "sv", "rep", "launcher" : After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body. mp_fadetoblack : 0 : , "sv", "nf", "rep" : fade a player's screen to black when he dies mp_falldamage : 0 : , "sv", "nf" : mp_feetyawrate : 720 : , "sv", "rep", "launcher" : How many degrees per second that we can turn our feet or upper body. mp_flashlight : 0 : , "sv", "nf" : mp_footsteps : 1 : , "sv", "nf" : mp_forceactivityset : -1 : , "sv", "cheat", "rep", "launcher" : mp_forceautoteam : 0 : , "sv", "nf", "rep" : Automatically assign players to teams when joining. mp_forcecamera : 1 : , "sv", "rep" : Restricts spectator modes for dead players mp_forcerespawn : 1 : , "sv", "nf" : mp_forcerespawnplayers : cmd : : Force all players to respawn. mp_forcewin : cmd : : Forces team to win mp_fraglimit : 0 : , "sv", "nf", "rep" : The number of kills at which the map ends mp_friendlyfire : 0 : , "sv", "nf", "rep" : Allows team members to injure other members of their team mp_highlander : 0 : , "sv", "nf", "rep" : Allow only 1 of each player class type. mp_holiday_nogifts : 0 : , "sv", "nf" : Set to 1 to prevent holiday gifts from spawning when players are killed. mp_humans_must_join_team : 0 : , "sv", "rep" : Restricts human players to a single team {any, blue, red, spectator} mp_idledealmethod : 1 : , "sv" : Deals with Idle Players. 1 = Sends them into Spectator mode then kicks them if they're still idle, 2 = Kicks them out of the ga mp_idlemaxtime : 3 : , "sv" : Maximum time a player is allowed to be idle (in minutes) mp_ik : 1 : , "sv", "rep", "launcher" : Use IK on in-place turns. mp_match_end_at_timelimit : 0 : , "sv", "nf" : Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round. mp_maxrounds : 0 : , "sv", "nf", "rep" : max number of rounds to play before server changes maps mp_respawnwavetime : 10 : , "sv", "nf", "rep" : Time between respawn waves. mp_restartgame : 0 : , "sv" : If non-zero, game will restart in the specified number of seconds mp_restartgame_immediate : 0 : , "sv" : If non-zero, game will restart immediately mp_restartround : 0 : , "sv" : If non-zero, the current round will restart in the specified number of seconds mp_scrambleteams : cmd : : Scramble the teams and restart the game mp_scrambleteams_auto : 1 : , "sv", "nf" : Server will automatically scramble the teams if criteria met. Only works on dedicated servers. mp_scrambleteams_auto_windifference : 2 : , "sv", "nf" : Number of round wins a team must lead by in order to trigger an auto scramble. mp_show_voice_icons : 1 : , "sv", "rep" : Show overhead player voice icons when players are speaking. mp_showcleanedupents : 0 : , "sv", "cheat", "launcher" : Show entities that are removed on round respawn. mp_showgestureslots : -1 : , "sv", "cheat", "rep", "launcher" : Show multiplayer client/server gesture slot information for the specified player index (-1 for no one). mp_showrespawntimes : cmd : : Show the min respawn times for the teams mp_showroundtransitions : 0 : , "sv", "cheat", "launcher" : Show gamestate round transitions. mp_simulatemultiplecappers : 1 : , "sv", "cheat" : mp_slammoveyaw : 0 : , "sv", "rep", "launcher" : Force movement yaw along an animation path. mp_stalemate_enable : 0 : , "sv", "nf" : Enable/Disable stalemate mode. mp_stalemate_meleeonly : 0 : , "sv", "nf", "rep" : Restrict everyone to melee weapons only while in Sudden Death. mp_stalemate_timelimit : 240 : , "sv", "rep" : Timelimit (in seconds) of the stalemate round. mp_switchteams : cmd : : Switch teams and restart the game mp_teamlist : 0 : , "sv", "nf" : mp_teamoverride : 1 : , "sv" : mp_teamplay : 0 : , "sv", "nf" : mp_teams_unbalance_limit : 1 : , "sv", "nf", "rep" : Teams are unbalanced when one team has this many more players than the other team. (0 disables check) mp_time_between_capscoring : 30 : , "sv" : Delay between scoring of owned capture points. mp_timelimit : 10 : , "sv", "nf", "rep" : game time per map in minutes mp_tournament : 0 : , "sv", "nf", "rep" : mp_tournament_allow_non_admin_restart : 1 : , "sv" : Allow mp_tournament_restart command to be issued by players other than admin. mp_tournament_blueteamname : BLU : , "sv", "rep", "matsys" : mp_tournament_redteamname : RED : , "sv", "rep", "matsys" : mp_tournament_restart : cmd : : Restart Tournament Mode on the current level. mp_tournament_stopwatch : 1 : , "sv", "nf", "rep" : mp_tournament_whitelist : 0 : , "sv" : Specifies the item whitelist file to use. mp_usehwmmodels : 0 : , "cl" : Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU) mp_usehwmvcds : 0 : , "cl" : Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU) mp_waitingforplayers_cancel : 0 : , "sv" : Set to 1 to end the WaitingForPlayers period. mp_waitingforplayers_restart : 0 : , "sv" : Set to 1 to start or restart the WaitingForPlayers period. mp_waitingforplayers_time : 30 : , "sv", "launcher" : WaitingForPlayers time length in seconds mp_weaponstay : 0 : , "sv", "nf" : mp_windifference : 0 : , "sv", "nf", "rep" : Score difference between teams before server changes maps mp_windifference_min : 0 : , "sv", "nf", "rep" : Minimum score needed for mp_windifference to be applied mp_winlimit : 0 : , "sv", "nf", "rep" : Max score one team can reach before server changes maps multvar : cmd : : Multiply specified convar value. muzzleflash_light : 1 : , "a", "cl" :
N
name : 0 : , "a", "user", "print", "server_can_execute" : Current user name nav_add_to_selected_set : cmd : : Add current area to the selected set. nav_add_to_selected_set_by_id : cmd : : Add specified area id to the selected set. nav_analyze : cmd : : Re-analyze the current Navigation Mesh and save it to disk. nav_analyze_scripted : cmd : , "sv", "cheat", "matsys" : commandline hook to run a nav_analyze and then quit. nav_area_bgcolor : 0 : , "sv", "cheat" : RGBA color to draw as the background color for nav areas while editing. nav_area_max_size : 50 : , "sv", "cheat" : Max area size created in nav generation nav_avoid : cmd : : Toggles the 'avoid this area when possible' flag used by the AI system. nav_begin_area : cmd : : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and nav_begin_deselecting : cmd : : Start continuously removing from the selected set. nav_begin_drag_deselecting : cmd : : Start dragging a selection area. nav_begin_drag_selecting : cmd : : Start dragging a selection area. nav_begin_selecting : cmd : : Start continuously adding to the selected set. nav_begin_shift_xy : cmd : : Begin shifting the Selected Set. nav_build_ladder : cmd : : Attempts to build a nav ladder on the climbable surface under the cursor. nav_check_file_consistency : cmd : : Scans the maps directory and reports any missing/out-of-date navigation files. nav_check_floor : cmd : : Updates the blocked/unblocked status for every nav area. nav_check_stairs : cmd : : Update the nav mesh STAIRS attribute nav_chop_selected : cmd : : Chops all selected areas into their component 1x1 areas nav_clear_attribute : cmd : : Remove given nav attribute from all areas in the selected set. nav_clear_selected_set : cmd : : Clear the selected set. nav_clear_walkable_marks : cmd : : Erase any previously placed walkable positions. nav_compress_id : cmd : : Re-orders area and ladder ID's so they are continuous. nav_connect : cmd : : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a nav_coplanar_slope_limit : 0 : , "sv", "cheat" : nav_coplanar_slope_limit_displacement : 0 : , "sv", "cheat" : nav_corner_adjust_adjacent : 18 : , "sv", "cheat" : radius used to raise/lower corners in nearby areas when raising/lowering corners. nav_corner_lower : cmd : : Lower the selected corner of the currently marked Area. nav_corner_place_on_ground : cmd : : Places the selected corner of the currently marked Area on the ground. nav_corner_raise : cmd : : Raise the selected corner of the currently marked Area. nav_corner_select : cmd : : Select a corner of the currently marked Area. Use multiple times to access all four corners. nav_create_area_at_feet : 0 : , "sv", "cheat" : Anchor nav_begin_area Z to editing player's feet nav_create_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when created by hand. nav_crouch : cmd : : Toggles the 'must crouch in this area' flag used by the AI system. nav_debug_blocked : 0 : , "sv", "cheat" : nav_delete : cmd : : Deletes the currently highlighted Area. nav_delete_marked : cmd : : Deletes the currently marked Area (if any). nav_disconnect : cmd : : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec nav_disconnect_outgoing_oneways : cmd : : For each area in the selected set, disconnect all outgoing one-way connections. nav_displacement_test : 10000 : , "sv", "cheat" : Checks for nodes embedded in displacements (useful for in-development maps) nav_dont_hide : cmd : : Toggles the 'area is not suitable for hiding spots' flag used by the AI system. nav_drag_selection_volume_zmax_offset : 32 : , "sv", "rep" : The offset of the nav drag volume top from center nav_drag_selection_volume_zmin_offset : 32 : , "sv", "rep" : The offset of the nav drag volume bottom from center nav_draw_limit : 500 : , "sv", "cheat" : The maximum number of areas to draw in edit mode nav_dump_selected_set_positions : cmd : : Write the (x,y,z) coordinates of the centers of all selected nav areas to a file. nav_edit : 0 : , "sv", "cheat" : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode. nav_end_area : cmd : : Defines the second corner of a new Area or Ladder and creates it. nav_end_deselecting : cmd : : Stop continuously removing from the selected set. nav_end_drag_deselecting : cmd : : Stop dragging a selection area. nav_end_drag_selecting : cmd : : Stop dragging a selection area. nav_end_selecting : cmd : : Stop continuously adding to the selected set. nav_end_shift_xy : cmd : : Finish shifting the Selected Set. nav_flood_select : cmd : : Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again. nav_gen_cliffs_approx : cmd : : Mark cliff areas, post-processing approximation nav_generate : cmd : : Generate a Navigation Mesh for the current map and save it to disk. nav_generate_fencetops : 1 : , "sv", "cheat" : Autogenerate nav areas on fence and obstacle tops nav_generate_fixup_jump_areas : 1 : , "sv", "cheat" : Convert obsolete jump areas into 2-way connections nav_generate_incremental : cmd : : Generate a Navigation Mesh for the current map and save it to disk. nav_generate_incremental_range : 2000 : , "sv", "cheat" : nav_generate_incremental_tolerance : 0 : , "sv", "cheat" : Z tolerance for adding new nav areas. nav_jump : cmd : : Toggles the 'traverse this area by jumping' flag used by the AI system. nav_ladder_flip : cmd : : Flips the selected ladder's direction. nav_load : cmd : : Loads the Navigation Mesh for the current map. nav_lower_drag_volume_max : cmd : : Lower the top of the drag select volume. nav_lower_drag_volume_min : cmd : : Lower the bottom of the drag select volume. nav_make_sniper_spots : cmd : : Chops the marked area into disconnected sub-areas suitable for sniper spots. nav_mark : cmd : : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands. nav_mark_attribute : cmd : : Set nav attribute for all areas in the selected set. nav_mark_unnamed : cmd : : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting. nav_mark_walkable : cmd : : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate nav_max_view_distance : 6000 : , "sv", "cheat" : Maximum range for precomputed nav mesh visibility (0 = default 1500 units) nav_max_vis_delta_list_length : 64 : , "sv", "cheat" : nav_merge : cmd : : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm nav_merge_mesh : cmd : : Merges a saved selected set into the current mesh. nav_no_hostages : cmd : : Toggles the 'hostages cannot use this area' flag used by the AI system. nav_no_jump : cmd : : Toggles the 'dont jump in this area' flag used by the AI system. nav_place_floodfill : cmd : : Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli nav_place_list : cmd : : Lists all place names used in the map. nav_place_pick : cmd : : Sets the current Place to the Place of the Area under the cursor. nav_place_replace : cmd : : Replaces all instances of the first place with the second place. nav_place_set : cmd : : Sets the Place of all selected areas to the current Place. nav_potentially_visible_dot_tolerance : 0 : , "sv", "cheat" : nav_precise : cmd : : Toggles the 'dont avoid obstacles' flag used by the AI system. nav_quicksave : 1 : , "sv", "cheat" : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing. nav_raise_drag_volume_max : cmd : : Raise the top of the drag select volume. nav_raise_drag_volume_min : cmd : : Raise the bottom of the drag select volume. nav_recall_selected_set : cmd : : Re-selects the stored selected set. nav_remove_from_selected_set : cmd : : Remove current area from the selected set. nav_remove_jump_areas : cmd : : Removes legacy jump areas, replacing them with connections. nav_run : cmd : : Toggles the 'traverse this area by running' flag used by the AI system. nav_save : cmd : : Saves the current Navigation Mesh to disk. nav_save_selected : cmd : : Writes the selected set to disk for merging into another mesh via nav_merge_mesh. nav_select_blocked_areas : cmd : : Adds all blocked areas to the selected set nav_select_damaging_areas : cmd : : Adds all damaging areas to the selected set nav_select_half_space : cmd : : Selects any areas that intersect the given half-space. nav_select_invalid_areas : cmd : : Adds all invalid areas to the Selected Set. nav_select_larger_than : cmd : : Select nav areas where both dimensions are larger than the given size. nav_select_obstructed_areas : cmd : : Adds all obstructed areas to the selected set nav_select_orphans : cmd : : Adds all orphan areas to the selected set (highlight a valid area first). nav_select_overlapping : cmd : : Selects nav areas that are overlapping others. nav_select_radius : cmd : : Adds all areas in a radius to the selection set nav_select_stairs : cmd : : Adds all stairway areas to the selected set nav_selected_set_border_color : 100 : , "sv", "cheat" : Color used to draw the selected set borders while editing. nav_selected_set_color : 255 : , "sv", "cheat" : Color used to draw the selected set background while editing. nav_set_place_mode : cmd : : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names. nav_shift : cmd : : Shifts the selected areas by the specified amount nav_show_approach_points : 0 : , "sv", "cheat" : Show Approach Points in the Navigation Mesh. nav_show_area_info : 0 : , "sv", "cheat" : Duration in seconds to show nav area ID and attributes while editing nav_show_compass : 0 : , "sv", "cheat" : nav_show_continguous : 0 : , "sv", "cheat" : Highlight non-contiguous connections nav_show_danger : 0 : , "sv", "cheat" : Show current 'danger' levels. nav_show_dumped_positions : cmd : : Show the (x,y,z) coordinate positions of the given dump file. nav_show_func_nav_avoid : 0 : , "sv", "cheat" : Show areas of designer-placed bot avoidance due to func_nav_avoid entities nav_show_func_nav_prefer : 0 : , "sv", "cheat" : Show areas of designer-placed bot preference due to func_nav_prefer entities nav_show_light_intensity : 0 : , "sv", "cheat" : nav_show_node_grid : 0 : , "sv", "cheat" : nav_show_node_id : 0 : , "sv", "cheat" : nav_show_nodes : 0 : , "sv", "cheat" : nav_show_player_counts : 0 : , "sv", "cheat" : Show current player counts in each area. nav_show_potentially_visible : 0 : , "sv", "cheat" : Show areas that are potentially visible from the current nav area nav_simplify_selected : cmd : : Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas nav_slope_limit : 0 : , "sv", "cheat" : The ground unit normal's Z component must be greater than this for nav areas to be generated. nav_slope_tolerance : 0 : , "sv", "cheat" : The ground unit normal's Z component must be this close to the nav area's Z component to be generated. nav_snap_to_grid : 0 : , "sv", "cheat" : Snap to the nav generation grid when creating new nav areas nav_solid_props : 0 : , "sv", "cheat" : Make props solid to nav generation/editing nav_splice : cmd : : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them. nav_split : cmd : : To split an Area into two, align the split line using your cursor and invoke the split command. nav_split_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when split. nav_stand : cmd : : Toggles the 'stand while hiding' flag used by the AI system. nav_stop : cmd : : Toggles the 'must stop when entering this area' flag used by the AI system. nav_store_selected_set : cmd : : Stores the current selected set for later retrieval. nav_strip : cmd : : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area. nav_subdivide : cmd : : Subdivides all selected areas. nav_test_node : 0 : , "sv", "cheat" : nav_test_node_crouch : 0 : , "sv", "cheat" : nav_test_node_crouch_dir : 4 : , "sv", "cheat" : nav_test_stairs : cmd : : Test the selected set for being on stairs nav_toggle_deselecting : cmd : : Start or stop continuously removing from the selected set. nav_toggle_in_selected_set : cmd : : Remove current area from the selected set. nav_toggle_place_mode : cmd : : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names. nav_toggle_place_painting : cmd : : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place. nav_toggle_selected_set : cmd : : Toggles all areas into/out of the selected set. nav_toggle_selecting : cmd : : Start or stop continuously adding to the selected set. nav_transient : cmd : : Toggles the 'area is transient and may become blocked' flag used by the AI system. nav_unmark : cmd : : Clears the marked Area or Ladder. nav_update_blocked : cmd : : Updates the blocked/unblocked status for every nav area. nav_update_lighting : cmd : : Recomputes lighting values nav_update_visibility_on_edit : 0 : , "sv", "cheat" : If nonzero editing the mesh will incrementally recompue visibility nav_use_place : cmd : : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set. nav_walk : cmd : : Toggles the 'traverse this area by walking' flag used by the AI system. nav_warp_to_mark : cmd : : Warps the player to the marked area. nav_world_center : cmd : : Centers the nav mesh in the world nb_allow_avoiding : 1 : , "sv", "cheat" : nb_allow_climbing : 1 : , "sv", "cheat" : nb_allow_gap_jumping : 1 : , "sv", "cheat" : nb_blind : 0 : , "sv", "cheat" : Disable vision nb_command : cmd : : Sends a command string to all bots nb_debug : cmd : : Debug NextBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS. nb_debug_climbing : 0 : , "sv", "cheat" : nb_debug_filter : cmd : : Add items to the NextBot debug filter. Items can be entindexes or part of the indentifier of one or more bots. nb_debug_history : 1 : , "sv", "cheat" : If true, each bot keeps a history of debug output in memory nb_debug_known_entities : 0 : , "sv", "cheat" : Show the 'known entities' for the bot that is the current spectator target nb_delete_all : cmd : : Delete all non-player NextBot entities. nb_force_look_at : cmd : : Force selected bot to look at the local player's position nb_goal_look_ahead_range : 50 : , "sv", "cheat" : nb_head_aim_resettle_angle : 100 : , "sv", "cheat" : After rotating through this angle, the bot pauses to 'recenter' its virtual mouse on its virtual mousepad nb_head_aim_resettle_time : 0 : , "sv", "cheat" : How long the bot pauses to 'recenter' its virtual mouse on its virtual mousepad nb_head_aim_settle_duration : 0 : , "sv", "cheat" : nb_head_aim_steady_max_rate : 100 : , "sv", "cheat" : nb_ladder_align_range : 50 : , "sv", "cheat" : nb_last_area_update_tolerance : 4 : , "sv", "cheat" : Distance a character needs to travel in order to invalidate cached area nb_move_to_cursor : cmd : : Tell all NextBots to move to the cursor position nb_path_draw_inc : 100 : , "sv", "cheat" : nb_path_draw_segment_count : 100 : , "sv", "cheat" : nb_path_segment_influence_radius : 100 : , "sv", "cheat" : nb_player_crouch : 0 : , "sv", "cheat" : Force bots to crouch nb_player_move : 1 : , "sv", "cheat" : Prevents bots from moving nb_player_move_direct : 0 : , "sv" : nb_player_stop : 0 : , "sv", "cheat" : Stop all NextBotPlayers from updating nb_player_walk : 0 : , "sv", "cheat" : Force bots to walk nb_saccade_speed : 1000 : , "sv", "cheat" : nb_saccade_time : 0 : , "sv", "cheat" : nb_select : cmd : : Select the bot you are aiming at for further debug operations. nb_shadow_dist : 400 : , "cl" : nb_speed_look_ahead_range : 150 : , "sv", "cheat" : nb_stop : 0 : , "sv", "cheat", "rep" : Stop all NextBots nb_update_debug : 0 : , "sv", "cheat" : nb_update_framelimit : 15 : , "sv", "cheat" : nb_update_frequency : 0 : , "sv", "cheat" : nb_update_maxslide : 2 : , "sv", "cheat" : nb_warp_selected_here : cmd : : Teleport the selected bot to your cursor position net_blockmsg : 0 : , "cheat" : Discards incoming message: <0|1|name> net_channels : cmd : : Shows net channel info net_chokeloop : 0 : : Apply bandwidth choke to loopback packets net_compresspackets : 1 : : Use lz compression on game packets. net_compresspackets_minsize : 128 : : Don't bother compressing packets below this size. net_compressvoice : 0 : : Attempt to compress out of band voice payloads (360 only). net_drawslider : 0 : : Draw completion slider during signon net_droppackets : 0 : , "cheat" : Drops next n packets on client net_fakejitter : 0 : , "cheat" : Jitter fakelag packet time net_fakelag : 0 : , "cheat" : Lag all incoming network data (including loopback) by this many milliseconds. net_fakeloss : 0 : , "cheat" : Simulate packet loss as a percentage (negative means drop 1/n packets) net_graph : 0 : , "a", "cl" : Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend. net_graphheight : 64 : , "a", "cl" : Height of netgraph panel net_graphmsecs : 400 : , "a", "cl" : The latency graph represents this many milliseconds. net_graphpos : 1 : , "a", "cl" : net_graphproportionalfont : 1 : , "a", "cl" : Determines whether netgraph font is proportional or not net_graphshowinterp : 1 : , "a", "cl" : Draw the interpolation graph. net_graphshowlatency : 1 : , "a", "cl" : Draw the ping/packet loss graph. net_graphsolid : 1 : , "a", "cl" : net_graphtext : 1 : , "a", "cl" : Draw text fields net_maxcleartime : 4 : : Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit). net_maxfilesize : 16 : : Maximum allowed file size for uploading in MB net_maxfragments : 1260 : : Max fragment bytes per packet net_maxpacketdrop : 5000 : : Ignore any packets with the sequence number more than this ahead (0 == no limit) net_maxroutable : 1260 : , "a", "user" : Requested max packet size before packets are 'split'. net_queue_trace : 0 : : net_queued_packet_thread : 1 : : Use a high priority thread to send queued packets out instead of sending them each frame. net_scale : 5 : , "a", "cl" : net_showdrop : 0 : : Show dropped packets in console net_showevents : 0 : , "cheat" : Dump game events to console (1=client only, 2=all). net_showfragments : 0 : : Show netchannel fragments net_showmsg : 0 : : Show incoming message: <0|1|name> net_showpeaks : 0 : : Show messages for large packets only: <size> net_showsplits : 0 : : Show info about packet splits net_showtcp : 0 : : Dump TCP stream summary to console net_showudp : 0 : : Dump UDP packets summary to console net_showudp_wire : 0 : : Show incoming packet information net_splitpacket_maxrate : 15000 : : Max bytes per second when queueing splitpacket chunks net_splitrate : 1 : : Number of fragments for a splitpacket that can be sent per frame net_start : cmd : : Inits multiplayer network sockets net_status : cmd : : Shows current network status net_udp_rcvbuf : 131072 : : Default UDP receive buffer size net_usesocketsforloopback : 0 : : Use network sockets layer even for listen server local player's packets (multiplayer only). next : 0 : , "cheat" : Set to 1 to advance to next frame ( when singlestep == 1 ) nextdemo : cmd : : Play next demo in sequence. nextlevel : 0 : , "sv", "nf" : If set to a valid map name, will trigger a changelevel to the specified map at the end of the round nextmap : cmd : : noclip : cmd : : Toggle. Player becomes non-solid and flies. notarget : cmd : : Toggle. Player becomes hidden to NPCs. npc_ally_deathmessage : 1 : , "sv", "cheat" : npc_height_adjust : 1 : , "a", "sv" : Enable test mode for ik height adjustment npc_sentences : 0 : , "sv" : npc_speakall : cmd : : Force the npc to try and speak all their responses npc_vphysics : 0 : , "sv" :
O
obj_capture_damage : 0 : , "sv" : Captures all damage taken by objects for dumping later. obj_child_damage_factor : 0.25 : , "sv", "cheat", "launcher" : Factor applied to damage done to objects that are built on a buildpoint obj_damage_factor : 0 : , "sv", "cheat", "launcher" : Factor applied to all damage done to objects obj_dump_damage : cmd : : obj_sapper_amount : 25 : , "sv" : Amount of health inflicted by a Sapper object per second obj_show_damage : 0 : , "sv" : Show all damage taken by objects. object_deterioration_time : 30 : , "sv" : Time it takes for a fully-healed object to deteriorate. object_verbose : 0 : , "sv", "cheat", "launcher" : Debug object system. old_radiusdamage : 0 : , "sv", "rep" : open_charinfo : cmd : : Open the character info panel open_charinfo_armory : cmd : : Open the character info panel directly to armory. open_charinfo_backpack : cmd : : Open the character info panel directly to backpack. open_charinfo_crafting : cmd : : Open the character info panel directly to crafting screen. open_charinfo_direct : cmd : : Open the character info panel directly to the class you're currently playing. open_replaybrowser : cmd : : Open the replay browser. open_replayinputpanel : cmd : : Open replay input panel test open_store : cmd : : Open the in-game store OpenMatchmakingLobby : cmd : : Activates the matchmaking lobby. OpenQuickplayDialog : cmd : : Displays the quickplay dialog. OpenSteamWorkshopDialog : cmd : : opentf2options : cmd : : Displays the TF2 Advanced Options dialog. opt_EnumerateLeavesFastAlgorithm : 1 : : Use the new SIMD version of CEngineBSPTree::EnumerateLeavesInBox. option_duck_method : 1 : , "a", "sv", "rep" : option_duck_method_default : 1 : , "cl" : overview_alpha : 1 : , "a", "clientcmd_can_execute", "cl" : Overview map translucency. overview_health : 1 : , "a", "clientcmd_can_execute", "cl" : Show player's health in map overview. overview_locked : 1 : , "a", "clientcmd_can_execute", "cl" : Locks map angle, doesn't follow view angle. overview_mode : cmd : : Sets overview map mode off,small,large: <0|1|2> overview_names : 1 : , "a", "clientcmd_can_execute", "cl" : Show player's names in map overview. overview_tracks : 1 : , "a", "clientcmd_can_execute", "cl" : Show player's tracks in map overview. overview_zoom : cmd : : Sets overview map zoom: <zoom> [<time>] [rel]
P
particle_sim_alt_cores : 2 : , "cl" : particle_simulateoverflow : 0 : , "cheat", "cl" : Used for stress-testing particle systems. Randomly denies creation of particles. particle_test_attach_attachment : 0 : , "sv", "cheat" : Attachment index for attachment mode particle_test_attach_mode : 0 : , "sv", "cheat" : Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin' particle_test_file : 0 : , "sv", "cheat" : Name of the particle system to dynamically spawn particle_test_start : cmd : : Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particl particle_test_stop : cmd : : Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what playe password : 0 : , "a", "norecord" : Current server access password path : cmd : : Show the engine filesystem path. pause : cmd : : Toggle the server pause state. perfui : cmd : : Show/hide the level performance tools UI. perfvisualbenchmark : cmd : : perfvisualbenchmark_abort : cmd : : phonemedelay : 0 : , "cl" : Phoneme delay to account for sound system latency. phonemefilter : 0 : , "cl" : Time duration of box filter to pass over phonemes. phonemesnap : 2 : , "cl" : Lod at level at which visemes stops always considering two phonemes, regardless of duration. phys_impactforcescale : 1 : , "sv" : phys_penetration_error_time : 10 : , "sv" : Controls the duration of vphysics penetration error boxes. phys_pushscale : 1 : , "sv", "rep" : phys_speeds : 0 : , "sv" : phys_stressbodyweights : 5 : , "sv" : phys_timescale : 1 : , "sv" : Scale time for physics phys_upimpactforcescale : 0 : , "sv" : physics_budget : cmd : : Times the cost of each active object physics_constraints : cmd : : Highlights constraint system graph for an entity physics_debug_entity : cmd : : Dumps debug info for an entity physics_highlight_active : cmd : : Turns on the absbox for all active physics objects physics_report_active : cmd : : Lists all active physics objects physics_select : cmd : : Dumps debug info for an entity physicsshadowupdate_render : 0 : , "sv" : picker : cmd : : Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play ping : cmd : : Display ping to server. pipeline_static_props : 1 : : pixelvis_debug : cmd : : Dump debug info play : cmd : : Play a sound. playdemo : cmd : : Play a recorded demo file (.dem ). player_debug_print_damage : 0 : , "sv", "cheat" : When true, print amount and type of all damage received by player to console. player_old_armor : 0 : , "sv" : player_ready_toggle : cmd : : Toggle player ready state playflush : cmd : : Play a sound, reloading from disk in case of changes. playgamesound : cmd : : Play a sound from the game sounds txt file playsoundscape : cmd : : Forces a soundscape to play playvideo : cmd : : Plays a video: <filename> [width height] playvideo_exitcommand : cmd : : Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command> playvol : cmd : : Play a sound at a specified volume. plugin_load : cmd : : plugin_load <filename> : loads a plugin plugin_pause : cmd : : plugin_pause <index> : pauses a loaded plugin plugin_pause_all : cmd : : pauses all loaded plugins plugin_print : cmd : : Prints details about loaded plugins plugin_unload : cmd : : plugin_unload <index> : unloads a plugin plugin_unpause : cmd : : plugin_unpause <index> : unpauses a disabled plugin plugin_unpause_all : cmd : : unpauses all disabled plugins +posedebug : cmd : : Turn on pose debugger or add ents to pose debugger UI -posedebug : cmd : : Turn off pose debugger or hide ents from pose debugger UI print_colorcorrection : cmd : : Display the color correction layer information. progress_enable : cmd : : prop_active_gib_limit : 999999 : , "sv" : prop_active_gib_max_fade_time : 999999 : , "sv" : prop_crosshair : cmd : : Shows name for prop looking at prop_debug : cmd : : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys prop_dynamic_create : cmd : : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} prop_physics_create : cmd : : Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} props_break_max_pieces : -1 : : Maximum prop breakable piece count (-1 = model default) props_break_max_pieces_perframe : -1 : , "sv", "rep" : Maximum prop breakable piece count per frame (-1 = model default) publish_file_last_dir : : , "a", "norecord", "cl", "matsys" : pwatchent : -1 : , "cheat", "cl" : Entity to watch for prediction system changes. pwatchvar : 0 : , "cheat", "cl" : Entity variable to watch in prediction system for changes. pyro_dof : 1 : , "a", "cl" : pyro_max_intensity : 0 : , "a", "cl" : pyro_max_rate : 0 : , "a", "cl" : pyro_max_side_length : 0 : , "a", "cl" : pyro_max_side_width : 0 : , "a", "cl" : pyro_min_intensity : 0 : , "a", "cl" : pyro_min_rate : 0 : , "a", "cl" : pyro_min_side_length : 0 : , "a", "cl" : pyro_min_side_width : 0 : , "a", "cl" : pyro_vignette : 2 : , "a", "cl" : pyro_vignette_distortion : 1 : , "a", "cl" :
Q
+quickswitch : cmd : : -quickswitch : cmd : : quit : cmd : : Exit the engine.
R
r_3dnow : cmd : : Enable/disable 3DNow code r_3dsky : 1 : , "cl" : Enable the rendering of 3d sky boxes r_AirboatViewDampenDamp : 1 : , "sv", "cheat", "nf", "rep" : r_AirboatViewDampenFreq : 7 : , "sv", "cheat", "nf", "rep" : r_AirboatViewZHeight : 0 : , "sv", "cheat", "nf", "rep" : r_ambientboost : 1 : , "a" : Set to boost ambient term if it is totally swamped by local lights r_ambientfactor : 5 : , "a" : Boost ambient cube by no more than this factor r_ambientfraction : 0 : , "cheat" : Fraction of direct lighting that ambient cube must be below to trigger boosting r_ambientlightingonly : 0 : , "cheat" : Set this to 1 to light models with only ambient lighting (and no static lighting). r_ambientmin : 0 : , "a" : Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright r_aspectratio : 0 : , "cheat" : r_avglight : 1 : , "cheat" : r_avglightmap : 0 : , "cheat" : r_bloomtintb : 0 : : r_bloomtintexponent : 2 : : r_bloomtintg : 0 : : r_bloomtintr : 0 : : r_cheapwaterend : cmd : : r_cheapwaterstart : cmd : : r_cleardecals : cmd : : Usage r_cleardecals <permanent>. r_ClipAreaPortals : 1 : , "cheat" : r_colorstaticprops : 0 : , "cheat" : r_debugcheapwater : 0 : , "cheat", "cl" : r_debugrandomstaticlighting : 0 : , "cheat" : Set to 1 to randomize static lighting for debugging. Must restart for change to take affect. r_decal_cover_count : 4 : : r_decal_cullsize : 1 : : r_decal_overlap_area : 0 : : r_decal_overlap_count : 3 : : r_decals : 200 : : r_decalstaticprops : 1 : : Decal static props test r_depthoverlay : 0 : , "cheat", "cl" : Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output. r_DispBuildable : 0 : , "cheat" : r_DispDrawAxes : 0 : : r_DispWalkable : 0 : , "cheat" : r_dopixelvisibility : 1 : , "cl" : r_drawbatchdecals : 1 : : Render decals batched. r_DrawBeams : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe r_drawbrushmodels : 1 : , "cheat" : Render brush models. 0=Off, 1=Normal, 2=Wireframe r_drawclipbrushes : 0 : , "cheat" : Draw clip brushes (red=NPC+player, pink=player, purple=NPC) r_drawdecals : 1 : , "cheat" : Render decals. r_drawdetailprops : 1 : : 0=Off, 1=Normal, 2=Wireframe r_DrawDisp : 1 : , "cheat" : Toggles rendering of displacment maps r_drawentities : 1 : , "cheat" : r_drawflecks : 1 : : r_drawfuncdetail : 1 : , "cheat" : Render func_detail r_drawleaf : -1 : , "cheat" : Draw the specified leaf. r_drawlightcache : 0 : , "cheat" : 0: off 1: draw light cache entries 2: draw rays r_drawlightinfo : 0 : , "cheat" : r_drawlights : 0 : , "cheat" : r_drawmodeldecals : 1 : : r_DrawModelLightOrigin : 0 : , "cheat" : r_drawmodelstatsoverlay : 0 : , "cheat" : r_drawmodelstatsoverlaydistance : 500 : , "cheat" : r_drawmodelstatsoverlaymax : 1 : , "a" : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2 r_drawmodelstatsoverlaymin : 0 : , "a" : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2 r_drawopaquerenderables : 1 : , "cheat", "cl" : r_drawopaquestaticpropslast : 0 : , "cl" : Whether opaque static props are rendered after non-npcs r_drawopaqueworld : 1 : , "cheat", "cl" : r_drawothermodels : 1 : , "cheat", "cl" : 0=Off, 1=Normal, 2=Wireframe r_drawparticles : 1 : , "cheat", "cl" : Enable/disable particle rendering r_drawpixelvisibility : 0 : , "cl" : Show the occlusion proxies r_DrawPortals : 0 : , "cheat" : r_DrawRain : 1 : , "cheat", "cl" : Enable/disable rain rendering. r_drawrenderboxes : 0 : , "cheat", "cl" : r_drawropes : 1 : , "cheat", "cl" : r_drawskybox : 1 : , "cheat" : r_DrawSpecificStaticProp : -1 : : r_drawsprites : 1 : , "cheat", "cl" : r_drawstaticprops : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe r_drawtranslucentrenderables : 1 : , "cheat", "cl" : r_drawtranslucentworld : 1 : , "cheat" : r_drawvgui : 1 : , "cheat" : Enable the rendering of vgui panels r_drawviewmodel : 1 : , "a", "cl" : r_drawworld : 1 : , "cheat" : Render the world. r_dscale_basefov : 90 : , "cheat" : r_dscale_fardist : 2000 : , "cheat" : r_dscale_farscale : 4 : , "cheat" : r_dscale_neardist : 100 : , "cheat" : r_dscale_nearscale : 1 : , "cheat" : r_dynamic : 1 : : r_dynamiclighting : 1 : , "cheat" : r_emulategl : 0 : : r_entity : -1 : , "cheat", "launcher" : r_entityclips : 1 : , "cl" : r_eyeglintlodpixels : 20 : , "cheat" : The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value. r_eyegloss : 1 : , "a", "cl" : r_eyemove : 1 : , "a" : r_eyes : 1 : : r_eyeshift_x : 0 : , "a" : r_eyeshift_y : 0 : , "a" : r_eyeshift_z : 0 : , "a" : r_eyesize : 0 : , "a" : r_eyewaterepsilon : 10 : , "cheat", "cl" : r_farz : -1 : , "cheat", "cl" : Override the far clipping plane. -1 means to use the value in env_fog_controller. r_fastzreject : 0 : : Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware r_fastzrejectdisp : 0 : : Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on. r_flashlight_version2 : 0 : , "cheat", "launcher" : r_flashlightambient : 0 : , "cheat", "cl" : r_flashlightclip : 0 : , "cheat" : r_flashlightconstant : 0 : , "cheat", "cl" : r_flashlightculldepth : 1 : : r_flashlightdepthres : 512 : , "cl" : r_flashlightdepthtexture : 1 : : r_flashlightdrawclip : 0 : , "cheat" : r_flashlightdrawdepth : 0 : : r_flashlightdrawfrustum : 0 : , "cl" : r_flashlightdrawfrustumbbox : 0 : : r_flashlightdrawsweptbbox : 0 : : r_flashlightfar : 750 : , "cheat", "cl" : r_flashlightfov : 45 : , "cheat", "cl" : r_flashlightladderdist : 40 : , "cheat", "cl" : r_flashlightlinear : 100 : , "cheat", "cl" : r_flashlightlockposition : 0 : , "cheat", "cl" : r_flashlightmodels : 1 : , "cl" : r_flashlightnear : 4 : , "cheat", "cl" : r_flashlightnodraw : 0 : : r_flashlightoffsetx : 10 : , "cheat", "cl" : r_flashlightoffsety : -20 : , "cheat", "cl" : r_flashlightoffsetz : 24 : , "cheat", "cl" : r_flashlightquadratic : 0 : , "cheat", "cl" : r_flashlightrender : 1 : : r_flashlightrendermodels : 1 : : r_flashlightrenderworld : 1 : : r_flashlightscissor : 1 : , "cheat" : r_flashlightshadowatten : 0 : , "cheat", "cl" : r_flashlightupdatedepth : 1 : : r_flashlightvisualizetrace : 0 : , "cheat", "cl" : r_flex : 1 : : r_flushlod : cmd : : Flush and reload LODs. r_ForceWaterLeaf : 1 : , "cl" : Enable for optimization to water - considers view in leaf under water for purposes of culling r_frustumcullworld : 1 : : r_glint_alwaysdraw : 0 : : r_glint_procedural : 0 : : r_hunkalloclightmaps : 1 : : r_hwmorph : 1 : , "cheat" : r_itemblinkmax : 0 : , "cheat" : r_itemblinkrate : 4 : , "cheat" : r_JeepFOV : 90 : , "sv", "cheat", "rep" : r_JeepViewBlendTo : 1 : , "cheat", "cl" : r_JeepViewBlendToScale : 0 : , "cheat", "cl" : r_JeepViewBlendToTime : 1 : , "cheat", "cl" : r_JeepViewDampenDamp : 1 : , "sv", "cheat", "nf", "rep" : r_JeepViewDampenFreq : 7 : , "sv", "cheat", "nf", "rep" : r_JeepViewZHeight : 10 : , "sv", "cheat", "nf", "rep" : r_lightaverage : 1 : : Activates/deactivate light averaging r_lightcache_numambientsamples : 162 : , "cheat" : number of random directions to fire rays when computing ambient lighting r_lightcache_zbuffercache : 0 : : r_lightcachecenter : 1 : , "cheat" : r_lightcachemodel : -1 : , "cheat" : r_lightinterp : 5 : , "cheat" : Controls the speed of light interpolation, 0 turns off interpolation r_lightmap : -1 : , "cheat" : r_lightstyle : -1 : , "cheat" : r_lightwarpidentity : 0 : , "cheat" : r_lockpvs : 0 : , "cheat" : Lock the PVS so you can fly around and inspect what is being drawn. r_lod : -1 : : r_mapextents : 16384 : , "cheat", "cl" : Set the max dimension for the map. This determines the far clipping plane r_maxdlights : 32 : : r_maxmodeldecal : 50 : : r_maxnewsamples : 6 : : r_maxsampledist : 128 : : r_minnewsamples : 3 : : r_modelwireframedecal : 0 : , "cheat" : r_newflashlight : 1 : , "cheat", "cl" : r_nohw : 0 : , "cheat" : r_norefresh : 0 : : r_nosw : 0 : , "cheat" : r_novis : 0 : , "cheat" : Turn off the PVS. r_occludeemaxarea : 0 : : Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use. r_occluderminarea : 0 : : Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use. r_occludermincount : 0 : : At least this many occluders will be used, no matter how big they are. r_occlusion : 1 : : Activate/deactivate the occlusion system. r_occlusionspew : 0 : , "cheat" : Activate/deactivates spew about what the occlusion system is doing. r_oldlightselection : 0 : , "cheat" : Set this to revert to HL2's method of