User:Kostolom05/Edits/Доработка Листа Консолей
< User:Kostolom05 | Edits
The following is a complete list of Team Fortress 2 console commands and variables listed in alphabetical order.
Note: Retrieved October 9, 2012, Version 1.2.3.3
Contents
Notes
- Descriptions with ** denote community modified descriptions and my not be entirely accurate.
- Some TF2 commands may need developer mode (launch option -dev) in order to work.
Cvar list
_
_autosave : cmd : : Autosave _autosavedangerous : cmd : : AutoSaveDangerous _bugreporter_restart : cmd : : Restarts bug reporter .dll _cl_classmenuopen : 0 : , "cl" : internal cvar used to tell server when class menu is open _fov : 0 : , "cl" : Automates fov command to server. _resetgamestats : cmd : : Erases current game stats and writes out a blank stats file _restart : cmd : : Shutdown and restart the engine. __screenshot_internal : cmd : , "norecord", "matsys" : Internal command to take a screenshot without renumbering or notifying Steam.
A
abuse_report_queue : cmd : : Capture data for abuse report and queue for submission. Use abose_report_submit to activate UI to submit the report abuse_report_submit : cmd : : Activate UI to submit queued report. Use abuse_report_queue to capture data for the report the report achievement_debug : 0 : , "sv", "cheat", "rep" : Turn on achievement debug msgs. achievement_notification_test : cmd : , "cheat", "cl", "launcher" : Test the hud notification UI addip : cmd : : Add an IP address to the ban list. adsp_alley_min : 122 : : adsp_courtyard_min : 126 : : adsp_debug : 0 : , "a" : adsp_door_height : 112 : : adsp_duct_min : 106 : : adsp_hall_min : 110 : : adsp_low_ceiling : 108 : : adsp_opencourtyard_min : 126 : : adsp_openspace_min : 130 : : adsp_openstreet_min : 118 : : adsp_openwall_min : 130 : : adsp_room_min : 102 : : adsp_street_min : 118 : : adsp_tunnel_min : 114 : : adsp_wall_height : 128 : : ai_auto_contact_solver : 1 : , "sv" : ai_block_damage : 0 : , "sv" : ai_debug_assault : 0 : , "sv" : ai_debug_avoidancebounds : 0 : , "sv" : ai_debug_directnavprobe : 0 : , "sv" : ai_debug_doors : 0 : , "sv" : ai_debug_dyninteractions : 0 : , "sv" : Debug the NPC dynamic interaction system. ai_debug_efficiency : 0 : , "sv" : ai_debug_enemies : 0 : , "sv" : ai_debug_expressions : 0 : , "sv" : Show random expression decisions for NPCs. ai_debug_follow : 0 : , "sv" : ai_debug_loners : 0 : , "sv" : ai_debug_looktargets : 0 : , "sv" : ai_debug_los : 0 : , "sv", "cheat" : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l ai_debug_nav : 0 : , "sv" : ai_debug_node_connect : cmd : : Debug the attempted connection between two nodes ai_debug_ragdoll_magnets : 0 : , "sv" : ai_debug_shoot_positions : 0 : , "sv", "cheat", "rep" : ai_debug_speech : 0 : , "sv" : ai_debug_squads : 0 : , "sv" : ai_debug_think_ticks : 0 : , "sv" : ai_debugscriptconditions : 0 : , "sv" : ai_default_efficient : 0 : , "sv" : ai_drawbattlelines : 0 : , "sv", "cheat" : ai_drop_hint : cmd : : Drop an ai_hint at the player's current eye position. ai_dump_hints : cmd : : ai_efficiency_override : 0 : , "sv" : ai_enable_fear_behavior : 1 : , "sv" : ai_expression_frametime : 0 : , "sv" : Maximum frametime to still play background expressions. ai_expression_optimization : 0 : , "sv" : Disable npc background expressions when you can't see them. ai_fear_player_dist : 720 : , "sv" : ai_find_lateral_cover : 1 : , "sv" : ai_find_lateral_los : 1 : , "sv" : ai_follow_use_points : 1 : , "sv" : ai_follow_use_points_when_moving : 1 : , "sv" : ai_force_serverside_ragdoll : 0 : , "sv" : ai_frametime_limit : 50 : , "sv" : frametime limit for min efficiency AIE_NORMAL (in sec's). ai_inhibit_spawners : 0 : , "sv", "cheat" : ai_lead_time : 0 : , "sv" : ai_LOS_mode : 0 : , "sv", "rep" : ai_moveprobe_debug : 0 : , "sv" : ai_moveprobe_jump_debug : 0 : , "sv" : ai_moveprobe_usetracelist : 0 : , "sv" : ai_navigator_generate_spikes : 0 : , "sv" : ai_navigator_generate_spikes_strength : 8 : , "sv" : ai_no_local_paths : 0 : , "sv" : ai_no_node_cache : 0 : , "sv" : ai_no_select_box : 0 : , "sv" : ai_no_steer : 0 : , "sv" : ai_no_talk_delay : 0 : , "sv" : ai_norebuildgraph : 0 : , "sv" : ai_path_adjust_speed_on_immediate_turns : 1 : , "sv" : ai_path_insert_pause_at_est_end : 1 : , "sv" : ai_path_insert_pause_at_obstruction : 1 : , "sv" : ai_post_frame_navigation : 0 : , "sv" : ai_radial_max_link_dist : 512 : , "sv" : ai_reaction_delay_alert : 0 : , "sv" : ai_reaction_delay_idle : 0 : , "sv" : ai_rebalance_thinks : 1 : , "sv" : ai_report_task_timings_on_limit : 0 : , "a", "sv" : ai_sequence_debug : 0 : , "sv" : ai_set_move_height_epsilon : cmd : : Set how high AI bumps up ground walkers when checking steps ai_setupbones_debug : 0 : , "sv" : Shows that bones that are setup every think ai_shot_bias : 1 : , "sv" : ai_shot_bias_max : 1 : , "sv", "rep" : ai_shot_bias_min : -1 : , "sv", "rep" : ai_shot_stats : 0 : , "sv" : ai_shot_stats_term : 1000 : , "sv" : ai_show_hull_attacks : 0 : , "sv" : ai_show_think_tolerance : 0 : , "sv" : ai_simulate_task_overtime : 0 : , "sv" : ai_spread_cone_focus_time : 0 : , "sv" : ai_spread_defocused_cone_multiplier : 3 : , "sv" : ai_spread_pattern_focus_time : 0 : , "sv" : ai_strong_optimizations : 0 : , "sv" : ai_strong_optimizations_no_checkstand : 0 : , "sv" : ai_task_pre_script : 0 : , "sv" : ai_test_moveprobe_ignoresmall : 0 : , "sv" : ai_think_limit_label : 0 : , "a", "sv" : ai_use_clipped_paths : 1 : , "sv" : ai_use_efficiency : 1 : , "sv" : ai_use_frame_think_limits : 1 : , "sv" : ai_use_think_optimizations : 1 : , "sv" : ai_use_visibility_cache : 1 : , "sv" : ai_vehicle_avoidance : 1 : , "sv", "cheat" : air_density : cmd : : Changes the density of air for drag computations. alias : cmd : : Alias a command. +alt1 : cmd : : -alt1 : cmd : : +alt2 : cmd : : -alt2 : cmd : : ammo_max : 5000 : , "sv", "rep" : anim_3wayblend : 1 : , "sv", "rep" : Toggle the 3-way animation blending code. anim_showmainactivity : 0 : , "cheat", "cl" : Show the idle, walk, run, and/or sprint activities. anim_showstate : -1 : , "sv", "cheat", "rep", "launcher" : Show the (client) animation state for the specified entity (-1 for none). anim_showstatelog : 0 : , "sv", "cheat", "rep", "launcher" : 1 to output anim_showstate to Msg(). 2 to store in AnimState.log. 3 for both. askconnect_accept : cmd : : Accept a redirect request by the server. async_allow_held_files : 1 : : Allow AsyncBegin/EndRead() async_mode : 0 : : Set the async filesystem mode (0 = async, 1 = synchronous) async_resume : cmd : : async_serialize : 0 : : Force async reads to serialize for profiling async_simulate_delay : 0 : : Simulate a delay of up to a set msec per file operation async_suspend : cmd : : +attack : cmd : : -attack : cmd : : +attack2 : cmd : : -attack2 : cmd : : audit_save_in_memory : cmd : : Audit the memory usage and files in the save-to-memory system autoaim_max_deflect : 0 : , "sv" : autoaim_max_dist : 2160 : , "sv" : autosave : cmd : : Autosave autosavedangerous : cmd : : AutoSaveDangerous autosavedangerousissafe : cmd : :
B
+back : cmd : : -back : cmd : : banid : cmd : : Add a user ID to the ban list. banip : cmd : : Add an IP address to the ban list. bench_end : cmd : : Ends gathering of info. bench_showstatsdialog : cmd : : Shows a dialog displaying the most recent benchmark results. bench_start : cmd : : Starts gathering of info. Arguments: filename to write results into bench_upload : cmd : : Uploads most recent benchmark stats to the Valve servers. benchframe : cmd : : Takes a snapshot of a particular frame in a time demo. bind : cmd : : Bind a key. bind_mac : cmd : : Bind this key but only on Mac, not win32 binds_per_command : 1 : , "cl" : BindToggle : cmd : : Performs a bind <key> 'increment var <cvar> 0 1 1' blink_duration : 0 : , "cl" : How many seconds an eye blink will last. bloodspray : cmd : : blood bot : cmd : : Add a bot. bot_changeclass : 0 : , "sv" : Force all bots to change to the specified class. bot_changeteams : cmd : : Make all bots change teams bot_com_meleerange : 80 : , "sv", "cheat" : Distance to a target that a melee bot wants to be within to attack. bot_com_viewrange : 2000 : , "sv", "cheat" : Distance within which bots looking for any enemies will find them. bot_com_wpnrange : 400 : , "sv", "cheat" : Distance to a target that a ranged bot wants to be within to attack. bot_command : cmd : : <bot id> <command string...>. Sends specified command on behalf of specified bot bot_crouch : 0 : , "sv", "cheat" : Force all bots to crouch. bot_debug : 0 : , "sv", "cheat" : Bot debugging. bot_dontmove : 0 : , "sv", "cheat" : bot_drop : cmd : : Force the specified bot to drop his active weapon. Usage: bot_drop <bot name> bot_forceattack : 0 : , "sv" : When on, all bots fire their guns. bot_forceattack2 : 0 : , "sv" : When firing, use attack2. bot_forceattack_down : 1 : , "sv" : When firing, don't tap fire, hold it down. bot_forcefireweapon : 0 : , "sv" : Force bots with the specified weapon to fire. bot_hurt : cmd : : Hurt a bot by team, or all bots ('all'). bot_jump : 0 : , "sv", "cheat" : Force all bots to repeatedly jump. bot_kick : cmd : : Remove a bot by name, or an entire team ('red' or 'blue'), or all bots ('all'). bot_kill : cmd : : Kills a bot. Usage: bot_kill <bot name> bot_mimic : 0 : , "sv" : Bot uses usercmd of player by index. bot_mimic_inverse : 0 : , "sv" : Bot uses usercmd of player by index. bot_mimic_yaw_offset : 180 : , "sv" : Offsets the bot yaw. bot_moveto : cmd : : Force the specified bot to move to the point under your crosshair. Usage: bot_moveto <bot name> bot_nav_offsetpathinset : 20 : , "sv", "cheat" : Distance into an area that waypoints should be generated when pathfinding through portals. bot_nav_recomputetime : 0 : , "sv", "cheat" : Delay before bots recompute their path to targets that have moved when moving to them. bot_nav_simplifypaths : 1 : , "sv", "cheat" : If set, bots will skip waypoints if they already see the waypoint post. bot_nav_turnspeed : 5 : , "sv", "cheat" : Rate at which bots turn to face their targets. bot_nav_usefeelers : 1 : , "sv", "cheat" : If set, bots will extend feelers to their sides to find & avoid upcoming collisions. bot_nav_useoffsetpaths : 1 : , "sv", "cheat" : If set, bots will generate waypoints on both sides of portals between waypoints when building paths. bot_nav_wpdeceldistance : 128 : , "sv", "cheat" : Distance to a waypoint to which a bot starts to decelerate to reach it. bot_nav_wpdistance : 16 : , "sv", "cheat" : Distance to a waypoint within which a bot considers as having reached it. bot_randomnames : 0 : , "sv", "cheat" : bot_refill : cmd : : Refill all bot ammo counts bot_saveme : 0 : , "sv", "cheat" : bot_selectweaponslot : -1 : , "sv", "cheat" : set to weapon slot that bot should switch to. bot_teleport : cmd : : Teleport the specified bot to the specified position & angles. Format: bot_teleport <bot name> <X> <Y> <Z> <Pitch> <Yaw> <Roll bot_whack : cmd : : Deliver lethal damage from player to specified bot. Usage: bot_whack <bot name> box : cmd : : Draw a debug box. +break : cmd : : -break : cmd : : breakable_disable_gib_limit : 0 : , "sv" : breakable_multiplayer : 1 : , "sv" : buddha : cmd : : Toggle. Player takes damage but won't die. (Shows red cross when health is zero) budget_averages_window : 30 : , "a" : number of frames to look at when figuring out average frametimes budget_background_alpha : 128 : , "a" : how translucent the budget panel is budget_bargraph_background_alpha : 128 : , "a" : how translucent the budget panel is budget_bargraph_range_ms : 16 : , "a" : budget bargraph range in milliseconds budget_history_numsamplesvisible : 100 : , "a" : number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel budget_history_range_ms : 66 : , "a" : budget history range in milliseconds budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1 budget_panel_height : 384 : , "a" : height in pixels of the budget panel budget_panel_width : 512 : , "a" : width in pixels of the budget panel budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel budget_panel_y : 50 : , "a" : number of pixels from the top side of the game screen to draw the budget panel budget_peaks_window : 30 : , "a" : number of frames to look at when figuring out peak frametimes budget_show_averages : 0 : , "a" : enable/disable averages in the budget panel budget_show_history : 1 : , "a" : turn history graph off and on. . good to turn off on low end budget_show_peaks : 1 : , "a" : enable/disable peaks in the budget panel budget_toggle_group : cmd : : Turn a budget group on/off bug : cmd : : Show/hide the bug reporting UI. bug_swap : cmd : : Automatically swaps the current weapon for the bug bait and back again. bugreporter_includebsp : 1 : : Include .bsp for internal bug submissions. bugreporter_uploadasync : 0 : , "a" : Upload attachments asynchronously buildcubemaps : cmd : : Rebuild cubemaps. building_cubemaps : 0 : :
C
c_maxdistance : 200 : , "a", "cheat", "cl" : c_maxpitch : 90 : , "a", "cheat", "cl" : c_maxyaw : 135 : , "a", "cheat", "cl" : c_mindistance : 30 : , "a", "cheat", "cl" : c_minpitch : 0 : , "a", "cheat", "cl" : c_minyaw : -135 : , "a", "cheat", "cl" : c_orthoheight : 100 : , "a", "cheat", "cl" : c_orthowidth : 100 : , "a", "cheat", "cl" : cache_print : cmd : : cache_print [section] Print out contents of cache memory. cache_print_lru : cmd : : cache_print_lru [section] Print out contents of cache memory. cache_print_summary : cmd : : cache_print_summary [section] Print out a summary contents of cache memory. callvote : cmd : : Start a vote on an issue. cam_collision : 1 : , "a", "cheat", "cl" : When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls. cam_command : 0 : , "cheat", "cl" : cam_idealdelta : 4 : , "a", "cheat", "cl" : Controls the speed when matching offset to ideal angles in thirdperson view cam_idealdist : 150 : , "a", "cheat", "cl" : cam_idealdistright : 0 : , "a", "cheat", "cl" : cam_idealdistup : 0 : , "a", "cheat", "cl" : cam_ideallag : 4 : , "a", "cheat", "cl" : Amount of lag used when matching offset to ideal angles in thirdperson view cam_idealpitch : 0 : , "a", "cheat", "cl" : cam_idealyaw : 0 : , "a", "cheat", "cl" : cam_showangles : 0 : , "cheat", "cl" : When in thirdperson, print viewangles/idealangles/cameraoffsets to the console. cam_snapto : 0 : , "a", "cheat", "cl" : +camdistance : cmd : : -camdistance : cmd : : +camin : cmd : : -camin : cmd : : +cammousemove : cmd : : -cammousemove : cmd : : camortho : cmd : : Switch to orthographic camera. +camout : cmd : : -camout : cmd : : +campitchdown : cmd : : -campitchdown : cmd : : +campitchup : cmd : : -campitchup : cmd : : +camyawleft : cmd : : -camyawleft : cmd : : +camyawright : cmd : : -camyawright : cmd : : cancelselect : cmd : : cast_hull : cmd : : Tests hull collision detection cast_ray : cmd : : Tests collision detection cc_bot_selectweapon : cmd : : Force a bot to select a weapon in a slot. Usage: bot_selectweapon <bot name> <weapon slot> cc_captiontrace : 1 : , "cl" : Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud) cc_emit : cmd : : Emits a closed caption cc_findsound : cmd : : Searches for soundname which emits specified text. cc_flush : cmd : : Flushes async'd captions. cc_lang : 0 : , "a", "cl" : Current close caption language (emtpy = use game UI language) cc_linger_time : 1 : , "a", "cl" : Close caption linger time. cc_minvisibleitems : 1 : , "cl" : Minimum number of caption items to show. cc_predisplay_time : 0 : , "a", "cl" : Close caption delay before showing caption. cc_random : cmd : : Emits a random caption cc_sentencecaptionnorepeat : 4 : , "cl" : How often a sentence can repeat. cc_showblocks : cmd : : Toggles showing which blocks are pending/loaded async. cc_smallfontlength : 300 : , "cl" : If text stream is this long, force usage of small font size. cc_subtitles : 0 : , "a", "cl" : If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players). centerview : cmd : : ch_createairboat : cmd : : Spawn airboat in front of the player. ch_createjeep : cmd : : Spawn jeep in front of the player. changeclass : cmd : : Choose a new class changelevel : cmd : : Change server to the specified map changelevel2 : cmd : : Transition to the specified map in single player changelevel_next : cmd : : Immediately changes to the next map in the map rotation for the server. changeteam : cmd : : Choose a new team cl_allowdownload : 1 : , "a" : Client downloads customization files cl_allowupload : 1 : , "a" : Client uploads customization files cl_anglespeedkey : 0 : , "cl" : cl_animationinfo : cmd : : Hud element to examine. cl_ask_blacklist_for_any_server : 0 : , "cl" : If nonzero, auto-ask for local/LAN servers (for debugging) cl_ask_blacklist_max_session_duration : 60 : , "cl" : If player stays on a server for less than this time (in seconds) prompt to add server to blacklist cl_ask_blacklist_opt_out : 0 : , "a", "cl" : If nonzero, don't auto-ask to blacklist servers cl_ask_favorite_for_any_server : 0 : , "cl" : If nonzero, auto-ask for local/LAN servers (for debugging) cl_ask_favorite_min_session_duration : 600 : , "cl" : If player stays on a server for longer than this time (in seconds) prompt to add server to favorites cl_ask_favorite_opt_out : 0 : , "a", "cl" : If nonzero, don't auto-ask to favorite servers cl_autoreload : 0 : , "a", "user", "cl" : When set to 1, clip-using weapons will automatically be reloaded whenever they're not being fired. cl_autorezoom : 1 : , "a", "user", "cl" : When set to 1, sniper rifle will re-zoom after firing a zoomed shot. cl_backspeed : 450 : , "sv", "cheat", "rep" : cl_blobbyshadows : 0 : , "cl" : cl_bobcycle : 0 : , "cheat", "cl" : cl_bobup : 0 : , "cheat", "cl" : cl_boss_show_stun : 0 : , "cl", "launcher" : cl_burninggibs : 0 : , "cl" : A burning player that gibs has burning gibs. cl_chatfilter_version : 1 : , "a", "cl", "matsys" : Stores the chat filter version cl_chatfilters : 63 : , "a", "cl" : Stores the chat filter settings cl_clanid : 0 : , "a", "user", "matsys" : Current clan ID for name decoration cl_class : 0 : , "a", "user", "cl" : Default class when joining a game cl_clearhinthistory : cmd : : Clear memory of client side hints displayed to the player. cl_clock_correction : 1 : , "cheat" : Enable/disable clock correction on the client. cl_clock_correction_adjustment_max_amount : 200 : , "cheat" : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount cl_clock_correction_adjustment_max_offset : 90 : , "cheat" : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply cl_clock_correction_adjustment_min_offset : 10 : , "cheat" : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. cl_clock_correction_force_server_tick : 999 : , "cheat" : Force clock correction to match the server tick + this offset (-999 disables it). cl_clock_showdebuginfo : 0 : , "cheat" : Show debugging info about the clock drift. cl_clockdrift_max_ms : 150 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. cl_clockdrift_max_ms_threadmode : 0 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. cl_cloud_settings : 1 : , "matsys" : Cloud enabled from (from HKCU\Software\Valve\Steam\Apps\appid\Cloud) cl_cmdrate : 30 : , "a", "user" : Max number of command packets sent to server per second cl_coach_find_coach : cmd : : Request a coach for the current game cl_coach_toggle : cmd : : Toggle coach status cl_crosshair_blue : 200 : , "a", "cl" : cl_crosshair_file : 0 : , "a", "cl" : cl_crosshair_green : 200 : , "a", "cl" : cl_crosshair_red : 200 : , "a", "cl" : cl_crosshair_scale : 32 : , "a", "cl" : cl_crosshairalpha : 200 : , "a", "cl" : cl_crosshaircolor : 0 : , "a", "cl" : cl_customsounds : 0 : , "cl" : Enable customized player sound playback cl_debug_player_perf : 0 : : cl_debugrumble : 0 : , "a", "cl" : Turn on rumble debugging spew cl_decline_first_notification : cmd : : Tries to decline/remove the first notification cl_demoviewoverride : 0 : , "cl" : Override view during demo playback cl_detail_multiplier : 1 : , "cheat", "cl" : extra details to create cl_detaildist : 1200 : : Distance at which detail props are no longer visible cl_detailfade : 400 : : Distance across which detail props fade in cl_disablehtmlmotd : 0 : , "a", "cl" : Disable HTML motds. cl_downloadfilter : 0 : , "a" : Determines which files can be downloaded from the server (all, none, nosounds) cl_drawhud : 1 : , "cheat", "cl" : Enable the rendering of the hud cl_drawleaf : -1 : , "cheat", "cl" : cl_drawmaterial : 0 : , "cheat", "cl" : Draw a particular material over the frame cl_drawmonitors : 1 : , "cl" : cl_drawshadowtexture : 0 : , "cheat", "cl" : cl_dump_particle_stats : cmd : : dump particle profiling info to particle_profile.csv cl_dynamiccrosshair : 1 : , "a", "cl" : cl_ejectbrass : 1 : : cl_ent_absbox : cmd : : Displays the client's absbox for the entity under the crosshair. cl_ent_bbox : cmd : : Displays the client's bounding box for the entity under the crosshair. cl_ent_rbox : cmd : : Displays the client's render box for the entity under the crosshair. cl_entityreport : 0 : , "cheat" : For debugging, draw entity states to console cl_entityreport_sorted : 0 : , "cheat" : For debugging, draw entity states to console in sorted order. [0 = disabled, 1 = average, 2 = current, 3 = peak cl_extrapolate : 1 : , "cheat", "cl" : Enable/disable extrapolation if interpolation history runs out. cl_extrapolate_amount : 0 : , "cheat", "cl" : Set how many seconds the client will extrapolate entities for. cl_eyeball_boss_debug : 0 : , "cheat", "cl" : cl_fastdetailsprites : 1 : , "cheat", "cl" : whether to use new detail sprite system cl_fasttempentcollision : 5 : , "cl" : cl_find_ent : cmd : : Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring> cl_find_ent_index : cmd : : Display data for clientside entity matching specified index. Format: cl_find_ent_index <index> cl_flag_return_height : 82 : , "sv", "cheat" : cl_flag_return_size : 20 : , "cheat", "cl" : cl_flipviewmodels : 0 : , "a", "user", "cl" : Flip view models. cl_flushentitypacket : 0 : , "cheat" : For debugging. Force the engine to flush an entity packet. cl_forcepreload : 0 : , "a" : Whether we should force preloading. cl_forwardspeed : 450 : , "sv", "cheat", "rep" : cl_fullupdate : cmd : : Forces the server to send a full update packet cl_gameserver_create_identity : cmd : : Creates a new game server account associated with the currently logged in steam account cl_gameserver_list : cmd : : List all the game server accounts owned by the currently logged in steam account cl_gameserver_reset_identity : cmd : : Resets the identity token for a given game server cl_gunlowerangle : 90 : , "cheat", "cl", "launcher" : cl_gunlowerspeed : 2 : , "cheat", "cl", "launcher" : cl_hud_minmode : 0 : , "a", "cl" : Set to 1 to turn on the advanced minimalist HUD mode. cl_hudhint_sound : 1 : , "a", "cl" : Disable hudhint sounds. cl_idealpitchscale : 0 : , "a", "cl" : cl_ignorepackets : 0 : , "cheat" : Force client to ignore packets (for debugging). cl_interp : 0 : , "user", "cl" : Sets the interpolation amount (bounded on low side by server interp ratio settings). cl_interp_all : 0 : , "cl" : Disable interpolation list optimizations. cl_interp_npcs : 0 : , "user", "cl" : Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater) cl_interp_ratio : 2 : , "user", "cl" : Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate). cl_interpolate : 1.0 : , "user", "launcher" : Interpolate entities on the client. cl_jiggle_bone_debug : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information cl_jiggle_bone_debug_pitch_constraints : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information cl_jiggle_bone_debug_yaw_constraints : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information cl_jiggle_bone_framerate_cutoff : 45 : , "cl" : Skip jiggle bone simulation if framerate drops below this value (frames/second) cl_lagcompensation : 1 : , "user", "cl" : Perform server side lag compensation of weapon firing events. cl_language : 0 : , "user" : Language (from HKCU\Software\Valve\Steam\Language) cl_leveloverview : 0 : , "cheat", "cl" : cl_leveloverviewmarker : 0 : , "cheat", "cl" : cl_localnetworkbackdoor : 1 : : Enable network optimizations for single player games. cl_logofile : 0 : , "a" : Spraypoint logo decal. cl_maxrenderable_dist : 3000 : , "cheat", "cl" : Max distance from the camera at which things will be rendered cl_mouseenable : 1 : , "cl" : cl_mouselook : 1 : , "a", "cl" : Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server. cl_muzzleflash_dlight_1st : 1 : , "cl" : cl_new_impact_effects : 0 : , "cl" : cl_notifications_max_num_visible : 3 : , "a", "cl" : How many notifications are visible in-game. cl_notifications_move_time : 0 : , "a", "cl" : How long it takes for a notification to move. cl_notifications_show_ingame : 1 : , "a", "cl" : Whether notifications should show up in-game. cl_obj_fake_alert : 0 : , "cl" : cl_obj_test_building_damage : -1 : , "cheat", "cl" : debug building damage cl_observercrosshair : 1 : , "a", "cl" : cl_overdraw_test : 0 : , "cheat", "numeric", "cl" : cl_panelanimation : cmd : : Shows panel animation variables: <panelname | blank for all panels>. cl_particle_batch_mode : 1 : , "cl" : cl_particle_max_count : 0 : , "cl" : cl_particle_retire_cost : 0 : , "cheat", "cl" : cl_particleeffect_aabb_buffer : 2 : , "cheat", "cl" : Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as oft cl_particles_dump_effects : cmd : : cl_particles_show_bbox : 0 : , "cheat", "cl" : cl_pclass : 0 : , "cheat", "cl" : Dump entity by prediction classname. cl_pdump : -1 : , "cheat", "cl" : Dump info about this entity to screen. cl_phys_props_enable : 1 : , "cl" : Disable clientside physics props (must be set before loading a level). cl_phys_props_max : 300 : , "cl" : Maximum clientside physic props cl_phys_props_respawndist : 1500 : , "cl" : Minimum distance from the player that a clientside prop must be before it's allowed to respawn. cl_phys_props_respawnrate : 60 : , "cl" : Time, in seconds, between clientside prop respawns. cl_phys_timescale : 1 : , "cheat", "cl" : Sets the scale of time for client-side physics (ragdolls) cl_pitchdown : 89 : , "cheat", "cl" : cl_pitchspeed : 225 : , "cl" : Client pitch speed. cl_pitchup : 89 : , "cheat", "cl" : cl_playback_screenshots : 0 : : Allows the client to playback screenshot and jpeg commands in demos. cl_playerspraydisable : 0 : , "a", "cl" : Disable player sprays. cl_precacheinfo : cmd : : Show precache info (client). cl_pred_optimize : 2 : , "cl" : Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2) cl_pred_track : cmd : : <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname. cl_predict : 1 : , "user", "cl" : Perform client side prediction. cl_predictionlist : 0 : , "cheat", "cl" : Show which entities are predicting cl_predictweapons : 1 : , "user", "cl" : Perform client side prediction of weapon effects. cl_ragdoll_collide : 0 : , "cl" : cl_ragdoll_fade_time : 15 : , "cl" : cl_ragdoll_forcefade : 0 : , "cl" : cl_ragdoll_physics_enable : 1 : , "cl" : Enable/disable ragdoll physics. cl_ragdoll_pronecheck_distance : 64 : , "sv", "cl" : cl_removedecals : cmd : : Remove the decals from the entity under the crosshair. cl_resend : 6 : : Delay in seconds before the client will resend the 'connect' attempt cl_rumblescale : 1 : , "a", "cl" : Scale sensitivity of rumble effects (0 to 1.0) cl_savescreenshotstosteam : 1 : , "matsys" : Saves screenshots to the Steam's screenshot library cl_scalecrosshair : 1 : , "a", "cl" : cl_screenshotlocation : : , "matsys" : Location to tag the screenshot with cl_screenshotname : 0 : : Custom Screenshot name cl_screenshotusertag : : , "matsys" : User to tag in the screenshot cl_SetupAllBones : 0 : , "cl" : cl_shadowtextureoverlaysize : 256 : , "cheat", "cl" : cl_show_num_particle_systems : 0 : , "cl" : Display the number of active particle systems. cl_show_splashes : 1 : , "cl" : cl_showanimstate : -1 : , "cheat", "cl", "launcher" : Show the (client) animation state for the specified entity (-1 for none). cl_showanimstate_log : 0 : , "cheat", "cl", "launcher" : 1 to output cl_showanimstate to Msg(). 