selecting lights r_overlayfadeenable : 0 : : r_overlayfademax : 2000 : : r_overlayfademin : 1750 : : r_overlaywireframe : 0 : : r_particle_sim_spike_threshold_ms : 5 : , "cl" : r_particle_timescale : 1.0 : , "cheat", "cl", "launcher" : r_partition_level : -1 : , "cheat" : Displays a particular level of the spatial partition system. Use -1 to disable it. r_PhysPropStaticLighting : 1 : , "cl" : r_pix_recordframes : 0 : : r_pix_start : 0 : : r_pixelfog : 1 : : r_pixelvisibility_partial : 1 : , "cl" : r_pixelvisibility_spew : 0 : , "cl" : r_portalscloseall : 0 : , "cheat", "launcher" : r_portalsopenall : 0 : , "cheat" : Open all portals r_PortalTestEnts : 1 : , "cheat", "cl" : Clip entities against portal frustums. r_printdecalinfo : cmd : : r_proplightingfromdisk : 1 : : 0=Off, 1=On, 2=Show Errors r_proplightingpooling : -1 : , "cheat" : 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset r_propsmaxdist : 1200 : , "cl" : Maximum visible distance r_queued_decals : 0 : : Offloads a bit of decal rendering setup work to the material system queue when enabled. r_queued_post_processing : 0 : , "cl" : r_queued_ropes : 1 : , "cl" : r_radiosity : 4 : , "cheat" : 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam r_rainalpha : 0 : , "cheat", "cl" : r_rainalphapow : 0 : , "cheat", "cl" : r_raindensity : 0 : , "cheat", "cl" : r_RainHack : 0 : , "cheat", "cl" : r_rainlength : 0 : , "cheat", "cl" : r_RainProfile : 0 : , "cheat", "cl" : Enable/disable rain profiling. r_RainRadius : 1500 : , "cheat", "cl" : r_RainSideVel : 130 : , "cheat", "cl" : How much sideways velocity rain gets. r_RainSimulate : 1 : , "cheat", "cl" : Enable/disable rain simulation. r_rainspeed : 600 : , "cheat", "cl" : r_RainSplashPercentage : 20 : , "cheat", "cl" : r_rainwidth : 0 : , "cheat", "cl" : r_randomflex : 0 : , "cheat" : r_renderoverlayfragment : 1 : : r_rimlight : 1 : , "cheat" : r_rootlod : 0 : , "a" : Root LOD r_rope_holiday_light_scale : 0.055 : , "cl", "launcher" : r_ropes_holiday_light_color : cmd : : Set each light's color: [light0-3] [r0-255] [g0-255] [b0-255] r_ropes_holiday_lights_allowed : 1 : , "cl", "launcher" : r_ropetranslucent : 1 : , "cl" : r_screenfademaxsize : 0 : , "cheat" : r_screenfademinsize : 0 : , "cheat" : r_screenoverlay : cmd : : Draw specified material as an overlay r_sequence_debug : 0 : , "cl" : r_shader_srgb : 0 : : -1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup) r_shadowangles : cmd : : Set shadow angles r_shadowblobbycutoff : cmd : : some shadow stuff r_shadowcolor : cmd : : Set shadow color r_shadowdir : cmd : : Set shadow direction r_shadowdist : cmd : : Set shadow distance r_shadowids : 0 : , "cheat" : r_shadowlod : -1 : : r_shadowlodbias : 2 : : r_shadowmaxrendered : 32 : , "cl" : r_shadowrendertotexture : 1 : : r_shadows : 1 : : r_shadows_gamecontrol : 1 : , "cheat" : r_shadowwireframe : 0 : , "cheat" : r_showenvcubemap : 0 : , "cheat" : r_ShowViewerArea : 0 : : r_showz_power : 1 : , "cheat" : r_skin : 0 : , "cheat" : r_skybox : 1 : , "cheat", "cl" : Enable the rendering of sky boxes r_snapportal : -1 : : r_SnowColorBlue : 200 : , "cheat", "cl" : Snow. r_SnowColorGreen : 175 : , "cheat", "cl" : Snow. r_SnowColorRed : 150 : , "cheat", "cl" : Snow. r_SnowDebugBox : 0 : , "cheat", "cl" : Snow Debug Boxes. r_SnowEnable : 1 : , "cheat", "cl" : Snow Enable r_SnowEndAlpha : 255 : , "cheat", "cl" : Snow. r_SnowEndSize : 0 : , "cheat", "cl" : Snow. r_SnowFallSpeed : 1 : , "cheat", "cl" : Snow fall speed scale. r_SnowInsideRadius : 256 : , "cheat", "cl" : Snow. r_SnowOutsideRadius : 1024 : , "cheat", "cl" : Snow. r_SnowParticles : 500 : , "cheat", "cl" : Snow. r_SnowPosScale : 1 : , "cheat", "cl" : Snow. r_SnowRayEnable : 1 : , "cheat", "cl" : Snow. r_SnowRayLength : 8192 : , "cheat", "cl" : Snow. r_SnowRayRadius : 256 : , "cheat", "cl" : Snow. r_SnowSpeedScale : 1 : , "cheat", "cl" : Snow. r_SnowStartAlpha : 25 : , "cheat", "cl" : Snow. r_SnowStartSize : 1 : , "cheat", "cl" : Snow. r_SnowWindScale : 0 : , "cheat", "cl" : Snow. r_SnowZoomOffset : 384 : , "cheat", "cl" : Snow. r_SnowZoomRadius : 512 : , "cheat", "cl" : Snow. r_spewleaf : 0 : : r_spray_lifetime : 2 : : Number of rounds player sprays are visible r_sse2 : cmd : : Enable/disable SSE2 code r_sse_s : 1 : , "cl" : sse ins for particle sphere create r_staticprop_lod : -1 : : r_staticpropinfo : 0 : : r_studio_stats : 0 : , "cheat" : r_studio_stats_lock : 0 : , "cheat", "cl" : Lock the current studio stats entity selection r_studio_stats_mode : 0 : , "cheat", "cl" : Sets a mode for r_studio_stats. Modes are as follows: 0 = Entity under your crosshair 1 = Weapon held by player under your cr r_swingflashlight : 1 : , "cheat", "cl" : r_teeth : 1 : : r_threaded_client_shadow_manager : 0 : , "cl" : r_threaded_particles : 1 : , "cl" : r_threaded_renderables : 0 : , "cl" : r_unloadlightmaps : 0 : , "cheat" : r_updaterefracttexture : 1 : , "cheat", "cl" : r_vehicleBrakeRate : 1 : , "sv", "cheat" : r_VehicleViewClamp : 1 : , "cheat", "cl" : r_VehicleViewDampen : 1 : , "sv", "cheat", "nf", "rep" : r_visambient : 0 : : Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work r_visocclusion : 0 : , "cheat" : Activate/deactivate wireframe rendering of what the occlusion system is doing. r_visualizelighttraces : 0 : , "cheat" : r_visualizelighttracesshowfulltrace : 0 : , "cheat" : r_visualizeproplightcaching : 0 : , "cl" : r_visualizetraces : 0 : , "cheat" : r_WaterDrawReflection : 1 : , "cl" : Enable water reflection r_WaterDrawRefraction : 1 : , "cl" : Enable water refraction r_waterforceexpensive : 1 : , "a" : r_waterforcereflectentities : 0 : : r_worldlightmin : 0 : : r_worldlights : 4 : : number of world lights to use per vertex r_worldlistcache : 1 : , "cl" : ragdoll_sleepaftertime : 5 : , "cl" : After this many seconds of being basically stationary, the ragdoll will go to sleep. randommap : cmd : : Changelevel to a random map in the mapcycle file rate : 30000 : , "a", "user" : Max bytes/sec the host can receive data rbgc : cmd : , "cl", "matsys" : rcon : cmd : : Issue an rcon command. rcon_address : 0 : , "norecord" : Address of remote server if sending unconnected rcon commands (format x.x.x.x:p) rcon_password : 0 : , "norecord" : remote console password. recompute_speed : cmd : : Recomputes clock speed (for debugging purposes). record : cmd : : Record a demo. refresh_options_dialog : cmd : : Refresh the options dialog. RefreshMatchmakingLobby : cmd : : Refreshes the matchmaking lobby. refreshplayerstats : cmd : , "cl", "launcher" : reload : cmd : : Reload the most recent saved game (add setpos to jump to current view position on reload). +reload : cmd : : -reload : cmd : : reload_materials : 0 : : removeid : cmd : : Remove a user ID from the ban list. removeip : cmd : : Remove an IP address from the ban list. replay_add_fake_replays : cmd : : Adds a set of fake replays replay_block_dump_interval : 10 : , "norecord", "cl" : The server will write partial replay files at this interval when recording. replay_buffersize : 32 : , "norecord", "cl" : Maximum size for the replay memory buffer. replay_cache_client_ragdolls : 0 : , "cl" : Record ragdolls on the client during. replay_clearqueuedtakes : cmd : : Clear takes from render queue. replay_confirmquit : cmd : , "norecord", "cl", "matsys" : Make sure all replays are rendered before quitting replay_data_lifespan : 1 : , "rep", "norecord", "cl" : The number of days before replay data will be removed from the server. Server operators can expect that any data written more replay_deathcammaxverticaloffset : 150 : , "norecord", "cl" : Vertical offset for player death camera replay_debug : 0 : , "norecord" : Show Replay debug info. replay_deleteclientreplays : cmd : : Deletes all replays from client replay history, as well as all files associated with each replay. replay_docleanup : cmd : : Deletes stale session data from the fileserver. 'replay_docleanup force' will remove all replay session data. replay_dodiskcleanup : 1 : , "a", "cl", "matsys" : If 1, cleanup unneeded recording session blocks. replay_dofileserver_cleanup_on_start : 1 : , "sv", "cl" : Cleanup any stale replay data (both locally and on fileserver) at startup. replay_dopublishtest : cmd : : Do a replay publish test using the current setup. replay_editor_camera_length : 15 : , "a", "cl" : This is the camera length used to simulate camera shake in the replay editor. The larger this number, the more the actual posi replay_editor_fov_mousewheel_invert : 0 : , "a", "norecord", "cl" : Invert FOV zoom/unzoom on mousewheel in the replay editor. replay_editor_fov_mousewheel_multiplier : 5 : , "a", "norecord", "cl" : The multiplier on mousewheel input for adjusting camera FOV in the replay editor. replay_enable : 0 : , "rep", "norecord", "cl" : Enable Replay recording on server replay_enableeventbasedscreenshots : 0 : , "a", "norecord", "cl" : If disabled, only take a screenshot when a replay is saved. If enabled, take up to replay_maxscreenshotsperreplay screenshots, replay_enablerenderpreview : 1 : , "a", "norecord", "cl" : Enable preview during replay render. replay_fileserver_autocleanup : 0 : , "sv", "cl" : Automatically do fileserver cleanup in between rounds? This is the same as explicitly calling replay_docleanup. replay_fileserver_host : 0 : , "rep", "norecord", "cl" : The hostname of the Web server hosting replays. This can be an IP or a hostname, e.g. '1.2.3.4' or 'www.myserver.com' replay_fileserver_offload_aborttime : 60 : , "sv", "cl" : The time after which publishing will be aborted for a session block or session info file. replay_fileserver_offload_enable : 0 : , "sv", "cl" : If enabled, offload session blocks to a secondary machine using the replay_offload_* convars. replay_fileserver_offload_hostname : 0 : , "sv", "cl" : Hostname for FTP server where session blocks will be offloaded. replay_fileserver_offload_login : 0 : , "sv", "cl" : Login for session block offloading. replay_fileserver_offload_maxuploads : 1 : , "sv", "cl" : The maximum number of concurrent uploads allowed. replay_fileserver_offload_password : 0 : , "sv", "prot", "cl" : Login for session block offloading. replay_fileserver_offload_port : 21 : , "sv", "cl" : Port number for FTP server where session blocks will be offloaded. replay_fileserver_offload_protocol : 0 : , "sv", "cl" : Must be 'ftp' replay_fileserver_offload_proxy_host : 0 : , "sv", "cl" : The hostname of the proxy server. replay_fileserver_offload_proxy_port : 8080 : , "sv", "cl" : The port of the proxy server. replay_fileserver_offload_remotepath : 0 : , "sv", "cl" : Remote path where blocks will be stored on the FTP server for session block offloading. replay_fileserver_offload_useproxy : 0 : , "sv", "cl" : If enabled, a proxy will be used for FTP connections. replay_fileserver_path : 0 : , "rep", "norecord", "cl" : If your replays are stored at 'http://123.123.123.123:4567/tf/replays', replay_fileserver_path should be set to '/tf/replays' replay_fileserver_port : 80 : , "rep", "norecord", "cl" : The port for the Web server hosting replays. For example, if your replays are stored at 'http://123.123.123.123:4567/tf/replay replay_fileserver_protocol : 0 : , "rep", "norecord", "cl" : Can be 'http' or 'https' replay_flushinterval : 15 : , "a", "norecord", "cl" : Replay system will flush to disk a maximum of every replay_flushinterval seconds. replay_forcereconstruct : 0 : , "norecord", "cl" : Force the reconstruction of replays each time. replay_hidebrowser : cmd : : Hides replay browser replay_ignorereplayticks : 0 : : replay_local_fileserver_path : 0 : , "norecord", "cl" : The file server local path. For example, 'c:\MyWebServer\htdocs\replays' or '/MyWebServer/htdocs/replays'. replay_max_publish_threads : 4 : , "sv", "cl" : The max number of threads allowed for publishing replay data, e.g. FTP threads. replay_maxconcurrentdownloads : 3 : , "norecord", "cl" : The maximum number of concurrent downloads allowed. replay_maxscreenshotsperreplay : 8 : , "norecord", "cl" : The maximum number of screenshots that can be taken for any given replay. replay_mintimebetweenscreenshots : 5 : , "norecord", "cl" : The minimum time (in seconds) that must pass between screenshots being taken. replay_movie_export_last_dir : : , "a", "norecord", "cl", "matsys" : replay_movie_reveal_warning : 1 : , "a", "norecord", "cl", "matsys" : replay_msgduration_connectrecording : 8 : , "norecord", "cl" : Duration for the message that pops up when you connect to a server already recording replays. replay_msgduration_error : 6 : , "norecord", "cl" : Duration for replays available message. replay_msgduration_misc : 5 : , "norecord", "cl" : Duration for misc replays messages (server errors and such). replay_msgduration_replaysavailable : 6 : , "norecord", "cl" : Duration for replays available message. replay_msgduration_startrecord : 6 : , "norecord", "cl" : Duration for start record message. replay_msgduration_stoprecord : 6 : , "norecord", "cl" : Duration for stop record message. replay_name : 0 : , "sv", "cl" : Replay bot name replay_perftip_count_enter : 0 : , "norecord", "cl", "matsys" : replay_perftip_count_exit : 0 : , "norecord", "cl", "matsys" : replay_perftip_count_freecam_enter : 0 : , "norecord", "cl", "matsys" : replay_perftip_count_freecam_exit : 0 : , "norecord", "cl", "matsys" : replay_perftip_count_freecam_exit2 : 0 : , "norecord", "cl", "matsys" : replay_playerdeathscreenshotdelay : 2 : , "norecord", "cl" : Amount of time to wait after player is killed before taking a screenshot replay_postdeathrecordtime : 5 : , "norecord", "cl" : The amount of time (seconds) to be recorded after you die for a given replay. replay_postwinreminderduration : 5 : , "norecord", "cl" : The number of seconds to show a Replay reminder, post-win/lose. replay_printclientreplays : cmd : : Prints out all client replay info replay_printqueuedtakes : cmd : : Print a list of takes queued for rendering. replay_printsessioninfo : cmd : : Print session info replay_publish_simulate_delay_ftp : 0 : , "norecord", "cl" : Simulate a delay (in seconds) when publishing replay data via FTP. replay_publish_simulate_delay_local_http : 0 : , "norecord", "cl" : Simulate a delay (in seconds) when publishing replay data via local HTTP. replay_publish_simulate_rename_fail : 0 : , "norecord", "cl" : Simulate a rename failure during local HTTP publishing, which will force a manual copy & delete. replay_quitmsg_dontaskagain : 0 : , "a", "norecord", "cl" : The replay system will ask you to render your replays on quit, unless this cvar is 1. replay_ragdoll_blending : 1 : , "cl", "launcher" : replay_ragdoll_dbg : 0 : , "cl" : Display replay ragdoll debugging information. replay_ragdoll_tickoffset : 0 : , "cl", "launcher" : replay_record : cmd : : Starts Replay demo recording. replay_record_voice : 1 : , "sv", "cl" : If enabled, voice data is recorded into the replay files. replay_recording : 0 : , "rep", "norecord", "cl", "matsys" : replay_reloadbrowser : cmd : : Reloads replay data and display replay browser replay_removeclientreplay : cmd : : Remove the replay at the given index. replay_renderpause : cmd : : Pause Replay rendering. replay_renderqueue_first_add : 0 : , "a", "norecord", "cl", "matsys" : replay_rendersetting_encodingquality : 100 : , "norecord", "cl" : Render quality: the higher the quality, the larger the resulting movie file size. replay_rendersetting_exportraw : 0 : , "a", "norecord", "cl" : Export raw TGA frames and a .wav file, instead of encoding a .mov file. replay_rendersetting_motionblur_can_toggle : 0 : , "norecord", "cl" : replay_rendersetting_motionblurenabled : 1 : , "norecord", "cl" : Motion blur enabled/disabled. replay_rendersetting_motionblurquality : 0 : , "norecord", "cl" : Motion blur quality. replay_rendersetting_quitwhendone : 0 : , "norecord", "cl" : Quit after rendering is completed. replay_rendersetting_renderglow : 0 : , "a", "norecord", "cl" : Glow effect enabled/disabled. replay_renderunpause : cmd : : Unpause Replay rendering. replay_replayeditor_rewindmsgcounter : 0 : , "a", "norecord", "cl", "matsys" : replay_replaywelcomedlgcount : 2 : , "a", "norecord", "cl", "matsys" : The number of times the replay help dialog has displayed. replay_screenshotkilldelay : 0 : , "norecord", "cl" : Delay before taking a screenshot when you kill someone, in seconds. replay_screenshotresolution : 0 : , "norecord", "cl" : 0 for low-res screenshots (width=512), 1 for hi-res (width=1024) replay_screenshotsentrykilldelay : 0 : , "norecord", "cl" : Delay before taking a screenshot when you kill someone, in seconds. replay_sentrycammaxverticaloffset : 10 : , "norecord", "cl" : Vertical offset from a sentry on sentry kill replay_sentrycamoffset_frontback : -50 : , "norecord", "cl" : Front/back offset for sentry POV screenshot replay_sentrycamoffset_leftright : -25 : , "norecord", "cl" : Left/right offset for sentry POV screenshot replay_sentrycamoffset_updown : 22 : , "norecord", "cl" : Up/down offset for sentry POV screenshot replay_sessioninfo_updatefrequency : 5 : , "norecord", "cl" : If a replay has not been downloaded, the replay browser will update the status of a given replay on the server based on this cv replay_stoprecord : cmd : : Stop Replay demo recording. replay_test_take_save_dlg : cmd : : Open replay save take dlg replay_voice_during_playback : 0 : , "a", "cl" : Play player voice chat during replay playback report_entities : cmd : : Lists all entities report_simthinklist : cmd : : Lists all simulating/thinking entities report_soundpatch : cmd : : reports sound patch count report_soundpatch : cmd : : reports sound patch count report_touchlinks : cmd : : Lists all touchlinks resetplayerstats : cmd : : respawn_entities : cmd : : Respawn all the entities in the map. restart : cmd : : Restart the game on the same level (add setpos to jump to current view position on restart). retry : cmd : : Retry connection to last server. rfgc : cmd : , "cl", "matsys" : +right : cmd : : -right : cmd : : room_type : 0 : , "demo" : rope_averagelight : 1 : , "cl" : Makes ropes use average of cubemap lighting instead of max intensity. rope_collide : 1 : , "cl" : Collide rope with the world rope_rendersolid : 1 : , "cl" : rope_shake : 0 : , "cl" : rope_smooth : 1 : , "cl" : Do an antialiasing effect on ropes rope_smooth_enlarge : 1 : , "cl" : How much to enlarge ropes in screen space for antialiasing effect rope_smooth_maxalpha : 0 : , "cl" : Alpha for rope antialiasing effect rope_smooth_maxalphawidth : 1 : , "cl" : rope_smooth_minalpha : 0 : , "cl" : Alpha for rope antialiasing effect rope_smooth_minwidth : 0 : , "cl" : When using smoothing, this is the min screenspace width it lets a rope shrink to rope_solid_maxalpha : 1 : , "cl" : rope_solid_maxwidth : 1 : , "cl" : rope_solid_minalpha : 0 : , "cl" : rope_solid_minwidth : 0 : , "cl" : rope_subdiv : 2 : , "cl" : Rope subdivision amount rope_wind_dist : 1000 : , "cl" : Don't use CPU applying small wind gusts to ropes when they're past this distance. rpt : cmd : , "norecord", "matsys" : Issue an rpt command. rpt_client_enable : cmd : , "norecord", "clientcmd_can_execute", "matsys" : rpt_connect : cmd : , "norecord", "server_can_execute", "matsys" : rpt_download_log : cmd : , "norecord", "matsys" : rpt_end : cmd : , "norecord", "matsys" : rpt_password : cmd : , "norecord", "matsys" : rpt_screenshot : cmd : , "norecord", "matsys" : rpt_server_enable : cmd : , "norecord", "clientcmd_can_execute", "matsys" : rpt_start : cmd : , "norecord", "matsys" : rpt_vprof_time : 0.25 : , "norecord", "matsys" : rr_debug_qa : 0 : , "sv" : Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs. rr_debugresponses : 0 : , "sv" : Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for np rr_debugrule : 0 : , "sv" : If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system. rr_dumpresponses : 0 : , "sv" : Dump all response_rules.txt and rules (requires restart) rr_reloadresponsesystems : cmd : : Reload all response system scripts.