2 to store in AnimStateClient.log. 3 for both. cl_showbackpackrarities : 0 : , "a", "cl" : Show item rarities within the backpack. cl_showbattery : 0 : , "cl" : Draw current battery level at top of screen when on battery power cl_ShowBoneSetupEnts : 0 : , "cl" : Show which entities are having their bones setup each frame. cl_showcrit : 0 : , "cl", "launcher" : Debug! Draw crit values above the ammo count. cl_showdemooverlay : 0 : : How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always) cl_showents : cmd : : Dump entity list to console. cl_showerror : 0 : , "cl" : Show prediction errors, 2 for above plus detailed field deltas. cl_showevents : 0 : , "cheat" : Print event firing info in the console cl_showfps : 0 : , "cl" : Draw fps meter at top of screen (1 = fps, 2 = smooth fps) cl_showhelp : 1 : , "a", "user", "cl" : Set to 0 to not show on-screen help cl_showpausedimage : 1 : , "cl" : Show the 'Paused' image when game is paused. cl_showpluginmessages : 1 : , "a" : Allow plugins to display messages to you cl_showpos : 0 : , "cl" : Draw current position at top of screen cl_ShowSunVectors : 0 : , "cl" : cl_showtextmsg : 1 : , "cl" : Enable/disable text messages printing on the screen. cl_sidespeed : 450 : , "sv", "cheat", "rep" : cl_simulate_no_quicktime : 0 : , "matsys" : cl_smooth : 1 : , "cl" : Smooth view/eye origin after prediction errors cl_smoothtime : 0 : , "cl" : Smooth client's view after prediction error over this many seconds cl_soundemitter_flush : cmd : : Flushes the sounds.txt system (client only) cl_soundfile : 0 : , "a" : Jingle sound file. cl_soundscape_flush : cmd : : Flushes the client side soundscapes cl_soundscape_printdebuginfo : cmd : : print soundscapes cl_spec_carrieditems : 1 : , "a", "cl" : Show non-standard items being carried by player you're spectating. cl_spec_mode : 6 : , "a", "user", "server_can_execute", "cl" : spectator mode cl_sporeclipdistance : 512 : , "cheat", "cl" : cl_steamscreenshots : 1 : , "a", "cl" : Enable/disable saving screenshots to Steam cl_sun_decay_rate : 0 : , "cheat", "cl" : cl_team : 0 : , "a", "user", "cl" : Default team when joining a game cl_thirdperson : 0 : , "a", "user", "cl", "launcher", "notconnected" : Enables/Disables third person cl_threaded_bone_setup : 0 : , "cl" : Enable parallel processing of C_BaseAnimating::SetupBones() cl_threaded_client_leaf_system : 0 : , "cl" : cl_timeout : 30 : , "a" : After this many seconds without receiving a packet from the server, the client will disconnect itself cl_trade : cmd : : Trade with a person by player name cl_trade_steamid : cmd : : Trade with a person by steam id cl_trading_show_requests_from : 3 : , "a", "cl" : View trade requests from a certain group only. cl_training_class_unlock_all : cmd : : Unlock all training cl_training_completed_with_classes : 792 : , "a", "cl" : Bitfield representing what classes have been used to complete training. cl_trigger_first_notification : cmd : : Tries to accept/trigger the first notification cl_updaterate : 20 : , "a", "user" : Number of packets per second of updates you are requesting from the server cl_upspeed : 320 : , "sv", "cheat", "rep" : cl_use_tournament_specgui : 0 : , "a", "cl" : When in tournament mode, use the advanced tournament spectator UI. cl_view : cmd : : Set the view entity index. cl_voice_filter : 0 : : Filter voice by name substring cl_vote_ui_active_after_voting : 0 : , "cl" : cl_vote_ui_show_notification : 0 : , "cl" : cl_winddir : 0 : , "cheat", "cl" : Weather effects wind direction angle cl_windspeed : 0 : , "cheat", "cl" : Weather effects wind speed scalar cl_wpn_sway_interp : 0.0 : , "cheat", "cl", "launcher" : cl_wpn_sway_scale : 5.0 : , "cheat", "cl", "launcher" : cl_yawspeed : 210 : , "cl" : Client yaw speed. clear : cmd : : Clear all console output. clear_debug_overlays : cmd : : clears debug overlays clientport : 27005 : : Host game client port closecaption : 0 : , "a", "user" : Enable close captioning. cmd : cmd : : Forward command to server. collision_shake_amp : 0 : , "sv" : collision_shake_freq : 0 : , "sv" : collision_shake_time : 0 : , "sv" : collision_test : cmd : : Tests collision system colorcorrectionui : cmd : : Show/hide the color correction tools UI. +commandermousemove : cmd : : -commandermousemove : cmd : : commentary : 0 : , "a", "sv" : Desired commentary mode state. commentary_available : 0 : , "sv" : Automatically set by the game when a commentary file is available for the current map. commentary_cvarsnotchanging : cmd : : commentary_finishnode : cmd : : commentary_firstrun : 0 : , "a", "cl" : commentary_showmodelviewer : cmd : : Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name> commentary_testfirstrun : cmd : : con_drawnotify : 1 : : Disables drawing of notification area (for taking screenshots). con_enable : 1 : , "a" : Allows the console to be activated. con_filter_enable : 0 : : Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot con_filter_text : 0 : : Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate. con_filter_text_out : 0 : : Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate. con_logfile : 0 : : Console output gets written to this file con_notifytime : 8 : : How long to display recent console text to the upper part of the game window con_nprint_bgalpha : 50 : : Con_NPrint background alpha. con_nprint_bgborder : 5 : : Con_NPrint border size. con_timestamp : 0 : : Prefix console.log entries with timestamps con_trace : 0 : : Print console text to low level printout. condump : cmd : : dump the text currently in the console to condumpXX.log connect : cmd : : Connect to specified server. connect_lobby : cmd : : <64-bit lobby ID> Accept friend invite, connecting to specified Steam lobby and joining the corresponding search party contimes : 8 : : Number of console lines to overlay for debugging. coop : 0 : , "nf" : Cooperative play. create_flashlight : cmd : : CreateHairball : cmd : : CreatePredictionError : cmd : , "sv", "cheat", "launcher" : Create a prediction error creditsdone : cmd : : crosshair : 1 : , "a", "cl" : currency_give : cmd : : Have some in-game money. cvarlist : cmd : : Show the list of convars/concommands.
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datacachesize : 32 : : Size in MB. dbg_demofile : 0 : , "matsys", "launcher" : dbg_spew_connected_players_level : 0 : , "sv" : If enabled, server will spew connected player GC updates dbghist_addline : cmd : : Add a line to the debug history. Format: <category id> <line> dbghist_dump : cmd : : Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Sc deathmatch : 1 : , "nf" : Running a deathmatch server. debug_materialmodifycontrol : 0 : , "sv" : debug_materialmodifycontrol_client : 0 : , "cl" : debug_physimpact : 0 : , "sv" : debug_touchlinks : 0 : , "sv" : Spew touch link activity debugsystemui : cmd : : Show/hide the debug system UI. decalfrequency : 10 : , "sv", "nf" : default_fov : 75 : , "cheat", "cl" : demo_avellimit : 2000 : : Angular velocity limit before eyes considered snapped for demo playback. demo_debug : 0 : : Demo debug info. demo_fastforwardfinalspeed : 20 : : Go this fast when starting to hold FF button. demo_fastforwardramptime : 5 : : How many seconds it takes to get to full FF speed. demo_fastforwardstartspeed : 2 : : Go this fast when starting to hold FF button. demo_fov_override : 0 : , "norecord", "cl" : If nonzero, this value will be used to override FOV during demo playback. demo_gototick : cmd : : Skips to a tick in demo. demo_interplimit : 4000 : : How much origin velocity before it's considered to have 'teleported' causing interpolation to reset. demo_interpolateview : 1 : : Do view interpolation during dem playback. demo_legacy_rollback : 1 : : Use legacy view interpolation rollback amount in demo playback. demo_pause : cmd : : Pauses demo playback. demo_pauseatservertick : 0 : : Pauses demo playback at server tick demo_quitafterplayback : 0 : : Quits game after demo playback. demo_recordcommands : 1 : , "cheat" : Record commands typed at console into .dem files. demo_resume : cmd : : Resumes demo playback. demo_setendtick : cmd : : Sets end demo playback tick. Set to 0 to disable. demo_timescale : cmd : : Sets demo replay speed. demo_togglepause : cmd : : Toggles demo playback. demolist : cmd : : Print demo sequence list. demos : cmd : : Demo demo file sequence. demoui : cmd : : Show/hide the demo player UI. demoui2 : cmd : : Show/hide the advanced demo player UI (demoui2). +demoui2 : cmd : : Bring the advanced demo player UI (demoui2) to foreground. -demoui2 : cmd : : Send the advanced demo player UI (demoui2) to background. developer : 0 : : Set developer message level devshots_nextmap : cmd : : Used by the devshots system to go to the next map in the devshots maplist. devshots_screenshot : cmd : : Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead. differences : cmd : : Show all convars which are not at their default values. disconnect : cmd : : Disconnect game from server. disguise : cmd : : Disguises the spy. disp_dynamic : 0 : : dispcoll_drawplane : 0 : , "sv" : displaysoundlist : 0 : , "sv" : dlight_debug : cmd : : Creates a dlight in front of the player download_debug : 0 : , "norecord" : drawcross : cmd : : Draws a cross at the given location Arguments: x y z drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2 dropitem : cmd : : Drop the flag. dsp_automatic : 0 : , "demo" : dsp_db_min : 80 : , "demo" : dsp_db_mixdrop : 0 : , "demo" : dsp_dist_max : 1440 : , "cheat", "demo" : dsp_dist_min : 0 : , "cheat", "demo" : dsp_enhance_stereo : 0 : , "a" : dsp_facingaway : 0 : , "demo" : dsp_mix_max : 0 : , "demo" : dsp_mix_min : 0 : , "demo" : dsp_off : 0 : , "cheat" : dsp_player : 0 : , "demo", "server_can_execute" : dsp_reload : cmd : : dsp_room : 0 : , "demo" : dsp_slow_cpu : 0 : , "a", "demo" : dsp_spatial : 40 : , "demo" : dsp_speaker : 50 : , "demo" : dsp_vol_2ch : 1 : , "demo" : dsp_vol_4ch : 0 : , "demo" : dsp_vol_5ch : 0 : , "demo" : dsp_volume : 1 : , "a", "demo" : dsp_water : 14 : , "demo" : dt_ShowPartialChangeEnts : 0 : : (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE). dt_UsePartialChangeEnts : 1 : : (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization. dti_flush : cmd : : Write out the datatable instrumentation files (you must run with -dti for this to work). dtwarning : 0 : : Print data table warnings? dtwatchclass : 0 : : Watch all fields encoded with this table. dtwatchent : -1 : : Watch this entities data table encoding. dtwatchvar : 0 : : Watch the named variable. +duck : cmd : : -duck : cmd : : dump_entity_sizes : cmd : : Print sizeof(entclass) dump_globals : cmd : : Dump all global entities/states dump_panels : cmd : : Dump Panel Tree dump_particlemanifest : cmd : : Dump the list of particles loaded. dump_x360_cfg : cmd : : Dump X360 config files to disk dump_x360_saves : cmd : : Dump X360 save games to disk dumpentityfactories : cmd : : Lists all entity factory names. dumpeventqueue : cmd : : Dump the contents of the Entity I/O event queue to the console. dumpgamestringtable : cmd : : Dump the contents of the game string table to the console. dumplongticks : cmd : : Enables generating minidumps on long ticks. dumpsavedir : cmd : : List the contents of the save directory in memory dumpstringtables : cmd : : Print string tables to console.
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echo : cmd : : Echo text to console. econ_never_show_items_in_cart_count : 1 : , "cl", "launcher" : econ_show_items_with_tag : cmd : : Lists the item definitions that have a specified tag. editdemo : cmd : : Edit a recorded demo file (.dem ). editor_toggle : cmd : : Disables the simulation and returns focus to the editor enable_debug_overlays : 1 : , "sv", "cheat" : Enable rendering of debug overlays endmovie : cmd : : Stop recording movie frames. english : 1 : , "user", "cl" : If set to 1, running the english language set of assets. ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar ent_attachments : cmd : : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo ent_autoaim : cmd : : Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay ent_cancelpendingentfires : cmd : : Cancels all ent_fire created outputs that are currently waiting for their delay to expire. ent_create : cmd : : Creates an entity of the given type where the player is looking. Additional parameters can be passed in in the form: ent_creat ent_debugkeys : 0 : , "sv" : ent_dump : cmd : : Usage: ent_dump <entity name> ent_fire : cmd : : Usage: ent_fire <target> [action] [value] [delay] ent_info : cmd : : Usage: ent_info <class name> ent_keyvalue : cmd : : Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1>=<v ent_messages : cmd : : Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes ent_messages_draw : 0 : , "sv", "cheat" : Visualizes all entity input/output activity. ent_name : cmd : : ent_orient : cmd : : Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt ent_pause : cmd : : Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess ent_pivot : cmd : : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class ent_rbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_remove_all : cmd : : Removes all entities of the specified type Arguments: {entity_name} / {class_name} ent_rotate : cmd : : Rotates an entity by a specified # of degrees ent_setname : cmd : : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh ent_show_response_criteria : cmd : : Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} / ent_step : cmd : : When 'ent_pause' is set this will step through one waiting input / output message at a time. ent_teleport : cmd : : Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name> ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_ ent_viewoffset : cmd : : Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks wha envmap : cmd : : escape : cmd : : Escape key pressed. exec : cmd : : Execute script file. exit : cmd : : Exit the engine. explode : cmd : : Kills the player with explosive damage explodevector : cmd : : Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
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fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds. fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds. fast_fogvolume : 0 : : filesystem_buffer_size : 0 : : Size of per file buffers. 0 for none find : cmd : : Find concommands with the specified string in their name/help text. find_ent : cmd : : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring> find_ent_index : cmd : : Display data for entity matching specified index. Format: find_ent_index <index> findflags : cmd : : Find concommands by flags. fire_absorbrate : 3 : , "sv" : fire_dmgbase : 1 : , "sv" : fire_dmginterval : 1 : , "sv" : fire_dmgscale : 0 : , "sv" : fire_extabsorb : 5 : , "sv" : fire_extscale : 12 : , "sv" : fire_growthrate : 1 : , "sv" : fire_heatscale : 1 : , "sv" : fire_incomingheatscale : 0 : , "sv" : fire_maxabsorb : 50 : , "sv" : firetarget : cmd : : firstperson : cmd : : Switch to firstperson camera. fish_debug : 0 : , "cheat", "cl" : Show debug info for fish fish_dormant : 0 : , "sv", "cheat", "rep" : Turns off interactive fish behavior. Fish become immobile and unresponsive. flex_expression : 0 : , "sv" : flex_looktime : 5 : , "sv" : flex_maxawaytime : 1 : , "sv" : flex_maxplayertime : 7 : , "sv" : flex_minawaytime : 0 : , "sv" : flex_minplayertime : 5 : , "sv" : flex_rules : 1 : , "cl" : Allow flex animation rules to run. flex_smooth : 1 : , "cl" : Applies smoothing/decay curve to flex animation controller changes. flex_talk : 0 : , "sv" : flush : cmd : : Flush unlocked cache memory. flush_locked : cmd : : Flush unlocked and locked cache memory. fog_color : -1 : , "cheat", "cl" : fog_colorskybox : -1 : , "cheat", "cl" : fog_enable : 1 : , "cheat", "cl" : fog_enable_water_fog : 1 : , "cheat" : fog_enableskybox : 1 : , "cheat", "cl" : fog_end : -1 : , "cheat", "cl" : fog_endskybox : -1 : , "cheat", "cl" : fog_maxdensity : -1 : , "cheat", "cl" : fog_maxdensityskybox : -1 : , "cheat", "cl" : fog_override : 0 : , "cheat", "cl" : fog_start : -1 : , "cheat", "cl" : fog_startskybox : -1 : , "cheat", "cl" : fogui : cmd : : Show/hide fog control UI. force_centerview : cmd : : +forward : cmd : : -forward : cmd : : fov : cmd : : Change players FOV fov_desired : 75 : , "a", "user", "cl" : Sets the base field-of-view. fps_max : 300 : : Frame rate limiter, cannot be set while connected to a server. free_pass_peek_debug : 0 : , "sv" : fs_monitor_read_from_pack : 0 : : 0:Off, 1:Any, 2:Sync only fs_printopenfiles : cmd : : Show all files currently opened by the engine. fs_report_sync_opens : 0 : : 0:Off, 1:Always, 2:Not during load fs_warning_level : cmd : : Set the filesystem warning level. fs_warning_mode : 0 : : 0:Off, 1:Warn main thread, 2:Warn other threads func_break_max_pieces : 15 : , "a", "sv", "rep" : func_break_reduction_factor : 0 : , "sv" : func_breakdmg_bullet : 0 : , "sv" : func_breakdmg_club : 1 : , "sv" : func_breakdmg_explosive : 1 : , "sv" : fx_drawimpactdebris : 1 : , "cl", "launcher" : Draw impact debris effects. fx_drawimpactdust : 1 : , "cl", "launcher" : Draw impact dust effects. fx_drawmetalspark : 1 : , "cl", "launcher" : Draw metal spark effects.
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g15_dumpplayer : cmd : : Spew player data. g15_reload : cmd : : Reloads the Logitech G-15 Keyboard configs. g15_update_msec : 250 : , "a", "cl" : Logitech G-15 Keyboard update interval. g_debug_angularsensor : 0 : , "sv", "cheat" : g_debug_constraint_sounds : 0 : , "sv", "cheat" : Enable debug printing about constraint sounds. g_debug_doors : 0 : , "sv" : g_debug_npc_vehicle_roles : 0 : , "sv" : g_debug_ragdoll_removal : 0 : , "sv", "cheat", "rep" : g_debug_ragdoll_visualize : 0 : , "cheat", "cl" : g_debug_trackpather : 0 : , "sv", "cheat" : g_debug_transitions : 0 : , "sv" : Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities g_debug_vehiclebase : 0 : , "sv", "cheat" : g_debug_vehicledriver : 0 : , "sv", "cheat" : g_debug_vehicleexit : 0 : , "sv", "cheat" : g_debug_vehiclesound : 0 : , "sv", "cheat" : g_Language : 0 : , "sv", "rep" : g_ragdoll_fadespeed : 600 : , "cl" : g_ragdoll_important_maxcount : 2 : , "sv", "rep" : g_ragdoll_lvfadespeed : 100 : , "cl" : g_ragdoll_maxcount : 8 : , "sv", "rep" : gamemenucommand : cmd : : Issue game menu command. gameui_activate : cmd : : Shows the game UI gameui_allowescape : cmd : : Escape key allowed to hide game UI gameui_allowescapetoshow : cmd : : Escape key allowed to show game UI gameui_hide : cmd : : Hides the game UI gameui_hide_dialog : cmd : : asdf gameui_preventescape : cmd : : Escape key doesn't hide game UI gameui_preventescapetoshow : cmd : : Escape key doesn't show game UI gameui_show_dialog : cmd : : Show an arbitrary Dialog. gameui_xbox : 0 : : getpos : cmd : : dump position and angles to the console ghost_spawn : cmd : : Spawns a Ghost where the player is looking. give : cmd : : Give item to player. Arguments: <item_name> givecurrentammo : cmd : : Give a supply of ammo for current weapon.. gl_clear : 0 : , "cl" : gl_clear_randomcolor : 0 : , "cheat", "cl" : Clear the back buffer to random colors every frame. Helps spot open seams in geometry. global_set : cmd : : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD). glow_outline_effect_enable : 1 : , "a", "cl" : Enable entity outline glow effects. glow_outline_width : 10 : , "cheat", "cl" : Width of glow outline effect in screen space. god : cmd : : Toggle. Player becomes invulnerable. +graph : cmd : : -graph : cmd : : +grenade1 : cmd : : -grenade1 : cmd : : +grenade2 : cmd : : -grenade2 : cmd : : groundlist : cmd : : Display ground entity list <index>
H
hammer_update_entity : cmd : : Updates the entity's position/angles when in edit mode hammer_update_safe_entities : cmd : : Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit hap_damagescale_game : 0 : , "cl" : hap_HasDevice : 0 : , "user", "cl" : falcon is connected hap_melee_scale : 0 : , "numeric", "cl" : hap_noclip_avatar_scale : 0 : , "numeric", "cl" : hap_ui_vehicles : 0 : , "cl" : heartbeat : cmd : : Force heartbeat of master servers help : cmd : : Find help about a convar/concommand. hide_server : 0 : , "sv" : Whether the server should be hidden from the master server hideconsole : cmd : : Hide the console. hidehud : 0 : , "cheat", "cl" : hidepanel : cmd : : Hides a viewport panel <name> hidestatpanel : cmd : , "cl", "launcher" : hl2_episodic : 0 : , "sv", "rep" : host_flush_threshold : 20 : : Memory threshold below which the host should flush caches between server instances host_framerate : 0 : : Set to lock per-frame time elapse. host_limitlocal : 0 : : Apply cl_cmdrate and cl_updaterate to loopback connection host_map : 0 : : Current map name. host_profile : 0 : : host_runofftime : cmd : : Run off some time without rendering/updating sounds host_showcachemiss : 0 : : Print a debug message when the client or server cache is missed. host_ShowIPCCallCount : 0 : : Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame. host_sleep : 0 : , "cheat" : Force the host to sleep a certain number of milliseconds each frame. host_speeds : 0 : : Show general system running times. host_thread_mode : 0 : : Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force) host_timer_report : cmd : : Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only) host_timer_spin_ms : 0 : : Use CPU busy-loop for improved timer precision (dedicated only) host_timescale : 1 : , "rep" : Prescale the clock by this amount. host_writeconfig : cmd : : Store current settings to config.cfg (or specified .cfg file). hostip : 0 : : Host game server ip hostname : 0 : : Hostname for server. hostport : 27015 : : Host game server port hud_achievement_count : 8 : , "a", "cl" : Max number of achievements that can be shown on the HUD hud_achievement_count_engineer : 3 : , "a", "cl" : Max number of achievements that can be shown on the HUD when you're an engineer hud_achievement_description : 1 : , "a", "cl" : Show full descriptions of achievements on the HUD hud_achievement_glowtime : 2 : , "cl" : Duration of glow effect around incremented achievements hud_achievement_tracker : 1 : , "cl" : Show or hide the achievement tracker hud_autoaim_method : 1 : , "cl" : hud_autoaim_scale_icon : 0 : , "cl" : hud_autoreloadscript : 0 : , "cl" : Automatically reloads the animation script each time one is ran hud_classautokill : 1 : , "a", "user", "cl" : Automatically kill player after choosing a new playerclass. hud_combattext : 0 : , "a", "user", "cl" : hud_combattext_healing : 1 : , "a", "user", "cl" : hud_deathnotice_time : 6 : , "cl" : hud_draw_active_reticle : 0 : , "cl" : hud_draw_fixed_reticle : 0 : , "a", "cl" : hud_drawhistory_time : 5 : , "cl" : hud_escort_interp : 0 : , "cl" : hud_escort_test_progress : -1 : , "cl" : hud_escort_test_speed : -1 : , "cl" : hud_fastswitch : 0 : , "a", "cl" : hud_freezecamhide : 0 : , "a", "cl" : Hide the HUD during freeze-cam hud_lowammowarning_maxposadjust : 5 : , "cl", "launcher" : Maximum pixel amount to increase the low ammo warning image. hud_lowammowarning_threshold : 0.40 : , "cl", "launcher" : Percentage threshold at which the low ammo warning will become visible. hud_magnetism : 0 : , "cl" : hud_medicautocallers : 0 : , "a", "cl" : hud_medicautocallersthreshold : 75 : , "a", "cl" : hud_medichealtargetmarker : 0 : , "a", "cl" : hud_reloadscheme : cmd : : Reloads hud layout and animation scripts. hud_reticle_alpha_speed : 700 : , "cl" : hud_reticle_maxalpha : 255 : , "cl" : hud_reticle_minalpha : 125 : , "cl" : hud_reticle_scale : 1 : , "cl" : hud_saytext_time : 12 : , "cl" : hud_takesshots : 0 : , "a", "cl" : Auto-save a scoreboard screenshot at the end of a map. hurtme : cmd : : Hurts the player. Arguments: <health to lose>
I
ifm_basecamera_camerastate : cmd : : Set camera state ifm_steadycam_2ddragconstant : 11 : , "a", "cl" : ifm_steadycam_2dspringconstant : 33 : , "a", "cl" : ifm_steadycam_armspeed : 0 : , "a", "cl" : ifm_steadycam_mousefactor : 1 : , "a", "cl" : ifm_steadycam_mousepower : 1 : , "a", "cl" : ifm_steadycam_noise : 0 : , "a", "rep", "cl" : ifm_steadycam_rotatedamp : 0 : , "a", "cl" : ifm_steadycam_rotaterate : 60 : , "a", "cl" : ifm_steadycam_sensitivity : 1 : , "a", "rep", "cl" : ifm_steadycam_zoomdamp : 0 : , "a", "cl" : ifm_steadycam_zoomspeed : 1 : , "a", "cl" : impulse : cmd : : in_usekeyboardsampletime : 1 : , "cl" : Use keyboard sample time smoothing. incrementvar : cmd : : Increment specified convar value. inspect : cmd : : invnext : cmd : : invprev : cmd : : ip : 0 : : Overrides IP for multihomed hosts item_enable_content_streaming : 1 : , "sv", "rep", "launcher" : item_quality_chance_common : 1.0 : , "sv", "rep", "launcher" : Percentage chance that a random item is common. item_quality_chance_rare : 0.5 : , "sv", "rep", "launcher" : Percentage chance that a random item is a rare. item_quality_chance_unique : 0.1 : , "sv", "rep", "launcher" : Percentage chance that a random item is unique. item_show_whitelistable_definitions : cmd : : Lists the item definitions that can be whitelisted in the item_whitelist.txt file in tournament mode. itemtest : cmd : : Open the item testing panel. itemtest_botcontrols : cmd : : Open the item testing bot control panel.