S
save : cmd : : Saves current game. save_async : 1 : : save_asyncdelay : 0 : : For testing, adds this many milliseconds of delay to the save operation. save_console : 0 : : Autosave on the PC behaves like it does on the consoles. save_disable : 0 : : save_finish_async : cmd : : save_history_count : 1 : : Keep this many old copies in history of autosaves and quicksaves. save_huddelayframes : 1 : : Number of frames to defer for drawing the Saving message. save_in_memory : 0 : : Set to 1 to save to memory instead of disk (Xbox 360) save_noxsave : 0 : : save_replay : cmd : : Save a replay of the current life if possible. save_screenshot : 1 : : 0 = none, 1 = non-autosave, 2 = always save_spew : 0 : : say : cmd : : Display player message say_team : cmd : : Display player message to team sb_close_browser_on_connect : 1 : , "a", "cl" : sb_dontshow_maxplayer_warning : 0 : , "a", "cl" : sb_firstopentime : 0 : , "launcher" : Indicates the time the server browser was first opened. sb_mod_suggested_maxplayers : 24 : : sb_numtimesopened : 0 : , "launcher" : Indicates the number of times the server browser was opened this session. sb_quick_list_bit_field : 30 : : sb_showblacklists : 0 : : If set to 1, blacklist rules will be printed to the console as they're applied. scene_async_prefetch_spew : 0 : , "sv" : Display async .ani file loading info. scene_clamplookat : 1 : , "sv" : Clamp head turns to a max of 20 degrees per think. scene_clientflex : 1 : , "sv", "rep" : Do client side flex animation. scene_flatturn : 1 : , "sv" : scene_flush : cmd : : Flush all .vcds from the cache and reload from disk. scene_forcecombined : 0 : , "sv" : When playing back, force use of combined .wav files even in english. scene_maxcaptionradius : 1200 : , "sv" : Only show closed captions if recipient is within this many units of speaking actor (0==disabled). scene_print : 0 : , "sv", "rep" : When playing back a scene, print timing and event info to console. scene_showfaceto : 0 : , "a", "sv" : When playing back, show the directions of faceto events. scene_showlook : 0 : , "a", "sv" : When playing back, show the directions of look events. scene_showmoveto : 0 : , "a", "sv" : When moving, show the end location. scene_showunlock : 0 : , "a", "sv" : Show when a vcd is playing but normal AI is running. +score : cmd : : -score : cmd : : scr_centertime : 5 : , "cl" : screenshot : cmd : : Take a screenshot. sensitivity : 6 : , "a", "cl" : Mouse sensitivity. server_game_time : cmd : : Gives the game time in seconds (server's curtime) servercfgfile : 0 : , "sv" : setang : cmd : : Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats). setang_exact : cmd : : Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats). setinfo : cmd : : Adds a new user info value setmodel : cmd : : Changes's player's model setpause : cmd : : Set the pause state of the server. setpos : cmd : : Move player to specified origin (must have sv_cheats). setpos_exact : cmd : : Move player to an exact specified origin (must have sv_cheats). shake : cmd : : Shake the screen. shake_show : 0 : , "cl" : Displays a list of the active screen shakes. shake_stop : cmd : : Stops all active screen shakes. +showbudget : cmd : : -showbudget : cmd : : showbudget_texture : 0 : , "cheat" : Enable the texture budget panel. +showbudget_texture : cmd : : -showbudget_texture : cmd : : +showbudget_texture_global : cmd : : -showbudget_texture_global : cmd : : showbudget_texture_global_dumpstats : cmd : : Dump all items in +showbudget_texture_global in a text form showbudget_texture_global_sum : 256 : : showconsole : cmd : : Show the console. showhitlocation : 0 : , "sv" : showinfo : cmd : : Shows a info panel: <type> <title> <message> [<command number>] showmapinfo : cmd : : Show map info panel showpanel : cmd : : Shows a viewport panel <name> showparticlecounts : 0 : , "cl" : Display number of particles drawn per frame showschemevisualizer : cmd : : Show borders, fonts and colors for a particular scheme. The default is ClientScheme.res +showscores : cmd : : -showscores : cmd : : showstatsdlg : cmd : : Shows the player stats dialog ShowSteamStatsSessionID : cmd : , "cl", "launcher" : Prints out the game stats session ID's (developer convar must be set to non-zero). showtriggers : 0 : , "sv", "cheat" : Shows trigger brushes showtriggers_toggle : cmd : : Toggle show triggers +showvprof : cmd : : -showvprof : cmd : : simple_bot_add : cmd : : Add a simple bot. singlestep : 0 : , "cheat" : Run engine in single step mode ( set next to 1 to advance a frame ) sixense_aim_1to1_heading_multiplier : 3 : , "a", "cl" : sixense_aim_1to1_pitch_multiplier : 3 : , "a", "cl" : sixense_aim_1to1_ratchet_vertical : 1 : , "a", "cl" : sixense_aim_freeaim_accel_band_exponent : 1 : , "a", "cl" : sixense_aim_freeaim_accel_band_size : 15 : , "a", "cl" : sixense_aim_freeaim_auto_level_rate : 1 : , "a", "cl" : sixense_aim_freeaim_dead_zone_radius : 0 : , "a", "cl" : sixense_aim_freeaim_heading_multiplier : 1 : , "a", "cl" : sixense_aim_freeaim_max_speed : 12 : , "a", "cl" : sixense_aim_freeaim_pitch_multiplier : 1 : , "a", "cl" : sixense_aim_freeaim_spin_disabled : cmd : : sixense_aim_freeaim_switch_blend_time_enter : 0 : , "cheat", "cl" : sixense_aim_freeaim_switch_blend_time_exit : 0 : , "a", "cl" : sixense_aim_scope_heading_multiplier : 0 : , "a", "cl" : sixense_aim_scope_pitch_multiplier : 0 : , "a", "cl" : sixense_always_draw_crosshair : 1 : , "a", "cl" : sixense_base_offset_x : 0 : , "a", "cl" : sixense_base_offset_y : 0 : , "a", "cl" : sixense_base_offset_z : -20 : , "a", "cl" : sixense_bind : cmd : : Bind a concommand to a button. sixense_clear_bindings : cmd : : Clear all sixense bindings. sixense_controller_angle_mode : 0 : , "a", "cl" : sixense_create_default_bindings : cmd : : Erase all current bindings and load the default bindings for this game. sixense_crosshair_horiz_multiplier : 1 : , "a", "cl" : sixense_crosshair_vert_multiplier : 1 : , "a", "cl" : sixense_crouch_sensitivity : 1 : , "a", "cl" : sixense_delete_binding : cmd : : Delete a single binding by index. sixense_disable_gestures : cmd : : sixense_enabled : 0 : , "a", "cl" : sixense_exit_metroid_blend : 0 : , "a", "cl" : sixense_exit_one_to_one_dot : 0 : , "a", "cl" : sixense_features_enabled : 0 : , "rep", "cl" : sixense_feet_angles_offset_stick_spin_exponent : 1 : , "a", "cl" : sixense_feet_angles_offset_stick_spin_horiz_multiplier : 7 : , "a", "cl" : sixense_feet_angles_offset_stick_spin_invert_pitch : 1 : , "a", "cl" : sixense_feet_angles_offset_stick_spin_vert_multiplier : 4 : , "a", "cl" : sixense_filter_level : 0 : , "a", "cl" : sixense_jump_sensitivity : 1 : , "a", "cl" : sixense_left_handed : 0 : , "a", "cl" : +sixense_left_point_gesture : cmd : : -sixense_left_point_gesture : cmd : : sixense_list_bindings : cmd : : List the sixense bindings. sixense_max_charge_spin : 3 : , "a", "cl" : sixense_melee_pitch_blend_val : 0 : , "a", "cl" : sixense_mode : 0 : , "a", "cl" : sixense_mouse_enabled : 1 : , "a", "cl" : sixense_mouse_sensitivity : 1 : , "a", "cl" : sixense_point_gesture_angle_threshold : 15 : , "a", "cl" : +sixense_ratchet : cmd : : -sixense_ratchet : cmd : : sixense_reload_sensitivity : 1 : , "a", "cl" : +sixense_right_point_gesture : cmd : : -sixense_right_point_gesture : cmd : : sixense_roll_correct_blend : 0 : , "a", "cl" : sixense_select_grenade : cmd : : sixense_select_machinegun : cmd : : sixense_select_melee : cmd : : sixense_select_pistol : cmd : : sixense_sensitivity_level : 2 : , "a", "cl" : sixense_set_base_offset : cmd : : sixense_set_filter_params : cmd : : sixense_show_frame : cmd : : Show/hide Sixense UI. sixense_spring_view_enabled : 1 : , "a", "cl" : sixense_spring_view_max_angle : 45 : , "a", "cl" : sixense_spring_view_max_spring : 0 : , "a", "cl" : sixense_spring_view_min_angle : 1 : , "a", "cl" : sixense_spring_view_min_spring : 0 : , "a", "cl" : sixense_teleport_metroid_blend_time : 3 : , "cheat", "cl" : sixense_teleport_wait_to_blend_time : 0 : , "cheat", "cl" : sixense_tilt_gesture_angle_threshold : 35 : , "a", "cl" : sixense_trigger_threshold : 0 : , "a", "cl" : sixense_walking_dead_zone_percent : 10 : , "a", "cl" : sixense_walking_exponent : 1 : , "a", "cl" : sixense_weapon_select_sensitivity : 1 : , "a", "cl" : sixense_write_bindings : cmd : : Save the sixense bindings to a file. sixense_zoom_momentary_time : 500 : , "a", "cl" : sk_ally_regen_time : 0 : , "sv" : Time taken for an ally to regenerate a point of health. sk_autoaim_mode : 1 : , "a", "sv", "rep" : sk_npc_arm : 1 : , "sv" : sk_npc_chest : 1 : , "sv" : sk_npc_head : 2 : , "sv" : sk_npc_leg : 1 : , "sv" : sk_npc_stomach : 1 : , "sv" : sk_player_arm : 1 : , "sv" : sk_player_chest : 1 : , "sv" : sk_player_head : 2 : , "sv" : sk_player_leg : 1 : , "sv" : sk_player_stomach : 1 : , "sv" : sk_plr_dmg_grenade : 0 : , "sv" : skill : 1 : , "a" : Game skill level (1-3). skip_next_map : cmd : : Skips the next map in the map rotation for the server slot0 : cmd : : slot1 : cmd : : slot10 : cmd : : slot11 : cmd : : slot12 : cmd : : slot2 : cmd : : slot3 : cmd : : slot4 : cmd : : slot5 : cmd : : slot6 : cmd : : slot7 : cmd : : slot8 : cmd : : slot9 : cmd : : sm : cmd : : SourceMod Menu sm_addban : cmd : : sm_addban <time> <steamid> [reason] sm_admin : cmd : : Displays the admin menu sm_ban : cmd : : sm_ban <#userid|name> <minutes|0> [reason] sm_banip : cmd : : sm_banip <ip|#userid|name> <time> [reason] sm_basepath : 0 : : SourceMod base path (set via command line) sm_beacon : cmd : : sm_beacon <#userid|name> [0/1] sm_beacon_radius : 375 : : Sets the radius for beacon's light rings. sm_blind : cmd : : sm_blind <#userid|name> [amount] - Leave amount off to reset. sm_burn : cmd : : sm_burn <#userid|name> [time] sm_burn_duration : 20 : : Sets the default duration of sm_burn and firebomb victims. sm_cancelvote : cmd : : sm_cancelvote sm_chat : cmd : : sm_chat <message> - sends message to admins sm_chat_mode : 1 : : Allows player's to send messages to admin chat. sm_conhook_start : cmd : : sm_conhook_stop : cmd : : sm_cookies : cmd : : sm_cookies <name> [value] sm_corecfgfile : 0 : : SourceMod core configuration file sm_csay : cmd : : sm_csay <message> - sends centered message to all players sm_cvar : cmd : : sm_cvar <cvar> [value] sm_datetime_format : 0 : : Default formatting time rules sm_deadtalk : 0 : : Controls how dead communicate. 0 - Off. 1 - Dead players ignore teams. 2 - Dead players talk to living teammates. sm_drug : cmd : : sm_drug <#userid|name> [0/1] sm_dump_admcache : cmd : : Dumps the admin cache for debugging sm_dump_classes : cmd : : Dumps the class list as a text file sm_dump_datamaps : cmd : : Dumps the data map list as a text file sm_dump_handles : cmd : : Dumps Handle usage to a file for finding Handle leaks sm_dump_netprops : cmd : : Dumps the networkable property table as a text file sm_dump_netprops_xml : cmd : : Dumps the networkable property table as an XML file sm_dump_teprops : cmd : : Dumps tempentity props to a file sm_execcfg : cmd : : sm_execcfg <filename> sm_firebomb : cmd : : sm_firebomb <#userid|name> [0/1] sm_firebomb_mode : 0 : : Who is targetted by the FireBomb? 0 = Target only, 1 = Target's team, 2 = Everyone sm_firebomb_radius : 600 : : Sets the bomb blast radius. sm_firebomb_ticks : 10 : : Sets how long the FireBomb fuse is. sm_flood_time : 0 : : Amount of time allowed between chat messages sm_freeze : cmd : : sm_freeze <#userid|name> [time] sm_freeze_duration : 10 : : Sets the default duration for sm_freeze and freezebomb victims sm_freezebomb : cmd : : sm_freezebomb <#userid|name> [0/1] sm_freezebomb_mode : 0 : : Who is targetted by the freezebomb? 0 = Target only, 1 = Target's team, 2 = Everyone sm_freezebomb_radius : 600 : : Sets the freezebomb blast radius. sm_freezebomb_ticks : 10 : : Sets how long the freezebomb fuse is. sm_gag : cmd : : sm_gag <player> - Removes a player's ability to use chat. sm_gravity : cmd : : sm_gravity <#userid|name> [amount] - Leave amount off to reset. Amount is 0.0 through 5.0 sm_help : cmd : : Displays SourceMod commands and descriptions sm_hide_slots : 0 : : If set to 1, reserved slots will hidden (subtracted from the max slot count) sm_hsay : cmd : : sm_hsay <message> - sends hint message to all players sm_immunity_mode : 1 : , "sp" : Mode for deciding immunity protection sm_kick : cmd : : sm_kick <#userid|name> [reason] sm_map : cmd : : sm_map <map> sm_maphistory : cmd : : Shows the most recent maps played sm_menu_sounds : 1 : : Sets whether SourceMod menus play trigger sounds sm_msay : cmd : : sm_msay <message> - sends message as a menu panel sm_mute : cmd : : sm_mute <player> - Removes a player's ability to use voice. sm_nextmap : 0 : , "nf" : sm_noclip : cmd : : sm_noclip <#userid|name> sm_play : cmd : : sm_play <#userid|name> <filename> sm_print_telist : cmd : : Prints the temp entity list sm_psay : cmd : : sm_psay <name or #userid> <message> - sends private message sm_rcon : cmd : : sm_rcon <args> sm_reloadadmins : cmd : : sm_reloadadmins sm_rename : cmd : : sm_rename <#userid|name> sm_reserve_kicktype : 0 : : How to select a client to kick (if appropriate) sm_reserve_maxadmins : 1 : : Maximum amount of admins to let in the server with reserve type 2 sm_reserve_type : 0 : : Method of reserving slots sm_reserved_slots : 0 : : Number of reserved player slots sm_resetcvar : cmd : : sm_resetcvar <cvar> sm_revote : cmd : : sm_say : cmd : : sm_say <message> - sends message to all players sm_searchcmd : cmd : : Searches SourceMod commands sm_settings : cmd : : sm_show_activity : 13 : , "sp" : Activity display setting (see sourcemod.cfg) sm_silence : cmd : : sm_silence <player> - Removes a player's ability to use voice or chat. sm_slap : cmd : : sm_slap <#userid|name> [damage] sm_slay : cmd : : sm_slay <#userid|name> sm_time_adjustment : 0 : : Adjusts the server time in seconds sm_timebomb : cmd : : sm_timebomb <#userid|name> [0/1] sm_timebomb_mode : 0 : : Who is killed by the timebomb? 0 = Target only, 1 = Target's team, 2 = Everyone sm_timebomb_radius : 600 : : Sets the bomb blast radius. sm_timebomb_ticks : 10 : : Sets how long the timebomb fuse is. sm_timeleft_interval : 0 : : Display timeleft every x seconds. Default 0. sm_trigger_show : 1 : : Display triggers message to all players? (0 off, 1 on, def. 1) sm_tsay : cmd : : sm_tsay [color] <message> - sends top-left message to all players sm_unban : cmd : : sm_unban <steamid|ip> sm_ungag : cmd : : sm_ungag <player> - Restores a player's ability to use chat. sm_unmute : cmd : : sm_unmute <player> - Restores a player's ability to use voice. sm_unsilence : cmd : : sm_unsilence <player> - Restores a player's ability to use voice and chat. sm_vote : cmd : : sm_vote <question> [Answer1] [Answer2] ... [Answer5] sm_vote_alltalk : 0 : : percent required for successful alltalk vote. sm_vote_ban : 0 : : percent required for successful ban vote. sm_vote_burn : 0 : : percent required for successful burn vote. sm_vote_delay : 30 : : Sets the recommended time in between public votes sm_vote_ff : 0 : : percent required for successful friendly fire vote. sm_vote_gravity : 0 : : percent required for successful gravity vote. sm_vote_kick : 0 : : percent required for successful kick vote. sm_vote_map : 0 : : percent required for successful map vote. sm_vote_progress_chat : 0 : : Show current vote progress as chat messages sm_vote_progress_client_console : 0 : : Show current vote progress as console messages to clients sm_vote_progress_console : 0 : : Show current vote progress as console messages sm_vote_progress_hintbox : 0 : : Show current vote progress in a hint box sm_vote_slay : 0 : : percent required for successful slay vote. sm_votealltalk : cmd : : sm_votealltalk sm_voteban : cmd : : sm_voteban <player> [reason] sm_voteburn : cmd : : sm_voteburn <player> sm_voteff : cmd : : sm_voteff sm_votegravity : cmd : : sm_votegravity <amount> [amount2] ... [amount5] sm_votekick : cmd : : sm_votekick <player> [reason] sm_votemap : cmd : : sm_votemap <mapname> [mapname2] ... [mapname5] sm_voteslay : cmd : : sm_voteslay <player> sm_who : cmd : : sm_who [#userid|name] smoothstairs : 1 : , "sv", "rep" : Smooth player eye z coordinate when traversing stairs. snapto : cmd : : snd_async_flush : cmd : : Flush all unlocked async audio data snd_async_fullyasync : 0 : : All playback is fully async (sound doesn't play until data arrives). snd_async_minsize : 262144 : : snd_async_showmem : cmd : : Show async memory stats snd_async_spew_blocking : 0 : : Spew message to console any time async sound loading blocks on file i/o. snd_async_stream_spew : 0 : : Spew streaming info ( 0=Off, 1=streams, 2=buffers snd_cull_duplicates : 0 : : If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be playe snd_defer_trace : 1 : : snd_delay_sound_shift : 0 : : snd_disable_mixer_duck : 0 : : snd_duckerattacktime : 0 : , "a" : snd_duckerreleasetime : 2 : , "a" : snd_duckerthreshold : 0 : , "a" : snd_ducktovolume : 0 : , "a" : snd_dumpclientsounds : cmd : : Dump sounds to VXConsole snd_foliage_db_loss : 4 : , "cheat" : snd_gain : 1 : , "cheat" : snd_gain_max : 1 : , "cheat" : snd_gain_min : 0 : , "cheat" : snd_legacy_surround : 0 : , "a" : snd_lockpartial : 1 : : snd_mix_async : 0 : : snd_mixahead : 0 : , "a" : snd_musicvolume : 0 : , "a" : Music volume snd_mute_losefocus : 1 : , "a" : snd_noextraupdate : 0 : : snd_obscured_gain_dB : -2 : , "cheat" : snd_pitchquality : 1 : , "a" : snd_profile : 0 : , "demo" : snd_rebuildaudiocache : cmd : : Rebuilds all audio caches (_other, _other_rebuild, _sharedprecache, level caches) from reslists snd_refdb : 60 : , "cheat" : snd_refdist : 36 : , "cheat" : snd_restart : cmd : : Restart sound system. snd_show : 0 : , "cheat" : Show sounds info snd_showclassname : 0 : : snd_showmixer : 0 : : snd_showstart : 0 : , "cheat" : snd_ShowThreadFrameTime : 0 : : snd_soundmixer : 0 : : snd_spatialize_roundrobin : 0 : : Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized snd_surround_speakers : 2 : : snd_visualize : 0 : , "cheat" : Show sounds location in world snd_vox_captiontrace : 0 : : Shows sentence name for sentences which are set not to show captions. snd_vox_globaltimeout : 300 : : snd_vox_sectimetout : 300 : : snd_vox_seqtimetout : 300 : : snd_writemanifest : cmd : : If running a game, outputs the precache manifest for the current level sndplaydelay : cmd : : Usage: sndplaydelay delay_in_sec (negative to skip ahead) soundname soundfade : cmd : : Fade client volume. soundinfo : cmd : : Describe the current sound device. soundlist : cmd : : List all known sounds. soundpatch_captionlength : 2 : , "sv", "rep" : How long looping soundpatch captions should display for. soundscape_debug : 0 : , "sv", "cheat" : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar soundscape_dumpclient : cmd : : Dumps the client's soundscape data. soundscape_fadetime : 3 : , "cheat", "cl" : Time to crossfade sound effects between soundscapes soundscape_flush : cmd : : Flushes the server & client side soundscapes sourcemod_version : 1 : , "sp", "nf", "rep" : SourceMod Version speak : cmd : : Play a constructed sentence. spec_autodirector : 1 : , "clientcmd_can_execute", "cl" : Auto-director chooses best view modes while spectating spec_freeze_distance_max : 200 : , "cheat", "cl" : Maximum random distance from the target to stop when framing them in observer freeze cam. spec_freeze_distance_min : 96 : , "cheat", "cl" : Minimum random distance from the target to stop when framing them in observer freeze cam. spec_freeze_time : 4 : , "sv", "cheat", "rep" : Time spend frozen in observer freeze cam. spec_freeze_traveltime : 0 : , "sv", "cheat", "rep" : Time taken to zoom in to frame a target in observer freeze cam. spec_mode : cmd : : Set spectator mode spec_next : cmd : : Spectate next player spec_player : cmd : : Spectate player by name spec_pos : cmd : : dump position and angles to the console spec_prev : cmd : : Spectate previous player spec_scoreboard : 0 : , "a", "cl" : spec_track : 0 : , "cl" : Tracks an entity in spec mode +speed : cmd : : -speed : cmd : : spike : cmd : : generates a fake spike star_memory : cmd : : Dump memory stats startdemos : cmd : : Play demos in demo sequence. startmovie : cmd : : Start recording movie frames. startupmenu : cmd : : Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer stats : cmd : : Prints server performance variables status : cmd : : Display map and connection status. steamworks_sessionid_client : 3402146224 : , "cl", "matsys" : The client session ID for the new steamworks gamestats. steamworks_sessionid_server : 3402240661 : , "sv", "rep", "matsys" : The server session ID for the new steamworks gamestats. step_spline : 0 : , "sv" : stop : cmd : : Finish recording demo. stopdemo : cmd : : Stop playing back a demo. stopsound : cmd : : stopsoundscape : cmd : : Stops all soundscape processing and fades current looping sounds store_version : 1 : , "a", "cl", "matsys" : Which version of the store to display. +strafe : cmd : : -strafe : cmd : : studio_queue_mode : 1 : : stuffcmds : cmd : : Parses and stuffs command line + commands to command buffer. suitvolume : 0 : , "a", "sv" : surfaceprop : cmd : : Reports the surface properties at the cursor sv_accelerate : 10 : , "sv", "nf", "rep", "launcher" : sv_airaccelerate : 10 : , "sv", "nf", "rep", "launcher" : sv_allow_color_correction : 1 : , "rep" : Allow or disallow clients to use color correction on this server. sv_allow_voice_from_file : 1 : , "rep" : Allow or disallow clients from using voice_inputfromfile on this server. sv_allow_votes : 1 : , "sv" : Allow voting? sv_allow_wait_command : 1 : , "rep" : Allow or disallow the wait command on clients connected to this server. sv_allowdownload : 1 : : Allow clients to download files sv_allowupload : 1 : : Allow clients to upload customizations files sv_alltalk : 0 : , "sv", "nf" : Players can hear all other players, no team restrictions sv_alternateticks : 0 : , "sp" : If set, server only simulates entities on even numbered ticks. sv_autosave : 1 : : Set to 1 to autosave game on level transition. Does not affect autosave triggers. sv_backspeed : 0.6 : , "a", "sv", "rep", "launcher" : How much to slow down backwards motion sv_benchmark_autovprofrecord : 0 : , "sv" : If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark. sv_benchmark_force_start : cmd : : Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level. sv_benchmark_freeroam : 0 : , "sv" : Allow the local player to move freely in the benchmark. Only used for debugging. Don't use for real benchmarks because it will sv_benchmark_numticks : 3300 : , "sv" : If > 0, then it only runs the benchmark for this # of ticks. sv_bonus_challenge : 0 : , "sv", "rep" : Set to values other than 0 to select a bonus map challenge type. sv_bonus_map_challenge_update : cmd : : Updates a bonus map challenge score. sv_bonus_map_complete : cmd : : Completes a bonus map. sv_bonus_map_unlock : cmd : : Locks a bonus map. sv_bounce : 0 : , "sv", "nf", "rep", "launcher" : Bounce multiplier for when physically simulated objects collide with other objects. sv_cacheencodedents : 1 : : If set to 1, does an optimization to prevent extra SendTable_Encode calls. sv_cheats : 0 : , "nf", "rep" : Allow cheats on server sv_clearhinthistory : cmd : : Clear memory of server side hints displayed to the player. sv_client_cmdrate_difference : 20 : , "rep" : cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an sv_client_max_interp_ratio : 5 : , "rep" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_ sv_client_min_interp_ratio : 1 : , "rep" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1 sv_client_predict : -1 : , "rep" : This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients se sv_clockcorrection_msecs : 60 : , "sv" : The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount sv_consistency : 1 : , "rep" : Whether the server enforces file consistency for critical files sv_contact : 0 : , "nf" : Contact email for server sysop sv_creationtickcheck : 1 : , "cheat", "launcher" : Do extended check for encoding of timestamps against tickcount sv_debug_player_use : 0 : , "sv", "rep" : Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success sv_debug_stuck_particles : cmd : , "sv", "launcher" : Debugs particles attached to the player under your crosshair. sv_debugmanualmode : 0 : : Make sure entities correctly report whether or not their network data has changed. sv_debugtempentities : 0 : : Show temp entity bandwidth usage. sv_deltaprint : 0 : : Print accumulated CalcDelta profiling data (only if sv_deltatime is on) sv_deltatime : 0 : : Enable profiling of CalcDelta calls sv_disable_querycache : 0 : , "sv", "cheat" : debug - disable trace query cache sv_downloadurl : 0 : , "rep" : Location from which clients can download missing files sv_dumpstringtables : 0 : , "cheat" : sv_enableoldqueries : 0 : : Enable support for old style (HL1) server queries sv_filterban : 1 : : Set packet filtering by IP mode sv_findsoundname : cmd : , "sv", "launcher" : Find sound names which reference the specified wave files. sv_footsteps : 1 : , "sv", "nf", "rep", "launcher" : Play footstep sound for players sv_force_transmit_ents : 0 : , "sv", "cheat", "launcher" : Will transmit all entities to client, regardless of PVS conditions (will still skip based on transmit flags, however). sv_forcepreload : 0 : , "a" : Force server side preloading. sv_friction : 4 : , "sv", "nf", "rep", "launcher" : World friction. sv_gravity : 800 : , "sv", "nf", "rep" : World gravity. sv_hudhint_sound : 1 : , "sv", "rep" : sv_ignore_hitboxes : 0 : , "sv", "rep", "launcher" : Disable hitboxes sv_instancebaselines : 1 : , "launcher" : Enable instanced baselines. Saves network overhead. sv_lagcompensation_teleport_dist : 64 : , "sv", "cheat", "launcher" : How far a player got moved by game code before we can't lag compensate their position back sv_lagflushbonecache : 1 : , "sv", "launcher" : Flushes entity bone cache on lag compensation sv_lan : 0 : : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) sv_log_onefile : 0 : , "a" : Log server information to only one file. sv_logbans : 0 : , "a" : Log server bans in the server logs. sv_logblocks : 0 : : If true when log when a query is blocked (can cause very large log files) sv_logdownloadlist : 1 : : sv_logecho : 1 : , "a" : Echo log information to the console. sv_logfile : 1 : , "a" : Log server information in the log file. sv_logflush : 0 : , "a" : Flush the log file to disk on each write (slow). sv_logsdir : 0 : , "a" : Folder in the game directory where server logs will be stored. sv_logsecret : 0 : : If set then include this secret when doing UDP logging (will use 0x53 as packet type, not usual 0x52) sv_lowedict_action : 0 : : 0 - no action, 1 - warn to log file, 2 - attempt to restart the game, if applicable, 3 - restart the map, 4 - go to the next ma sv_lowedict_threshold : 8 : : When only this many edicts are free, take the action specified by sv_lowedict_action. sv_massreport : 0 : , "sv" : sv_master_share_game_socket : 1 : : Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm sv_max_connects_sec : 2 : : Maximum connections per second to respond to from a single IP address. sv_max_connects_sec_global : 0 : : Maximum connections per second to respond to from anywhere. sv_max_connects_window : 4 : : Window over which to average connections per second averages. sv_max_queries_sec : 3 : : Maximum queries per second to respond to from a single IP address. sv_max_queries_sec_global : 3000 : : Maximum queries per second to respond to from anywhere. sv_max_queries_window : 30 : : Window over which to average queries per second averages. sv_max_usercmd_future_ticks : 8 : , "sv" : Prevents clients from running usercmds too far in the future. Prevents speed hacks. sv_maxcmdrate : 66 : , "rep" : (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate. sv_maxrate : 0 : , "rep" : Max bandwidth rate allowed on server, 0 == unlimited sv_maxreplay : 0 : : Maximum replay time in seconds sv_maxroutable : 1260 : : Server upper bound on net_maxroutable that a client can use. sv_maxspeed : 320 : , "sv", "nf", "rep", "launcher" : sv_maxunlag : 1.0 : , "sv", "launcher" : Maximum lag compensation in seconds sv_maxupdaterate : 66 : , "rep" : Maximum updates per second that the server will allow sv_maxvelocity : 3500 : , "sv", "rep", "launcher" : Maximum speed any ballistically moving object is allowed to attain per axis. sv_memlimit : 0 : , "cheat" : If set, whenever the server is empty, if the total memory used by the server is greater than this # of megabytes, the server wi sv_mincmdrate : 10 : , "rep" : This sets the minimum value for cl_cmdrate. 0 == unlimited. sv_minrate : 3500 : , "rep" : Min bandwidth rate allowed on server, 0 == unlimited sv_minupdaterate : 10 : , "rep" : Minimum updates per second that the server will allow sv_namechange_cooldown_seconds : 20 : : When a client name change is received, wait N seconds allowing another name change sv_netspike_on_reliable_snapshot_overflow : 0 : : If nonzero, the server will dump a netspike trace if a client is dropped due to reliable snapshot overflow sv_netvisdist : 10000 : , "sv", "cheat", "launcher" : Test networking visibility distance sv_noclipaccelerate : 5 : , "a", "sv", "nf", "rep" : sv_noclipduringpause : 0 : , "sv", "cheat", "rep" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.). sv_noclipspeed : 5 : , "a", "sv", "nf", "rep" : sv_npc_talker_maxdist : 1024 : , "sv" : NPCs over this distance from the player won't attempt to speak. sv_optimizedmovement : 1 : , "sv", "rep", "launcher" : sv_parallel_packentities : 1 : : sv_parallel_sendsnapshot : 1 : : sv_password : 0 : , "nf", "prot", "norecord" : Server password for entry into multiplayer games sv_pausable : 0 : , "nf" : Is the server pausable. sv_playerperfhistorycount : 60 : , "sv" : Number of samples to maintain in player perf history sv_precacheinfo : cmd : : Show precache info. sv_proj_stunball_damage : 15 : , "sv", "launcher" : sv_pure : cmd : : Show user data. sv_pure_kick_clients : 1 : : If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. sv_pure_trace : 0 : : If set to 1, the server will print a message whenever a client is verifying a CRC for a file. sv_pushaway_clientside : 0 : , "sv", "rep", "launcher" : Clientside physics push away (0=off, 1=only localplayer, 1=all players) sv_pushaway_clientside_size : 15 : , "sv", "rep", "launcher" : Minimum size of pushback objects sv_pushaway_force : 30000 : , "sv", "rep", "launcher" : How hard physics objects are pushed away from the players on the server. sv_pushaway_max_force : 1000 : , "sv", "rep", "launcher" : Maximum amount of force applied to physics objects by players. sv_pushaway_max_player_force : 10000 : , "sv", "cheat", "rep", "launcher" : Maximum of how hard the player is pushed away from physics objects. sv_pushaway_min_player_speed : 75 : , "sv", "rep", "launcher" : If a player is moving slower than this, don't push away physics objects (enables ducking behind things). sv_pushaway_player_force : 200000 : , "sv", "cheat", "rep", "launcher" : How hard the player is pushed away from physics objects (falls off with inverse square of distance). sv_pvsskipanimation : 1 : , "a", "sv" : Skips SetupBones when npc's are outside the PVS sv_querycache_stats : cmd : : Display status of the query cache (client only) sv_rcon_banpenalty : 0 : : Number of minutes to ban users who fail rcon authentication sv_rcon_log : 1 : : Enable/disable rcon logging. sv_rcon_maxfailures : 10 : : Max number of times a user can fail rcon authentication before being banned sv_rcon_maxpacketbans : 1 : : Ban IPs for sending RCON packets exceeding the value specified in sv_rcon_maxpacketsize sv_rcon_maxpacketsize : 1024 : : The maximum number of bytes to allow in a command packet sv_rcon_minfailures : 5 : : Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned sv_rcon_minfailuretime : 30 : : Number of seconds to track failed rcon authentications sv_region : -1 : : The region of the world to report this server in. sv_registration_message : No account specified : , "sv", "nf", "norecord", "matsys" : Error message of other status text sv_registration_successful : 0 : , "sv", "nf", "norecord", "matsys" : Nonzero if we were able to login OK sv_restrict_aspect_ratio_fov : 1 : , "rep" : This can be used to limit the effective FOV of users using wide-screen resolutions with aspect ratios wider than 1.85:1 (slight sv_rollangle : 0 : , "sv", "nf", "rep", "launcher" : Max view roll angle sv_rollspeed : 200 : , "sv", "nf", "rep", "launcher" : sv_runcmds : 1 : , "sv" : sv_sendtables : 0 : , "launcher" : Force full sendtable sending path. sv_showanimstate : -1 : , "sv", "cheat", "launcher" : Show the (server) animation state for the specified entity (-1 for none). sv_showanimstate_log : 0 : , "sv", "cheat", "launcher" : 1 to output sv_showanimstate to Msg(). 2 to store in AnimStateServer.log. 3 for both. sv_showladders : 0 : , "sv" : Show bbox and dismount points for all ladders (must be set before level load.) sv_showlagcompensation : 0 : , "sv", "cheat" : Show lag compensated hitboxes whenever a player is lag compensated. sv_shutdown : cmd : : Sets the server to shutdown next time it's empty sv_skyname : 0 : , "a", "sv", "rep" : Current name of the skybox texture sv_soundemitter_filecheck : cmd : , "sv", "launcher" : Report missing wave files for sounds and game_sounds files. sv_soundemitter_flush : cmd : , "sv", "launcher" : Flushes the sounds.txt system (server only) sv_soundemitter_trace : 0 : , "sv", "rep" : Show all EmitSound calls including their symbolic name and the actual wave file they resolved to sv_soundscape_printdebuginfo : cmd : , "sv", "launcher" : print soundscapes sv_specaccelerate : 5 : , "a", "sv", "nf", "rep" : sv_specnoclip : 1 : , "a", "sv", "nf", "rep" : sv_specspeed : 3 : , "a", "sv", "nf", "rep" : sv_stats : 1 : : Collect CPU usage stats sv_steamblockingcheck : 0 : : Check each new player for Steam blocking compatibility, 1 = message only, 2 >= drop if any member of owning clan blocks,3 >= dr sv_steamgroup : 0 : , "nf" : The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm sv_stepsize : 18 : , "sv", "nf", "rep", "launcher" : sv_stickysprint_default : 0 : , "cl" : sv_stopspeed : 100 : , "sv", "nf", "rep", "launcher" : Minimum stopping speed when on ground. sv_stressbots : 0 : , "launcher" : If set to 1, the server calculates data and fills packets to bots. Used for perf testing. sv_strict_notarget : 0 : , "sv" : If set, notarget will cause entities to never think they are in the pvs sv_suppress_viewpunch : 0 : , "sv", "cheat", "rep", "launcher" : sv_tags : 0 : , "nf" : Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. sv_test_scripted_sequences : 0 : , "sv" : Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling throu sv_teststepsimulation : 1 : , "sv" : sv_thinktimecheck : 0 : , "sv" : Check for thinktimes all on same timestamp. sv_timeout : 65 : : After this many seconds without a message from a client, the client is dropped sv_turbophysics : 1 : , "sv", "rep" : Turns on turbo physics sv_unlag : 1 : , "sv", "launcher" : Enables player lag compensation sv_unlag_debug : 0 : , "sv", "launcher" : sv_unlag_fixstuck : 0 : , "sv", "launcher" : Disallow backtracking a player for lag compensation if it will cause them to become stuck sv_unlockedchapters : 99 : , "a" : Highest unlocked game chapter. sv_use_steam_voice : 1 : , "rep" : Enable/disable using Steam Voice instead of the old voice codec (if enabled, voice_inputfromfile will no longer function). sv_useexplicitdelete : 1 : , "launcher" : Explicitly delete dormant client entities caused by AllowImmediateReuse(). sv_vehicle_autoaim_scale : 8 : , "sv" : sv_visiblemaxplayers : -1 : : Overrides the max players reported to prospective clients sv_voicecodec : 0 : : Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension. sv_voiceenable : 1 : , "a", "nf" : sv_vote_allow_spectators : 0 : , "sv" : Allow spectators to vote? sv_vote_command_delay : 2 : , "sv", "launcher" : How long after a vote passes until the action happens sv_vote_creation_timer : 120 : , "sv", "launcher" : How often someone can individually call a vote. sv_vote_failure_timer : 300 : , "sv" : A vote that fails cannot be re-submitted for this long sv_vote_failure_timer_mvm : 120 : , "sv" : A vote that fails in MvM cannot be re-submitted for this long sv_vote_issue_changelevel_allowed : 0 : , "sv" : Can people hold votes to change levels? sv_vote_issue_changelevel_allowed_mvm : 0 : , "sv" : Can people hold votes to change levels in MvM? sv_vote_issue_kick_allowed : 0 : , "sv" : Can people hold votes to kick players from the server? sv_vote_issue_kick_allowed_mvm : 1 : , "sv" : Can people hold votes to kick players from the server in MvM? sv_vote_issue_kick_spectators_mvm : 0 : , "sv" : Allow players to kick spectators in MvM. sv_vote_issue_mvm_challenge_allowed : 1 : , "sv" : Can people hold votes to set the challenge level? sv_vote_issue_nextlevel_allowed : 1 : , "sv" : Can people hold votes to set the next level? sv_vote_issue_nextlevel_allowextend : 1 : , "sv" : Allow players to extend the current map? sv_vote_issue_nextlevel_choicesmode : 0 : , "sv" : Present players with a list of lowest playtime maps to choose from? sv_vote_issue_nextlevel_prevent_change : 1 : , "sv" : Not allowed to vote for a nextlevel if one has already been set. sv_vote_issue_restart_game_allowed : 1 : , "sv" : Can people hold votes to restart the game? sv_vote_issue_scramble_teams_allowed : 1 : , "sv" : Can people hold votes to scramble the teams? sv_vote_kick_ban_duration : 20 : , "sv" : How long should a kick vote ban someone from the server? (in minutes) sv_vote_timer_duration : 15 : , "sv", "launcher" : How long to allow voting on an issue sv_vote_ui_hide_disabled_issues : 1 : , "sv" : Suppress listing of disabled issues in the vote setup screen. sv_wateraccelerate : 10 : , "sv", "nf", "rep", "launcher" : sv_waterdist : 12 : , "sv", "rep", "launcher" : Vertical view fixup when eyes are near water plane. sv_waterfriction : 1 : , "sv", "nf", "rep", "launcher" : sys_minidumpexpandedspew : 1 : : sys_minidumpspewlines : 500 : : Lines of crash dump console spew to keep. systemlinkport : 27030 : : System Link port
T