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+jlook : cmd : : -jlook : cmd : : join_class : cmd : : Send a joinclass command join_class : cmd : : Send a joinclass command joy_accel_filter : 0 : , "cl" : joy_accelmax : 4 : , "a", "cl" : joy_accelscale : 3 : , "a", "cl" : joy_advanced : 1 : , "a", "cl" : joy_advaxisr : 2 : , "a", "cl" : joy_advaxisu : 4 : , "a", "cl" : joy_advaxisv : 0 : , "a", "cl" : joy_advaxisx : 3 : , "a", "cl" : joy_advaxisy : 1 : , "a", "cl" : joy_advaxisz : 0 : , "a", "cl" : joy_autoaimdampen : 0 : , "a", "cl" : How much to scale user stick input when the gun is pointing at a valid target. joy_autoaimdampenrange : 0 : , "a", "cl" : The stick range where autoaim dampening is applied. 0 = off joy_autosprint : 0 : , "cl" : Automatically sprint when moving with an analog joystick joy_axisbutton_threshold : 0 : , "a" : Analog axis range before a button press is registered. joy_diagonalpov : 0 : , "a", "cl" : POV manipulator operates on diagonal axes, too. joy_display_input : 0 : , "a", "cl" : joy_forwardsensitivity : -1 : , "a", "cl" : joy_forwardthreshold : 0 : , "a", "cl" : joy_inverty : 0 : , "a", "cl" : Whether to invert the Y axis of the joystick for looking. joy_inverty_default : 0 : , "cl" : joy_lowend : 0 : , "a", "cl" : joy_lowmap : 0 : , "a", "cl" : joy_movement_stick : 0 : , "a", "cl" : Which stick controls movement (0 is left stick) joy_movement_stick_default : 0 : , "cl" : joy_name : 360 : , "a", "cl" : joy_pegged : 0 : , "cl" : joy_pitchsensitivity : 1 : , "a", "cl" : joy_pitchsensitivity_default : -1 : , "cl" : joy_pitchthreshold : 0 : , "a", "cl" : joy_response_look : 1 : , "a", "cl" : 'Look' stick response mode: 0=Default, 1=Acceleration Promotion joy_response_move : 5 : , "a", "cl" : 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity joy_response_move_vehicle : 6 : , "cl" : joy_sidesensitivity : 1 : , "a", "cl" : joy_sidethreshold : 0 : , "a", "cl" : joy_vehicle_turn_lowend : 0 : , "cl" : joy_vehicle_turn_lowmap : 0 : , "cl" : joy_virtual_peg : 0 : , "cl" : joy_wingmanwarrior_centerhack : 0 : , "a" : Wingman warrior centering hack. joy_wingmanwarrior_turnhack : 0 : , "a", "cl" : Wingman warrior hack related to turn axes. joy_xcontroller_cfg_loaded : 0 : , "a", "cl" : If 0, the 360controller.cfg file will be executed on startup & option changes. joy_xcontroller_found : 0 : : Automatically set to 1 if an xcontroller has been detected. joy_yawsensitivity : -1 : , "a", "cl" : joy_yawsensitivity_default : -1 : , "cl" : joy_yawthreshold : 0 : , "a", "cl" : joyadvancedupdate : cmd : : joystick : 1 : , "a", "cl" : jpeg : cmd : : Take a jpeg screenshot: jpeg <filename> <quality 1-100>. jpeg_quality : 90 : : jpeg screenshot quality. +jump : cmd : : -jump : cmd : :
K
kdtree_test : cmd : : Tests spatial partition for entities queries. key_findbinding : cmd : : Find key bound to specified command string. key_listboundkeys : cmd : : List bound keys with bindings. key_updatelayout : cmd : : Updates game keyboard layout to current windows keyboard setting. kick : cmd : : Kick a player by name. kickall : cmd : : Kicks everybody connected with a message. kickid : cmd : : Kick a player by userid or uniqueid, with a message. kill : cmd : : Kills the player with generic damage killserver : cmd : : Shutdown the server. killvector : cmd : : Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value> +klook : cmd : , "cl" : -klook : cmd : , "cl" :
L
lastdisguise : cmd : : Disguises the spy as the last disguise. lastinv : cmd : : +left : cmd : : -left : cmd : : light_crosshair : cmd : : Show texture color at crosshair lightcache_maxmiss : 2 : , "cheat" : lightprobe : cmd : : Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material linefile : cmd : : Parses map leak data from .lin file listdeaths : cmd : , "sv", "launcher" : lists player deaths listdemo : cmd : : List demo file contents. listid : cmd : : Lists banned users. listip : cmd : : List IP addresses on the ban list. listissues : cmd : : List all the issues that can be voted on. listmaps : cmd : : listmodels : cmd : : List loaded models. listRecentNPCSpeech : cmd : : Displays a list of the last 5 lines of speech from NPCs. load : cmd : : Load a saved game. load_itempreset : cmd : : Equip all items for a given preset on the player. loadcommentary : cmd : : loader_dump_table : cmd : : loader_spew_info : 0 : : 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Purges, -1:All loader_spew_info_ex : 0 : : (internal) localplayer_visionflags : 0 : , "cl", "launcher" : lod_TransitionDist : 800 : , "cl" : log : cmd : : Enables logging to file, console, and udp < on | off >. log_verbose_enable : 0 : , "sv" : Set to 1 to enable verbose server log on the server. log_verbose_interval : 3 : , "sv" : Determines the interval (in seconds) for the verbose server log. logaddress_add : cmd : : Set address and port for remote host <ip:port>. logaddress_del : cmd : : Remove address and port for remote host <ip:port>. logaddress_delall : cmd : : Remove all udp addresses being logged to logaddress_list : cmd : : List all addresses currently being used by logaddress. +lookdown : cmd : : -lookdown : cmd : : lookspring : 0 : , "a", "cl" : lookstrafe : 0 : , "a", "cl" : +lookup : cmd : : -lookup : cmd : : lservercfgfile : 0 : , "sv" :
M
m_customaccel : 0 : , "a", "cl" : Custom mouse acceleration: 0: custom accelaration disabled 1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta, m_customaccel_exponent : 1 : , "a", "cl" : Mouse move is raised to this power before being scaled by scale factor. m_customaccel_max : 0 : , "a", "cl" : Max mouse move scale factor, 0 for no limit m_customaccel_scale : 0 : , "a", "cl" : Custom mouse acceleration value. m_filter : 0 : , "a", "cl" : Mouse filtering (set this to 1 to average the mouse over 2 frames). m_forward : 1 : , "a", "cl" : Mouse forward factor. m_mouseaccel1 : 0 : , "a", "cl" : Windows mouse acceleration initial threshold (2x movement). m_mouseaccel2 : 0 : , "a", "cl" : Windows mouse acceleration secondary threshold (4x movement). m_mousespeed : 1 : , "a", "cl" : Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold m_pitch : 0 : , "a", "cl" : Mouse pitch factor. m_rawinput : 0 : , "a", "cl" : Use Raw Input for mouse input. m_side : 0 : , "a", "cl" : Mouse side factor. m_yaw : 0 : , "a", "cl" : Mouse yaw factor. map : cmd : : Start playing on specified map. map_background : cmd : : Runs a map as the background to the main menu. map_commentary : cmd : : Start playing, with commentary, on a specified map. map_edit : cmd : : map_noareas : 0 : : Disable area to area connection testing. map_showspawnpoints : cmd : : Dev - test the spawn points, draws for 60 seconds mapcyclefile : 0 : , "sv" : Name of the .txt file used to cycle the maps on multiplayer servers maps : cmd : : Displays list of maps. mat_aaquality : 0 : : mat_accelerate_adjust_exposure_down : 3 : , "cheat" : mat_alphacoverage : 1 : : mat_antialias : 1 : : mat_autoexposure_max : 2 : , "cl" : mat_autoexposure_min : 0 : , "cl" : mat_bloom_scalefactor_scalar : 1 : , "cl" : mat_bloomamount_rate : 0 : , "cheat", "cl" : mat_bloomscale : 1 : , "cl" : mat_bufferprimitives : 1 : : mat_bumpbasis : 0 : , "cheat" : mat_bumpmap : 1 : : mat_camerarendertargetoverlaysize : 128 : , "cheat", "cl" : mat_clipz : 1 : , "cl" : mat_colcorrection_disableentities : 0 : : Disable map color-correction entities mat_color_projection : 0 : , "a" : mat_colorcorrection : 1 : : mat_compressedtextures : 1 : : mat_configcurrent : cmd : : show the current video control panel config for the material system mat_crosshair : cmd : : Display the name of the material under the crosshair mat_crosshair_edit : cmd : : open the material under the crosshair in the editor defined by mat_crosshair_edit_editor mat_crosshair_explorer : cmd : : open the material under the crosshair in explorer and highlight the vmt file mat_crosshair_printmaterial : cmd : : print the material under the crosshair mat_crosshair_reloadmaterial : cmd : : reload the material under the crosshair mat_debug_autoexposure : 0 : , "cheat", "cl" : mat_debug_bloom : 0 : , "cheat", "cl" : mat_debug_postprocessing_effects : 0 : , "cl" : 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen mat_debug_process_halfscreen : 0 : , "cheat", "cl" : mat_debugalttab : 0 : , "cheat" : mat_debugdepth : 0 : : mat_debugdepthmode : 0 : : mat_debugdepthval : 128 : : mat_debugdepthvalmax : 256 : : mat_depthbias_decal : -262144 : , "cheat" : mat_depthbias_normal : 0 : , "cheat" : mat_depthbias_shadowmap : 0 : , "cheat" : mat_diffuse : 1 : , "cheat" : mat_disable_bloom : 0 : , "cl" : mat_disable_d3d9ex : 0 : , "a" : Disables Windows Aero DirectX extensions (may positively or negatively affect performance depending on video drivers) mat_disable_fancy_blending : 0 : : mat_disable_lightwarp : 0 : : mat_disable_ps_patch : 0 : : mat_disablehwmorph : 0 : : Disables HW morphing for particular mods mat_drawflat : 0 : , "cheat" : mat_drawTexture : 0 : , "cl" : Enable debug view texture mat_drawTextureScale : 1 : , "cl" : Debug view texture scale mat_drawTitleSafe : 0 : : Enable title safe overlay mat_drawwater : 1 : , "cheat", "cl" : mat_dump_rts : 0 : , "cl" : mat_dxlevel : 95 : , "sp" : mat_dynamic_tonemapping : 1 : , "cheat" : mat_edit : cmd : : Bring up the material under the crosshair in the editor mat_envmapsize : 128 : : mat_envmaptgasize : 32 : : mat_excludetextures : 0 : : mat_exposure_center_region_x : 0 : , "cheat", "cl" : mat_exposure_center_region_x_flashlight : 0 : , "cheat", "cl" : mat_exposure_center_region_y : 0 : , "cheat", "cl" : mat_exposure_center_region_y_flashlight : 0 : , "cheat", "cl" : mat_fastclip : 0 : , "cheat" : mat_fastnobump : 0 : , "cheat" : mat_fastspecular : 1 : : Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf. mat_fillrate : 0 : , "cheat" : mat_filterlightmaps : 1 : : mat_filtertextures : 1 : : mat_force_bloom : 0 : , "cheat", "cl" : mat_force_ps_patch : 0 : : mat_force_tonemap_scale : 0 : , "cheat" : mat_forceaniso : 4 : : mat_forcedynamic : 0 : , "cheat" : mat_forcehardwaresync : 1 : : mat_forcemanagedtextureintohardware : 0 : : mat_frame_sync_enable : 1 : , "cheat" : mat_frame_sync_force_texture : 0 : , "cheat" : Force frame syncing to lock a managed texture. mat_framebuffercopyoverlaysize : 128 : , "cl" : mat_fullbright : 0 : , "cheat" : mat_hdr_enabled : cmd : : Report if HDR is enabled for debugging mat_hdr_level : 2 : , "a" : Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps. mat_hdr_manual_tonemap_rate : 1 : : mat_hdr_tonemapscale : 0 : , "cheat" : The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open. mat_hdr_uncapexposure : 0 : , "cheat", "cl" : mat_hsv : 0 : , "cheat", "cl" : mat_info : cmd : : Shows material system info mat_leafvis : 0 : , "cheat" : Draw wireframe of current leaf mat_levelflush : 1 : : mat_lightmap_pfms : 0 : : Outputs .pfm files containing lightmap data for each lightmap page when a level exits. mat_loadtextures : 1 : , "cheat" : mat_luxels : 0 : , "cheat" : mat_managedtextures : 1 : , "a" : If set, allows Direct3D to manage texture uploading at the cost of extra system memory mat_max_worldmesh_vertices : 65536 : : mat_maxframelatency : 1 : : mat_measurefillrate : 0 : , "cheat" : mat_mipmaptextures : 1 : : mat_monitorgamma : 2 : : monitor gamma (typically 2.2 for CRT and 1.7 for LCD) mat_monitorgamma_tv_enabled : 0 : , "a" : mat_monitorgamma_tv_exp : 2 : : mat_monitorgamma_tv_range_max : 255 : : mat_monitorgamma_tv_range_min : 16 : : mat_morphstats : 0 : , "cheat" : mat_motion_blur_enabled : 1 : : mat_motion_blur_falling_intensity : 1 : , "cl" : mat_motion_blur_falling_max : 20 : , "cl" : mat_motion_blur_falling_min : 10 : , "cl" : mat_motion_blur_forward_enabled : 0 : , "cl" : mat_motion_blur_percent_of_screen_max : 4 : : mat_motion_blur_rotation_intensity : 1 : , "cl" : mat_motion_blur_strength : 1 : , "cl" : mat_non_hdr_bloom_scalefactor : 0 : , "cl" : mat_norendering : 0 : , "cheat" : mat_normalmaps : 0 : , "cheat" : mat_normals : 0 : , "cheat" : mat_parallaxmap : 0 : : mat_picmip : 1 : : mat_postprocess_x : 4 : , "cl" : mat_postprocess_y : 1 : , "cl" : mat_postprocessing_combine : 1 : , "cl" : Combine bloom, software anti-aliasing and color correction into one post-processing pass mat_powersavingsmode : 0 : , "a" : Power Savings Mode mat_proxy : 0 : , "cheat" : mat_queue_mode : 0 : , "a" : The queue/thread mode the material system should use: -2=legacy default, -1=default, 0=synchronous single thread, 1=queued sing mat_reducefillrate : 0 : : mat_reduceparticles : 0 : : mat_reloadallmaterials : cmd : : Reloads all materials mat_reloadmaterial : cmd : : Reloads a single material mat_reloadtextures : cmd : : Reloads all textures mat_remoteshadercompile : 0 : , "cheat" : mat_report_queue_status : 0 : : mat_reporthwmorphmemory : cmd : : Reports the amount of size in bytes taken up by hardware morph textures. mat_reversedepth : 0 : , "cheat" : mat_savechanges : cmd : : saves current video configuration to the registry mat_setvideomode : cmd : : sets the width, height, windowed state of the material system mat_shadowstate : 1 : : mat_show_ab_hdr : 0 : : mat_show_ab_hdr_hudelement : 0 : , "cl" : HDR Demo HUD Element toggle. mat_show_histogram : 0 : , "cl" : mat_show_texture_memory_usage : 0 : , "cheat", "numeric" : Display the texture memory usage on the HUD. mat_showcamerarendertarget : 0 : , "cheat", "cl" : mat_showenvmapmask : 0 : : mat_showframebuffertexture : 0 : , "cheat", "cl" : mat_showlightmappage : -1 : , "cl" : mat_showlowresimage : 0 : , "cheat" : mat_showmaterials : cmd : : Show materials. mat_showmaterialsverbose : cmd : : Show materials (verbose version). mat_showmiplevels : 0 : , "cheat" : color-code miplevels 2: normalmaps, 1: everything else mat_showtextures : cmd : : Show used textures. mat_showwatertextures : 0 : , "cheat", "cl" : mat_slopescaledepthbias_decal : 0 : , "cheat" : mat_slopescaledepthbias_normal : 0 : , "cheat" : mat_slopescaledepthbias_shadowmap : 16 : , "cheat" : mat_software_aa_blur_one_pixel_lines : 0 : , "a", "cl" : How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots) mat_software_aa_debug : 0 : , "cl" : Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-a mat_software_aa_edge_threshold : 1 : , "a", "cl" : Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more mat_software_aa_quality : 0 : , "a", "cl" : Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter) mat_software_aa_strength : 0 : , "a", "cl" : Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength o mat_software_aa_strength_vgui : 1 : , "a", "cl" : Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass. mat_software_aa_tap_offset : 1 : , "a", "cl" : Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the im mat_softwarelighting : 0 : : mat_softwareskin : 0 : , "cheat" : mat_specular : 1 : : Enable/Disable specularity for perf testing. Will cause a material reload upon change. mat_spewvertexandpixelshaders : cmd : : Print all vertex and pixel shaders currently loaded to the console mat_stub : 0 : , "cheat", "cl" : mat_supportflashlight : 0 : : 0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported mat_supports_d3d9ex : 1 : , "matsys" : mat_surfaceid : 0 : , "cheat" : mat_surfacemat : 0 : , "cheat" : mat_texture_limit : -1 : , "numeric" : If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying mat_texture_list : 0 : : For debugging, show a list of used textures per frame +mat_texture_list : cmd : : -mat_texture_list : cmd : : mat_texture_list_all : 0 : , "numeric" : If this is nonzero, then the texture list panel will show all currently-loaded textures. mat_texture_list_content_path : 0 : , "a" : The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently runn mat_texture_list_txlod : cmd : : Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution mat_texture_list_txlod_sync : cmd : : 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files mat_texture_list_view : 1 : , "numeric" : If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures. mat_tonemap_algorithm : 1 : , "cheat" : 0 = Original Algorithm 1 = New Algorithm mat_tonemap_min_avglum : 3 : , "cheat", "cl" : mat_tonemap_percent_bright_pixels : 2 : , "cheat", "cl" : mat_tonemap_percent_target : 60 : , "cheat", "cl" : mat_tonemapping_occlusion_use_stencil : 0 : : mat_trilinear : 0 : : mat_use_compressed_hdr_textures : 1 : : mat_viewportscale : 1 : , "cheat", "cl" : Scale down the main viewport (to reduce GPU impact on CPU profiling) mat_visualize_dof : 0 : , "cheat" : mat_vsync : 0 : : Force sync to vertical retrace mat_wateroverlaysize : 128 : , "cl" : mat_wireframe : 0 : , "cheat" : mat_yuv : 0 : , "cheat", "cl" : matchmakingport : 27025 : : Host Matchmaking port maxplayers : cmd : : Change the maximum number of players allowed on this server. mem_compact : cmd : : mem_dump : cmd : : Dump memory stats to text file. mem_dumpstats : 0 : : Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output ) mem_dumpvballocs : cmd : : Dump VB memory allocation stats. mem_eat : cmd : : mem_force_flush : 0 : , "cheat" : Force cache flush of unlocked resources on every alloc mem_max_heapsize : 256 : : Maximum amount of memory to dedicate to engine hunk and datacache (in mb) mem_max_heapsize_dedicated : 64 : : Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb) mem_min_heapsize : 144 : : Minimum amount of memory to dedicate to engine hunk and datacache (in mb) mem_periodicdumps : 0 : : Write periodic memstats dumps every n seconds. mem_test : cmd : : mem_test_each_frame : 0 : : Run heap check at end of every frame mem_test_every_n_seconds : 0 : : Run heap check at a specified interval mem_vcollide : cmd : : Dumps the memory used by vcollides memory : cmd : : Print memory stats. memory_diff : cmd : : show memory stats relative to snapshot memory_list : cmd : : dump memory list (linux only) memory_mark : cmd : : snapshot current allocation status memory_status : cmd : : show memory stats (linux only) menuselect : cmd : : menuselect meta : cmd : : Metamod:Source control options metamod_version : 1 : , "sp", "nf" : Metamod:Source Version minisave : cmd : : Saves game (for current level only!) mission_list : cmd : : List all available tactical missions mission_show : cmd : : Show the given mission mm_add_item : cmd : : Add a stats item mm_add_player : cmd : : Add a player mm_basedir : 0 : , "sp" : Metamod:Source Base Folder mm_max_spectators : 4 : : Max players allowed on the spectator team mm_message : cmd : : Send a message to all remote clients mm_minplayers : 2 : : Number of players required to start an unranked game mm_pluginsfile : 0 : , "sp" : Metamod:Source Plugins File mm_select_session : cmd : : Select a session mm_session_info : cmd : : Dump session information mm_stats : cmd : : mod_dynamicloadpause : 0 : , "cheat", "norecord", "matsys" : mod_dynamicloadspew : 0 : , "norecord", "matsys" : mod_dynamicloadthrottle : 0 : , "cheat", "norecord", "matsys" : mod_dynamicmodeldebug : cmd : , "norecord", "matsys" : debug spew for dynamic model loading mod_dynamicunloadtex : 1 : , "norecord", "matsys" : mod_dynamicunloadtime : 150 : , "norecord", "matsys" : mod_forcedata : 1 : : Forces all model file data into cache on model load. mod_forcetouchdata : 1 : : Forces all model file data into cache on model load. mod_load_anims_async : 0 : : mod_load_fakestall : 0 : : Forces all ANI file loading to stall for specified ms mod_load_mesh_async : 0 : : mod_load_showstall : 0 : : 1 - show hitches , 2 - show stalls mod_load_vcollide_async : 0 : : mod_lock_mdls_on_load : 0 : : mod_test_mesh_not_available : 0 : : mod_test_not_available : 0 : : mod_test_verts_not_available : 0 : : mod_touchalldata : 1 : : Touch model data during level startup mod_trace_load : 0 : : model_list : cmd : : Dump model list to file motd : cmd : : motdfile : 0 : , "sv" : The MOTD file to load. motdfile_text : 0 : , "sv" : The text-only MOTD file to use for clients that have disabled HTML MOTDs. +movedown : cmd : : -movedown : cmd : : +moveleft : cmd : : -moveleft : cmd : : +moveright : cmd : : -moveright : cmd : : +moveup : cmd : : -moveup : cmd : : movie_fixwave : cmd : : Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc. mp_allowNPCs : 1 : , "sv", "nf" : mp_allowspectators : 1 : , "sv", "rep" : toggles whether the server allows spectator mode or not mp_autocrosshair : 1 : , "sv", "nf" : mp_autoteambalance : 1 : , "sv", "nf" : mp_blockstyle : 1 : , "sv", "rep", "launcher" : Sets the style of capture point blocking used. 0 = Blocks break captures completely. 1 = Blocks only pause captures. mp_bonusroundtime : 15 : , "sv", "rep" : Time after round win until round restarts mp_capdeteriorate_time : 90.0 : , "sv", "rep", "launcher" : Time it takes for a full capture point to deteriorate. mp_capstyle : 1 : , "sv", "rep", "launcher" : Sets the style of capture points used. 0 = Fixed players required to cap. 1 = More players cap faster, but longer cap times. mp_chattime : 10 : , "sv", "rep" : amount of time players can chat after the game is over mp_clan_ready_signal : 0 : , "sv" : Text that team leader from each team must speak for the match to begin mp_clan_readyrestart : 0 : , "sv" : If non-zero, game will restart once someone from each team gives the ready signal mp_decals : 200 : , "a" : mp_defaultteam : 0 : , "sv" : mp_disable_autokick : cmd : : Prevents a userid from being auto-kicked mp_disable_respawn_times : 0 : , "sv", "nf", "rep" : mp_enableroundwaittime : 1 : , "sv", "rep" : Enable timers to wait between rounds. mp_facefronttime : 3 : , "sv", "rep", "launcher" : After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body. mp_fadetoblack : 0 : , "sv", "nf", "rep" : fade a player's screen to black when he dies mp_falldamage : 0 : , "sv", "nf" : mp_feetyawrate : 720 : , "sv", "rep", "launcher" : How many degrees per second that we can turn our feet or upper body. mp_flashlight : 0 : , "sv", "nf" : mp_footsteps : 1 : , "sv", "nf" : mp_forceactivityset : -1 : , "sv", "cheat", "rep", "launcher" : mp_forceautoteam : 0 : , "sv", "nf", "rep" : Automatically assign players to teams when joining. mp_forcecamera : 1 : , "sv", "rep" : Restricts spectator modes for dead players mp_forcerespawn : 1 : , "sv", "nf" : mp_forcerespawnplayers : cmd : : Force all players to respawn. mp_forcewin : cmd : : Forces team to win mp_fraglimit : 0 : , "sv", "nf", "rep" : The number of kills at which the map ends mp_friendlyfire : 0 : , "sv", "nf", "rep" : Allows team members to injure other members of their team mp_highlander : 0 : , "sv", "nf", "rep" : Allow only 1 of each player class type. mp_holiday_nogifts : 0 : , "sv", "nf" : Set to 1 to prevent holiday gifts from spawning when players are killed. mp_humans_must_join_team : 0 : , "sv", "rep" : Restricts human players to a single team {any, blue, red, spectator} mp_idledealmethod : 1 : , "sv" : Deals with Idle Players. 1 = Sends them into Spectator mode then kicks them if they're still idle, 2 = Kicks them out of the ga mp_idlemaxtime : 3 : , "sv" : Maximum time a player is allowed to be idle (in minutes) mp_ik : 1 : , "sv", "rep", "launcher" : Use IK on in-place turns. mp_match_end_at_timelimit : 0 : , "sv", "nf" : Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round. mp_maxrounds : 0 : , "sv", "nf", "rep" : max number of rounds to play before server changes maps mp_respawnwavetime : 10 : , "sv", "nf", "rep" : Time between respawn waves. mp_restartgame : 0 : , "sv" : If non-zero, game will restart in the specified number of seconds mp_restartgame_immediate : 0 : , "sv" : If non-zero, game will restart immediately mp_restartround : 0 : , "sv" : If non-zero, the current round will restart in the specified number of seconds mp_scrambleteams : cmd : : Scramble the teams and restart the game mp_scrambleteams_auto : 1 : , "sv", "nf" : Server will automatically scramble the teams if criteria met. Only works on dedicated servers. mp_scrambleteams_auto_windifference : 2 : , "sv", "nf" : Number of round wins a team must lead by in order to trigger an auto scramble. mp_show_voice_icons : 1 : , "sv", "rep" : Show overhead player voice icons when players are speaking. mp_showcleanedupents : 0 : , "sv", "cheat", "launcher" : Show entities that are removed on round respawn. mp_showgestureslots : -1 : , "sv", "cheat", "rep", "launcher" : Show multiplayer client/server gesture slot information for the specified player index (-1 for no one). mp_showrespawntimes : cmd : : Show the min respawn times for the teams mp_showroundtransitions : 0 : , "sv", "cheat", "launcher" : Show gamestate round transitions. mp_simulatemultiplecappers : 1 : , "sv", "cheat" : mp_slammoveyaw : 0 : , "sv", "rep", "launcher" : Force movement yaw along an animation path. mp_stalemate_enable : 0 : , "sv", "nf" : Enable/Disable stalemate mode. mp_stalemate_meleeonly : 0 : , "sv", "nf", "rep" : Restrict everyone to melee weapons only while in Sudden Death. mp_stalemate_timelimit : 240 : , "sv", "rep" : Timelimit (in seconds) of the stalemate round. mp_switchteams : cmd : : Switch teams and restart the game mp_teamlist : 0 : , "sv", "nf" : mp_teamoverride : 1 : , "sv" : mp_teamplay : 0 : , "sv", "nf" : mp_teams_unbalance_limit : 1 : , "sv", "nf", "rep" : Teams are unbalanced when one team has this many more players than the other team. (0 disables check) mp_time_between_capscoring : 30 : , "sv" : Delay between scoring of owned capture points. mp_timelimit : 10 : , "sv", "nf", "rep" : game time per map in minutes mp_tournament : 0 : , "sv", "nf", "rep" : mp_tournament_allow_non_admin_restart : 1 : , "sv" : Allow mp_tournament_restart command to be issued by players other than admin. mp_tournament_blueteamname : BLU : , "sv", "rep", "matsys" : mp_tournament_redteamname : RED : , "sv", "rep", "matsys" : mp_tournament_restart : cmd : : Restart Tournament Mode on the current level. mp_tournament_stopwatch : 1 : , "sv", "nf", "rep" : mp_tournament_whitelist : 0 : , "sv" : Specifies the item whitelist file to use. mp_usehwmmodels : 0 : , "cl" : Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU) mp_usehwmvcds : 0 : , "cl" : Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU) mp_waitingforplayers_cancel : 0 : , "sv" : Set to 1 to end the WaitingForPlayers period. mp_waitingforplayers_restart : 0 : , "sv" : Set to 1 to start or restart the WaitingForPlayers period. mp_waitingforplayers_time : 30 : , "sv", "launcher" : WaitingForPlayers time length in seconds mp_weaponstay : 0 : , "sv", "nf" : mp_windifference : 0 : , "sv", "nf", "rep" : Score difference between teams before server changes maps mp_windifference_min : 0 : , "sv", "nf", "rep" : Minimum score needed for mp_windifference to be applied mp_winlimit : 0 : , "sv", "nf", "rep" : Max score one team can reach before server changes maps multvar : cmd : : Multiply specified convar value. muzzleflash_light : 1 : , "a", "cl" :