template_debug : 0 : , "sv" : Test_CreateEntity : cmd : : test_dispatcheffect : cmd : : Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defau Test_EHandle : cmd : : test_entity_blocker : cmd : : Test command that drops an entity blocker out in front of the player. test_freezeframe : cmd : : Test the freeze frame code. test_giveawayitem : cmd : : Debugging tool to test the item giveaway panel. Usage: test_giveawayitem <weapon name> <weapon id>: 0 = primary, 1 = seconda Test_InitRandomEntitySpawner : cmd : : Test_ProxyToggle_EnableProxy : cmd : : Test_ProxyToggle_EnsureValue : cmd : : Test_ProxyToggle_EnsureValue Test_ProxyToggle_SetValue : cmd : : Test_RandomizeInPVS : cmd : : Test_RandomPlayerPosition : cmd : : Test_RemoveAllRandomEntities : cmd : : Test_SpawnRandomEntities : cmd : : testhudanim : cmd : : Test a hud element animation. Arguments: <anim name> testscript_debug : 0 : : Debug test scripts. teststatpanel : cmd : , "cl", "launcher" : texture_budget_background_alpha : 128 : , "a" : how translucent the budget panel is texture_budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1 texture_budget_panel_global : 0 : : Show global times in the texture budget panel. texture_budget_panel_height : 284 : , "a" : height in pixels of the budget panel texture_budget_panel_width : 512 : , "a" : width in pixels of the budget panel texture_budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel texture_budget_panel_y : 450 : , "a" : number of pixels from the top side of the game screen to draw the budget panel tf_allow_player_use : 0 : , "sv", "nf" : Allow players to execute +use while playing. tf_allow_taunt_switch : 0 : , "sv", "rep" : 0 - players are not allowed to switch weapons while taunting, 1 - players can switch weapons at the start of a taunt (old bug b tf_always_deathanim : 0 : , "cheat", "cl" : Force death anims to always play. tf_always_loser : 0 : , "sv", "cheat", "rep" : Force loserstate to true. tf_archer_proxy_fire_rate : 1 : , "sv", "cheat" : tf_arena_change_limit : 1 : , "sv", "cheat", "nf", "rep", "launcher" : Number of times players can change their class when mp_force_random_class is being used. tf_arena_first_blood : 1 : , "sv", "nf", "rep" : Rewards the first player to get a kill each round. tf_arena_force_class : 0 : , "sv", "cheat", "nf", "rep", "launcher" : Forces players to play a random class each time they spawn. tf_arena_max_streak : 3 : , "sv", "nf", "rep" : Teams will be scrambled if one team reaches this streak tf_arena_override_cap_enable_time : -1 : , "sv", "nf", "rep" : Overrides the time (in seconds) it takes for the capture point to become enable, -1 uses the level designer specified time. tf_arena_override_team_size : 0 : , "sv", "rep" : Overrides the maximum team size in arena mode. Set to zero to keep the default behavior of 1/3 maxplayers. tf_arena_preround_time : 10 : , "sv", "nf", "rep" : Length of the Pre-Round time tf_arena_round_time : 0 : , "sv", "nf", "rep" : tf_arena_use_queue : 1 : , "sv", "nf", "rep" : Enables the spectator queue system for Arena. tf_avoidteammates : 1 : , "sv", "cheat", "rep", "launcher" : tf_avoidteammates_pushaway : 1 : , "sv", "rep" : Whether or not teammates push each other away when occupying the same space tf_backstab_detection_method : 0 : , "sv", "rep" : Which detection method to use for backstabs (0 = old, 1 = new). tf_base_boss_max_turn_rate : 25 : , "sv", "cheat" : tf_base_boss_speed : 75 : , "sv", "cheat" : tf_birthday : 0 : , "sv", "nf", "rep" : tf_birthday_ball_chance : 100 : , "sv", "rep" : Percent chance of a birthday beach ball spawning at each round start tf_boost_drain_time : 15.0 : , "sv", "launcher" : Time is takes for a full health boost to drain away from a player. tf_bot_add : cmd : : Add a bot. tf_bot_always_full_reload : 0 : , "sv", "cheat" : tf_bot_ammo_search_range : 5000 : , "sv", "cheat" : How far bots will search to find ammo around them tf_bot_arrow_elevation_rate : 0 : , "sv", "cheat" : When firing arrows at far away targets, this is the degree/range slope to raise our aim tf_bot_auto_vacate : 1 : , "sv" : If nonzero, bots will automatically leave to make room for human players. tf_bot_ballistic_elevation_rate : 0 : , "sv", "cheat" : When lobbing grenades at far away targets, this is the degree/range slope to raise our aim tf_bot_capture_seek_and_destroy_max_duration : 30 : , "sv", "cheat" : If a capturing bot decides to go hunting, this is the max duration he will hunt for before reconsidering tf_bot_capture_seek_and_destroy_min_duration : 15 : , "sv", "cheat" : If a capturing bot decides to go hunting, this is the min duration he will hunt for before reconsidering tf_bot_cart_push_radius : 60 : , "sv", "cheat" : tf_bot_choose_target_interval : 0 : , "sv", "cheat" : How often, in seconds, a TFBot can reselect his target tf_bot_count : 0 : , "sv", "nf", "launcher" : tf_bot_debug_ammo_scavenging : 0 : , "sv", "cheat" : tf_bot_debug_destroy_enemy_sentry : 0 : , "sv", "cheat" : tf_bot_debug_payload_guard_vantage_points : 0 : , "sv", "cheat" : tf_bot_debug_retreat_to_cover : 0 : , "sv", "cheat" : tf_bot_debug_seek_and_destroy : 0 : , "sv", "cheat" : tf_bot_debug_sentry_placement : 0 : , "sv", "cheat" : tf_bot_debug_sniper : 0 : , "sv", "cheat" : tf_bot_debug_spy : 0 : , "sv", "cheat" : tf_bot_debug_stuck_log : cmd : : Given a server logfile, visually display bot stuck locations. tf_bot_defend_owned_point_percent : 0 : , "sv", "cheat" : Stay on the contested point we own until enemy cap percent falls below this tf_bot_defense_debug : 0 : , "sv", "cheat" : tf_bot_defense_must_defend_time : 300 : , "sv", "cheat" : If timer is less than this, bots will stay near point and guard tf_bot_difficulty : 1 : , "sv" : Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert. tf_bot_engineer_exit_near_sentry_range : 2500 : , "sv", "cheat" : Maximum travel distance between a bot's Sentry gun and its Teleporter Exit tf_bot_engineer_max_sentry_travel_distance_to_point : 2500 : , "sv", "cheat" : Maximum travel distance between a bot's Sentry gun and the currently contested point tf_bot_engineer_retaliate_range : 750 : , "sv", "cheat" : If attacker who destroyed sentry is closer than this, attack. Otherwise, retreat tf_bot_escort_range : 300 : , "sv", "cheat" : tf_bot_fetch_lost_flag_time : 10 : , "sv", "cheat" : How long busy TFBots will ignore the dropped flag before they give up what they are doing and go after it tf_bot_fire_weapon_allowed : 1 : , "sv", "cheat" : If zero, TFBots will not pull the trigger of their weapons (but will act like they did) tf_bot_fire_weapon_min_time : 1 : , "sv", "cheat" : tf_bot_flag_escort_give_up_range : 1000 : , "sv", "cheat" : tf_bot_flag_escort_max_count : 4 : , "sv", "cheat" : tf_bot_flag_escort_range : 500 : , "sv", "cheat" : tf_bot_flag_kill_on_touch : 0 : , "sv", "cheat" : If nonzero, any bot that picks up the flag dies. For testing. tf_bot_force_class : 0 : , "sv" : If set to a class name, all TFBots will respawn as that class tf_bot_force_jump : 0 : , "sv", "cheat" : Force bots to continuously jump tf_bot_formation_debug : 0 : , "sv", "cheat" : tf_bot_health_critical_ratio : 0 : , "sv", "cheat" : tf_bot_health_ok_ratio : 0 : , "sv", "cheat" : tf_bot_health_search_far_range : 2000 : , "sv", "cheat" : tf_bot_health_search_near_range : 1000 : , "sv", "cheat" : tf_bot_hitscan_range_limit : 1800 : , "sv", "cheat" : tf_bot_join_after_player : 1 : , "sv" : If nonzero, bots wait until a player joins before entering the game. tf_bot_keep_class_after_death : 0 : , "sv" : tf_bot_kick : cmd : : Remove a TFBot by name, or all bots ('all'). tf_bot_kill : cmd : : Kill a TFBot by name, or all bots ('all'). tf_bot_max_grenade_launch_at_sentry_range : 1500 : , "sv", "cheat" : tf_bot_max_point_defend_range : 1250 : , "sv", "cheat" : How far (in travel distance) from the point defending bots will take up positions tf_bot_max_setup_gate_defend_range : 2000 : , "sv", "cheat" : How far from the setup gate(s) defending bots can take up positions tf_bot_max_sticky_launch_at_sentry_range : 1500 : , "sv", "cheat" : tf_bot_max_teleport_entrance_travel : 1500 : , "sv", "cheat" : Don't plant teleport entrances farther than this travel distance from our spawn room tf_bot_max_teleport_exit_travel_to_point : 2500 : , "sv", "cheat" : In an offensive engineer bot's tele exit is farther from the point than this, destroy it tf_bot_medic_cover_test_resolution : 8 : , "sv", "cheat" : tf_bot_medic_debug : 0 : , "sv", "cheat" : tf_bot_medic_max_call_response_range : 1000 : , "sv", "cheat" : tf_bot_medic_max_heal_range : 600 : , "sv", "cheat" : tf_bot_medic_start_follow_range : 250 : , "sv", "cheat" : tf_bot_medic_stop_follow_range : 75 : , "sv", "cheat" : tf_bot_melee_attack_abandon_range : 500 : , "sv", "cheat" : If threat is farther away than this, bot will switch back to its primary weapon and attack tf_bot_melee_only : 0 : , "sv" : If nonzero, TFBots will only use melee weapons tf_bot_min_setup_gate_defend_range : 750 : , "sv", "cheat" : How close from the setup gate(s) defending bots can take up positions. Areas closer than this will be in cover to ambush. tf_bot_min_setup_gate_sniper_defend_range : 1500 : , "sv", "cheat" : How far from the setup gate(s) a defending sniper will take up position tf_bot_min_teleport_travel : 3000 : , "sv", "cheat" : Minimum travel distance between teleporter entrance and exit before engineer bot will build one tf_bot_near_point_travel_distance : 750 : , "sv", "cheat" : If within this travel distance to the current point, bot is 'near' it tf_bot_notice_backstab_chance : 25 : , "sv", "cheat" : tf_bot_notice_backstab_max_range : 750 : , "sv", "cheat" : tf_bot_notice_backstab_min_range : 100 : , "sv", "cheat" : tf_bot_notice_gunfire_range : 3000 : , "sv" : tf_bot_notice_quiet_gunfire_range : 500 : , "sv" : tf_bot_npc_archer_arrow_damage : 75 : , "sv", "cheat" : tf_bot_npc_archer_health : 100 : , "sv", "cheat" : tf_bot_npc_archer_shoot_interval : 2 : , "sv", "cheat" : tf_bot_npc_archer_speed : 100 : , "sv", "cheat" : tf_bot_offense_must_push_time : 120 : , "sv", "cheat" : If timer is less than this, bots will push hard to cap tf_bot_offline_practice : 0 : , "sv" : Tells the server that it is in offline practice mode. tf_bot_path_lookahead_range : 300 : , "sv" : tf_bot_payload_guard_range : 1000 : , "sv", "cheat" : tf_bot_prefix_name_with_difficulty : 0 : , "sv" : Append the skill level of the bot to the bot's name tf_bot_pyro_always_reflect : 0 : , "sv", "cheat" : Pyro bots will always reflect projectiles fired at them. For tesing/debugging purposes. tf_bot_pyro_deflect_tolerance : 0 : , "sv", "cheat" : tf_bot_pyro_shove_away_range : 250 : , "sv", "cheat" : If a Pyro bot's target is closer than this, compression blast them away tf_bot_quota : 0 : , "sv" : Determines the total number of tf bots in the game. tf_bot_quota_mode : 0 : , "sv" : Determines the type of quota. Allowed values: 'normal', 'fill', and 'match'. If 'fill', the server will adjust bots to keep N p tf_bot_retreat_to_cover_range : 1000 : , "sv", "cheat" : tf_bot_sniper_aim_error : 0 : , "sv", "cheat" : tf_bot_sniper_aim_steady_rate : 10 : , "sv", "cheat" : tf_bot_sniper_allow_opportunistic : 1 : , "sv" : If set, Snipers will stop on their way to their preferred lurking spot to snipe at opportunistic targets tf_bot_sniper_choose_target_interval : 3 : , "sv", "cheat" : How often, in seconds, a zoomed-in Sniper can reselect his target tf_bot_sniper_flee_range : 400 : , "sv", "cheat" : If threat is closer than this, retreat tf_bot_sniper_goal_entity_move_tolerance : 500 : , "sv", "cheat" : tf_bot_sniper_linger_time : 5 : , "sv", "cheat" : How long Sniper will wait around after losing his target before giving up tf_bot_sniper_melee_range : 200 : , "sv", "cheat" : If threat is closer than this, attack with melee weapon tf_bot_sniper_patience_duration : 10 : , "sv", "cheat" : How long a Sniper bot will wait without seeing an enemy before picking a new spot tf_bot_sniper_personal_space_range : 1000 : , "sv", "cheat" : Enemies beyond this range don't worry the Sniper tf_bot_sniper_spot_epsilon : 100 : , "sv", "cheat" : tf_bot_sniper_spot_max_count : 10 : , "sv", "cheat" : Stop searching for sniper spots when each side has found this many tf_bot_sniper_spot_min_range : 1000 : , "sv", "cheat" : tf_bot_sniper_spot_point_tolerance : 750 : , "sv", "cheat" : tf_bot_sniper_spot_search_count : 10 : , "sv", "cheat" : Search this many times per behavior update frame tf_bot_sniper_target_linger_duration : 2 : , "sv", "cheat" : How long a Sniper bot will keep toward at a target it just lost sight of tf_bot_spy_change_target_range_threshold : 300 : , "sv", "cheat" : tf_bot_spy_knife_range : 300 : , "sv", "cheat" : If threat is closer than this, prefer our knife tf_bot_squad_escort_range : 500 : , "sv", "cheat" : tf_bot_sticky_base_range : 800 : , "sv", "cheat" : tf_bot_sticky_charge_rate : 0 : , "sv", "cheat" : Seconds of charge per unit range beyond base tf_bot_stickybomb_density : 0 : , "sv", "cheat" : Number of stickies to place per square inch tf_bot_suicide_bomb_range : 300 : , "sv", "cheat" : tf_bot_taunt_victim_chance : 20 : , "sv" : tf_bot_teleport_build_surface_normal_limit : 0 : , "sv", "cheat" : If the ground normal Z component is less that this value, Engineer bots won't place their entrance teleporter tf_bot_wait_in_cover_max_time : 2 : , "sv", "cheat" : tf_bot_wait_in_cover_min_time : 1 : , "sv", "cheat" : tf_bot_warp_team_to_me : cmd : : tf_build_menu_controller_mode : 1 : , "a", "cl" : Use console controller build menus. 1 = ON, 0 = OFF. tf_caplinear : 1 : , "sv", "rep", "launcher" : If set to 1, teams must capture control points linearly. tf_chargedfriends : 0 : , "a", "cl" : tf_cheapobjects : 0 : , "sv", "cheat", "rep", "launcher" : Set to 1 and all objects will cost 0 tf_clamp_airducks : 1 : , "sv", "rep" : tf_clamp_back_speed : 0.9 : , "sv", "rep", "launcher" : tf_clamp_back_speed_min : 100 : , "sv", "rep", "launcher" : tf_clear_attribute : cmd : : Remove given attribute from all areas in the selected set. tf_clientsideeye_lookats : 1 : , "cl" : When on, players will turn their pupils to look at nearby players. tf_coach_min_time_played : 7200 : , "cl", "matsys" : tf_coach_request_nevershowagain : 0 : , "a", "cl", "matsys" : tf_colorblindassist : 0 : , "a", "cl" : Setting this to 1 turns on colorblind mode. tf_crashclient : cmd : , "cl", "launcher" : Crashes this client for testing. tf_ctf_bonus_time : 10 : , "sv", "nf" : Length of team crit time for CTF capture. tf_damage_disablespread : 0 : , "sv", "nf", "rep" : Toggles the random damage spread applied to all player damage. tf_damage_events_track_for : 30 : , "sv", "launcher" : tf_damage_lineardist : 0 : , "sv", "launcher" : tf_damage_multiplier_blue : 1 : , "sv", "cheat" : All incoming damage to a blue player is multiplied by this value tf_damage_multiplier_red : 1 : , "sv", "cheat" : All incoming damage to a red player is multiplied by this value tf_damage_range : 0.5 : , "sv", "launcher" : tf_damageforcescale_other : 6.0 : , "sv", "cheat", "launcher" : tf_damageforcescale_self_soldier_badrj : 5.0 : , "sv", "cheat", "launcher" : tf_damageforcescale_self_soldier_rj : 10.0 : , "sv", "cheat", "launcher" : tf_damagescale_self_soldier : 0.60 : , "sv", "cheat", "launcher" : tf_debug_ballistic_targeting : 0 : , "sv", "cheat" : tf_debug_ballistic_targeting_tolerance : 5 : , "sv", "cheat" : tf_debug_ballistics : 0 : , "sv", "cheat" : tf_debug_ballistics_init_vel_scale : 0 : , "sv", "cheat" : tf_debug_ballistics_max_time : 5 : , "sv", "cheat" : tf_debug_ballistics_timestep : 0 : , "sv", "cheat" : tf_debug_damage : 0 : , "sv", "cheat" : tf_debug_flamethrower : 0 : , "sv", "cheat" : Visualize the flamethrower damage. tf_debug_placement_failure : 0 : , "sv", "cheat" : tf_debugsentrydamage : cmd : , "cl", "launcher" : tf_decoy_lifetime : 5 : , "sv", "cheat" : The lifetime of a decoy, in seconds tf_demoman_charge_drain_time : 1.5 : , "sv", "rep", "launcher" : tf_demoman_charge_regen_rate : 8.3 : , "sv", "rep", "launcher" : tf_deploying_bomb_delay_time : 0.0 : , "sv", "cheat", "launcher" : Time to delay before deploying bomb. tf_deploying_bomb_time : 1.90 : , "sv", "cheat", "launcher" : Time to deploy bomb before the point of no return. tf_dev_health_on_damage_recover_percentage : 0.35 : , "sv", "launcher" : tf_dev_marked_for_death_lifetime : 15.0 : , "sv", "launcher" : tf_dingaling_pitchmaxdmg : 100 : , "a", "cl" : Desired pitch of the hit sound when a maximum damage hit (>= 150 health) is done. tf_dingaling_pitchmindmg : 100 : , "a", "cl" : Desired pitch of the hit sound when a minimal damage hit (<= 10 health) is done. tf_dingaling_volume : 0 : , "a", "cl" : Desired volume of the hit sound. tf_dingalingaling : 0 : , "a", "cl" : If set to 1, play a sound everytime you injure an enemy. The sound can be customized by replacing the 'tf/sound/ui/hitsound.wav tf_dingalingaling_repeat_delay : 0 : , "a", "cl" : Desired repeat delay of the hit sound. Set to 0 to play a sound for every instance of damage dealt. tf_disguise_menu_controller_mode : 1 : , "a", "cl" : Use console controller disguise menus. 1 = ON, 0 = OFF. tf_dumpplayerstats : cmd : , "sv", "launcher" : Dumps current player stats tf_escort_recede_time : 30 : , "sv" : tf_escort_recede_time_overtime : 5 : , "sv" : tf_escort_score_rate : 1 : , "sv", "cheat" : Score for escorting the train, in points per second tf_explanations_backpackpanel : 1 : , "a", "cl" : Whether the user has seen explanations for this panel. tf_explanations_charinfo_armory_panel : 0 : , "a", "cl" : Whether the user has seen explanations for this panel. tf_explanations_charinfopanel : 1 : , "a", "cl" : Whether the user has seen explanations for this panel. tf_explanations_craftingpanel : 1 : , "a", "cl" : Whether the user has seen explanations for this panel. tf_explanations_discardpanel : 1 : , "a", "cl" : Whether the user has seen explanations for this panel. tf_explanations_store : 1 : , "a", "cl" : Whether the user has seen explanations for this panel. tf_explanations_tradingpanel : 1 : , "a", "cl" : Whether the user has seen explanations for this panel. tf_eyeball_boss_acceleration : 500 : , "sv", "cheat" : tf_eyeball_boss_attack_range : 750 : , "sv", "cheat" : tf_eyeball_boss_debug : 0 : , "sv", "cheat" : tf_eyeball_boss_debug_orientation : 0 : , "sv", "cheat" : tf_eyeball_boss_health_at_level_2 : 17000 : , "sv", "cheat" : tf_eyeball_boss_health_base : 8000 : , "sv", "cheat" : tf_eyeball_boss_health_per_level : 3000 : , "sv", "cheat" : tf_eyeball_boss_health_per_player : 400 : , "sv", "cheat" : tf_eyeball_boss_horiz_damping : 2 : , "sv", "cheat" : tf_eyeball_boss_hover_height : 200 : , "sv", "cheat" : tf_eyeball_boss_lifetime : 120 : , "sv", "cheat" : tf_eyeball_boss_speed : 250 : , "sv", "cheat" : tf_eyeball_boss_vert_damping : 1 : , "sv", "cheat" : tf_fastbuild : 0 : , "sv", "cheat", "launcher" : tf_feign_death_damage_scale : 0.1 : , "sv", "cheat", "launcher" : tf_feign_death_duration : 6.0 : , "sv", "cheat", "rep", "launcher" : Time that feign death buffs last. tf_flag_caps_per_round : 3 : , "sv", "rep" : Number of flag captures per round on CTF maps. Set to 0 to disable. tf_flamethrower_boxsize : 12 : , "sv", "cheat" : Size of flame damage entities. tf_flamethrower_burst_zvelocity : 350 : , "sv", "cheat", "launcher" : tf_flamethrower_burstammo : 20 : , "sv", "cheat", "rep", "launcher" : How much ammo does the air burst uses per shot. tf_flamethrower_drag : 0.87 : , "sv", "cheat", "launcher" : Air drag of flame damage entities. tf_flamethrower_flametime : 0.5 : , "sv", "cheat", "rep", "launcher" : Time to live of flame damage entities. tf_flamethrower_float : 50.0 : , "sv", "cheat", "launcher" : Upward float velocity of flame damage entities. tf_flamethrower_maxdamagedist : 350.0 : , "sv", "cheat", "launcher" : Maximum damage distance for flamethrower. tf_flamethrower_shortrangedamagemultiplier : 1.2 : , "sv", "cheat", "launcher" : Damage multiplier for close-in flamethrower damage. tf_flamethrower_vecrand : 0.05 : , "sv", "cheat", "launcher" : Random vector added to initial velocity of flame damage entities. tf_flamethrower_velocity : 2300.0 : , "sv", "cheat", "launcher" : Initial velocity of flame damage entities. tf_flamethrower_velocityfadeend : .5 : , "sv", "cheat", "launcher" : Time at which attacker's velocity contribution