N
name : 0 : , "a", "user", "print", "server_can_execute" : Current user name nav_add_to_selected_set : cmd : : Add current area to the selected set. nav_add_to_selected_set_by_id : cmd : : Add specified area id to the selected set. nav_analyze : cmd : : Re-analyze the current Navigation Mesh and save it to disk. nav_analyze_scripted : cmd : , "sv", "cheat", "matsys" : commandline hook to run a nav_analyze and then quit. nav_area_bgcolor : 0 : , "sv", "cheat" : RGBA color to draw as the background color for nav areas while editing. nav_area_max_size : 50 : , "sv", "cheat" : Max area size created in nav generation nav_avoid : cmd : : Toggles the 'avoid this area when possible' flag used by the AI system. nav_begin_area : cmd : : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and nav_begin_deselecting : cmd : : Start continuously removing from the selected set. nav_begin_drag_deselecting : cmd : : Start dragging a selection area. nav_begin_drag_selecting : cmd : : Start dragging a selection area. nav_begin_selecting : cmd : : Start continuously adding to the selected set. nav_begin_shift_xy : cmd : : Begin shifting the Selected Set. nav_build_ladder : cmd : : Attempts to build a nav ladder on the climbable surface under the cursor. nav_check_file_consistency : cmd : : Scans the maps directory and reports any missing/out-of-date navigation files. nav_check_floor : cmd : : Updates the blocked/unblocked status for every nav area. nav_check_stairs : cmd : : Update the nav mesh STAIRS attribute nav_chop_selected : cmd : : Chops all selected areas into their component 1x1 areas nav_clear_attribute : cmd : : Remove given nav attribute from all areas in the selected set. nav_clear_selected_set : cmd : : Clear the selected set. nav_clear_walkable_marks : cmd : : Erase any previously placed walkable positions. nav_compress_id : cmd : : Re-orders area and ladder ID's so they are continuous. nav_connect : cmd : : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a nav_coplanar_slope_limit : 0 : , "sv", "cheat" : nav_coplanar_slope_limit_displacement : 0 : , "sv", "cheat" : nav_corner_adjust_adjacent : 18 : , "sv", "cheat" : radius used to raise/lower corners in nearby areas when raising/lowering corners. nav_corner_lower : cmd : : Lower the selected corner of the currently marked Area. nav_corner_place_on_ground : cmd : : Places the selected corner of the currently marked Area on the ground. nav_corner_raise : cmd : : Raise the selected corner of the currently marked Area. nav_corner_select : cmd : : Select a corner of the currently marked Area. Use multiple times to access all four corners. nav_create_area_at_feet : 0 : , "sv", "cheat" : Anchor nav_begin_area Z to editing player's feet nav_create_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when created by hand. nav_crouch : cmd : : Toggles the 'must crouch in this area' flag used by the AI system. nav_debug_blocked : 0 : , "sv", "cheat" : nav_delete : cmd : : Deletes the currently highlighted Area. nav_delete_marked : cmd : : Deletes the currently marked Area (if any). nav_disconnect : cmd : : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec nav_disconnect_outgoing_oneways : cmd : : For each area in the selected set, disconnect all outgoing one-way connections. nav_displacement_test : 10000 : , "sv", "cheat" : Checks for nodes embedded in displacements (useful for in-development maps) nav_dont_hide : cmd : : Toggles the 'area is not suitable for hiding spots' flag used by the AI system. nav_drag_selection_volume_zmax_offset : 32 : , "sv", "rep" : The offset of the nav drag volume top from center nav_drag_selection_volume_zmin_offset : 32 : , "sv", "rep" : The offset of the nav drag volume bottom from center nav_draw_limit : 500 : , "sv", "cheat" : The maximum number of areas to draw in edit mode nav_dump_selected_set_positions : cmd : : Write the (x,y,z) coordinates of the centers of all selected nav areas to a file. nav_edit : 0 : , "sv", "cheat" : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode. nav_end_area : cmd : : Defines the second corner of a new Area or Ladder and creates it. nav_end_deselecting : cmd : : Stop continuously removing from the selected set. nav_end_drag_deselecting : cmd : : Stop dragging a selection area. nav_end_drag_selecting : cmd : : Stop dragging a selection area. nav_end_selecting : cmd : : Stop continuously adding to the selected set. nav_end_shift_xy : cmd : : Finish shifting the Selected Set. nav_flood_select : cmd : : Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again. nav_gen_cliffs_approx : cmd : : Mark cliff areas, post-processing approximation nav_generate : cmd : : Generate a Navigation Mesh for the current map and save it to disk. nav_generate_fencetops : 1 : , "sv", "cheat" : Autogenerate nav areas on fence and obstacle tops nav_generate_fixup_jump_areas : 1 : , "sv", "cheat" : Convert obsolete jump areas into 2-way connections nav_generate_incremental : cmd : : Generate a Navigation Mesh for the current map and save it to disk. nav_generate_incremental_range : 2000 : , "sv", "cheat" : nav_generate_incremental_tolerance : 0 : , "sv", "cheat" : Z tolerance for adding new nav areas. nav_jump : cmd : : Toggles the 'traverse this area by jumping' flag used by the AI system. nav_ladder_flip : cmd : : Flips the selected ladder's direction. nav_load : cmd : : Loads the Navigation Mesh for the current map. nav_lower_drag_volume_max : cmd : : Lower the top of the drag select volume. nav_lower_drag_volume_min : cmd : : Lower the bottom of the drag select volume. nav_make_sniper_spots : cmd : : Chops the marked area into disconnected sub-areas suitable for sniper spots. nav_mark : cmd : : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands. nav_mark_attribute : cmd : : Set nav attribute for all areas in the selected set. nav_mark_unnamed : cmd : : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting. nav_mark_walkable : cmd : : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate nav_max_view_distance : 6000 : , "sv", "cheat" : Maximum range for precomputed nav mesh visibility (0 = default 1500 units) nav_max_vis_delta_list_length : 64 : , "sv", "cheat" : nav_merge : cmd : : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm nav_merge_mesh : cmd : : Merges a saved selected set into the current mesh. nav_no_hostages : cmd : : Toggles the 'hostages cannot use this area' flag used by the AI system. nav_no_jump : cmd : : Toggles the 'dont jump in this area' flag used by the AI system. nav_place_floodfill : cmd : : Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli nav_place_list : cmd : : Lists all place names used in the map. nav_place_pick : cmd : : Sets the current Place to the Place of the Area under the cursor. nav_place_replace : cmd : : Replaces all instances of the first place with the second place. nav_place_set : cmd : : Sets the Place of all selected areas to the current Place. nav_potentially_visible_dot_tolerance : 0 : , "sv", "cheat" : nav_precise : cmd : : Toggles the 'dont avoid obstacles' flag used by the AI system. nav_quicksave : 1 : , "sv", "cheat" : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing. nav_raise_drag_volume_max : cmd : : Raise the top of the drag select volume. nav_raise_drag_volume_min : cmd : : Raise the bottom of the drag select volume. nav_recall_selected_set : cmd : : Re-selects the stored selected set. nav_remove_from_selected_set : cmd : : Remove current area from the selected set. nav_remove_jump_areas : cmd : : Removes legacy jump areas, replacing them with connections. nav_run : cmd : : Toggles the 'traverse this area by running' flag used by the AI system. nav_save : cmd : : Saves the current Navigation Mesh to disk. nav_save_selected : cmd : : Writes the selected set to disk for merging into another mesh via nav_merge_mesh. nav_select_blocked_areas : cmd : : Adds all blocked areas to the selected set nav_select_damaging_areas : cmd : : Adds all damaging areas to the selected set nav_select_half_space : cmd : : Selects any areas that intersect the given half-space. nav_select_invalid_areas : cmd : : Adds all invalid areas to the Selected Set. nav_select_larger_than : cmd : : Select nav areas where both dimensions are larger than the given size. nav_select_obstructed_areas : cmd : : Adds all obstructed areas to the selected set nav_select_orphans : cmd : : Adds all orphan areas to the selected set (highlight a valid area first). nav_select_overlapping : cmd : : Selects nav areas that are overlapping others. nav_select_radius : cmd : : Adds all areas in a radius to the selection set nav_select_stairs : cmd : : Adds all stairway areas to the selected set nav_selected_set_border_color : 100 : , "sv", "cheat" : Color used to draw the selected set borders while editing. nav_selected_set_color : 255 : , "sv", "cheat" : Color used to draw the selected set background while editing. nav_set_place_mode : cmd : : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names. nav_shift : cmd : : Shifts the selected areas by the specified amount nav_show_approach_points : 0 : , "sv", "cheat" : Show Approach Points in the Navigation Mesh. nav_show_area_info : 0 : , "sv", "cheat" : Duration in seconds to show nav area ID and attributes while editing nav_show_compass : 0 : , "sv", "cheat" : nav_show_continguous : 0 : , "sv", "cheat" : Highlight non-contiguous connections nav_show_danger : 0 : , "sv", "cheat" : Show current 'danger' levels. nav_show_dumped_positions : cmd : : Show the (x,y,z) coordinate positions of the given dump file. nav_show_func_nav_avoid : 0 : , "sv", "cheat" : Show areas of designer-placed bot avoidance due to func_nav_avoid entities nav_show_func_nav_prefer : 0 : , "sv", "cheat" : Show areas of designer-placed bot preference due to func_nav_prefer entities nav_show_light_intensity : 0 : , "sv", "cheat" : nav_show_node_grid : 0 : , "sv", "cheat" : nav_show_node_id : 0 : , "sv", "cheat" : nav_show_nodes : 0 : , "sv", "cheat" : nav_show_player_counts : 0 : , "sv", "cheat" : Show current player counts in each area. nav_show_potentially_visible : 0 : , "sv", "cheat" : Show areas that are potentially visible from the current nav area nav_simplify_selected : cmd : : Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas nav_slope_limit : 0 : , "sv", "cheat" : The ground unit normal's Z component must be greater than this for nav areas to be generated. nav_slope_tolerance : 0 : , "sv", "cheat" : The ground unit normal's Z component must be this close to the nav area's Z component to be generated. nav_snap_to_grid : 0 : , "sv", "cheat" : Snap to the nav generation grid when creating new nav areas nav_solid_props : 0 : , "sv", "cheat" : Make props solid to nav generation/editing nav_splice : cmd : : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them. nav_split : cmd : : To split an Area into two, align the split line using your cursor and invoke the split command. nav_split_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when split. nav_stand : cmd : : Toggles the 'stand while hiding' flag used by the AI system. nav_stop : cmd : : Toggles the 'must stop when entering this area' flag used by the AI system. nav_store_selected_set : cmd : : Stores the current selected set for later retrieval. nav_strip : cmd : : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area. nav_subdivide : cmd : : Subdivides all selected areas. nav_test_node : 0 : , "sv", "cheat" : nav_test_node_crouch : 0 : , "sv", "cheat" : nav_test_node_crouch_dir : 4 : , "sv", "cheat" : nav_test_stairs : cmd : : Test the selected set for being on stairs nav_toggle_deselecting : cmd : : Start or stop continuously removing from the selected set. nav_toggle_in_selected_set : cmd : : Remove current area from the selected set. nav_toggle_place_mode : cmd : : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names. nav_toggle_place_painting : cmd : : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place. nav_toggle_selected_set : cmd : : Toggles all areas into/out of the selected set. nav_toggle_selecting : cmd : : Start or stop continuously adding to the selected set. nav_transient : cmd : : Toggles the 'area is transient and may become blocked' flag used by the AI system. nav_unmark : cmd : : Clears the marked Area or Ladder. nav_update_blocked : cmd : : Updates the blocked/unblocked status for every nav area. nav_update_lighting : cmd : : Recomputes lighting values nav_update_visibility_on_edit : 0 : , "sv", "cheat" : If nonzero editing the mesh will incrementally recompue visibility nav_use_place : cmd : : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set. nav_walk : cmd : : Toggles the 'traverse this area by walking' flag used by the AI system. nav_warp_to_mark : cmd : : Warps the player to the marked area. nav_world_center : cmd : : Centers the nav mesh in the world nb_allow_avoiding : 1 : , "sv", "cheat" : nb_allow_climbing : 1 : , "sv", "cheat" : nb_allow_gap_jumping : 1 : , "sv", "cheat" : nb_blind : 0 : , "sv", "cheat" : Disable vision nb_command : cmd : : Sends a command string to all bots nb_debug : cmd : : Debug NextBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS. nb_debug_climbing : 0 : , "sv", "cheat" : nb_debug_filter : cmd : : Add items to the NextBot debug filter. Items can be entindexes or part of the indentifier of one or more bots. nb_debug_history : 1 : , "sv", "cheat" : If true, each bot keeps a history of debug output in memory nb_debug_known_entities : 0 : , "sv", "cheat" : Show the 'known entities' for the bot that is the current spectator target nb_delete_all : cmd : : Delete all non-player NextBot entities. nb_force_look_at : cmd : : Force selected bot to look at the local player's position nb_goal_look_ahead_range : 50 : , "sv", "cheat" : nb_head_aim_resettle_angle : 100 : , "sv", "cheat" : After rotating through this angle, the bot pauses to 'recenter' its virtual mouse on its virtual mousepad nb_head_aim_resettle_time : 0 : , "sv", "cheat" : How long the bot pauses to 'recenter' its virtual mouse on its virtual mousepad nb_head_aim_settle_duration : 0 : , "sv", "cheat" : nb_head_aim_steady_max_rate : 100 : , "sv", "cheat" : nb_ladder_align_range : 50 : , "sv", "cheat" : nb_last_area_update_tolerance : 4 : , "sv", "cheat" : Distance a character needs to travel in order to invalidate cached area nb_move_to_cursor : cmd : : Tell all NextBots to move to the cursor position nb_path_draw_inc : 100 : , "sv", "cheat" : nb_path_draw_segment_count : 100 : , "sv", "cheat" : nb_path_segment_influence_radius : 100 : , "sv", "cheat" : nb_player_crouch : 0 : , "sv", "cheat" : Force bots to crouch nb_player_move : 1 : , "sv", "cheat" : Prevents bots from moving nb_player_move_direct : 0 : , "sv" : nb_player_stop : 0 : , "sv", "cheat" : Stop all NextBotPlayers from updating nb_player_walk : 0 : , "sv", "cheat" : Force bots to walk nb_saccade_speed : 1000 : , "sv", "cheat" : nb_saccade_time : 0 : , "sv", "cheat" : nb_select : cmd : : Select the bot you are aiming at for further debug operations. nb_shadow_dist : 400 : , "cl" : nb_speed_look_ahead_range : 150 : , "sv", "cheat" : nb_stop : 0 : , "sv", "cheat", "rep" : Stop all NextBots nb_update_debug : 0 : , "sv", "cheat" : nb_update_framelimit : 15 : , "sv", "cheat" : nb_update_frequency : 0 : , "sv", "cheat" : nb_update_maxslide : 2 : , "sv", "cheat" : nb_warp_selected_here : cmd : : Teleport the selected bot to your cursor position net_blockmsg : 0 : , "cheat" : Discards incoming message: <0|1|name> net_channels : cmd : : Shows net channel info net_chokeloop : 0 : : Apply bandwidth choke to loopback packets net_compresspackets : 1 : : Use lz compression on game packets. net_compresspackets_minsize : 128 : : Don't bother compressing packets below this size. net_compressvoice : 0 : : Attempt to compress out of band voice payloads (360 only). net_drawslider : 0 : : Draw completion slider during signon net_droppackets : 0 : , "cheat" : Drops next n packets on client net_fakejitter : 0 : , "cheat" : Jitter fakelag packet time net_fakelag : 0 : , "cheat" : Lag all incoming network data (including loopback) by this many milliseconds. net_fakeloss : 0 : , "cheat" : Simulate packet loss as a percentage (negative means drop 1/n packets) net_graph : 0 : , "a", "cl" : Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend. net_graphheight : 64 : , "a", "cl" : Height of netgraph panel net_graphmsecs : 400 : , "a", "cl" : The latency graph represents this many milliseconds. net_graphpos : 1 : , "a", "cl" : net_graphproportionalfont : 1 : , "a", "cl" : Determines whether netgraph font is proportional or not net_graphshowinterp : 1 : , "a", "cl" : Draw the interpolation graph. net_graphshowlatency : 1 : , "a", "cl" : Draw the ping/packet loss graph. net_graphsolid : 1 : , "a", "cl" : net_graphtext : 1 : , "a", "cl" : Draw text fields net_maxcleartime : 4 : : Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit). net_maxfilesize : 16 : : Maximum allowed file size for uploading in MB net_maxfragments : 1260 : : Max fragment bytes per packet net_maxpacketdrop : 5000 : : Ignore any packets with the sequence number more than this ahead (0 == no limit) net_maxroutable : 1260 : , "a", "user" : Requested max packet size before packets are 'split'. net_queue_trace : 0 : : net_queued_packet_thread : 1 : : Use a high priority thread to send queued packets out instead of sending them each frame. net_scale : 5 : , "a", "cl" : net_showdrop : 0 : : Show dropped packets in console net_showevents : 0 : , "cheat" : Dump game events to console (1=client only, 2=all). net_showfragments : 0 : : Show netchannel fragments net_showmsg : 0 : : Show incoming message: <0|1|name> net_showpeaks : 0 : : Show messages for large packets only: <size> net_showsplits : 0 : : Show info about packet splits net_showtcp : 0 : : Dump TCP stream summary to console net_showudp : 0 : : Dump UDP packets summary to console net_showudp_wire : 0 : : Show incoming packet information net_splitpacket_maxrate : 15000 : : Max bytes per second when queueing splitpacket chunks net_splitrate : 1 : : Number of fragments for a splitpacket that can be sent per frame net_start : cmd : : Inits multiplayer network sockets net_status : cmd : : Shows current network status net_udp_rcvbuf : 131072 : : Default UDP receive buffer size net_usesocketsforloopback : 0 : : Use network sockets layer even for listen server local player's packets (multiplayer only). next : 0 : , "cheat" : Set to 1 to advance to next frame ( when singlestep == 1 ) nextdemo : cmd : : Play next demo in sequence. nextlevel : 0 : , "sv", "nf" : If set to a valid map name, will trigger a changelevel to the specified map at the end of the round nextmap : cmd : : noclip : cmd : : Toggle. Player becomes non-solid and flies. notarget : cmd : : Toggle. Player becomes hidden to NPCs. npc_ally_deathmessage : 1 : , "sv", "cheat" : npc_height_adjust : 1 : , "a", "sv" : Enable test mode for ik height adjustment npc_sentences : 0 : , "sv" : npc_speakall : cmd : : Force the npc to try and speak all their responses npc_vphysics : 0 : , "sv" :
O
obj_capture_damage : 0 : , "sv" : Captures all damage taken by objects for dumping later. obj_child_damage_factor : 0.25 : , "sv", "cheat", "launcher" : Factor applied to damage done to objects that are built on a buildpoint obj_damage_factor : 0 : , "sv", "cheat", "launcher" : Factor applied to all damage done to objects obj_dump_damage : cmd : : obj_sapper_amount : 25 : , "sv" : Amount of health inflicted by a Sapper object per second obj_show_damage : 0 : , "sv" : Show all damage taken by objects. object_deterioration_time : 30 : , "sv" : Time it takes for a fully-healed object to deteriorate. object_verbose : 0 : , "sv", "cheat", "launcher" : Debug object system. old_radiusdamage : 0 : , "sv", "rep" : open_charinfo : cmd : : Open the character info panel open_charinfo_armory : cmd : : Open the character info panel directly to armory. open_charinfo_backpack : cmd : : Open the character info panel directly to backpack. open_charinfo_crafting : cmd : : Open the character info panel directly to crafting screen. open_charinfo_direct : cmd : : Open the character info panel directly to the class you're currently playing. open_replaybrowser : cmd : : Open the replay browser. open_replayinputpanel : cmd : : Open replay input panel test open_store : cmd : : Open the in-game store OpenMatchmakingLobby : cmd : : Activates the matchmaking lobby. OpenQuickplayDialog : cmd : : Displays the quickplay dialog. OpenSteamWorkshopDialog : cmd : : opentf2options : cmd : : Displays the TF2 Advanced Options dialog. opt_EnumerateLeavesFastAlgorithm : 1 : : Use the new SIMD version of CEngineBSPTree::EnumerateLeavesInBox. option_duck_method : 1 : , "a", "sv", "rep" : option_duck_method_default : 1 : , "cl" : overview_alpha : 1 : , "a", "clientcmd_can_execute", "cl" : Overview map translucency. overview_health : 1 : , "a", "clientcmd_can_execute", "cl" : Show player's health in map overview. overview_locked : 1 : , "a", "clientcmd_can_execute", "cl" : Locks map angle, doesn't follow view angle. overview_mode : cmd : : Sets overview map mode off,small,large: <0|1|2> overview_names : 1 : , "a", "clientcmd_can_execute", "cl" : Show player's names in map overview. overview_tracks : 1 : , "a", "clientcmd_can_execute", "cl" : Show player's tracks in map overview. overview_zoom : cmd : : Sets overview map zoom: <zoom> [<time>] [rel]
P
particle_sim_alt_cores : 2 : , "cl" : particle_simulateoverflow : 0 : , "cheat", "cl" : Used for stress-testing particle systems. Randomly denies creation of particles. particle_test_attach_attachment : 0 : , "sv", "cheat" : Attachment index for attachment mode particle_test_attach_mode : 0 : , "sv", "cheat" : Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin' particle_test_file : 0 : , "sv", "cheat" : Name of the particle system to dynamically spawn particle_test_start : cmd : : Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particl particle_test_stop : cmd : : Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what playe password : 0 : , "a", "norecord" : Current server access password path : cmd : : Show the engine filesystem path. pause : cmd : : Toggle the server pause state. perfui : cmd : : Show/hide the level performance tools UI. perfvisualbenchmark : cmd : : perfvisualbenchmark_abort : cmd : : phonemedelay : 0 : , "cl" : Phoneme delay to account for sound system latency. phonemefilter : 0 : , "cl" : Time duration of box filter to pass over phonemes. phonemesnap : 2 : , "cl" : Lod at level at which visemes stops always considering two phonemes, regardless of duration. phys_impactforcescale : 1 : , "sv" : phys_penetration_error_time : 10 : , "sv" : Controls the duration of vphysics penetration error boxes. phys_pushscale : 1 : , "sv", "rep" : phys_speeds : 0 : , "sv" : phys_stressbodyweights : 5 : , "sv" : phys_timescale : 1 : , "sv" : Scale time for physics phys_upimpactforcescale : 0 : , "sv" : physics_budget : cmd : : Times the cost of each active object physics_constraints : cmd : : Highlights constraint system graph for an entity physics_debug_entity : cmd : : Dumps debug info for an entity physics_highlight_active : cmd : : Turns on the absbox for all active physics objects physics_report_active : cmd : : Lists all active physics objects physics_select : cmd : : Dumps debug info for an entity physicsshadowupdate_render : 0 : , "sv" : picker : cmd : : Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play ping : cmd : : Display ping to server. pipeline_static_props : 1 : : pixelvis_debug : cmd : : Dump debug info play : cmd : : Play a sound. playdemo : cmd : : Play a recorded demo file (.dem ). player_debug_print_damage : 0 : , "sv", "cheat" : When true, print amount and type of all damage received by player to console. player_old_armor : 0 : , "sv" : player_ready_toggle : cmd : : Toggle player ready state playflush : cmd : : Play a sound, reloading from disk in case of changes. playgamesound : cmd : : Play a sound from the game sounds txt file playsoundscape : cmd : : Forces a soundscape to play playvideo : cmd : : Plays a video: <filename> [width height] playvideo_exitcommand : cmd : : Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command> playvol : cmd : : Play a sound at a specified volume. plugin_load : cmd : : plugin_load <filename> : loads a plugin plugin_pause : cmd : : plugin_pause <index> : pauses a loaded plugin plugin_pause_all : cmd : : pauses all loaded plugins plugin_print : cmd : : Prints details about loaded plugins plugin_unload : cmd : : plugin_unload <index> : unloads a plugin plugin_unpause : cmd : : plugin_unpause <index> : unpauses a disabled plugin plugin_unpause_all : cmd : : unpauses all disabled plugins +posedebug : cmd : : Turn on pose debugger or add ents to pose debugger UI -posedebug : cmd : : Turn off pose debugger or hide ents from pose debugger UI print_colorcorrection : cmd : : Display the color correction layer information. progress_enable : cmd : : prop_active_gib_limit : 999999 : , "sv" : prop_active_gib_max_fade_time : 999999 : , "sv" : prop_crosshair : cmd : : Shows name for prop looking at prop_debug : cmd : : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys prop_dynamic_create : cmd : : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} prop_physics_create : cmd : : Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} props_break_max_pieces : -1 : : Maximum prop breakable piece count (-1 = model default) props_break_max_pieces_perframe : -1 : , "sv", "rep" : Maximum prop breakable piece count per frame (-1 = model default) publish_file_last_dir : : , "a", "norecord", "cl", "matsys" : pwatchent : -1 : , "cheat", "cl" : Entity to watch for prediction system changes. pwatchvar : 0 : , "cheat", "cl" : Entity variable to watch in prediction system for changes. pyro_dof : 1 : , "a", "cl" : pyro_max_intensity : 0 : , "a", "cl" : pyro_max_rate : 0 : , "a", "cl" : pyro_max_side_length : 0 : , "a", "cl" : pyro_max_side_width : 0 : , "a", "cl" : pyro_min_intensity : 0 : , "a", "cl" : pyro_min_rate : 0 : , "a", "cl" : pyro_min_side_length : 0 : , "a", "cl" : pyro_min_side_width : 0 : , "a", "cl" : pyro_vignette : 2 : , "a", "cl" : pyro_vignette_distortion : 1 : , "a", "cl" :
Q
+quickswitch : cmd : : -quickswitch : cmd : : quit : cmd : : Exit the engine.
R
r_3dnow : cmd : : Enable/disable 3DNow code r_3dsky : 1 : , "cl" : Enable the rendering of 3d sky boxes r_AirboatViewDampenDamp : 1 : , "sv", "cheat", "nf", "rep" : r_AirboatViewDampenFreq : 7 : , "sv", "cheat", "nf", "rep" : r_AirboatViewZHeight : 0 : , "sv", "cheat", "nf", "rep" : r_ambientboost : 1 : , "a" : Set to boost ambient term if it is totally swamped by local lights r_ambientfactor : 5 : , "a" : Boost ambient cube by no more than this factor r_ambientfraction : 0 : , "cheat" : Fraction of direct lighting that ambient cube must be below to trigger boosting r_ambientlightingonly : 0 : , "cheat" : Set this to 1 to light models with only ambient lighting (and no static lighting). r_ambientmin : 0 : , "a" : Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright r_aspectratio : 0 : , "cheat" : r_avglight : 1 : , "cheat" : r_avglightmap : 0 : , "cheat" : r_bloomtintb : 0 : : r_bloomtintexponent : 2 : : r_bloomtintg : 0 : : r_bloomtintr : 0 : : r_cheapwaterend : cmd : : r_cheapwaterstart : cmd : : r_cleardecals : cmd : : Usage r_cleardecals <permanent>. r_ClipAreaPortals : 1 : , "cheat" : r_colorstaticprops : 0 : , "cheat" : r_debugcheapwater : 0 : , "cheat", "cl" : r_debugrandomstaticlighting : 0 : , "cheat" : Set to 1 to randomize static lighting for debugging. Must restart for change to take affect. r_decal_cover_count : 4 : : r_decal_cullsize : 1 : : r_decal_overlap_area : 0 : : r_decal_overlap_count : 3 : : r_decals : 200 : : r_decalstaticprops : 1 : : Decal static props test r_depthoverlay : 0 : , "cheat", "cl" : Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output. r_DispBuildable : 0 : , "cheat" : r_DispDrawAxes : 0 : : r_DispWalkable : 0 : , "cheat" : r_dopixelvisibility : 1 : , "cl" : r_drawbatchdecals : 1 : : Render decals batched. r_DrawBeams : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe r_drawbrushmodels : 1 : , "cheat" : Render brush models. 0=Off, 1=Normal, 2=Wireframe r_drawclipbrushes : 0 : , "cheat" : Draw clip brushes (red=NPC+player, pink=player, purple=NPC) r_drawdecals : 1 : , "cheat" : Render decals. r_drawdetailprops : 1 : : 0=Off, 1=Normal, 2=Wireframe r_DrawDisp : 1 : , "cheat" : Toggles rendering of displacment maps r_drawentities : 1 : , "cheat" : r_drawflecks : 1 : : r_drawfuncdetail : 1 : , "cheat" : Render func_detail r_drawleaf : -1 : , "cheat" : Draw the specified leaf. r_drawlightcache : 0 : , "cheat" : 0: off 1: draw light cache entries 2: draw rays r_drawlightinfo : 0 : , "cheat" : r_drawlights : 0 : , "cheat" : r_drawmodeldecals : 1 : : r_DrawModelLightOrigin : 0 : , "cheat" : r_drawmodelstatsoverlay : 0 : , "cheat" : r_drawmodelstatsoverlaydistance : 500 : , "cheat" : r_drawmodelstatsoverlaymax : 1 : , "a" : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2 r_drawmodelstatsoverlaymin : 0 : , "a" : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2 r_drawopaquerenderables : 1 : , "cheat", "cl" : r_drawopaquestaticpropslast : 0 : , "cl" : Whether opaque static props are rendered after non-npcs r_drawopaqueworld : 1 : , "cheat", "cl" : r_drawothermodels : 1 : , "cheat", "cl" : 0=Off, 1=Normal, 2=Wireframe r_drawparticles : 1 : , "cheat", "cl" : Enable/disable particle rendering r_drawpixelvisibility : 0 : , "cl" : Show the occlusion proxies r_DrawPortals : 0 : , "cheat" : r_DrawRain : 1 : , "cheat", "cl" : Enable/disable rain rendering. r_drawrenderboxes : 0 : , "cheat", "cl" : r_drawropes : 1 : , "cheat", "cl" : r_drawskybox : 1 : , "cheat" : r_DrawSpecificStaticProp : -1 : : r_drawsprites : 1 : , "cheat", "cl" : r_drawstaticprops : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe r_drawtranslucentrenderables : 1 : , "cheat", "cl" : r_drawtranslucentworld : 1 : , "cheat" : r_drawvgui : 1 : , "cheat" : Enable the rendering of vgui panels r_drawviewmodel : 1 : , "a", "cl" : r_drawworld : 1 : , "cheat" : Render the world. r_dscale_basefov : 90 : , "cheat" : r_dscale_fardist : 2000 : , "cheat" : r_dscale_farscale : 4 : , "cheat" : r_dscale_neardist : 100 : , "cheat" : r_dscale_nearscale : 1 : , "cheat" : r_dynamic : 1 : : r_dynamiclighting : 1 : , "cheat" : r_emulategl : 0 : : r_entity : -1 : , "cheat", "launcher" : r_entityclips : 1 : , "cl" : r_eyeglintlodpixels : 20 : , "cheat" : The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value. r_eyegloss : 1 : , "a", "cl" : r_eyemove : 1 : , "a" : r_eyes : 1 : : r_eyeshift_x : 0 : , "a" : r_eyeshift_y : 0 : , "a" : r_eyeshift_z : 0 : , "a" : r_eyesize : 0 : , "a" : r_eyewaterepsilon : 10 : , "cheat", "cl" : r_farz : -1 : , "cheat", "cl" : Override the far clipping plane. -1 means to use the value in env_fog_controller. r_fastzreject : 0 : : Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware r_fastzrejectdisp : 0 : : Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on. r_flashlight_version2 : 0 : , "cheat", "launcher" : r_flashlightambient : 0 : , "cheat", "cl" : r_flashlightclip : 0 : , "cheat" : r_flashlightconstant : 0 : , "cheat", "cl" : r_flashlightculldepth : 1 : : r_flashlightdepthres : 512 : , "cl" : r_flashlightdepthtexture : 1 : : r_flashlightdrawclip : 0 : , "cheat" : r_flashlightdrawdepth : 0 : : r_flashlightdrawfrustum : 0 : , "cl" : r_flashlightdrawfrustumbbox : 0 : : r_flashlightdrawsweptbbox : 0 : : r_flashlightfar : 750 : , "cheat", "cl" : r_flashlightfov : 45 : , "cheat", "cl" : r_flashlightladderdist : 40 : , "cheat", "cl" : r_flashlightlinear : 100 : , "cheat", "cl" : r_flashlightlockposition : 0 : , "cheat", "cl" : r_flashlightmodels : 1 : , "cl" : r_flashlightnear : 4 : , "cheat", "cl" : r_flashlightnodraw : 0 : : r_flashlightoffsetx : 10 : , "cheat", "cl" : r_flashlightoffsety : -20 : , "cheat", "cl" : r_flashlightoffsetz : 24 : , "cheat", "cl" : r_flashlightquadratic : 0 : , "cheat", "cl" : r_flashlightrender : 1 : : r_flashlightrendermodels : 1 : : r_flashlightrenderworld : 1 : : r_flashlightscissor : 1 : , "cheat" : r_flashlightshadowatten : 0 : , "cheat", "cl" : r_flashlightupdatedepth : 1 : : r_flashlightvisualizetrace : 0 : , "cheat", "cl" : r_flex : 1 : : r_flushlod : cmd : : Flush and reload LODs. r_ForceWaterLeaf : 1 : , "cl" : Enable for optimization to water - considers view in leaf under water for purposes of culling r_frustumcullworld : 1 : : r_glint_alwaysdraw : 0 : : r_glint_procedural : 0 : : r_hunkalloclightmaps : 1 : : r_hwmorph : 1 : , "cheat" : r_itemblinkmax : 0 : , "cheat" : r_itemblinkrate : 4 : , "cheat" : r_JeepFOV : 90 : , "sv", "cheat", "rep" : r_JeepViewBlendTo : 1 : , "cheat", "cl" : r_JeepViewBlendToScale : 0 : , "cheat", "cl" : r_JeepViewBlendToTime : 1 : , "cheat", "cl" : r_JeepViewDampenDamp : 1 : , "sv", "cheat", "nf", "rep" : r_JeepViewDampenFreq : 7 : , "sv", "cheat", "nf", "rep" : r_JeepViewZHeight : 10 : , "sv", "cheat", "nf", "rep" : r_lightaverage : 1 : : Activates/deactivate light averaging r_lightcache_numambientsamples : 162 : , "cheat" : number of random directions to fire rays when computing ambient lighting r_lightcache_zbuffercache : 0 : : r_lightcachecenter : 1 : , "cheat" : r_lightcachemodel : -1 : , "cheat" : r_lightinterp : 5 : , "cheat" : Controls the speed of light interpolation, 0 turns off interpolation r_lightmap : -1 : , "cheat" : r_lightstyle : -1 : , "cheat" : r_lightwarpidentity : 0 : , "cheat" : r_lockpvs : 0 : , "cheat" : Lock the PVS so you can fly around and inspect what is being drawn. r_lod : -1 : : r_mapextents : 16384 : , "cheat", "cl" : Set the max dimension for the map. This determines the far clipping plane r_maxdlights : 32 : : r_maxmodeldecal : 50 : : r_maxnewsamples : 6 : : r_maxsampledist : 128 : : r_minnewsamples : 3 : : r_modelwireframedecal : 0 : , "cheat" : r_newflashlight : 1 : , "cheat", "cl" : r_nohw : 0 : , "cheat" : r_norefresh : 0 : : r_nosw : 0 : , "cheat" : r_novis : 0 : , "cheat" : Turn off the PVS. r_occludeemaxarea : 0 : : Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use. r_occluderminarea : 0 : : Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use. r_occludermincount : 0 : : At least this many occluders will be used, no matter how big they are. r_occlusion : 1 : : Activate/deactivate the occlusion system. r_occlusionspew : 0 : , "cheat" : Activate/deactivates spew about what the occlusion system is doing. r_oldlightselection : 0 : , "cheat" : Set this to revert to HL2's method of selecting lights r_overlayfadeenable : 0 : : r_overlayfademax : 2000 : : r_overlayfademin : 1750 : : r_overlaywireframe : 0 : : r_particle_sim_spike_threshold_ms : 5 : , "cl" : r_particle_timescale : 1.0 : , "cheat", "cl", "launcher" : r_partition_level : -1 : , "cheat" : Displays a particular level of the spatial partition system. Use -1 to disable it. r_PhysPropStaticLighting : 1 : , "cl" : r_pix_recordframes : 0 : : r_pix_start : 0 : : r_pixelfog : 1 : : r_pixelvisibility_partial : 1 : , "cl" : r_pixelvisibility_spew : 0 : , "cl" : r_portalscloseall : 0 : , "cheat", "launcher" : r_portalsopenall : 0 : , "cheat" : Open all portals r_PortalTestEnts : 1 : , "cheat", "cl" : Clip entities against portal frustums. r_printdecalinfo : cmd : : r_proplightingfromdisk : 1 : : 0=Off, 1=On, 2=Show Errors r_proplightingpooling : -1 : , "cheat" : 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset r_propsmaxdist : 1200 : , "cl" : Maximum visible distance r_queued_decals : 0 : : Offloads a bit of decal rendering setup work to the material system queue when enabled. r_queued_post_processing : 0 : , "cl" : r_queued_ropes : 1 : , "cl" : r_radiosity : 4 : , "cheat" : 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam r_rainalpha : 0 : , "cheat", "cl" : r_rainalphapow : 0 : , "cheat", "cl" : r_raindensity : 0 : , "cheat", "cl" : r_RainHack : 0 : , "cheat", "cl" : r_rainlength : 0 : , "cheat", "cl" : r_RainProfile : 0 : , "cheat", "cl" : Enable/disable rain profiling. r_RainRadius : 1500 : , "cheat", "cl" : r_RainSideVel : 130 : , "cheat", "cl" : How much sideways velocity rain gets. r_RainSimulate : 1 : , "cheat", "cl" : Enable/disable rain simulation. r_rainspeed : 600 : , "cheat", "cl" : r_RainSplashPercentage : 20 : , "cheat", "cl" : r_rainwidth : 0 : , "cheat", "cl" : r_randomflex : 0 : , "cheat" : r_renderoverlayfragment : 1 : : r_rimlight : 1 : , "cheat" : r_rootlod : 0 : , "a" : Root LOD r_rope_holiday_light_scale : 0.055 : , "cl", "launcher" : r_ropes_holiday_light_color : cmd : : Set each light's color: [light0-3] [r0-255] [g0-255] [b0-255] r_ropes_holiday_lights_allowed : 1 : , "cl", "launcher" : r_ropetranslucent : 1 : , "cl" : r_screenfademaxsize : 0 : , "cheat" : r_screenfademinsize : 0 : , "cheat" : r_screenoverlay : cmd : : Draw specified material as an overlay r_sequence_debug : 0 : , "cl" : r_shader_srgb : 0 : : -1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup) r_shadowangles : cmd : : Set shadow angles r_shadowblobbycutoff : cmd : : some shadow stuff r_shadowcolor : cmd : : Set shadow color r_shadowdir : cmd : : Set shadow direction r_shadowdist : cmd : : Set shadow distance r_shadowids : 0 : , "cheat" : r_shadowlod : -1 : : r_shadowlodbias : 2 : : r_shadowmaxrendered : 32 : , "cl" : r_shadowrendertotexture : 1 : : r_shadows : 1 : : r_shadows_gamecontrol : 1 : , "cheat" : r_shadowwireframe : 0 : , "cheat" : r_showenvcubemap : 0 : , "cheat" : r_ShowViewerArea : 0 : : r_showz_power : 1 : , "cheat" : r_skin : 0 : , "cheat" : r_skybox : 1 : , "cheat", "cl" : Enable the rendering of sky boxes r_snapportal : -1 : : r_SnowColorBlue : 200 : , "cheat", "cl" : Snow. r_SnowColorGreen : 175 : , "cheat", "cl" : Snow. r_SnowColorRed : 150 : , "cheat", "cl" : Snow. r_SnowDebugBox : 0 : , "cheat", "cl" : Snow Debug Boxes. r_SnowEnable : 1 : , "cheat", "cl" : Snow Enable r_SnowEndAlpha : 255 : , "cheat", "cl" : Snow. r_SnowEndSize : 0 : , "cheat", "cl" : Snow. r_SnowFallSpeed : 1 : , "cheat", "cl" : Snow fall speed scale. r_SnowInsideRadius : 256 : , "cheat", "cl" : Snow. r_SnowOutsideRadius : 1024 : , "cheat", "cl" : Snow. r_SnowParticles : 500 : , "cheat", "cl" : Snow. r_SnowPosScale : 1 : , "cheat", "cl" : Snow. r_SnowRayEnable : 1 : , "cheat", "cl" : Snow. r_SnowRayLength : 8192 : , "cheat", "cl" : Snow. r_SnowRayRadius : 256 : , "cheat", "cl" : Snow. r_SnowSpeedScale : 1 : , "cheat", "cl" : Snow. r_SnowStartAlpha : 25 : , "cheat", "cl" : Snow. r_SnowStartSize : 1 : , "cheat", "cl" : Snow. r_SnowWindScale : 0 : , "cheat", "cl" : Snow. r_SnowZoomOffset : 384 : , "cheat", "cl" : Snow. r_SnowZoomRadius : 512 : , "cheat", "cl" : Snow. r_spewleaf : 0 : : r_spray_lifetime : 2 : : Number of rounds player sprays are visible r_sse2 : cmd : : Enable/disable SSE2 code r_sse_s : 1 : , "cl" : sse ins for particle sphere create r_staticprop_lod : -1 : : r_staticpropinfo : 0 : : r_studio_stats : 0 : , "cheat" : r_studio_stats_lock : 0 : , "cheat", "cl" : Lock the current studio stats entity selection r_studio_stats_mode : 0 : , "cheat", "cl" : Sets a mode for r_studio_stats. Modes are as follows: 0 = Entity under your crosshair 1 = Weapon held by player under your cr r_swingflashlight : 1 : , "cheat", "cl" : r_teeth : 1 : : r_threaded_client_shadow_manager : 0 : , "cl" : r_threaded_particles : 1 : , "cl" : r_threaded_renderables : 0 : , "cl" : r_unloadlightmaps : 0 : , "cheat" : r_updaterefracttexture : 1 : , "cheat", "cl" : r_vehicleBrakeRate : 1 : , "sv", "cheat" : r_VehicleViewClamp : 1 : , "cheat", "cl" : r_VehicleViewDampen : 1 : , "sv", "cheat", "nf", "rep" : r_visambient : 0 : : Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work r_visocclusion : 0 : , "cheat" : Activate/deactivate wireframe rendering of what the occlusion system is doing. r_visualizelighttraces : 0 : , "cheat" : r_visualizelighttracesshowfulltrace : 0 : , "cheat" : r_visualizeproplightcaching : 0 : , "cl" : r_visualizetraces : 0 : , "cheat" : r_WaterDrawReflection : 1 : , "cl" : Enable water reflection r_WaterDrawRefraction : 1 : , "cl" : Enable water refraction r_waterforceexpensive : 1 : , "a" : r_waterforcereflectentities : 0 : : r_worldlightmin : 0 : : r_worldlights : 4 : : number of world lights to use per vertex r_worldlistcache : 1 : , "cl" : ragdoll_sleepaftertime : 5 : , "cl" : After this many seconds of being basically stationary, the ragdoll will go to sleep. randommap : cmd : : Changelevel to a random map in the mapcycle file rate : 30000 : , "a", "user" : Max bytes/sec the host can receive data rbgc : cmd : , "cl", "matsys" : rcon : cmd : : Issue an rcon command. rcon_address : 0 : , "norecord" : Address of remote server if sending unconnected rcon commands (format x.x.x.x:p) rcon_password : 0 : , "norecord" : remote console password. recompute_speed : cmd : : Recomputes clock speed (for debugging purposes). record : cmd : : Record a demo. refresh_options_dialog : cmd : : Refresh the options dialog. RefreshMatchmakingLobby : cmd : : Refreshes the matchmaking lobby. refreshplayerstats : cmd : , "cl", "launcher" : reload : cmd : : Reload the most recent saved game (add setpos to jump to current view position on reload). +reload : cmd : : -reload : cmd : : reload_materials : 0 : : removeid : cmd : : Remove a user ID from the ban list. removeip : cmd : : Remove an IP address from the ban list. replay_add_fake_replays : cmd : : Adds a set of fake replays replay_block_dump_interval : 10 : , "norecord", "cl" : The server will write partial replay files at this interval when recording. replay_buffersize : 32 : , "norecord", "cl" : Maximum size for the replay memory buffer. replay_cache_client_ragdolls : 0 : , "cl" : Record ragdolls on the client during. replay_clearqueuedtakes : cmd : : Clear takes from render queue. replay_confirmquit : cmd : , "norecord", "cl", "matsys" : Make sure all replays are rendered before quitting replay_data_lifespan : 1 : , "rep", "norecord", "cl" : The number of days before replay data will be removed from the server. Server operators can expect that any data written more replay_deathcammaxverticaloffset : 150 : , "norecord", "cl" : Vertical offset for player death camera replay_debug : 0 : , "norecord" : Show Replay debug info. replay_deleteclientreplays : cmd : : Deletes all replays from client replay history, as well as all files associated with each replay. replay_docleanup : cmd : : Deletes stale session data from the fileserver. 'replay_docleanup force' will remove all replay session data. replay_dodiskcleanup : 1 : , "a", "cl", "matsys" : If 1, cleanup unneeded recording session blocks. replay_dofileserver_cleanup_on_start : 1 : , "sv", "cl" : Cleanup any stale replay data (both locally and on fileserver) at startup. replay_dopublishtest : cmd : : Do a replay publish test using the current setup. replay_editor_camera_length : 15 : , "a", "cl" : This is the camera length used to simulate camera shake in the replay editor. The larger this number, the more the actual posi replay_editor_fov_mousewheel_invert : 0 : , "a", "norecord", "cl" : Invert FOV zoom/unzoom on mousewheel in the replay editor. replay_editor_fov_mousewheel_multiplier : 5 : , "a", "norecord", "cl" : The multiplier on mousewheel input for adjusting camera FOV in the replay editor. replay_enable : 0 : , "rep", "norecord", "cl" : Enable Replay recording on server replay_enableeventbasedscreenshots : 0 : , "a", "norecord", "cl" : If disabled, only take a screenshot when a replay is saved. If enabled, take up to replay_maxscreenshotsperreplay screenshots, replay_enablerenderpreview : 1 : , "a", "norecord", "cl" : Enable preview during replay render. replay_fileserver_autocleanup : 0 : , "sv", "cl" : Automatically do fileserver cleanup in between rounds? This is the same as explicitly calling replay_docleanup. replay_fileserver_host : 0 : , "rep", "norecord", "cl" : The hostname of the Web server hosting replays. This can be an IP or a hostname, e.g. '1.2.3.4' or 'www.myserver.com' replay_fileserver_offload_aborttime : 60 : , "sv", "cl" : The time after which publishing will be aborted for a session block or session info file. replay_fileserver_offload_enable : 0 : , "sv", "cl" : If enabled, offload session blocks to a secondary machine using the replay_offload_* convars. replay_fileserver_offload_hostname : 0 : , "sv", "cl" : Hostname for FTP server where session blocks will be offloaded. replay_fileserver_offload_login : 0 : , "sv", "cl" : Login for session block offloading. replay_fileserver_offload_maxuploads : 1 : , "sv", "cl" : The maximum number of concurrent uploads allowed. replay_fileserver_offload_password : 0 : , "sv", "prot", "cl" : Login for session block offloading. replay_fileserver_offload_port : 21 : , "sv", "cl" : Port number for FTP server where session blocks will be offloaded. replay_fileserver_offload_protocol : 0 : , "sv", "cl" : Must be 'ftp' replay_fileserver_offload_proxy_host : 0 : , "sv", "cl" : The hostname of the proxy server. replay_fileserver_offload_proxy_port : 8080 : , "sv", "cl" : The port of the proxy server. replay_fileserver_offload_remotepath : 0 : , "sv", "cl" : Remote path where blocks will be stored on the FTP server for session block offloading. replay_fileserver_offload_useproxy : 0 : , "sv", "cl" : If enabled, a proxy will be used for FTP connections. replay_fileserver_path : 0 : , "rep", "norecord", "cl" : If your replays are stored at 'http://123.123.123.123:4567/tf/replays', replay_fileserver_path should be set to '/tf/replays' replay_fileserver_port : 80 : , "rep", "norecord", "cl" : The port for the Web server hosting replays. For example, if your replays are stored at 'http://123.123.123.123:4567/tf/replay replay_fileserver_protocol : 0 : , "rep", "norecord", "cl" : Can be 'http' or 'https' replay_flushinterval : 15 : , "a", "norecord", "cl" : Replay system will flush to disk a maximum of every replay_flushinterval seconds. replay_forcereconstruct : 0 : , "norecord", "cl" : Force the reconstruction of replays each time. replay_hidebrowser : cmd : : Hides replay browser replay_ignorereplayticks : 0 : : replay_local_fileserver_path : 0 : , "norecord", "cl" : The file server local path. For example, 'c:\MyWebServer\htdocs\replays' or '/MyWebServer/htdocs/replays'. replay_max_publish_threads : 4 : , "sv", "cl" : The max number of threads allowed for publishing replay data, e.g. FTP threads. replay_maxconcurrentdownloads : 3 : , "norecord", "cl" : The maximum number of concurrent downloads allowed. replay_maxscreenshotsperreplay : 8 : , "norecord", "cl" : The maximum number of screenshots that can be taken for any given replay. replay_mintimebetweenscreenshots : 5 : , "norecord", "cl" : The minimum time (in seconds) that must pass between screenshots being taken. replay_movie_export_last_dir : : , "a", "norecord", "cl", "matsys" : replay_movie_reveal_warning : 1 : , "a", "norecord", "cl", "matsys" : replay_msgduration_connectrecording : 8 : , "norecord", "cl" : Duration for the message that pops up when you connect to a server already recording replays. replay_msgduration_error : 6 : , "norecord", "cl" : Duration for replays available message. replay_msgduration_misc : 5 : , "norecord", "cl" : Duration for misc replays messages (server errors and such). replay_msgduration_replaysavailable : 6 : , "norecord", "cl" : Duration for replays available message. replay_msgduration_startrecord : 6 : , "norecord", "cl" : Duration for start record message. replay_msgduration_stoprecord : 6 : , "norecord", "cl" : Duration for stop record message. replay_name : 0 : , "sv", "cl" : Replay bot name replay_perftip_count_enter : 0 : , "norecord", "cl", "matsys" : replay_perftip_count_exit : 0 : , "norecord", "cl", "matsys" : replay_perftip_count_freecam_enter : 0 : , "norecord", "cl", "matsys" : replay_perftip_count_freecam_exit : 0 : , "norecord", "cl", "matsys" : replay_perftip_count_freecam_exit2 : 0 : , "norecord", "cl", "matsys" : replay_playerdeathscreenshotdelay : 2 : , "norecord", "cl" : Amount of time to wait after player is killed before taking a screenshot replay_postdeathrecordtime : 5 : , "norecord", "cl" : The amount of time (seconds) to be recorded after you die for a given replay. replay_postwinreminderduration : 5 : , "norecord", "cl" : The number of seconds to show a Replay reminder, post-win/lose. replay_printclientreplays : cmd : : Prints out all client replay info replay_printqueuedtakes : cmd : : Print a list of takes queued for rendering. replay_printsessioninfo : cmd : : Print session info replay_publish_simulate_delay_ftp : 0 : , "norecord", "cl" : Simulate a delay (in seconds) when publishing replay data via FTP. replay_publish_simulate_delay_local_http : 0 : , "norecord", "cl" : Simulate a delay (in seconds) when publishing replay data via local HTTP. replay_publish_simulate_rename_fail : 0 : , "norecord", "cl" : Simulate a rename failure during local HTTP publishing, which will force a manual copy & delete. replay_quitmsg_dontaskagain : 0 : , "a", "norecord", "cl" : The replay system will ask you to render your replays on quit, unless this cvar is 1. replay_ragdoll_blending : 1 : , "cl", "launcher" : replay_ragdoll_dbg : 0 : , "cl" : Display replay ragdoll debugging information. replay_ragdoll_tickoffset : 0 : , "cl", "launcher" : replay_record : cmd : : Starts Replay demo recording. replay_record_voice : 1 : , "sv", "cl" : If enabled, voice data is recorded into the replay files. replay_recording : 0 : , "rep", "norecord", "cl", "matsys" : replay_reloadbrowser : cmd : : Reloads replay data and display replay browser replay_removeclientreplay : cmd : : Remove the replay at the given index. replay_renderpause : cmd : : Pause Replay rendering. replay_renderqueue_first_add : 0 : , "a", "norecord", "cl", "matsys" : replay_rendersetting_encodingquality : 100 : , "norecord", "cl" : Render quality: the higher the quality, the larger the resulting movie file size. replay_rendersetting_exportraw : 0 : , "a", "norecord", "cl" : Export raw TGA frames and a .wav file, instead of encoding a .mov file. replay_rendersetting_motionblur_can_toggle : 0 : , "norecord", "cl" : replay_rendersetting_motionblurenabled : 1 : , "norecord", "cl" : Motion blur enabled/disabled. replay_rendersetting_motionblurquality : 0 : , "norecord", "cl" : Motion blur quality. replay_rendersetting_quitwhendone : 0 : , "norecord", "cl" : Quit after rendering is completed. replay_rendersetting_renderglow : 0 : , "a", "norecord", "cl" : Glow effect enabled/disabled. replay_renderunpause : cmd : : Unpause Replay rendering. replay_replayeditor_rewindmsgcounter : 0 : , "a", "norecord", "cl", "matsys" : replay_replaywelcomedlgcount : 2 : , "a", "norecord", "cl", "matsys" : The number of times the replay help dialog has displayed. replay_screenshotkilldelay : 0 : , "norecord", "cl" : Delay before taking a screenshot when you kill someone, in seconds. replay_screenshotresolution : 0 : , "norecord", "cl" : 0 for low-res screenshots (width=512), 1 for hi-res (width=1024) replay_screenshotsentrykilldelay : 0 : , "norecord", "cl" : Delay before taking a screenshot when you kill someone, in seconds. replay_sentrycammaxverticaloffset : 10 : , "norecord", "cl" : Vertical offset from a sentry on sentry kill replay_sentrycamoffset_frontback : -50 : , "norecord", "cl" : Front/back offset for sentry POV screenshot replay_sentrycamoffset_leftright : -25 : , "norecord", "cl" : Left/right offset for sentry POV screenshot replay_sentrycamoffset_updown : 22 : , "norecord", "cl" : Up/down offset for sentry POV screenshot replay_sessioninfo_updatefrequency : 5 : , "norecord", "cl" : If a replay has not been downloaded, the replay browser will update the status of a given replay on the server based on this cv replay_stoprecord : cmd : : Stop Replay demo recording. replay_test_take_save_dlg : cmd : : Open replay save take dlg replay_voice_during_playback : 0 : , "a", "cl" : Play player voice chat during replay playback report_entities : cmd : : Lists all entities report_simthinklist : cmd : : Lists all simulating/thinking entities report_soundpatch : cmd : : reports sound patch count report_soundpatch : cmd : : reports sound patch count report_touchlinks : cmd : : Lists all touchlinks resetplayerstats : cmd : : respawn_entities : cmd : : Respawn all the entities in the map. restart : cmd : : Restart the game on the same level (add setpos to jump to current view position on restart). retry : cmd : : Retry connection to last server. rfgc : cmd : , "cl", "matsys" : +right : cmd : : -right : cmd : : room_type : 0 : , "demo" : rope_averagelight : 1 : , "cl" : Makes ropes use average of cubemap lighting instead of max intensity. rope_collide : 1 : , "cl" : Collide rope with the world rope_rendersolid : 1 : , "cl" : rope_shake : 0 : , "cl" : rope_smooth : 1 : , "cl" : Do an antialiasing effect on ropes rope_smooth_enlarge : 1 : , "cl" : How much to enlarge ropes in screen space for antialiasing effect rope_smooth_maxalpha : 0 : , "cl" : Alpha for rope antialiasing effect rope_smooth_maxalphawidth : 1 : , "cl" : rope_smooth_minalpha : 0 : , "cl" : Alpha for rope antialiasing effect rope_smooth_minwidth : 0 : , "cl" : When using smoothing, this is the min screenspace width it lets a rope shrink to rope_solid_maxalpha : 1 : , "cl" : rope_solid_maxwidth : 1 : , "cl" : rope_solid_minalpha : 0 : , "cl" : rope_solid_minwidth : 0 : , "cl" : rope_subdiv : 2 : , "cl" : Rope subdivision amount rope_wind_dist : 1000 : , "cl" : Don't use CPU applying small wind gusts to ropes when they're past this distance. rpt : cmd : , "norecord", "matsys" : Issue an rpt command. rpt_client_enable : cmd : , "norecord", "clientcmd_can_execute", "matsys" : rpt_connect : cmd : , "norecord", "server_can_execute", "matsys" : rpt_download_log : cmd : , "norecord", "matsys" : rpt_end : cmd : , "norecord", "matsys" : rpt_password : cmd : , "norecord", "matsys" : rpt_screenshot : cmd : , "norecord", "matsys" : rpt_server_enable : cmd : , "norecord", "clientcmd_can_execute", "matsys" : rpt_start : cmd : , "norecord", "matsys" : rpt_vprof_time : 0.25 : , "norecord", "matsys" : rr_debug_qa : 0 : , "sv" : Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs. rr_debugresponses : 0 : , "sv" : Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for np rr_debugrule : 0 : , "sv" : If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system. rr_dumpresponses : 0 : , "sv" : Dump all response_rules.txt and rules (requires restart) rr_reloadresponsesystems : cmd : : Reload all response system scripts.