finishes fading. tf_flamethrower_velocityfadestart : .3 : , "sv", "cheat", "launcher" : Time at which attacker's velocity contribution starts to fade. tf_force_holidays_off : 0 : , "sv", "nf", "rep", "launcher" : tf_forced_holiday : 0 : , "sv", "rep" : Forced holiday. Halloween = 2, Birthday = 3. tf_gamemode_arena : 0 : , "sv", "nf", "rep", "launcher" : tf_gamemode_cp : 0 : , "sv", "nf", "rep", "launcher" : tf_gamemode_ctf : 0 : , "sv", "nf", "rep", "launcher" : tf_gamemode_mvm : 1 : , "sv", "nf", "rep", "launcher" : tf_gamemode_payload : 0 : , "sv", "nf", "rep", "launcher" : tf_gamemode_sd : 0 : , "sv", "nf", "rep", "launcher" : tf_grenade_force_sleeptime : 1.0 : , "sv", "cheat", "launcher" : tf_grenade_forcefrom_blast : 0.15 : , "sv", "cheat", "launcher" : tf_grenade_forcefrom_buckshot : 0.75 : , "sv", "cheat", "launcher" : tf_grenade_forcefrom_bullet : 2.0 : , "sv", "cheat", "launcher" : tf_grenade_show_radius : 0 : , "sv", "cheat", "launcher" : Render radius of grenades tf_grenade_show_radius_time : 5.0 : , "sv", "cheat", "launcher" : Time to show grenade radius tf_grenadelauncher_chargescale : 1.0 : , "sv", "cheat", "rep", "launcher" : tf_grenadelauncher_livetime : 0.8 : , "sv", "cheat", "rep", "launcher" : tf_grenadelauncher_min_contact_speed : 100 : , "sv", "launcher" : tf_halloween_boss_spawn_interval : 480 : , "sv", "cheat" : Average interval between boss spawns, in seconds tf_halloween_boss_spawn_interval_variation : 60 : , "sv", "cheat" : Variation of spawn interval +/- tf_halloween_bot_attack_range : 200 : , "sv", "cheat" : tf_halloween_bot_chase_duration : 30 : , "sv", "cheat" : tf_halloween_bot_chase_range : 1500 : , "sv", "cheat" : tf_halloween_bot_health_base : 3000 : , "sv", "cheat" : tf_halloween_bot_health_per_player : 200 : , "sv", "cheat" : tf_halloween_bot_min_player_count : 10 : , "sv", "cheat" : tf_halloween_bot_quit_range : 2000 : , "sv", "cheat" : tf_halloween_bot_speed : 400 : , "sv", "cheat" : tf_halloween_bot_speed_recovery_rate : 100 : , "sv", "cheat" : Movement units/second tf_halloween_bot_terrify_radius : 500 : , "sv", "cheat" : tf_halloween_eyeball_boss_spawn_interval : 180 : , "sv", "cheat" : Average interval between boss spawns, in seconds tf_halloween_eyeball_boss_spawn_interval_variation : 30 : , "sv", "cheat" : Variation of spawn interval +/- tf_halloween_force_boss_spawn : cmd : : For testing. tf_highfive_close_range : 32 : , "sv", "cheat", "launcher" : If a player is at least this close to a high five initiator, the directional checks are skipped tf_highfive_debug : 0 : , "sv" : Turns on some console spew for debugging high five issues. tf_highfive_height_tolerance : 12 : , "sv", "cheat", "launcher" : The maximum height difference allowed for two high-fivers. tf_highfive_hintcount : 3 : , "a", "norecord", "cl" : Counts the number of times the high five hint has been displayed tf_highfive_max_range : 150 : , "sv", "cheat", "launcher" : The farthest away a high five partner can be tf_highfive_separation : 60 : , "sv", "cheat", "launcher" : Distance between high five partners tf_hud_no_crosshair_on_scope_zoom : 0 : , "a", "cl" : tf_hud_notification_duration : 3 : , "cl" : How long to display hud notification panels before fading them tf_hud_num_building_alert_beeps : 2 : , "a", "cl" : Number of times to play warning sound when a new alert displays on building hud objects tf_ignite_player : cmd : , "sv", "cheat", "launcher" : Sets you on fire tf_impactwatertime : 1 : , "cheat", "cl" : Draw impact debris effects. tf_impactwatertimeenable : 0 : , "cheat", "cl" : Draw impact debris effects. tf_invite_debug : cmd : : Prints local invite objects tf_invuln_time : 1.0 : , "sv", "rep", "launcher" : Time it takes for invulnerability to wear off. tf_last_store_pricesheet_version : 41258 : , "a", "norecord", "cl", "matsys" : tf_lobby_debug : cmd : : Prints local lobby objects tf_mark : cmd : : Set attribute of selected area. tf_matchgroups : 0 : , "a", "cl" : Bit masks of match groups to search in for matchmaking tf_matchmaking_goodenough_count_end : 5 : , "cl" : Good enough count at end of search tf_matchmaking_goodenough_count_start : 20 : , "cl" : Good enough count at start of search tf_matchmaking_goodenough_score_end : 7 : , "cl" : Good enough score at end of search tf_matchmaking_goodenough_score_start : 8 : , "cl" : Good enough score at start of search tf_matchmaking_join_in_progress : 0 : , "a", "norecord", "cl" : Saved preference for if the player wants to join games in progress. tf_matchmaking_max_search_time : 45 : , "cl" : tf_matchmaking_noob_hours_played : 8 : , "cl" : Number of hours played to determine 'noob' status for quickplay scoring purposes tf_matchmaking_noob_map_score_boost : 0 : , "cl" : Boost added for quick-plaay scoring purposes if you are a noob and the map is considered noob-friendly tf_matchmaking_numbers_increase_maxplayers_penalty : 0 : , "cl" : Max scoring penalty to servers that have increased the max number of players tf_matchmaking_numbers_serverfull_headroom : 1 : , "cl" : Scoring will consider the server 'full' when this many slots are available tf_matchmaking_numbers_valve_bonus_hrs_a : 8 : , "cl" : Valve server scoring bonus: hours played A tf_matchmaking_numbers_valve_bonus_hrs_b : 16 : , "cl" : Valve server scoring bonus: hours played B tf_matchmaking_numbers_valve_bonus_pts_a : 0 : , "cl" : Valve server scoring bonus: bonus points A tf_matchmaking_numbers_valve_bonus_pts_b : 0 : , "cl" : Valve server scoring bonus: bonus points B tf_matchmaking_ogs_odds : 0.05 : , "cl", "matsys" : Percentage (0...1) of quickplay queries that will report to OGS tf_matchmaking_ping_a : 50 : , "cl" : Quickplay scoring ping time data point A tf_matchmaking_ping_a_score : 0 : , "cl" : Quickplay scoring ping score data point A tf_matchmaking_ping_b : 150 : , "cl" : Quickplay scoring ping time data point B tf_matchmaking_ping_b_score : 0 : , "cl" : Quickplay scoring ping score data point B tf_matchmaking_ping_c : 300 : , "cl" : Quickplay scoring ping time data point C tf_matchmaking_ping_c_score : -1 : , "cl" : Quickplay scoring ping score data point C tf_matchmaking_retry_cooldown_seconds : 300 : , "cl" : Time to remember quickplay join attempt, and apply scoring penalty to rejoin the same server tf_matchmaking_retry_max_penalty : 1 : , "cl" : Max scoring penalty to rejoin a server previously matched. (Decays linearly over the cooldown period) tf_matchmaking_spew_level : 1 : , "cl" : Set to 1 for basic console spew of quickplay-related decisions. 4 for maximum verbosity. tf_matchmaking_ticket_help : 1 : , "a", "norecord", "cl", "matsys" : Saved if the player has see the ticket help screen. tf_max_charge_speed : 750 : , "sv", "cheat", "nf", "rep", "launcher" : tf_max_health_boost : 1.5 : , "sv", "rep", "launcher" : Max health factor that players can be boosted to by healers. tf_max_separation_force : 256 : , "cl", "launcher" : tf_max_voice_speak_delay : 1.5 : , "sv", "launcher" : Max time after a voice command until player can do another one tf_maxspeed : 400 : , "sv", "cheat", "nf", "rep", "launcher" : tf_medieval : 0 : , "sv", "nf", "rep" : Enable Medieval Mode. tf_medieval_autorp : 1 : , "sv", "nf", "rep" : Enable Medieval Mode auto-roleplaying. tf_medieval_cam_idealdist : 125 : , "cheat", "cl" : tf_medieval_cam_idealdistright : 25 : , "cheat", "cl" : tf_medieval_cam_idealdistup : -10 : , "cheat", "cl" : tf_medieval_cam_idealpitch : 0 : , "cheat", "cl" : tf_medieval_thirdperson : 0 : , "a", "cl" : Turns on third-person camera in medieval mode. tf_medigun_autoheal : 0 : , "a", "user", "cl" : Setting this to 1 will cause the Medigun's primary attack to be a toggle instead of needing to be held down. tf_medigun_lagcomp : 1 : , "sv", "launcher" : tf_meleeattackforcescale : 80.0 : , "sv", "cheat", "launcher" : tf_mm_mannup_disabled : 0 : , "cl", "matsys" : Set by the GC if we should be prevented from entering the Mann Up queue tf_mm_player_reservation_timeout_seconds : 30 : , "sv" : Max duration the server will wait for a player to join, after notification from the backend that we should expect him. tf_mm_servermode : 0 : , "sv", "nf" : Activates / deactivates Lobby-based hosting mode. 0 = not active 1 = Put in quickplay pool (based on current map) 2 = tf_mm_strict : 0 : , "sv", "nf" : 0 = Show in server browser, and allow ad-hoc joins 1 = Hide from server browser and only allow joins coordinated through tf_mm_trusted : 0 : , "sv", "nf", "matsys" : Set to 1 on Valve servers to requested trusted status. (Yes, it is authenticated on the backend, and attempts by non-valve servers are logged.) tf_mvm_bot_allow_flag_carrier_to_fight : 1 : , "sv", "cheat" : tf_mvm_bot_flag_carrier_health_regen : 45 : , "sv", "cheat" : tf_mvm_bot_flag_carrier_interval_to_1st_upgrade : 5 : , "sv", "cheat" : tf_mvm_bot_flag_carrier_interval_to_2nd_upgrade : 15 : , "sv", "cheat" : tf_mvm_bot_flag_carrier_interval_to_3rd_upgrade : 15 : , "sv", "cheat" : tf_mvm_bot_flag_carrier_movement_penalty : 0 : , "sv", "cheat", "rep" : tf_mvm_bot_sniper_target_by_dps : 1 : , "sv", "cheat", "launcher" : If set, Snipers in MvM mode target the victim that has the highest DPS tf_mvm_checkpoint : cmd : : Save a checkpoint snapshot tf_mvm_checkpoint_clear : cmd : : Clear the saved checkpoint tf_mvm_classupgradehelpcount : 0 : , "a", "norecord", "cl", "matsys" : The number of times the player upgrade help dialog has displayed. tf_mvm_death_penalty : 0 : , "sv", "cheat", "nf", "launcher" : How much currency players lose when dying tf_mvm_default_sentry_buster_damage_dealt_threshold : 3000 : , "sv", "cheat", "launcher" : tf_mvm_default_sentry_buster_kill_threshold : 15 : , "sv", "cheat", "launcher" : tf_mvm_disconnect_on_victory : 0 : , "sv", "rep" : Enable to Disconnect Players after completing MvM tf_mvm_force_victory : cmd : : Force immediate victory. tf_mvm_jump_to_wave : cmd : : Jumps directly to the given Mann Vs Machine wave number tf_mvm_min_players_to_start : 3 : , "sv", "nf", "rep" : Minimum number of players connected to start a countdown timer tf_mvm_miniboss_scale : 1 : , "sv", "cheat", "rep" : Full body scale for minibosses. tf_mvm_missioncyclefile : 0 : , "sv" : Name of the .res file used to cycle mvm misisons tf_mvm_notice_sapped_squadmates_delay : 1 : , "sv", "cheat", "launcher" : How long it takes for a squad leader to notice his squadmate was sapped tf_mvm_popfile : 0 : , "sv", "rep" : Restart the current map with a different population file. tf_mvm_skill : 3 : , "sv", "cheat", "rep", "norecord" : Sets the challenge level of the invading bot army. 1 = easiest, 3 = normal, 5 = hardest tf_mvm_tabs_discovered : 3 : , "a", "cl" : Remember how many times players have clicked tabs. tf_mvm_tank_health : cmd : : tf_mvm_tank_kill : cmd : : tf_nav_combat_build_rate : 0 : , "sv", "cheat" : Gunfire/second increase (combat caps at 1.0) tf_nav_combat_decay_rate : 0 : , "sv", "cheat" : Decay/second toward zero tf_nav_in_combat_duration : 30 : , "sv", "cheat" : How long after gunfire occurs is this area still considered to be 'in combat' tf_nav_in_combat_range : 1000 : , "sv", "cheat" : tf_nav_show_incursion_distance : 0 : , "sv", "cheat" : Display travel distances from current spawn room (1=red, 2=blue) tf_nav_show_turf_ownership : 0 : , "sv", "cheat" : Color nav area by smallest incursion distance tf_obj_build_rotation_speed : 250 : , "sv", "cheat", "rep", "launcher" : Degrees per second to rotate building when player alt-fires during placement. tf_obj_damage_tank_achievement_amount : 2000 : , "sv", "cheat", "launcher" : tf_obj_gib_maxspeed : 800 : , "sv", "cheat", "launcher" : tf_obj_gib_velocity_max : 450 : , "sv", "cheat", "launcher" : tf_obj_gib_velocity_min : 100 : , "sv", "cheat", "launcher" : tf_obj_ground_clearance : 32 : , "sv", "cheat", "launcher" : Object corners can be this high above the ground tf_obj_max_attach_dist : 160 : , "sv", "cheat", "rep", "launcher" : tf_obj_upgrade_per_hit : 25 : , "sv", "cheat", "launcher" : tf_overtime_nag : 0 : , "sv", "nf" : Announcer overtime nag. tf_particles_disable_weather : 0 : , "a", "cl" : Disable particles related to weather effects. tf_party_debug : cmd : : Prints local party objects tf_pipebomb_deflect_reset_time : 10.0 : , "sv", "cheat", "launcher" : tf_pipebomb_force_to_move : 1500.0 : , "sv", "cheat", "launcher" : tf_player_movement_stun_time : 0.5 : , "sv", "rep", "launcher" : tf_playergib : 1 : , "sv", "nf" : Allow player gibbing. 0: never, 1: normal, 2: always tf_playergib_maxspeed : 400 : , "cheat", "cl", "launcher" : Max gib speed. tf_playersgib_force : 500.0 : , "cheat", "cl", "launcher" : Gibs force. tf_playersgib_forceup : 1.0 : , "cheat", "cl", "launcher" : Upward added velocity for gibs. tf_playerstatetransitions : -2 : , "sv", "cheat", "launcher" : tf_playerstatetransitions <ent index or -1 for all>. Show player state transitions. tf_populator_active_buffer_range : 3000 : , "sv", "cheat" : Populate the world this far ahead of lead raider, and this far behind last raider tf_populator_damage_multiplier : 1 : , "sv", "cheat", "rep", "norecord" : tf_populator_debug : 0 : , "sv", "cheat" : tf_populator_health_multiplier : 1 : , "sv", "cheat", "rep", "norecord" : tf_pressandhold_minduration : 2 : , "sv" : The minimum amount of time to spend in the press-and-hold taunt's pose. tf_quickplay_beta_ask_percentage : 100 : , "cl" : Percentage of people who will be prompted to participate in beta quickplay. tf_quickplay_beta_preference : -1 : , "cl" : Preference to participate in beta quickplay: -1 = no preference, 0 = opt out, 1 = opt in tf_quickplay_lastviewedmode : 0 : , "a", "cl" : tf_raid_engineer_infinte_metal : 1 : , "sv", "cheat", "launcher" : tf_recent_achievements : 2316 : , "a", "cl" : tf_remember_activeweapon : 0 : , "a", "user", "cl" : Setting this to 1 will make the active weapon persist between lives. tf_remember_lastswitched : 0 : , "a", "user", "cl" : Setting this to 1 will make the 'last weapon' persist between lives. tf_replay_pyrovision : 0 : , "a", "cl" : When on, replay's will be seen with pyro vision active tf_resolve_stuck_players : 1 : , "sv", "rep" : tf_respawn_on_loadoutchanges : 1 : , "a", "cl" : When set to 1, you will automatically respawn whenever you change loadouts inside a respawn zone. tf_roundinfo_pause : 0 : , "cl", "launcher" : tf_scout_air_dash_count : 1 : , "sv", "cheat", "rep", "launcher" : tf_scout_bat_launch_delay : 0.1 : , "sv", "rep", "launcher" : tf_scout_energydrink_activation : 0.0 : , "sv", "rep", "launcher" : how long it takes for the energy buff to become active tf_scout_energydrink_consume_rate : 12.5 : , "sv", "rep", "launcher" : energy drink to use per second while boosted, from 100 max tf_scout_energydrink_regen_rate : 3.3 : , "sv", "rep", "launcher" : energy drink regen per second, up to 100 max tf_scout_hype_mod : 55 : , "sv", "cheat", "rep", "launcher" : tf_scout_hype_pep_max : 99.0 : , "sv", "cheat", "rep", "launcher" : tf_scout_hype_pep_min_damage : 5.0 : , "sv", "cheat", "rep", "launcher" : tf_scout_hype_pep_mod : 1.0 : , "sv", "cheat", "rep", "launcher" : tf_scout_stunball_base_duration : 6.0 : , "sv", "launcher" : tf_scout_stunball_base_speed : 3000 : , "sv", "launcher" : tf_select_ambush_areas : cmd : : Add good ambush spots to the selected set. For debugging. tf_select_ambush_areas_close_range : 300 : , "sv", "cheat" : tf_select_ambush_areas_max_enemy_exposure_area : 500000 : , "sv", "cheat" : tf_select_ambush_areas_radius : 750 : , "sv", "cheat" : tf_select_with_attribute : cmd : : Selects areas with the given attribute. tf_sentrygun_ammocheat : 0 : , "sv", "cheat", "launcher" : tf_sentrygun_damage : 16 : , "sv", "cheat", "launcher" : tf_sentrygun_kill_after_redeploy_time_achievement : 10 : , "sv", "cheat", "launcher" : tf_sentrygun_max_absorbed_damage_while_controlled_for_achievement : 500 : , "sv", "cheat", "launcher" : tf_sentrygun_metal_per_rocket : 2 : , "sv", "cheat", "launcher" : tf_sentrygun_metal_per_shell : 1 : , "sv", "cheat", "launcher" : tf_sentrygun_mini_damage : 8 : , "sv", "cheat", "launcher" : tf_sentrygun_newtarget_dist : 200 : , "sv", "cheat", "launcher" : tf_sentrygun_notarget : 0 : , "sv", "cheat", "launcher" : tf_server_identity_account_id : 0 : , "a", "sv" : Server identity account id, used to authenticate with the TF2 Game Coordinator. tf_server_identity_disable_quickplay : 0 : , "a", "sv", "nf" : Disable this server from being chosen by the quickplay matchmaking. tf_server_identity_token : 0 : , "a", "sv", "prot" : Server identity token, used to authenticate with the TF2 Game Coordinator. tf_server_lobby_debug : cmd : : Prints server lobby object tf_show_actor_potential_visibility : 0 : , "sv", "cheat" : tf_show_blocked_areas : 0 : , "sv", "cheat" : Highlight areas that are considered blocked for TF-specific reasons tf_show_bomb_drop_areas : 0 : , "sv", "cheat" : tf_show_control_points : 0 : , "sv", "cheat" : tf_show_enemy_invasion_areas : 0 : , "sv", "cheat" : Highlight areas where the enemy team enters the visible environment of the local player tf_show_gate_defense_areas : 0 : , "sv", "cheat" : tf_show_in_combat_areas : 0 : , "sv", "cheat" : tf_show_incursion_flow : 0 : , "sv", "cheat" : tf_show_incursion_flow_gradient : 0 : , "sv", "cheat" : 1 = red, 2 = blue tf_show_incursion_flow_range : 150 : , "sv", "cheat" : 1 = red, 2 = blue tf_show_incursion_range : 0 : , "sv", "cheat" : 1 = red, 2 = blue tf_show_incursion_range_max : 0 : , "sv", "cheat" : Highlight areas with incursion distances between min and max cvar values tf_show_incursion_range_min : 0 : , "sv", "cheat" : Highlight areas with incursion distances between min and max cvar values tf_show_mesh_decoration : 0 : , "sv", "cheat" : Highlight special areas tf_show_mesh_decoration_manual : 0 : , "sv", "cheat" : Highlight special areas marked by hand tf_show_point_defense_areas : 0 : , "sv", "cheat" : tf_show_preset_explanation_in_class_loadout : 0 : , "a", "cl", "matsys" : tf_show_sentry_danger : 0 : , "sv", "cheat" : tf_show_sniper_areas : 0 : , "sv", "cheat" : tf_show_sniper_areas_safety_range : 1000 : , "sv", "cheat" : tf_show_train_path : 0 : , "sv", "cheat" : tf_showspeed : 0 : , "sv", "rep", "launcher" : tf_simple_disguise_menu : 0 : , "a", "cl" : Use a more concise disguise selection menu. tf_sniper_fullcharge_bell : 0 : , "a", "cl" : tf_soldier_buff_pulses : 10 : , "sv", "rep", "launcher" : tf_solidobjects : 1 : , "sv", "cheat", "rep", "launcher" : tf_spectate_pyrovision : 0 : , "a", "cl" : When on, spectator will see the world with pyro vision active tf_spectator_target_location : 0 : , "a", "cl" : Determines the location of the spectator targetID panel. tf_spy_cloak_consume_rate : 10.0 : , "sv", "rep", "launcher" : cloak to use per second while cloaked, from 100 max ) tf_spy_cloak_no_attack_time : 2.0 : , "sv", "rep", "launcher" : time after uncloaking that the spy is prohibited from attacking tf_spy_cloak_regen_rate : 3.3 : , "sv", "rep", "launcher" : cloak to regen per second, up to 100 max tf_spy_invis_time : 1.0 : , "sv", "rep", "launcher" : Transition time in and out of spy invisibility tf_spy_invis_unstealth_time : 2.0 : , "sv", "rep", "launcher" : Transition time in and out of spy invisibility tf_spy_max_cloaked_speed : 999 : , "sv", "rep", "launcher" : tf_stalematechangeclasstime : 20 : , "sv", "rep", "launcher" : Amount of time that players are allowed to change class in stalemates. tf_stats_nogameplaycheck : 0 : , "sv" : Disable normal check for valid gameplay, send stats regardless. tf_stats_track : 1 : , "cl", "launcher" : Turn on//off tf stats tracking. tf_steam_workshop_query_timeout : 10 : , "cl" : Time in seconds to allow communication with the Steam Workshop server. tf_tauntcam_dist : 110 : , "cheat", "cl", "launcher" : tf_tauntcam_pitch : 0 : , "cheat", "cl", "launcher" : tf_tauntcam_speed : 300 : , "cheat", "cl", "launcher" : tf_tauntcam_yaw : 0 : , "cheat", "cl", "launcher" : tf_teammate_max_invis : 0.95 : , "cheat", "cl", "launcher" : tf_teamtalk : 0 : , "sv", "nf" : Teammates can always chat with each other while alive or dead. tf_teleporter_fov_start : 120 : , "sv", "cheat", "launcher" : Starting FOV for teleporter zoom. tf_teleporter_fov_time : 0.5 : , "sv", "cheat", "launcher" : How quickly to restore FOV after teleport. tf_test_hat_bodygroup : 0 : , "cl" : For testing bodygroups on hats. tf_test_teleport_home_fx : 0 : , "sv", "cheat" : tf_testitem_recent : 0 : , "a", "cl" : tf_testrr : cmd : : Force the player under your crosshair to speak a response rule concept. Format is tf_testrr <concept>, or tf_testrr <player nam tf_testvcd : cmd : : Run a vcd on the player currently under your crosshair. Optional parameter is the .vcd name (default is 'scenes/heavy_test.vcd' tf_tournament_classlimit_demoman : -1 : , "sv", "rep" : Tournament mode per-team class limit for Demomenz. tf_tournament_classlimit_engineer : -1 : , "sv", "rep" : Tournament mode per-team class limit for Engineers. tf_tournament_classlimit_heavy : -1 : , "sv", "rep" : Tournament mode per-team class limit for Heavies. tf_tournament_classlimit_medic : -1 : , "sv", "rep" : Tournament mode per-team class limit for Medics. tf_tournament_classlimit_pyro : -1 : , "sv", "rep" : Tournament mode per-team class limit for Pyros. tf_tournament_classlimit_scout : -1 : , "sv", "rep" : Tournament mode per-team class limit for Scouts. tf_tournament_classlimit_sniper : -1 : , "sv", "rep" : Tournament mode per-team class limit for Snipers. tf_tournament_classlimit_soldier : -1 : , "sv", "rep" : Tournament mode per-team class limit for Soldiers. tf_tournament_classlimit_spy : -1 : , "sv", "rep" : Tournament mode per-team class limit for Spies. tf_tournament_hide_domination_icons : 0 : , "sv", "rep" : Tournament mode server convar that forces clients to not display the domination icons above players dominating them. tf_training_client_message : 0 : , "sv", "cheat", "rep" : A simple way for the training client to communicate with the server. tf_training_has_prompted_for_forums : 1 : , "a", "cl" : Whether the user has been prompted to view the new user forums. tf_training_has_prompted_for_loadout : 1 : , "a", "cl" : Whether the user has been prompted to equip something in their loadout. tf_training_has_prompted_for_offline_practice : 1 : , "a", "cl" : Whether the user has been prompted to try offline practice. tf_training_has_prompted_for_options : 1 : , "a", "cl" : Whether the user has been prompted to view the TF2 advanced options. tf_training_has_prompted_for_training : 2 : , "a", "cl" : Whether the user has been prompted for training tf_use_fixed_weaponspreads : 0 : , "sv", "nf", "rep" : If set to 1, weapons that fire multiple pellets per shot will use a non-random pellet distribution. tf_useparticletracers : 1 : , "sv", "rep", "launcher" : Use particle tracers instead of old style ones. tf_weapon_criticals : 1 : , "sv", "nf", "rep" : tf_weapon_ragdoll_maxspeed : 300 : , "sv", "cheat", "launcher" : tf_weapon_ragdoll_velocity_max : 150 : , "sv", "cheat", "launcher" : tf_weapon_ragdoll_velocity_min : 100 : , "sv", "cheat", "launcher" : tf_weapon_select_demo_start_delay : 1 : , "a", "cl" : Delay after spawning to start the weapon bucket demo. tf_weapon_select_demo_time : 0 : , "a", "cl" : Time to pulse each weapon bucket upon spawning as a new class. 0 to turn off. tf_whip_speed_increase : 105 : , "sv", "rep", "launcher" : tf_wipe_attributes : cmd : : Clear all TF-specific attributes of selected area. think_limit : 0 : , "sv", "rep" : Maximum think time in milliseconds, warning is printed if this is exceeded. thirdperson : cmd : : Switch to thirdperson camera. thirdperson_mayamode : cmd : : Switch to thirdperson Maya-like camera controls. thirdperson_platformer : 0 : , "cl" : Player will aim in the direction they are moving. thirdperson_screenspace : 0 : , "cl" : Movement will be relative to the camera, eg: left means screen-left threadpool_affinity : 1 : : Enable setting affinity timedemo : cmd : : Play a demo and report performance info. timedemoquit : cmd : : Play a demo, report performance info, and then exit timeleft : cmd : : timerefresh : cmd : : Profile the renderer. toggle : cmd : : Toggles a convar on or off, or cycles through a set of values. toggle_duck : cmd : : toggleconsole : cmd : : Show/hide the console. togglescores : cmd : : Toggles score panel trace_report : 0 : , "sv" : tracer_extra : 1 : , "cl" : TrackerAnim : cmd : : Test animation of the achievement tracker. Parameter is achievement number on HUD to flash training_can_build_dispenser : 1 : , "sv", "rep" : Player can build dispenser as engineer. training_can_build_sentry : 1 : , "sv", "rep" : Player can build sentry as engineer. training_can_build_tele_entrance : 1 : , "sv", "rep" : Player can build teleporter entrance as engineer. training_can_build_tele_exit : 1 : , "sv", "rep" : Player can build teleporter exit as engineer. training_can_destroy_buildings : 1 : , "sv", "rep" : Player can destroy buildings as engineer. training_can_pickup_dispenser : 1 : , "sv", "rep" : Player can pickup dispenser as engineer. training_can_pickup_sentry : 1 : , "sv", "rep" : Player can pickup sentry gun as engineer. training_can_pickup_tele_entrance : 1 : , "sv", "rep" : Player can pickup teleporter entrance as engineer. training_can_pickup_tele_exit : 1 : , "sv", "rep" : Player can pickup teleporter entrance as engineer. training_can_select_weapon_building : 1 : , "sv", "rep" : In training player select building tool. training_can_select_weapon_item1 : 1 : , "sv", "rep" : In training player select item 1. training_can_select_weapon_item2 : 1 : , "sv", "rep" : In training player select item 2. training_can_select_weapon_melee : 1 : , "sv", "rep" : In training player select melee weapon. training_can_select_weapon_pda : 1 : , "sv", "rep" : In training player select pda. training_can_select_weapon_primary : 1 : , "sv", "rep" : In training player select primary weapon. training_can_select_weapon_secondary : 1 : , "sv", "rep" : In training player select secondary weapon. training_class : 3 : , "sv", "rep" : Class to use in training. training_continue : cmd : : Tells training that it should continue. training_map_video : 0 : , "cl" : Video to show for training training_showdlg : cmd : : Displays the training dialog. tv_allow_camera_man : 1 : , "sv" : Auto director allows spectators to become camera man tv_allow_static_shots : 1 : , "sv" : Auto director uses fixed level cameras for shots tv_autorecord : 0 : : Automatically records all games as SourceTV demos. tv_autoretry : 1 : : Relay proxies retry connection after network timeout tv_chatgroupsize : 0 : : Set the default chat group size tv_chattimelimit : 8 : : Limits spectators to chat only every n seconds tv_clients : cmd : : Shows list of connected SourceTV clients. tv_debug : 0 : : SourceTV debug info. tv_delay : 30 : , "sv" : SourceTV broadcast delay in seconds tv_delaymapchange : 0 : , "sv" : Delays map change until broadcast is complete tv_deltacache : 2 : : Enable delta entity bit stream cache tv_dispatchmode : 1 : : Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always tv_enable : 0 : , "nf" : Activates SourceTV on server. tv_maxclients : 128 : : Maximum client number on SourceTV server. tv_maxrate : 8000 : : Max SourceTV spectator bandwidth rate allowed, 0 == unlimited tv_msg : cmd : : Send a screen message to all clients. tv_name : 0 : : SourceTV host name tv_nochat : 0 : , "a", "user" : Don't receive chat messages from other SourceTV spectators tv_overridemaster : 0 : : Overrides the SourceTV master root address. tv_password : 0 : , "nf", "prot", "norecord" : SourceTV password for all clients tv_port : 27020 : : Host SourceTV port tv_record : cmd : : Starts SourceTV demo recording. tv_relay : cmd : : Connect to SourceTV server and relay broadcast. tv_relaypassword : 0 : , "nf", "prot", "norecord" : SourceTV password for relay proxies tv_relayvoice : 1 : : Relay voice data: 0=off, 1=on tv_retry : cmd : : Reconnects the SourceTV relay proxy. tv_snapshotrate : 16 : : Snapshots broadcasted per second tv_status : cmd : : Show SourceTV server status. tv_stop : cmd : : Stops the SourceTV broadcast. tv_stoprecord : cmd : : Stops SourceTV demo recording. tv_timeout : 30 : : SourceTV connection timeout in seconds. tv_title : 0 : : Set title for SourceTV spectator UI tv_transmitall : 0 : , "rep" : Transmit all entities (not only director view)
U
ui_posedebug_fade_in_time : 0 : , "cheat", "norecord", "cl" : Time during which a new pose activity layer is shown in green in +posedebug UI ui_posedebug_fade_out_time : 0 : , "cheat", "norecord", "cl" : Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI unbind : cmd : : Unbind a key. unbind_mac : cmd : : Unbind a key on the Mac only. unbindall : cmd : : Unbind all keys. unpause : cmd : : Unpause the game. use : cmd : : Use a particular weapon Arguments: <weapon_name> +use : cmd : : -use : cmd : : +use_action_slot_item : cmd : : Use the item in the action slot. -use_action_slot_item : cmd : : user : cmd : : Show user data. user_context : cmd : : Set a Rich Presence Context: user_context <context id> <context value> user_context : cmd : : Set a Rich Presence Context: user_context <context id> <context value> user_property : cmd : : Set a Rich Presence Property: user_property <property id> user_property : cmd : : Set a Rich Presence Property: user_property <property id> users : cmd : : Show user info for players on server.
V
v_centermove : 0 : , "cl" : v_centerspeed : 500 : , "cl" : vcollide_wireframe : 0 : , "cheat", "cl" : Render physics collision models in wireframe vcr_verbose : 0 : : Write extra information into .vcr file. vehicle_flushscript : cmd : : Flush and reload all vehicle scripts version : cmd : : Print version info string. vgui_drawfocus : 0 : : Report which panel is under the mouse. vgui_drawtree : 0 : , "cheat" : Draws the vgui panel hiearchy to the specified depth level. +vgui_drawtree : cmd : : -vgui_drawtree : cmd : : vgui_drawtree_bounds : 0 : : Show panel bounds. vgui_drawtree_clear : cmd : : vgui_drawtree_draw_selected : 0 : : Highlight the selected panel vgui_drawtree_freeze : 0 : : Set to 1 to stop updating the vgui_drawtree view. vgui_drawtree_hidden : 0 : : Draw the hidden panels. vgui_drawtree_panelalpha : 0 : : Show the panel alpha values in the vgui_drawtree view. vgui_drawtree_panelptr : 0 : : Show the panel pointer values in the vgui_drawtree view. vgui_drawtree_popupsonly : 0 : : Draws the vgui popup list in hierarchy(1) or most recently used(2) order. vgui_drawtree_render_order : 0 : : List the vgui_drawtree panels in render order. vgui_drawtree_visible : 1 : : Draw the visible panels. vgui_message_dialog_modal : 1 : , "a", "cl" : vgui_togglepanel : cmd : : show/hide vgui panel by name. video_quicktime_decode_gamma : 0 : , "a" : QuickTime Video Playback Gamma Target- 0=no gamma adjust 1=platform default gamma 2 = gamma 1.8 3 = gamma 2.2 4 = gamma 2.5 video_quicktime_encode_gamma : 3 : , "a" : QuickTime Video Encode Gamma Target- 0=no gamma adjust 1=platform default gamma 2 = gamma 1.8 3 = gamma 2.2 4 = gamma 2.5 viewanim_addkeyframe : cmd : : viewanim_create : cmd : : viewanim_create viewanim_load : cmd : : load animation from file viewanim_reset : cmd : : reset view angles! viewanim_save : cmd : : Save current animation to file viewanim_test : cmd : : test view animation viewmodel_fov : 54 : , "a", "cl" : viewmodel_fov_demo : 54 : , "a", "cl" : violence_ablood : 1 : : Draw alien blood violence_agibs : 1 : : Show alien gib entities violence_hblood : 1 : : Draw human blood violence_hgibs : 1 : : Show human gib entities voice_avggain : 0 : : voice_clientdebug : 0 : , "cl" : voice_debugfeedback : 0 : : voice_debugfeedbackfrom : 0 : : voice_enable : 1 : , "a" : voice_fadeouttime : 0 : : voice_forcemicrecord : 1 : , "a" : voice_inputfromfile : 0 : : Get voice input from 'voice_input.wav' rather than from the microphone. voice_loopback : 0 : , "user" : voice_maxgain : 10 : : voice_menu_1 : cmd : : Opens voice menu 1 voice_menu_2 : cmd : : Opens voice menu 2 voice_menu_3 : cmd : : Opens voice menu 3 voice_modenable : 1 : , "a", "clientcmd_can_execute", "cl" : Enable/disable voice in this mod. voice_overdrive : 2 : : voice_overdrivefadetime : 0 : : voice_printtalkers : cmd : : voice debug. voice_profile : 0 : : voice_recordtofile : 0 : : Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav' voice_scale : 1 : , "a" : voice_serverdebug : 0 : , "sv" : voice_showchannels : 0 : : voice_showincoming : 0 : : voice_steal : 1 : : voice_writevoices : 0 : : Saves each speaker's voice data into separate .wav files +voicerecord : cmd : : -voicerecord : cmd : : volume : 0 : , "a" : Sound volume vortex_book_offset : 5.0 : , "sv", "cheat", "rep", "matsys" : vortex_fade_fraction_denom : 10.0 : , "sv", "cheat", "rep", "matsys" : vortex_float_amp : 5.0 : , "sv", "cheat", "rep", "matsys" : vortex_float_osc_speed : 2.0 : , "sv", "cheat", "rep", "matsys" : vox_reload : cmd : : Reload sentences.txt file voxeltree_box : cmd : : View entities in the voxel-tree inside box <Vector(min), Vector(max)>. voxeltree_playerview : cmd : : View entities in the voxel-tree at the player position. voxeltree_sphere : cmd : : View entities in the voxel-tree inside sphere <Vector(center), float(radius)>. voxeltree_view : cmd : : View entities in the voxel-tree. vprof : cmd : : Toggle VProf profiler vprof_adddebuggroup1 : cmd : : add a new budget group dynamically for debugging vprof_cachemiss : cmd : : Toggle VProf cache miss checking vprof_cachemiss_off : cmd : : Turn off VProf cache miss checking vprof_cachemiss_on : cmd : : Turn on VProf cache miss checking vprof_child : cmd : : vprof_collapse_all : cmd : : Collapse the whole vprof tree vprof_counters : 0 : : vprof_dump_groupnames : cmd : : Write the names of all of the vprof groups to the console. vprof_dump_oninterval : 0 : : Interval (in seconds) at which vprof will batch up data and dump it to the console. vprof_dump_spikes : 0 : : Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump vprof_dump_spikes_budget_group : 0 : : Budget gtNode to start report from when doing a dump spikes vprof_dump_spikes_node : 0 : : Node to start report from when doing a dump spikes vprof_expand_all : cmd : : Expand the whole vprof tree vprof_expand_group : cmd : : Expand a budget group in the vprof tree by name vprof_generate_report : cmd : : Generate a report to the console. vprof_generate_report_AI : cmd : : Generate a report to the console. vprof_generate_report_AI_only : cmd : : Generate a report to the console. vprof_generate_report_budget : cmd : : Generate a report to the console based on budget group. vprof_generate_report_hierarchy : cmd : : Generate a report to the console. vprof_generate_report_map_load : cmd : : Generate a report to the console. vprof_graph : 0 : : Draw the vprof graph. vprof_graphheight : 256 : , "a" : vprof_graphwidth : 512 : , "a" : vprof_nextsibling : cmd : : vprof_off : cmd : : Turn off VProf profiler vprof_on : cmd : : Turn on VProf profiler vprof_parent : cmd : : vprof_playback_average : cmd : : Average the next N frames. vprof_playback_start : cmd : : Start playing back a recorded .vprof file. vprof_playback_step : cmd : : While playing back a .vprof file, step to the next tick. vprof_playback_stepback : cmd : : While playing back a .vprof file, step to the previous tick. vprof_playback_stop : cmd : : Stop playing back a recorded .vprof file. vprof_prevsibling : cmd : : vprof_record_start : cmd : : Start recording vprof data for playback later. vprof_record_stop : cmd : : Stop recording vprof data vprof_remote_start : cmd : : Request a VProf data stream from the remote server (requires authentication) vprof_remote_stop : cmd : : Stop an existing remote VProf data request vprof_reset : cmd : : Reset the stats in VProf profiler vprof_reset_peaks : cmd : : Reset just the peak time in VProf profiler vprof_scope : 0 : : Set a specific scope to start showing vprof tree vprof_scope_entity_gamephys : 0 : , "sv" : vprof_scope_entity_thinks : 0 : , "sv" : vprof_unaccounted_limit : 0 : , "a" : number of milliseconds that a node must exceed to turn red in the vprof panel vprof_verbose : 1 : , "a" : Set to one to show average and peak times vprof_vtune_group : cmd : : enable vtune for a particular vprof group ('disable' to disable) vprof_warningmsec : 10 : , "a" : Above this many milliseconds render the label red to indicate slow code. vtune : cmd : : Controls VTune's sampling.
W
+walk : cmd : , "cl" : -walk : cmd : , "cl" : wc_air_edit_further : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from play wc_air_edit_nearer : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player wc_air_node_edit : cmd : : When in WC edit mode, toggles laying down or air nodes instead of ground nodes wc_create : cmd : : When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select wc_destroy : cmd : : When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box). wc_destroy_undo : cmd : : When in WC edit mode restores the last deleted node wc_link_edit : cmd : : weapon_medigun_charge_rate : 40 : , "sv", "cheat", "rep", "launcher" : Amount of time healing it takes to fully charge the medigun. weapon_medigun_chargerelease_rate : 8 : , "sv", "cheat", "rep", "launcher" : Amount of time it takes the a full charge of the medigun to be released. weapon_medigun_construction_rate : 10 : , "sv", "cheat", "rep", "launcher" : Constructing object health healed per second by the medigun. weapon_medigun_damage_modifier : 1.5 : , "sv", "cheat", "rep", "launcher" : Scales the damage a player does while being healed with the medigun. weapon_showproficiency : 0 : , "sv" : windows_speaker_config : 4 : , "a" : wipe_nav_attributes : cmd : : Clear all nav attributes of selected area. writeid : cmd : : Writes a list of permanently-banned user IDs to banned_user.cfg. writeip : cmd : : Save the ban list to banned_ip.cfg.
X
x360_audio_english : 0 : , "cl" : Keeps track of whether we're forcing english in a localized language. x360_resolution_height : 480 : , "cl" : This is only used for reference. Changing this value does nothing x360_resolution_interlaced : 0 : , "cl" : This is only used for reference. Changing this value does nothing x360_resolution_widescreen_mode : 0 : , "cl" : This is only used for reference. Changing this value does nothing x360_resolution_width : 640 : , "cl" : This is only used for reference. Changing this value does nothing xbox_autothrottle : 1 : , "a", "sv" : xbox_steering_deadzone : 0 : , "sv" : xbox_throttlebias : 100 : , "a", "sv" : xbox_throttlespoof : 200 : , "a", "sv" : xc_crouch_debounce : 0 : , "sv" : xload : cmd : : Load a saved game from a 360 storage device. xlook : cmd : : xmove : cmd : : xsave : cmd : : Saves current game to a 360 storage device.
Y
youtube_http_proxy : 0 : , "a", "cl" : HTTP proxy. Specify if you have have problems uploading to YouTube. youtube_username : 0 : , "a", "cl" : Username for YouTube.
Z
+zoom : cmd : : -zoom : cmd : : zoom_sensitivity_ratio : 1 : , "cl" : Additional mouse sensitivity scale factor applied when FOV is zoomed in.
(3490 total convars/concommands)