S
save : cmd : : Saves current game. save_async : 1 : : save_asyncdelay : 0 : : For testing, adds this many milliseconds of delay to the save operation. save_console : 0 : : Autosave on the PC behaves like it does on the consoles. save_disable : 0 : : save_finish_async : cmd : : save_history_count : 1 : : Keep this many old copies in history of autosaves and quicksaves. save_huddelayframes : 1 : : Number of frames to defer for drawing the Saving message. save_in_memory : 0 : : Set to 1 to save to memory instead of disk (Xbox 360) save_noxsave : 0 : : save_replay : cmd : : Save a replay of the current life if possible. save_screenshot : 1 : : 0 = none, 1 = non-autosave, 2 = always save_spew : 0 : : say : cmd : : Display player message say_team : cmd : : Display player message to team sb_close_browser_on_connect : 1 : , "a", "cl" : sb_dontshow_maxplayer_warning : 0 : , "a", "cl" : sb_firstopentime : 0 : , "launcher" : Indicates the time the server browser was first opened. sb_mod_suggested_maxplayers : 24 : : sb_numtimesopened : 0 : , "launcher" : Indicates the number of times the server browser was opened this session. sb_quick_list_bit_field : 30 : : sb_showblacklists : 0 : : If set to 1, blacklist rules will be printed to the console as they're applied. scene_async_prefetch_spew : 0 : , "sv" : Display async .ani file loading info. scene_clamplookat : 1 : , "sv" : Clamp head turns to a max of 20 degrees per think. scene_clientflex : 1 : , "sv", "rep" : Do client side flex animation. scene_flatturn : 1 : , "sv" : scene_flush : cmd : : Flush all .vcds from the cache and reload from disk. scene_forcecombined : 0 : , "sv" : When playing back, force use of combined .wav files even in english. scene_maxcaptionradius : 1200 : , "sv" : Only show closed captions if recipient is within this many units of speaking actor (0==disabled). scene_print : 0 : , "sv", "rep" : When playing back a scene, print timing and event info to console. scene_showfaceto : 0 : , "a", "sv" : When playing back, show the directions of faceto events. scene_showlook : 0 : , "a", "sv" : When playing back, show the directions of look events. scene_showmoveto : 0 : , "a", "sv" : When moving, show the end location. scene_showunlock : 0 : , "a", "sv" : Show when a vcd is playing but normal AI is running. +score : cmd : : -score : cmd : : scr_centertime : 5 : , "cl" : screenshot : cmd : : Take a screenshot. sensitivity : 6 : , "a", "cl" : Mouse sensitivity. server_game_time : cmd : : Gives the game time in seconds (server's curtime) servercfgfile : 0 : , "sv" : setang : cmd : : Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats). setang_exact : cmd : : Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats). setinfo : cmd : : Adds a new user info value setmodel : cmd : : Changes's player's model setpause : cmd : : Set the pause state of the server. setpos : cmd : : Move player to specified origin (must have sv_cheats). setpos_exact : cmd : : Move player to an exact specified origin (must have sv_cheats). shake : cmd : : Shake the screen. shake_show : 0 : , "cl" : Displays a list of the active screen shakes. shake_stop : cmd : : Stops all active screen shakes. +showbudget : cmd : : -showbudget : cmd : : showbudget_texture : 0 : , "cheat" : Enable the texture budget panel. +showbudget_texture : cmd : : -showbudget_texture : cmd : : +showbudget_texture_global : cmd : : -showbudget_texture_global : cmd : : showbudget_texture_global_dumpstats : cmd : : Dump all items in +showbudget_texture_global in a text form showbudget_texture_global_sum : 256 : : showconsole : cmd : : Show the console. showhitlocation : 0 : , "sv" : showinfo : cmd : : Shows a info panel: <type> <title> <message> [<command number>] showmapinfo : cmd : : Show map info panel showpanel : cmd : : Shows a viewport panel <name> showparticlecounts : 0 : , "cl" : Display number of particles drawn per frame showschemevisualizer : cmd : : Show borders, fonts and colors for a particular scheme. The default is ClientScheme.res +showscores : cmd : : -showscores : cmd : : showstatsdlg : cmd : : Shows the player stats dialog ShowSteamStatsSessionID : cmd : , "cl", "launcher" : Prints out the game stats session ID's (developer convar must be set to non-zero). showtriggers : 0 : , "sv", "cheat" : Shows trigger brushes showtriggers_toggle : cmd : : Toggle show triggers +showvprof : cmd : : -showvprof : cmd : : simple_bot_add : cmd : : Add a simple bot. singlestep : 0 : , "cheat" : Run engine in single step mode ( set next to 1 to advance a frame ) sixense_aim_1to1_heading_multiplier : 3 : , "a", "cl" : sixense_aim_1to1_pitch_multiplier : 3 : , "a", "cl" : sixense_aim_1to1_ratchet_vertical : 1 : , "a", "cl" : sixense_aim_freeaim_accel_band_exponent : 1 : , "a", "cl" : sixense_aim_freeaim_accel_band_size : 15 : , "a", "cl" : sixense_aim_freeaim_auto_level_rate : 1 : , "a", "cl" : sixense_aim_freeaim_dead_zone_radius : 0 : , "a", "cl" : sixense_aim_freeaim_heading_multiplier : 1 : , "a", "cl" : sixense_aim_freeaim_max_speed : 12 : , "a", "cl" : sixense_aim_freeaim_pitch_multiplier : 1 : , "a", "cl" : sixense_aim_freeaim_spin_disabled : cmd : : sixense_aim_freeaim_switch_blend_time_enter : 0 : , "cheat", "cl" : sixense_aim_freeaim_switch_blend_time_exit : 0 : , "a", "cl" : sixense_aim_scope_heading_multiplier : 0 : , "a", "cl" : sixense_aim_scope_pitch_multiplier : 0 : , "a", "cl" : sixense_always_draw_crosshair : 1 : , "a", "cl" : sixense_base_offset_x : 0 : , "a", "cl" : sixense_base_offset_y : 0 : , "a", "cl" : sixense_base_offset_z : -20 : , "a", "cl" : sixense_bind : cmd : : Bind a concommand to a button. sixense_clear_bindings : cmd : : Clear all sixense bindings. sixense_controller_angle_mode : 0 : , "a", "cl" : sixense_create_default_bindings : cmd : : Erase all current bindings and load the default bindings for this game. sixense_crosshair_horiz_multiplier : 1 : , "a", "cl" : sixense_crosshair_vert_multiplier : 1 : , "a", "cl" : sixense_crouch_sensitivity : 1 : , "a", "cl" : sixense_delete_binding : cmd : : Delete a single binding by index. sixense_disable_gestures : cmd : : sixense_enabled : 0 : , "a", "cl" : sixense_exit_metroid_blend : 0 : , "a", "cl" : sixense_exit_one_to_one_dot : 0 : , "a", "cl" : sixense_features_enabled : 0 : , "rep", "cl" : sixense_feet_angles_offset_stick_spin_exponent : 1 : , "a", "cl" : sixense_feet_angles_offset_stick_spin_horiz_multiplier : 7 : , "a", "cl" : sixense_feet_angles_offset_stick_spin_invert_pitch : 1 : , "a", "cl" : sixense_feet_angles_offset_stick_spin_vert_multiplier : 4 : , "a", "cl" : sixense_filter_level : 0 : , "a", "cl" : sixense_jump_sensitivity : 1 : , "a", "cl" : sixense_left_handed : 0 : , "a", "cl" : +sixense_left_point_gesture : cmd : : -sixense_left_point_gesture : cmd : : sixense_list_bindings : cmd : : List the sixense bindings. sixense_max_charge_spin : 3 : , "a", "cl" : sixense_melee_pitch_blend_val : 0 : , "a", "cl" : sixense_mode : 0 : , "a", "cl" : sixense_mouse_enabled : 1 : , "a", "cl" : sixense_mouse_sensitivity : 1 : , "a", "cl" : sixense_point_gesture_angle_threshold : 15 : , "a", "cl" : +sixense_ratchet : cmd : : -sixense_ratchet : cmd : : sixense_reload_sensitivity : 1 : , "a", "cl" : +sixense_right_point_gesture : cmd : : -sixense_right_point_gesture : cmd : : sixense_roll_correct_blend : 0 : , "a", "cl" : sixense_select_grenade : cmd : : sixense_select_machinegun : cmd : : sixense_select_melee : cmd : : sixense_select_pistol : cmd : : sixense_sensitivity_level : 2 : , "a", "cl" : sixense_set_base_offset : cmd : : sixense_set_filter_params : cmd : : sixense_show_frame : cmd : : Show/hide Sixense UI. sixense_spring_view_enabled : 1 : , "a", "cl" : sixense_spring_view_max_angle : 45 : , "a", "cl" : sixense_spring_view_max_spring : 0 : , "a", "cl" : sixense_spring_view_min_angle : 1 : , "a", "cl" : sixense_spring_view_min_spring : 0 : , "a", "cl" : sixense_teleport_metroid_blend_time : 3 : , "cheat", "cl" : sixense_teleport_wait_to_blend_time : 0 : , "cheat", "cl" : sixense_tilt_gesture_angle_threshold : 35 : , "a", "cl" : sixense_trigger_threshold : 0 : , "a", "cl" : sixense_walking_dead_zone_percent : 10 : , "a", "cl" : sixense_walking_exponent : 1 : , "a", "cl" : sixense_weapon_select_sensitivity : 1 : , "a", "cl" : sixense_write_bindings : cmd : : Save the sixense bindings to a file. sixense_zoom_momentary_time : 500 : , "a", "cl" : sk_ally_regen_time : 0 : , "sv" : Time taken for an ally to regenerate a point of health. sk_autoaim_mode : 1 : , "a", "sv", "rep" : sk_npc_arm : 1 : , "sv" : sk_npc_chest : 1 : , "sv" : sk_npc_head : 2 : , "sv" : sk_npc_leg : 1 : , "sv" : sk_npc_stomach : 1 : , "sv" : sk_player_arm : 1 : , "sv" : sk_player_chest : 1 : , "sv" : sk_player_head : 2 : , "sv" : sk_player_leg : 1 : , "sv" : sk_player_stomach : 1 : , "sv" : sk_plr_dmg_grenade : 0 : , "sv" : skill : 1 : , "a" : Game skill level (1-3). skip_next_map : cmd : : Skips the next map in the map rotation for the server slot0 : cmd : : slot1 : cmd : : slot10 : cmd : : slot11 : cmd : : slot12 : cmd : : slot2 : cmd : : slot3 : cmd : : slot4 : cmd : : slot5 : cmd : : slot6 : cmd : : slot7 : cmd : : slot8 : cmd : : slot9 : cmd : : sm : cmd : : SourceMod Menu sm_addban : cmd : : sm_addban <time> <steamid> [reason] sm_admin : cmd : : Displays the admin menu sm_ban : cmd : : sm_ban <#userid|name> <minutes|0> [reason] sm_banip : cmd : : sm_banip <ip|#userid|name> <time> [reason] sm_basepath : 0 : : SourceMod base path (set via command line) sm_beacon : cmd : : sm_beacon <#userid|name> [0/1] sm_beacon_radius : 375 : : Sets the radius for beacon's light rings. sm_blind : cmd : : sm_blind <#userid|name> [amount] - Leave amount off to reset. sm_burn : cmd : : sm_burn <#userid|name> [time] sm_burn_duration : 20 : : Sets the default duration of sm_burn and firebomb victims. sm_cancelvote : cmd : : sm_cancelvote sm_chat : cmd : : sm_chat <message> - sends message to admins sm_chat_mode : 1 : : Allows player's to send messages to admin chat. sm_conhook_start : cmd : : sm_conhook_stop : cmd : : sm_cookies : cmd : : sm_cookies <name> [value] sm_corecfgfile : 0 : : SourceMod core configuration file sm_csay : cmd : : sm_csay <message> - sends centered message to all players sm_cvar : cmd : : sm_cvar <cvar> [value] sm_datetime_format : 0 : : Default formatting time rules sm_deadtalk : 0 : : Controls how dead communicate. 0 - Off. 1 - Dead players ignore teams. 2 - Dead players talk to living teammates. sm_drug : cmd : : sm_drug <#userid|name> [0/1] sm_dump_admcache : cmd : : Dumps the admin cache for debugging sm_dump_classes : cmd : : Dumps the class list as a text file sm_dump_datamaps : cmd : : Dumps the data map list as a text file sm_dump_handles : cmd : : Dumps Handle usage to a file for finding Handle leaks sm_dump_netprops : cmd : : Dumps the networkable property table as a text file sm_dump_netprops_xml : cmd : : Dumps the networkable property table as an XML file sm_dump_teprops : cmd : : Dumps tempentity props to a file sm_execcfg : cmd : : sm_execcfg <filename> sm_firebomb : cmd : : sm_firebomb <#userid|name> [0/1] sm_firebomb_mode : 0 : : Who is targetted by the FireBomb? 0 = Target only, 1 = Target's team, 2 = Everyone sm_firebomb_radius : 600 : : Sets the bomb blast radius. sm_firebomb_ticks : 10 : : Sets how long the FireBomb fuse is. sm_flood_time : 0 : : Amount of time allowed between chat messages sm_freeze : cmd : : sm_freeze <#userid|name> [time] sm_freeze_duration : 10 : : Sets the default duration for sm_freeze and freezebomb victims sm_freezebomb : cmd : : sm_freezebomb <#userid|name> [0/1] sm_freezebomb_mode : 0 : : Who is targetted by the freezebomb? 0 = Target only, 1 = Target's team, 2 = Everyone sm_freezebomb_radius : 600 : : Sets the freezebomb blast radius. sm_freezebomb_ticks : 10 : : Sets how long the freezebomb fuse is. sm_gag : cmd : : sm_gag <player> - Removes a player's ability to use chat. sm_gravity : cmd : : sm_gravity <#userid|name> [amount] - Leave amount off to reset. Amount is 0.0 through 5.0 sm_help : cmd : : Displays SourceMod commands and descriptions sm_hide_slots : 0 : : If set to 1, reserved slots will hidden (subtracted from the max slot count) sm_hsay : cmd : : sm_hsay <message> - sends hint message to all players sm_immunity_mode : 1 : , "sp" : Mode for deciding immunity protection sm_kick : cmd : : sm_kick <#userid|name> [reason] sm_map : cmd : : sm_map <map> sm_maphistory : cmd : : Shows the most recent maps played sm_menu_sounds : 1 : : Sets whether SourceMod menus play trigger sounds sm_msay : cmd : : sm_msay <message> - sends message as a menu panel sm_mute : cmd : : sm_mute <player> - Removes a player's ability to use voice. sm_nextmap : 0 : , "nf" : sm_noclip : cmd : : sm_noclip <#userid|name> sm_play : cmd : : sm_play <#userid|name> <filename> sm_print_telist : cmd : : Prints the temp entity list sm_psay : cmd : : sm_psay <name or #userid> <message> - sends private message sm_rcon : cmd : : sm_rcon <args> sm_reloadadmins : cmd : : sm_reloadadmins sm_rename : cmd : : sm_rename <#userid|name> sm_reserve_kicktype : 0 : : How to select a client to kick (if appropriate) sm_reserve_maxadmins : 1 : : Maximum amount of admins to let in the server with reserve type 2 sm_reserve_type : 0 : : Method of reserving slots sm_reserved_slots : 0 : : Number of reserved player slots sm_resetcvar : cmd : : sm_resetcvar <cvar> sm_revote : cmd : : sm_say : cmd : : sm_say <message> - sends message to all players sm_searchcmd : cmd : : Searches SourceMod commands sm_settings : cmd : : sm_show_activity : 13 : , "sp" : Activity display setting (see sourcemod.cfg) sm_silence : cmd : : sm_silence <player> - Removes a player's ability to use voice or chat. sm_slap : cmd : : sm_slap <#userid|name> [damage] sm_slay : cmd : : sm_slay <#userid|name> sm_time_adjustment : 0 : : Adjusts the server time in seconds sm_timebomb : cmd : : sm_timebomb <#userid|name> [0/1] sm_timebomb_mode : 0 : : Who is killed by the timebomb? 0 = Target only, 1 = Target's team, 2 = Everyone sm_timebomb_radius : 600 : : Sets the bomb blast radius. sm_timebomb_ticks : 10 : : Sets how long the timebomb fuse is. sm_timeleft_interval : 0 : : Display timeleft every x seconds. Default 0. sm_trigger_show : 1 : : Display triggers message to all players? (0 off, 1 on, def. 1) sm_tsay : cmd : : sm_tsay [color] <message> - sends top-left message to all players sm_unban : cmd : : sm_unban <steamid|ip> sm_ungag : cmd : : sm_ungag <player> - Restores a player's ability to use chat. sm_unmute : cmd : : sm_unmute <player> - Restores a player's ability to use voice. sm_unsilence : cmd : : sm_unsilence <player> - Restores a player's ability to use voice and chat. sm_vote : cmd : : sm_vote <question> [Answer1] [Answer2] ... [Answer5] sm_vote_alltalk : 0 : : percent required for successful alltalk vote. sm_vote_ban : 0 : : percent required for successful ban vote. sm_vote_burn : 0 : : percent required for successful burn vote. sm_vote_delay : 30 : : Sets the recommended time in between public votes sm_vote_ff : 0 : : percent required for successful friendly fire vote. sm_vote_gravity : 0 : : percent required for successful gravity vote. sm_vote_kick : 0 : : percent required for successful kick vote. sm_vote_map : 0 : : percent required for successful map vote. sm_vote_progress_chat : 0 : : Show current vote progress as chat messages sm_vote_progress_client_console : 0 : : Show current vote progress as console messages to clients sm_vote_progress_console : 0 : : Show current vote progress as console messages sm_vote_progress_hintbox : 0 : : Show current vote progress in a hint box sm_vote_slay : 0 : : percent required for successful slay vote. sm_votealltalk : cmd : : sm_votealltalk sm_voteban : cmd : : sm_voteban <player> [reason] sm_voteburn : cmd : : sm_voteburn <player> sm_voteff : cmd : : sm_voteff sm_votegravity : cmd : : sm_votegravity <amount> [amount2] ... [amount5] sm_votekick : cmd : : sm_votekick <player> [reason] sm_votemap : cmd : : sm_votemap <mapname> [mapname2] ... [mapname5] sm_voteslay : cmd : : sm_voteslay <player> sm_who : cmd : : sm_who [#userid|name] smoothstairs : 1 : , "sv", "rep" : Smooth player eye z coordinate when traversing stairs. snapto : cmd : : snd_async_flush : cmd : : Flush all unlocked async audio data snd_async_fullyasync : 0 : : All playback is fully async (sound doesn't play until data arrives). snd_async_minsize : 262144 : : snd_async_showmem : cmd : : Show async memory stats snd_async_spew_blocking : 0 : : Spew message to console any time async sound loading blocks on file i/o. snd_async_stream_spew : 0 : : Spew streaming info ( 0=Off, 1=streams, 2=buffers snd_cull_duplicates : 0 : : If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be playe snd_defer_trace : 1 : : snd_delay_sound_shift : 0 : : snd_disable_mixer_duck : 0 : : snd_duckerattacktime : 0 : , "a" : snd_duckerreleasetime : 2 : , "a" : snd_duckerthreshold : 0 : , "a" : snd_ducktovolume : 0 : , "a" : snd_dumpclientsounds : cmd : : Dump sounds to VXConsole snd_foliage_db_loss : 4 : , "cheat" : snd_gain : 1 : , "cheat" : snd_gain_max : 1 : , "cheat" : snd_gain_min : 0 : , "cheat" : snd_legacy_surround : 0 : , "a" : snd_lockpartial : 1 : : snd_mix_async : 0 : : snd_mixahead : 0 : , "a" : snd_musicvolume : 0 : , "a" : Music volume snd_mute_losefocus : 1 : , "a" : snd_noextraupdate : 0 : : snd_obscured_gain_dB : -2 : , "cheat" : snd_pitchquality : 1 : , "a" : snd_profile : 0 : , "demo" : snd_rebuildaudiocache : cmd : : Rebuilds all audio caches (_other, _other_rebuild, _sharedprecache, level caches) from reslists snd_refdb : 60 : , "cheat" : snd_refdist : 36 : , "cheat" : snd_restart : cmd : : Restart sound system. snd_show : 0 : , "cheat" : Show sounds info snd_showclassname : 0 : : snd_showmixer : 0 : : snd_showstart : 0 : , "cheat" : snd_ShowThreadFrameTime : 0 : : snd_soundmixer : 0 : : snd_spatialize_roundrobin : 0 : : Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized snd_surround_speakers : 2 : : snd_visualize : 0 : , "cheat" : Show sounds location in world snd_vox_captiontrace : 0 : : Shows sentence name for sentences which are set not to show captions. snd_vox_globaltimeout : 300 : : snd_vox_sectimetout : 300 : : snd_vox_seqtimetout : 300 : : snd_writemanifest : cmd : : If running a game, outputs the precache manifest for the current level sndplaydelay : cmd : : Usage: sndplaydelay delay_in_sec (negative to skip ahead) soundname soundfade : cmd : : Fade client volume. soundinfo : cmd : : Describe the current sound device. soundlist : cmd : : List all known sounds. soundpatch_captionlength : 2 : , "sv", "rep" : How long looping soundpatch captions should display for. soundscape_debug : 0 : , "sv", "cheat" : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar soundscape_dumpclient : cmd : : Dumps the client's soundscape data. soundscape_fadetime : 3 : , "cheat", "cl" : Time to crossfade sound effects between soundscapes soundscape_flush : cmd : : Flushes the server & client side soundscapes sourcemod_version : 1 : , "sp", "nf", "rep" : SourceMod Version speak : cmd : : Play a constructed sentence. spec_autodirector : 1 : , "clientcmd_can_execute", "cl" : Auto-director chooses best view modes while spectating spec_freeze_distance_max : 200 : , "cheat", "cl" : Maximum random distance from the target to stop when framing them in observer freeze cam. spec_freeze_distance_min : 96 : , "cheat", "cl" : Minimum random distance from the target to stop when framing them in observer freeze cam. spec_freeze_time : 4 : , "sv", "cheat", "rep" : Time spend frozen in observer freeze cam. spec_freeze_traveltime : 0 : , "sv", "cheat", "rep" : Time taken to zoom in to frame a target in observer freeze cam. spec_mode : cmd : : Set spectator mode spec_next : cmd : : Spectate next player spec_player : cmd : : Spectate player by name spec_pos : cmd : : dump position and angles to the console spec_prev : cmd : : Spectate previous player spec_scoreboard : 0 : , "a", "cl" : spec_track : 0 : , "cl" : Tracks an entity in spec mode +speed : cmd : : -speed : cmd : : spike : cmd : : generates a fake spike star_memory : cmd : : Dump memory stats startdemos : cmd : : Play demos in demo sequence. startmovie : cmd : : Start recording movie frames. startupmenu : cmd : : Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer stats : cmd : : Prints server performance variables status : cmd : : Display map and connection status. steamworks_sessionid_client : 3402146224 : , "cl", "matsys" : The client session ID for the new steamworks gamestats. steamworks_sessionid_server : 3402240661 : , "sv", "rep", "matsys" : The server session ID for the new steamworks gamestats. step_spline : 0 : , "sv" : stop : cmd : : Finish recording demo. stopdemo : cmd : : Stop playing back a demo. stopsound : cmd : : stopsoundscape : cmd : : Stops all soundscape processing and fades current looping sounds store_version : 1 : , "a", "cl", "matsys" : Which version of the store to display. +strafe : cmd : : -strafe : cmd : : studio_queue_mode : 1 : : stuffcmds : cmd : : Parses and stuffs command line + commands to command buffer. suitvolume : 0 : , "a", "sv" : surfaceprop : cmd : : Reports the surface properties at the cursor sv_accelerate : 10 : , "sv", "nf", "rep", "launcher" : sv_airaccelerate : 10 : , "sv", "nf", "rep", "launcher" : sv_allow_color_correction : 1 : , "rep" : Allow or disallow clients to use color correction on this server. sv_allow_voice_from_file : 1 : , "rep" : Allow or disallow clients from using voice_inputfromfile on this server. sv_allow_votes : 1 : , "sv" : Allow voting? sv_allow_wait_command : 1 : , "rep" : Allow or disallow the wait command on clients connected to this server. sv_allowdownload : 1 : : Allow clients to download files sv_allowupload : 1 : : Allow clients to upload customizations files sv_alltalk : 0 : , "sv", "nf" : Players can hear all other players, no team restrictions sv_alternateticks : 0 : , "sp" : If set, server only simulates entities on even numbered ticks. sv_autosave : 1 : : Set to 1 to autosave game on level transition. Does not affect autosave triggers. sv_backspeed : 0.6 : , "a", "sv", "rep", "launcher" : How much to slow down backwards motion sv_benchmark_autovprofrecord : 0 : , "sv" : If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark. sv_benchmark_force_start : cmd : : Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level. sv_benchmark_freeroam : 0 : , "sv" : Allow the local player to move freely in the benchmark. Only used for debugging. Don't use for real benchmarks because it will sv_benchmark_numticks : 3300 : , "sv" : If > 0, then it only runs the benchmark for this # of ticks. sv_bonus_challenge : 0 : , "sv", "rep" : Set to values other than 0 to select a bonus map challenge type. sv_bonus_map_challenge_update : cmd : : Updates a bonus map challenge score. sv_bonus_map_complete : cmd : : Completes a bonus map. sv_bonus_map_unlock : cmd : : Locks a bonus map. sv_bounce : 0 : , "sv", "nf", "rep", "launcher" : Bounce multiplier for when physically simulated objects collide with other objects. sv_cacheencodedents : 1 : : If set to 1, does an optimization to prevent extra SendTable_Encode calls. sv_cheats : 0 : , "nf", "rep" : Allow cheats on server sv_clearhinthistory : cmd : : Clear memory of server side hints displayed to the player. sv_client_cmdrate_difference : 20 : , "rep" : cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an sv_client_max_interp_ratio : 5 : , "rep" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_ sv_client_min_interp_ratio : 1 : , "rep" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1 sv_client_predict : -1 : , "rep" : This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients se sv_clockcorrection_msecs : 60 : , "sv" : The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount sv_consistency : 1 : , "rep" : Whether the server enforces file consistency for critical files sv_contact : 0 : , "nf" : Contact email for server sysop sv_creationtickcheck : 1 : , "cheat", "launcher" : Do extended check for encoding of timestamps against tickcount sv_debug_player_use : 0 : , "sv", "rep" : Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success sv_debug_stuck_particles : cmd : , "sv", "launcher" : Debugs particles attached to the player under your crosshair. sv_debugmanualmode : 0 : : Make sure entities correctly report whether or not their network data has changed. sv_debugtempentities : 0 : : Show temp entity bandwidth usage. sv_deltaprint : 0 : : Print accumulated CalcDelta profiling data (only if sv_deltatime is on) sv_deltatime : 0 : : Enable profiling of CalcDelta calls sv_disable_querycache : 0 : , "sv", "cheat" : debug - disable trace query cache sv_downloadurl : 0 : , "rep" : Location from which clients can download missing files sv_dumpstringtables : 0 : , "cheat" : sv_enableoldqueries : 0 : : Enable support for old style (HL1) server queries sv_filterban : 1 : : Set packet filtering by IP mode sv_findsoundname : cmd : , "sv", "launcher" : Find sound names which reference the specified wave files. sv_footsteps : 1 : , "sv", "nf", "rep", "launcher" : Play footstep sound for players sv_force_transmit_ents : 0 : , "sv", "cheat", "launcher" : Will transmit all entities to client, regardless of PVS conditions (will still skip based on transmit flags, however). sv_forcepreload : 0 : , "a" : Force server side preloading. sv_friction : 4 : , "sv", "nf", "rep", "launcher" : World friction. sv_gravity : 800 : , "sv", "nf", "rep" : World gravity. sv_hudhint_sound : 1 : , "sv", "rep" : sv_ignore_hitboxes : 0 : , "sv", "rep", "launcher" : Disable hitboxes sv_instancebaselines : 1 : , "launcher" : Enable instanced baselines. Saves network overhead. sv_lagcompensation_teleport_dist : 64 : , "sv", "cheat", "launcher" : How far a player got moved by game code before we can't lag compensate their position back sv_lagflushbonecache : 1 : , "sv", "launcher" : Flushes entity bone cache on lag compensation sv_lan : 0 : : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) sv_log_onefile : 0 : , "a" : Log server information to only one file. sv_logbans : 0 : , "a" : Log server bans in the server logs. sv_logblocks : 0 : : If true when log when a query is blocked (can cause very large log files) sv_logdownloadlist : 1 : : sv_logecho : 1 : , "a" : Echo log information to the console. sv_logfile : 1 : , "a" : Log server information in the log file. sv_logflush : 0 : , "a" : Flush the log file to disk on each write (slow). sv_logsdir : 0 : , "a" : Folder in the game directory where server logs will be stored. sv_logsecret : 0 : : If set then include this secret when doing UDP logging (will use 0x53 as packet type, not usual 0x52) sv_lowedict_action : 0 : : 0 - no action, 1 - warn to log file, 2 - attempt to restart the game, if applicable, 3 - restart the map, 4 - go to the next ma sv_lowedict_threshold : 8 : : When only this many edicts are free, take the action specified by sv_lowedict_action. sv_massreport : 0 : , "sv" : sv_master_share_game_socket : 1 : : Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm sv_max_connects_sec : 2 : : Maximum connections per second to respond to from a single IP address. sv_max_connects_sec_global : 0 : : Maximum connections per second to respond to from anywhere. sv_max_connects_window : 4 : : Window over which to average connections per second averages. sv_max_queries_sec : 3 : : Maximum queries per second to respond to from a single IP address. sv_max_queries_sec_global : 3000 : : Maximum queries per second to respond to from anywhere. sv_max_queries_window : 30 : : Window over which to average queries per second averages. sv_max_usercmd_future_ticks : 8 : , "sv" : Prevents clients from running usercmds too far in the future. Prevents speed hacks. sv_maxcmdrate : 66 : , "rep" : (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate. sv_maxrate : 0 : , "rep" : Max bandwidth rate allowed on server, 0 == unlimited sv_maxreplay : 0 : : Maximum replay time in seconds sv_maxroutable : 1260 : : Server upper bound on net_maxroutable that a client can use. sv_maxspeed : 320 : , "sv", "nf", "rep", "launcher" : sv_maxunlag : 1.0 : , "sv", "launcher" : Maximum lag compensation in seconds sv_maxupdaterate : 66 : , "rep" : Maximum updates per second that the server will allow sv_maxvelocity : 3500 : , "sv", "rep", "launcher" : Maximum speed any ballistically moving object is allowed to attain per axis. sv_memlimit : 0 : , "cheat" : If set, whenever the server is empty, if the total memory used by the server is greater than this # of megabytes, the server wi sv_mincmdrate : 10 : , "rep" : This sets the minimum value for cl_cmdrate. 0 == unlimited. sv_minrate : 3500 : , "rep" : Min bandwidth rate allowed on server, 0 == unlimited sv_minupdaterate : 10 : , "rep" : Minimum updates per second that the server will allow sv_namechange_cooldown_seconds : 20 : : When a client name change is received, wait N seconds allowing another name change sv_netspike_on_reliable_snapshot_overflow : 0 : : If nonzero, the server will dump a netspike trace if a client is dropped due to reliable snapshot overflow sv_netvisdist : 10000 : , "sv", "cheat", "launcher" : Test networking visibility distance sv_noclipaccelerate : 5 : , "a", "sv", "nf", "rep" : sv_noclipduringpause : 0 : , "sv", "cheat", "rep" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.). sv_noclipspeed : 5 : , "a", "sv", "nf", "rep" : sv_npc_talker_maxdist : 1024 : , "sv" : NPCs over this distance from the player won't attempt to speak. sv_optimizedmovement : 1 : , "sv", "rep", "launcher" : sv_parallel_packentities : 1 : : sv_parallel_sendsnapshot : 1 : : sv_password : 0 : , "nf", "prot", "norecord" : Server password for entry into multiplayer games sv_pausable : 0 : , "nf" : Is the server pausable. sv_playerperfhistorycount : 60 : , "sv" : Number of samples to maintain in player perf history sv_precacheinfo : cmd : : Show precache info. sv_proj_stunball_damage : 15 : , "sv", "launcher" : sv_pure : cmd : : Show user data. sv_pure_kick_clients : 1 : : If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. sv_pure_trace : 0 : : If set to 1, the server will print a message whenever a client is verifying a CRC for a file. sv_pushaway_clientside : 0 : , "sv", "rep", "launcher" : Clientside physics push away (0=off, 1=only localplayer, 1=all players) sv_pushaway_clientside_size : 15 : , "sv", "rep", "launcher" : Minimum size of pushback objects sv_pushaway_force : 30000 : , "sv", "rep", "launcher" : How hard physics objects are pushed away from the players on the server. sv_pushaway_max_force : 1000 : , "sv", "rep", "launcher" : Maximum amount of force applied to physics objects by players. sv_pushaway_max_player_force : 10000 : , "sv", "cheat", "rep", "launcher" : Maximum of how hard the player is pushed away from physics objects. sv_pushaway_min_player_speed : 75 : , "sv", "rep", "launcher" : If a player is moving slower than this, don't push away physics objects (enables ducking behind things). sv_pushaway_player_force : 200000 : , "sv", "cheat", "rep", "launcher" : How hard the player is pushed away from physics objects (falls off with inverse square of distance). sv_pvsskipanimation : 1 : , "a", "sv" : Skips SetupBones when npc's are outside the PVS sv_querycache_stats : cmd : : Display status of the query cache (client only) sv_rcon_banpenalty : 0 : : Number of minutes to ban users who fail rcon authentication sv_rcon_log : 1 : : Enable/disable rcon logging. sv_rcon_maxfailures : 10 : : Max number of times a user can fail rcon authentication before being banned sv_rcon_maxpacketbans : 1 : : Ban IPs for sending RCON packets exceeding the value specified in sv_rcon_maxpacketsize sv_rcon_maxpacketsize : 1024 : : The maximum number of bytes to allow in a command packet sv_rcon_minfailures : 5 : : Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned sv_rcon_minfailuretime : 30 : : Number of seconds to track failed rcon authentications sv_region : -1 : : The region of the world to report this server in. sv_registration_message : No account specified : , "sv", "nf", "norecord", "matsys" : Error message of other status text sv_registration_successful : 0 : , "sv", "nf", "norecord", "matsys" : Nonzero if we were able to login OK sv_restrict_aspect_ratio_fov : 1 : , "rep" : This can be used to limit the effective FOV of users using wide-screen resolutions with aspect ratios wider than 1.85:1 (slight sv_rollangle : 0 : , "sv", "nf", "rep", "launcher" : Max view roll angle sv_rollspeed : 200 : , "sv", "nf", "rep", "launcher" : sv_runcmds : 1 : , "sv" : sv_sendtables : 0 : , "launcher" : Force full sendtable sending path. sv_showanimstate : -1 : , "sv", "cheat", "launcher" : Show the (server) animation state for the specified entity (-1 for none). sv_showanimstate_log : 0 : , "sv", "cheat", "launcher" : 1 to output sv_showanimstate to Msg(). 2 to store in AnimStateServer.log. 3 for both. sv_showladders : 0 : , "sv" : Show bbox and dismount points for all ladders (must be set before level load.) sv_showlagcompensation : 0 : , "sv", "cheat" : Show lag compensated hitboxes whenever a player is lag compensated. sv_shutdown : cmd : : Sets the server to shutdown next time it's empty sv_skyname : 0 : , "a", "sv", "rep" : Current name of the skybox texture sv_soundemitter_filecheck : cmd : , "sv", "launcher" : Report missing wave files for sounds and game_sounds files. sv_soundemitter_flush : cmd : , "sv", "launcher" : Flushes the sounds.txt system (server only) sv_soundemitter_trace : 0 : , "sv", "rep" : Show all EmitSound calls including their symbolic name and the actual wave file they resolved to sv_soundscape_printdebuginfo : cmd : , "sv", "launcher" : print soundscapes sv_specaccelerate : 5 : , "a", "sv", "nf", "rep" : sv_specnoclip : 1 : , "a", "sv", "nf", "rep" : sv_specspeed : 3 : , "a", "sv", "nf", "rep" : sv_stats : 1 : : Collect CPU usage stats sv_steamblockingcheck : 0 : : Check each new player for Steam blocking compatibility, 1 = message only, 2 >= drop if any member of owning clan blocks,3 >= dr sv_steamgroup : 0 : , "nf" : The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm sv_stepsize : 18 : , "sv", "nf", "rep", "launcher" : sv_stickysprint_default : 0 : , "cl" : sv_stopspeed : 100 : , "sv", "nf", "rep", "launcher" : Minimum stopping speed when on ground. sv_stressbots : 0 : , "launcher" : If set to 1, the server calculates data and fills packets to bots. Used for perf testing. sv_strict_notarget : 0 : , "sv" : If set, notarget will cause entities to never think they are in the pvs sv_suppress_viewpunch : 0 : , "sv", "cheat", "rep", "launcher" : sv_tags : 0 : , "nf" : Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. sv_test_scripted_sequences : 0 : , "sv" : Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling throu sv_teststepsimulation : 1 : , "sv" : sv_thinktimecheck : 0 : , "sv" : Check for thinktimes all on same timestamp. sv_timeout : 65 : : After this many seconds without a message from a client, the client is dropped sv_turbophysics : 1 : , "sv", "rep" : Turns on turbo physics sv_unlag : 1 : , "sv", "launcher" : Enables player lag compensation sv_unlag_debug : 0 : , "sv", "launcher" : sv_unlag_fixstuck : 0 : , "sv", "launcher" : Disallow backtracking a player for lag compensation if it will cause them to become stuck sv_unlockedchapters : 99 : , "a" : Highest unlocked game chapter. sv_use_steam_voice : 1 : , "rep" : Enable/disable using Steam Voice instead of the old voice codec (if enabled, voice_inputfromfile will no longer function). sv_useexplicitdelete : 1 : , "launcher" : Explicitly delete dormant client entities caused by AllowImmediateReuse(). sv_vehicle_autoaim_scale : 8 : , "sv" : sv_visiblemaxplayers : -1 : : Overrides the max players reported to prospective clients sv_voicecodec : 0 : : Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension. sv_voiceenable : 1 : , "a", "nf" : sv_vote_allow_spectators : 0 : , "sv" : Allow spectators to vote? sv_vote_command_delay : 2 : , "sv", "launcher" : How long after a vote passes until the action happens sv_vote_creation_timer : 120 : , "sv", "launcher" : How often someone can individually call a vote. sv_vote_failure_timer : 300 : , "sv" : A vote that fails cannot be re-submitted for this long sv_vote_failure_timer_mvm : 120 : , "sv" : A vote that fails in MvM cannot be re-submitted for this long sv_vote_issue_changelevel_allowed : 0 : , "sv" : Can people hold votes to change levels? sv_vote_issue_changelevel_allowed_mvm : 0 : , "sv" : Can people hold votes to change levels in MvM? sv_vote_issue_kick_allowed : 0 : , "sv" : Can people hold votes to kick players from the server? sv_vote_issue_kick_allowed_mvm : 1 : , "sv" : Can people hold votes to kick players from the server in MvM? sv_vote_issue_kick_spectators_mvm : 0 : , "sv" : Allow players to kick spectators in MvM. sv_vote_issue_mvm_challenge_allowed : 1 : , "sv" : Can people hold votes to set the challenge level? sv_vote_issue_nextlevel_allowed : 1 : , "sv" : Can people hold votes to set the next level? sv_vote_issue_nextlevel_allowextend : 1 : , "sv" : Allow players to extend the current map? sv_vote_issue_nextlevel_choicesmode : 0 : , "sv" : Present players with a list of lowest playtime maps to choose from? sv_vote_issue_nextlevel_prevent_change : 1 : , "sv" : Not allowed to vote for a nextlevel if one has already been set. sv_vote_issue_restart_game_allowed : 1 : , "sv" : Can people hold votes to restart the game? sv_vote_issue_scramble_teams_allowed : 1 : , "sv" : Can people hold votes to scramble the teams? sv_vote_kick_ban_duration : 20 : , "sv" : How long should a kick vote ban someone from the server? (in minutes) sv_vote_timer_duration : 15 : , "sv", "launcher" : How long to allow voting on an issue sv_vote_ui_hide_disabled_issues : 1 : , "sv" : Suppress listing of disabled issues in the vote setup screen. sv_wateraccelerate : 10 : , "sv", "nf", "rep", "launcher" : sv_waterdist : 12 : , "sv", "rep", "launcher" : Vertical view fixup when eyes are near water plane. sv_waterfriction : 1 : , "sv", "nf", "rep", "launcher" : sys_minidumpexpandedspew : 1 : : sys_minidumpspewlines : 500 : : Lines of crash dump console spew to keep. systemlinkport : 27030 : : System Link port
T
template_debug : 0 : , "sv" : Test_CreateEntity : cmd : : test_dispatcheffect : cmd : : Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defau Test_EHandle : cmd : : test_entity_blocker : cmd : : Test command that drops an entity blocker out in front of the player. test_freezeframe : cmd : : Test the freeze frame code. test_giveawayitem : cmd : : Debugging tool to test the item giveaway panel. Usage: test_giveawayitem <weapon name> <weapon id>: 0 = primary, 1 = seconda Test_InitRandomEntitySpawner : cmd : : Test_ProxyToggle_EnableProxy : cmd : : Test_ProxyToggle_EnsureValue : cmd : : Test_ProxyToggle_EnsureValue Test_ProxyToggle_SetValue : cmd : : Test_RandomizeInPVS : cmd : : Test_RandomPlayerPosition : cmd : : Test_RemoveAllRandomEntities : cmd : : Test_SpawnRandomEntities : cmd : : testhudanim : cmd : : Test a hud element animation. Arguments: <anim name> testscript_debug : 0 : : Debug test scripts. teststatpanel : cmd : , "cl", "launcher" : texture_budget_background_alpha : 128 : , "a" : how translucent the budget panel is texture_budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1 texture_budget_panel_global : 0 : : Show global times in the texture budget panel. texture_budget_panel_height : 284 : , "a" : height in pixels of the budget panel texture_budget_panel_width : 512 : , "a" : width in pixels of the budget panel texture_budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel texture_budget_panel_y : 450 : , "a" : number of pixels from the top side of the game screen to draw the budget panel tf_allow_player_use : 0 : , "sv", "nf" : Allow players to execute +use while playing. tf_allow_taunt_switch : 0 : , "sv", "rep" : 0 - players are not allowed to switch weapons while taunting, 1 - players can switch weapons at the start of a taunt (old bug b tf_always_deathanim : 0 : , "cheat", "cl" : Force death anims to always play. tf_always_loser : 0 : , "sv", "cheat", "rep" : Force loserstate to true. tf_archer_proxy_fire_rate : 1 : , "sv", "cheat" : tf_arena_change_limit : 1 : , "sv", "cheat", "nf", "rep", "launcher" : Number of times players can change their class when mp_force_random_class is being used. tf_arena_first_blood : 1 : , "sv", "nf", "rep" : Rewards the first player to get a kill each round. tf_arena_force_class : 0 : , "sv", "cheat", "nf", "rep", "launcher" : Forces players to play a random class each time they spawn. tf_arena_max_streak : 3 : , "sv", "nf", "rep" : Teams will be scrambled if one team reaches this streak tf_arena_override_cap_enable_time : -1 : , "sv", "nf", "rep" : Overrides the time (in seconds) it takes for the capture point to become enable, -1 uses the level designer specified time. tf_arena_override_team_size : 0 : , "sv", "rep" : Overrides the maximum team size in arena mode. Set to zero to keep the default behavior of 1/3 maxplayers. tf_arena_preround_time : 10 : , "sv", "nf", "rep" : Length of the Pre-Round time tf_arena_round_time : 0 : , "sv", "nf", "rep" : tf_arena_use_queue : 1 : , "sv", "nf", "rep" : Enables the spectator queue system for Arena. tf_avoidteammates : 1 : , "sv", "cheat", "rep", "launcher" : tf_avoidteammates_pushaway : 1 : , "sv", "rep" : Whether or not teammates push each other away when occupying the same space tf_backstab_detection_method : 0 : , "sv", "rep" : Which detection method to use for backstabs (0 = old, 1 = new). tf_base_boss_max_turn_rate : 25 : , "sv", "cheat" : tf_base_boss_speed : 75 : , "sv", "cheat" : tf_birthday : 0 : , "sv", "nf", "rep" : tf_birthday_ball_chance : 100 : , "sv", "rep" : Percent chance of a birthday beach ball spawning at each round start tf_boost_drain_time : 15.0 : , "sv", "launcher" : Time is takes for a full health boost to drain away from a player. tf_bot_add : cmd : : Add a bot. tf_bot_always_full_reload : 0 : , "sv", "cheat" : tf_bot_ammo_search_range : 5000 : , "sv", "cheat" : How far bots will search to find ammo around them tf_bot_arrow_elevation_rate : 0 : , "sv", "cheat" : When firing arrows at far away targets, this is the degree/range slope to raise our aim tf_bot_auto_vacate : 1 : , "sv" : If nonzero, bots will automatically leave to make room for human players. tf_bot_ballistic_elevation_rate : 0 : , "sv", "cheat" : When lobbing grenades at far away targets, this is the degree/range slope to raise our aim tf_bot_capture_seek_and_destroy_max_duration : 30 : , "sv", "cheat" : If a capturing bot decides to go hunting, this is the max duration he will hunt for before reconsidering tf_bot_capture_seek_and_destroy_min_duration : 15 : , "sv", "cheat" : If a capturing bot decides to go hunting, this is the min duration he will hunt for before reconsidering tf_bot_cart_push_radius : 60 : , "sv", "cheat" : tf_bot_choose_target_interval : 0 : , "sv", "cheat" : How often, in seconds, a TFBot can reselect his target tf_bot_count : 0 : , "sv", "nf", "launcher" : tf_bot_debug_ammo_scavenging : 0 : , "sv", "cheat" : tf_bot_debug_destroy_enemy_sentry : 0 : , "sv", "cheat" : tf_bot_debug_payload_guard_vantage_points : 0 : , "sv", "cheat" : tf_bot_debug_retreat_to_cover : 0 : , "sv", "cheat" : tf_bot_debug_seek_and_destroy : 0 : , "sv", "cheat" : tf_bot_debug_sentry_placement : 0 : , "sv", "cheat" : tf_bot_debug_sniper : 0 : , "sv", "cheat" : tf_bot_debug_spy : 0 : , "sv", "cheat" : tf_bot_debug_stuck_log : cmd : : Given a server logfile, visually display bot stuck locations. tf_bot_defend_owned_point_percent : 0 : , "sv", "cheat" : Stay on the contested point we own until enemy cap percent falls below this tf_bot_defense_debug : 0 : , "sv", "cheat" : tf_bot_defense_must_defend_time : 300 : , "sv", "cheat" : If timer is less than this, bots will stay near point and guard tf_bot_difficulty : 1 : , "sv" : Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert. tf_bot_engineer_exit_near_sentry_range : 2500 : , "sv", "cheat" : Maximum travel distance between a bot's Sentry gun and its Teleporter Exit tf_bot_engineer_max_sentry_travel_distance_to_point : 2500 : , "sv", "cheat" : Maximum travel distance between a bot's Sentry gun and the currently contested point tf_bot_engineer_retaliate_range : 750 : , "sv", "cheat" : If attacker who destroyed sentry is closer than this, attack. Otherwise, retreat tf_bot_escort_range : 300 : , "sv", "cheat" : tf_bot_fetch_lost_flag_time : 10 : , "sv", "cheat" : How long busy TFBots will ignore the dropped flag before they give up what they are doing and go after it tf_bot_fire_weapon_allowed : 1 : , "sv", "cheat" : If zero, TFBots will not pull the trigger of their weapons (but will act like they did) tf_bot_fire_weapon_min_time : 1 : , "sv", "cheat" : tf_bot_flag_escort_give_up_range : 1000 : , "sv", "cheat" : tf_bot_flag_escort_max_count : 4 : , "sv", "cheat" : tf_bot_flag_escort_range : 500 : , "sv", "cheat" : tf_bot_flag_kill_on_touch : 0 : , "sv", "cheat" : If nonzero, any bot that picks up the flag dies. For testing. tf_bot_force_class : 0 : , "sv" : If set to a class name, all TFBots will respawn as that class tf_bot_force_jump : 0 : , "sv", "cheat" : Force bots to continuously jump tf_bot_formation_debug : 0 : , "sv", "cheat" : tf_bot_health_critical_ratio : 0 : , "sv", "cheat" : tf_bot_health_ok_ratio : 0 : , "sv", "cheat" : tf_bot_health_search_far_range : 2000 : , "sv", "cheat" : tf_bot_health_search_near_range : 1000 : , "sv", "cheat" : tf_bot_hitscan_range_limit : 1800 : , "sv", "cheat" : tf_bot_join_after_player : 1 : , "sv" : If nonzero, bots wait until a player joins before entering the game. tf_bot_keep_class_after_death : 0 : , "sv" : tf_bot_kick : cmd : : Remove a TFBot by name, or all bots ('all'). tf_bot_kill : cmd : : Kill a TFBot by name, or all bots ('all'). tf_bot_max_grenade_launch_at_sentry_range : 1500 : , "sv", "cheat" : tf_bot_max_point_defend_range : 1250 : , "sv", "cheat" : How far (in travel distance) from the point defending bots will take up positions tf_bot_max_setup_gate_defend_range : 2000 : , "sv", "cheat" : How far from the setup gate(s) defending bots can take up positions tf_bot_max_sticky_launch_at_sentry_range : 1500 : , "sv", "cheat" : tf_bot_max_teleport_entrance_travel : 1500 : , "sv", "cheat" : Don't plant teleport entrances farther than this travel distance from our spawn room tf_bot_max_teleport_exit_travel_to_point : 2500 : , "sv", "cheat" : In an offensive engineer bot's tele exit is farther from the point than this, destroy it tf_bot_medic_cover_test_resolution : 8 : , "sv", "cheat" : tf_bot_medic_debug : 0 : , "sv", "cheat" : tf_bot_medic_max_call_response_range : 1000 : , "sv", "cheat" : tf_bot_medic_max_heal_range : 600 : , "sv", "cheat" : tf_bot_medic_start_follow_range : 250 : , "sv", "cheat" : tf_bot_medic_stop_follow_range : 75 : , "sv", "cheat" : tf_bot_melee_attack_abandon_range : 500 : , "sv", "cheat" : If threat is farther away than this, bot will switch back to its primary weapon and attack tf_bot_melee_only : 0 : , "sv" : If nonzero, TFBots will only use melee weapons tf_bot_min_setup_gate_defend_range : 750 : , "sv", "cheat" : How close from the setup gate(s) defending bots can take up positions. Areas closer than this will be in cover to ambush. tf_bot_min_setup_gate_sniper_defend_range : 1500 : , "sv", "cheat" : How far from the setup gate(s) a defending sniper will take up position tf_bot_min_teleport_travel : 3000 : , "sv", "cheat" : Minimum travel distance between teleporter entrance and exit before engineer bot will build one tf_bot_near_point_travel_distance : 750 : , "sv", "cheat" : If within this travel distance to the current point, bot is 'near' it tf_bot_notice_backstab_chance : 25 : , "sv", "cheat" : tf_bot_notice_backstab_max_range : 750 : , "sv", "cheat" : tf_bot_notice_backstab_min_range : 100 : , "sv", "cheat" : tf_bot_notice_gunfire_range : 3000 : , "sv" : tf_bot_notice_quiet_gunfire_range : 500 : , "sv" : tf_bot_npc_archer_arrow_damage : 75 : , "sv", "cheat" : tf_bot_npc_archer_health : 100 : , "sv", "cheat" : tf_bot_npc_archer_shoot_interval : 2 : , "sv", "cheat" : tf_bot_npc_archer_speed : 100 : , "sv", "cheat" : tf_bot_offense_must_push_time : 120 : , "sv", "cheat" : If timer is less than this, bots will push hard to cap tf_bot_offline_practice : 0 : , "sv" : Tells the server that it is in offline practice mode. tf_bot_path_lookahead_range : 300 : , "sv" : tf_bot_payload_guard_range : 1000 : , "sv", "cheat" : tf_bot_prefix_name_with_difficulty : 0 : , "sv" : Append the skill level of the bot to the bot's name tf_bot_pyro_always_reflect : 0 : , "sv", "cheat" : Pyro bots will always reflect projectiles fired at them. For tesing/debugging purposes. tf_bot_pyro_deflect_tolerance : 0 : , "sv", "cheat" : tf_bot_pyro_shove_away_range : 250 : , "sv", "cheat" : If a Pyro bot's target is closer than this, compression blast them away tf_bot_quota : 0 : , "sv" : Determines the total number of tf bots in the game. tf_bot_quota_mode : 0 : , "sv" : Determines the type of quota. Allowed values: 'normal', 'fill', and 'match'. If 'fill', the server will adjust bots to keep N p tf_bot_retreat_to_cover_range : 1000 : , "sv", "cheat" : tf_bot_sniper_aim_error : 0 : , "sv", "cheat" : tf_bot_sniper_aim_steady_rate : 10 : , "sv", "cheat" : tf_bot_sniper_allow_opportunistic : 1 : , "sv" : If set, Snipers will stop on their way to their preferred lurking spot to snipe at opportunistic targets tf_bot_sniper_choose_target_interval : 3 : , "sv", "cheat" : How often, in seconds, a zoomed-in Sniper can reselect his target tf_bot_sniper_flee_range : 400 : , "sv", "cheat" : If threat is closer than this, retreat tf_bot_sniper_goal_entity_move_tolerance : 500 : , "sv", "cheat" : tf_bot_sniper_linger_time : 5 : , "sv", "cheat" : How long Sniper will wait around after losing his target before giving up tf_bot_sniper_melee_range : 200 : , "sv", "cheat" : If threat is closer than this, attack with melee weapon tf_bot_sniper_patience_duration : 10 : , "sv", "cheat" : How long a Sniper bot will wait without seeing an enemy before picking a new spot tf_bot_sniper_personal_space_range : 1000 : , "sv", "cheat" : Enemies beyond this range don't worry the Sniper tf_bot_sniper_spot_epsilon : 100 : , "sv", "cheat" : tf_bot_sniper_spot_max_count : 10 : , "sv", "cheat" : Stop searching for sniper spots when each side has found this many tf_bot_sniper_spot_min_range : 1000 : , "sv", "cheat" : tf_bot_sniper_spot_point_tolerance : 750 : , "sv", "cheat" : tf_bot_sniper_spot_search_count : 10 : , "sv", "cheat" : Search this many times per behavior update frame tf_bot_sniper_target_linger_duration : 2 : , "sv", "cheat" : How long a Sniper bot will keep toward at a target it just lost sight of tf_bot_spy_change_target_range_threshold : 300 : , "sv", "cheat" : tf_bot_spy_knife_range : 300 : , "sv", "cheat" : If threat is closer than this, prefer our knife tf_bot_squad_escort_range : 500 : , "sv", "cheat" : tf_bot_sticky_base_range : 800 : , "sv", "cheat" : tf_bot_sticky_charge_rate : 0 : , "sv", "cheat" : Seconds of charge per unit range beyond base tf_bot_stickybomb_density : 0 : , "sv", "cheat" : Number of stickies to place per square inch tf_bot_suicide_bomb_range : 300 : , "sv", "cheat" : tf_bot_taunt_victim_chance : 20 : , "sv" : tf_bot_teleport_build_surface_normal_limit : 0 : , "sv", "cheat" : If the ground normal Z component is less that this value, Engineer bots won't place their entrance teleporter tf_bot_wait_in_cover_max_time : 2 : , "sv", "cheat" : tf_bot_wait_in_cover_min_time : 1 : , "sv", "cheat" : tf_bot_warp_team_to_me : cmd : : tf_build_menu_controller_mode : 1 : , "a", "cl" : Use console controller build menus. 1 = ON, 0 = OFF. tf_caplinear : 1 : , "sv", "rep", "launcher" : If set to 1, teams must capture control points linearly. tf_chargedfriends : 0 : , "a", "cl" : tf_cheapobjects : 0 : , "sv", "cheat", "rep", "launcher" : Set to 1 and all objects will cost 0 tf_clamp_airducks : 1 : , "sv", "rep" : tf_clamp_back_speed : 0.9 : , "sv", "rep", "launcher" : tf_clamp_back_speed_min : 100 : , "sv", "rep", "launcher" : tf_clear_attribute : cmd : : Remove given attribute from all areas in the selected set. tf_clientsideeye_lookats : 1 : , "cl" : When on, players will turn their pupils to look at nearby players. tf_coach_min_time_played : 7200 : , "cl", "matsys" : tf_coach_request_nevershowagain : 0 : , "a", "cl", "matsys" : tf_colorblindassist : 0 : , "a", "cl" : Setting this to 1 turns on colorblind mode. tf_crashclient : cmd : , "cl", "launcher" : Crashes this client for testing. tf_ctf_bonus_time : 10 : , "sv", "nf" : Length of team crit time for CTF capture. tf_damage_disablespread : 0 : , "sv", "nf", "rep" : Toggles the random damage spread applied to all player damage. tf_damage_events_track_for : 30 : , "sv", "launcher" : tf_damage_lineardist : 0 : , "sv", "launcher" : tf_damage_multiplier_blue : 1 : , "sv", "cheat" : All incoming damage to a blue player is multiplied by this value tf_damage_multiplier_red : 1 : , "sv", "cheat" : All incoming damage to a red player is multiplied by this value tf_damage_range : 0.5 : , "sv", "launcher" : tf_damageforcescale_other : 6.0 : , "sv", "cheat", "launcher" : tf_damageforcescale_self_soldier_badrj : 5.0 : , "sv", "cheat", "launcher" : tf_damageforcescale_self_soldier_rj : 10.0 : , "sv", "cheat", "launcher" : tf_damagescale_self_soldier : 0.60 : , "sv", "cheat", "launcher" : tf_debug_ballistic_targeting : 0 : , "sv", "cheat" : tf_debug_ballistic_targeting_tolerance : 5 : , "sv", "cheat" : tf_debug_ballistics : 0 : , "sv", "cheat" : tf_debug_ballistics_init_vel_scale : 0 : , "sv", "cheat" : tf_debug_ballistics_max_time : 5 : , "sv", "cheat" : tf_debug_ballistics_timestep : 0 : , "sv", "cheat" : tf_debug_damage : 0 : , "sv", "cheat" : tf_debug_flamethrower : 0 : , "sv", "cheat" : Visualize the flamethrower damage. tf_debug_placement_failure : 0 : , "sv", "cheat" : tf_debugsentrydamage : cmd : , "cl", "launcher" : tf_decoy_lifetime : 5 : , "sv", "cheat" : The lifetime of a decoy, in seconds tf_demoman_charge_drain_time : 1.5 : , "sv", "rep", "launcher" : tf_demoman_charge_regen_rate : 8.3 : , "sv", "rep", "launcher" : tf_deploying_bomb_delay_time : 0.0 : , "sv", "cheat", "launcher" : Time to delay before deploying bomb. tf_deploying_bomb_time : 1.90 : , "sv", "cheat", "launcher" : Time to deploy bomb before the point of no return. tf_dev_health_on_damage_recover_percentage : 0.35 : , "sv", "launcher" : tf_dev_marked_for_death_lifetime : 15.0 : , "sv", "launcher" : tf_dingaling_pitchmaxdmg : 100 : , "a", "cl" : Desired pitch of the hit sound when a maximum damage hit (>= 150 health) is done. tf_dingaling_pitchmindmg : 100 : , "a", "cl" : Desired pitch of the hit sound when a minimal damage hit (<= 10 health) is done. tf_dingaling_volume : 0 : , "a", "cl" : Desired volume of the hit sound. tf_dingalingaling : 0 : , "a", "cl" : If set to 1, play a sound everytime you injure an enemy. The sound can be customized by replacing the 'tf/sound/ui/hitsound.wav tf_dingalingaling_repeat_delay : 0 : , "a", "cl" : Desired repeat delay of the hit sound. Set to 0 to play a sound for every instance of damage dealt. tf_disguise_menu_controller_mode : 1 : , "a", "cl" : Use console controller disguise menus. 1 = ON, 0 = OFF. tf_dumpplayerstats : cmd : , "sv", "launcher" : Dumps current player stats tf_escort_recede_time : 30 : , "sv" : tf_escort_recede_time_overtime : 5 : , "sv" : tf_escort_score_rate : 1 : , "sv", "cheat" : Score for escorting the train, in points per second tf_explanations_backpackpanel : 1 : , "a", "cl" : Whether the user has seen explanations for this panel. tf_explanations_charinfo_armory_panel : 0 : , "a", "cl" : Whether the user has seen explanations for this panel. tf_explanations_charinfopanel : 1 : , "a", "cl" : Whether the user has seen explanations for this panel. tf_explanations_craftingpanel : 1 : , "a", "cl" : Whether the user has seen explanations for this panel. tf_explanations_discardpanel : 1 : , "a", "cl" : Whether the user has seen explanations for this panel. tf_explanations_store : 1 : , "a", "cl" : Whether the user has seen explanations for this panel. tf_explanations_tradingpanel : 1 : , "a", "cl" : Whether the user has seen explanations for this panel. tf_eyeball_boss_acceleration : 500 : , "sv", "cheat" : tf_eyeball_boss_attack_range : 750 : , "sv", "cheat" : tf_eyeball_boss_debug : 0 : , "sv", "cheat" : tf_eyeball_boss_debug_orientation : 0 : , "sv", "cheat" : tf_eyeball_boss_health_at_level_2 : 17000 : , "sv", "cheat" : tf_eyeball_boss_health_base : 8000 : , "sv", "cheat" : tf_eyeball_boss_health_per_level : 3000 : , "sv", "cheat" : tf_eyeball_boss_health_per_player : 400 : , "sv", "cheat" : tf_eyeball_boss_horiz_damping : 2 : , "sv", "cheat" : tf_eyeball_boss_hover_height : 200 : , "sv", "cheat" : tf_eyeball_boss_lifetime : 120 : , "sv", "cheat" : tf_eyeball_boss_speed : 250 : , "sv", "cheat" : tf_eyeball_boss_vert_damping : 1 : , "sv", "cheat" : tf_fastbuild : 0 : , "sv", "cheat", "launcher" : tf_feign_death_damage_scale : 0.1 : , "sv", "cheat", "launcher" : tf_feign_death_duration : 6.0 : , "sv", "cheat", "rep", "launcher" : Time that feign death buffs last. tf_flag_caps_per_round : 3 : , "sv", "rep" : Number of flag captures per round on CTF maps. Set to 0 to disable. tf_flamethrower_boxsize : 12 : , "sv", "cheat" : Size of flame damage entities. tf_flamethrower_burst_zvelocity : 350 : , "sv", "cheat", "launcher" : tf_flamethrower_burstammo : 20 : , "sv", "cheat", "rep", "launcher" : How much ammo does the air burst uses per shot. tf_flamethrower_drag : 0.87 : , "sv", "cheat", "launcher" : Air drag of flame damage entities. tf_flamethrower_flametime : 0.5 : , "sv", "cheat", "rep", "launcher" : Time to live of flame damage entities. tf_flamethrower_float : 50.0 : , "sv", "cheat", "launcher" : Upward float velocity of flame damage entities. tf_flamethrower_maxdamagedist : 350.0 : , "sv", "cheat", "launcher" : Maximum damage distance for flamethrower. tf_flamethrower_shortrangedamagemultiplier : 1.2 : , "sv", "cheat", "launcher" : Damage multiplier for close-in flamethrower damage. tf_flamethrower_vecrand : 0.05 : , "sv", "cheat", "launcher" : Random vector added to initial velocity of flame damage entities. tf_flamethrower_velocity : 2300.0 : , "sv", "cheat", "launcher" : Initial velocity of flame damage entities. tf_flamethrower_velocityfadeend : .5 : , "sv", "cheat", "launcher" : Time at which attacker's velocity contribution finishes fading. tf_flamethrower_velocityfadestart : .3 : , "sv", "cheat", "launcher" : Time at which attacker's velocity contribution starts to fade. tf_force_holidays_off : 0 : , "sv", "nf", "rep", "launcher" : tf_forced_holiday : 0 : , "sv", "rep" : Forced holiday. Halloween = 2, Birthday = 3. tf_gamemode_arena : 0 : , "sv", "nf", "rep", "launcher" : tf_gamemode_cp : 0 : , "sv", "nf", "rep", "launcher" : tf_gamemode_ctf : 0 : , "sv", "nf", "rep", "launcher" : tf_gamemode_mvm : 1 : , "sv", "nf", "rep", "launcher" : tf_gamemode_payload : 0 : , "sv", "nf", "rep", "launcher" : tf_gamemode_sd : 0 : , "sv", "nf", "rep", "launcher" : tf_grenade_force_sleeptime : 1.0 : , "sv", "cheat", "launcher" : tf_grenade_forcefrom_blast : 0.15 : , "sv", "cheat", "launcher" : tf_grenade_forcefrom_buckshot : 0.75 : , "sv", "cheat", "launcher" : tf_grenade_forcefrom_bullet : 2.0 : , "sv", "cheat", "launcher" : tf_grenade_show_radius : 0 : , "sv", "cheat", "launcher" : Render radius of grenades tf_grenade_show_radius_time : 5.0 : , "sv", "cheat", "launcher" : Time to show grenade radius tf_grenadelauncher_chargescale : 1.0 : , "sv", "cheat", "rep", "launcher" : tf_grenadelauncher_livetime : 0.8 : , "sv", "cheat", "rep", "launcher" : tf_grenadelauncher_min_contact_speed : 100 : , "sv", "launcher" : tf_halloween_boss_spawn_interval : 480 : , "sv", "cheat" : Average interval between boss spawns, in seconds tf_halloween_boss_spawn_interval_variation : 60 : , "sv", "cheat" : Variation of spawn interval +/- tf_halloween_bot_attack_range : 200 : , "sv", "cheat" : tf_halloween_bot_chase_duration : 30 : , "sv", "cheat" : tf_halloween_bot_chase_range : 1500 : , "sv", "cheat" : tf_halloween_bot_health_base : 3000 : , "sv", "cheat" : tf_halloween_bot_health_per_player : 200 : , "sv", "cheat" : tf_halloween_bot_min_player_count : 10 : , "sv", "cheat" : tf_halloween_bot_quit_range : 2000 : , "sv", "cheat" : tf_halloween_bot_speed : 400 : , "sv", "cheat" : tf_halloween_bot_speed_recovery_rate : 100 : , "sv", "cheat" : Movement units/second tf_halloween_bot_terrify_radius : 500 : , "sv", "cheat" : tf_halloween_eyeball_boss_spawn_interval : 180 : , "sv", "cheat" : Average interval between boss spawns, in seconds tf_halloween_eyeball_boss_spawn_interval_variation : 30 : , "sv", "cheat" : Variation of spawn interval +/- tf_halloween_force_boss_spawn : cmd : : For testing. tf_highfive_close_range : 32 : , "sv", "cheat", "launcher" : If a player is at least this close to a high five initiator, the directional checks are skipped tf_highfive_debug : 0 : , "sv" : Turns on some console spew for debugging high five issues. tf_highfive_height_tolerance : 12 : , "sv", "cheat", "launcher" : The maximum height difference allowed for two high-fivers. tf_highfive_hintcount : 3 : , "a", "norecord", "cl" : Counts the number of times the high five hint has been displayed tf_highfive_max_range : 150 : , "sv", "cheat", "launcher" : The farthest away a high five partner can be tf_highfive_separation : 60 : , "sv", "cheat", "launcher" : Distance between high five partners tf_hud_no_crosshair_on_scope_zoom : 0 : , "a", "cl" : tf_hud_notification_duration : 3 : , "cl" : How long to display hud notification panels before fading them tf_hud_num_building_alert_beeps : 2 : , "a", "cl" : Number of times to play warning sound when a new alert displays on building hud objects tf_ignite_player : cmd : , "sv", "cheat", "launcher" : Sets you on fire tf_impactwatertime : 1 : , "cheat", "cl" : Draw impact debris effects. tf_impactwatertimeenable : 0 : , "cheat", "cl" : Draw impact debris effects. tf_invite_debug : cmd : : Prints local invite objects tf_invuln_time : 1.0 : , "sv", "rep", "launcher" : Time it takes for invulnerability to wear off. tf_last_store_pricesheet_version : 41258 : , "a", "norecord", "cl", "matsys" : tf_lobby_debug : cmd : : Prints local lobby objects tf_mark : cmd : : Set attribute of selected area. tf_matchgroups : 0 : , "a", "cl" : Bit masks of match groups to search in for matchmaking tf_matchmaking_goodenough_count_end : 5 : , "cl" : Good enough count at end of search tf_matchmaking_goodenough_count_start : 20 : , "cl" : Good enough count at start of search tf_matchmaking_goodenough_score_end : 7 : , "cl" : Good enough score at end of search tf_matchmaking_goodenough_score_start : 8 : , "cl" : Good enough score at start of search tf_matchmaking_join_in_progress : 0 : , "a", "norecord", "cl" : Saved preference for if the player wants to join games in progress. tf_matchmaking_max_search_time : 45 : , "cl" : tf_matchmaking_noob_hours_played : 8 : , "cl" : Number of hours played to determine 'noob' status for quickplay scoring purposes tf_matchmaking_noob_map_score_boost : 0 : , "cl" : Boost added for quick-plaay scoring purposes if you are a noob and the map is considered noob-friendly tf_matchmaking_numbers_increase_maxplayers_penalty : 0 : , "cl" : Max scoring penalty to servers that have increased the max number of players tf_matchmaking_numbers_serverfull_headroom : 1 : , "cl" : Scoring will consider the server 'full' when this many slots are available tf_matchmaking_numbers_valve_bonus_hrs_a : 8 : , "cl" : Valve server scoring bonus: hours played A tf_matchmaking_numbers_valve_bonus_hrs_b : 16 : , "cl" : Valve server scoring bonus: hours played B tf_matchmaking_numbers_valve_bonus_pts_a : 0 : , "cl" : Valve server scoring bonus: bonus points A tf_matchmaking_numbers_valve_bonus_pts_b : 0 : , "cl" : Valve server scoring bonus: bonus points B tf_matchmaking_ogs_odds : 0.05 : , "cl", "matsys" : Percentage (0...1) of quickplay queries that will report to OGS tf_matchmaking_ping_a : 50 : , "cl" : Quickplay scoring ping time data point A tf_matchmaking_ping_a_score : 0 : , "cl" : Quickplay scoring ping score data point A tf_matchmaking_ping_b : 150 : , "cl" : Quickplay scoring ping time data point B tf_matchmaking_ping_b_score : 0 : , "cl" : Quickplay scoring ping score data point B tf_matchmaking_ping_c : 300 : , "cl" : Quickplay scoring ping time data point C tf_matchmaking_ping_c_score : -1 : , "cl" : Quickplay scoring ping score data point C tf_matchmaking_retry_cooldown_seconds : 300 : , "cl" : Time to remember quickplay join attempt, and apply scoring penalty to rejoin the same server tf_matchmaking_retry_max_penalty : 1 : , "cl" : Max scoring penalty to rejoin a server previously matched. (Decays linearly over the cooldown period) tf_matchmaking_spew_level : 1 : , "cl" : Set to 1 for basic console spew of quickplay-related decisions. 4 for maximum verbosity. tf_matchmaking_ticket_help : 1 : , "a", "norecord", "cl", "matsys" : Saved if the player has see the ticket help screen. tf_max_charge_speed : 750 : , "sv", "cheat", "nf", "rep", "launcher" : tf_max_health_boost : 1.5 : , "sv", "rep", "launcher" : Max health factor that players can be boosted to by healers. tf_max_separation_force : 256 : , "cl", "launcher" : tf_max_voice_speak_delay : 1.5 : , "sv", "launcher" : Max time after a voice command until player can do another one tf_maxspeed : 400 : , "sv", "cheat", "nf", "rep", "launcher" : tf_medieval : 0 : , "sv", "nf", "rep" : Enable Medieval Mode. tf_medieval_autorp : 1 : , "sv", "nf", "rep" : Enable Medieval Mode auto-roleplaying. tf_medieval_cam_idealdist : 125 : , "cheat", "cl" : tf_medieval_cam_idealdistright : 25 : , "cheat", "cl" : tf_medieval_cam_idealdistup : -10 : , "cheat", "cl" : tf_medieval_cam_idealpitch : 0 : , "cheat", "cl" : tf_medieval_thirdperson : 0 : , "a", "cl" : Turns on third-person camera in medieval mode. tf_medigun_autoheal : 0 : , "a", "user", "cl" : Setting this to 1 will cause the Medigun's primary attack to be a toggle instead of needing to be held down. tf_medigun_lagcomp : 1 : , "sv", "launcher" : tf_meleeattackforcescale : 80.0 : , "sv", "cheat", "launcher" : tf_mm_mannup_disabled : 0 : , "cl", "matsys" : Set by the GC if we should be prevented from entering the Mann Up queue tf_mm_player_reservation_timeout_seconds : 30 : , "sv" : Max duration the server will wait for a player to join, after notification from the backend that we should expect him. tf_mm_servermode : 0 : , "sv", "nf" : Activates / deactivates Lobby-based hosting mode. 0 = not active 1 = Put in quickplay pool (based on current map) 2 = tf_mm_strict : 0 : , "sv", "nf" : 0 = Show in server browser, and allow ad-hoc joins 1 = Hide from server browser and only allow joins coordinated through tf_mm_trusted : 0 : , "sv", "nf", "matsys" : Set to 1 on Valve servers to requested trusted status. (Yes, it is authenticated on the backend, and attempts by non-valve servers are logged.) tf_mvm_bot_allow_flag_carrier_to_fight : 1 : , "sv", "cheat" : tf_mvm_bot_flag_carrier_health_regen : 45 : , "sv", "cheat" : tf_mvm_bot_flag_carrier_interval_to_1st_upgrade : 5 : , "sv", "cheat" : tf_mvm_bot_flag_carrier_interval_to_2nd_upgrade : 15 : , "sv", "cheat" : tf_mvm_bot_flag_carrier_interval_to_3rd_upgrade : 15 : , "sv", "cheat" : tf_mvm_bot_flag_carrier_movement_penalty : 0 : , "sv", "cheat", "rep" : tf_mvm_bot_sniper_target_by_dps : 1 : , "sv", "cheat", "launcher" : If set, Snipers in MvM mode target the victim that has the highest DPS tf_mvm_checkpoint : cmd : : Save a checkpoint snapshot tf_mvm_checkpoint_clear : cmd : : Clear the saved checkpoint tf_mvm_classupgradehelpcount : 0 : , "a", "norecord", "cl", "matsys" : The number of times the player upgrade help dialog has displayed. tf_mvm_death_penalty : 0 : , "sv", "cheat", "nf", "launcher" : How much currency players lose when dying tf_mvm_default_sentry_buster_damage_dealt_threshold : 3000 : , "sv", "cheat", "launcher" : tf_mvm_default_sentry_buster_kill_threshold : 15 : , "sv", "cheat", "launcher" : tf_mvm_disconnect_on_victory : 0 : , "sv", "rep" : Enable to Disconnect Players after completing MvM tf_mvm_force_victory : cmd : : Force immediate victory. tf_mvm_jump_to_wave : cmd : : Jumps directly to the given Mann Vs Machine wave number tf_mvm_min_players_to_start : 3 : , "sv", "nf", "rep" : Minimum number of players connected to start a countdown timer tf_mvm_miniboss_scale : 1 : , "sv", "cheat", "rep" : Full body scale for minibosses. tf_mvm_missioncyclefile : 0 : , "sv" : Name of the .res file used to cycle mvm misisons tf_mvm_notice_sapped_squadmates_delay : 1 : , "sv", "cheat", "launcher" : How long it takes for a squad leader to notice his squadmate was sapped tf_mvm_popfile : 0 : , "sv", "rep" : Restart the current map with a different population file. tf_mvm_skill : 3 : , "sv", "cheat", "rep", "norecord" : Sets the challenge level of the invading bot army. 1 = easiest, 3 = normal, 5 = hardest tf_mvm_tabs_discovered : 3 : , "a", "cl" : Remember how many times players have clicked tabs. tf_mvm_tank_health : cmd : : tf_mvm_tank_kill : cmd : : tf_nav_combat_build_rate : 0 : , "sv", "cheat" : Gunfire/second increase (combat caps at 1.0) tf_nav_combat_decay_rate : 0 : , "sv", "cheat" : Decay/second toward zero tf_nav_in_combat_duration : 30 : , "sv", "cheat" : How long after gunfire occurs is this area still considered to be 'in combat' tf_nav_in_combat_range : 1000 : , "sv", "cheat" : tf_nav_show_incursion_distance : 0 : , "sv", "cheat" : Display travel distances from current spawn room (1=red, 2=blue) tf_nav_show_turf_ownership : 0 : , "sv", "cheat" : Color nav area by smallest incursion distance tf_obj_build_rotation_speed : 250 : , "sv", "cheat", "rep", "launcher" : Degrees per second to rotate building when player alt-fires during placement. tf_obj_damage_tank_achievement_amount : 2000 : , "sv", "cheat", "launcher" : tf_obj_gib_maxspeed : 800 : , "sv", "cheat", "launcher" : tf_obj_gib_velocity_max : 450 : , "sv", "cheat", "launcher" : tf_obj_gib_velocity_min : 100 : , "sv", "cheat", "launcher" : tf_obj_ground_clearance : 32 : , "sv", "cheat", "launcher" : Object corners can be this high above the ground tf_obj_max_attach_dist : 160 : , "sv", "cheat", "rep", "launcher" : tf_obj_upgrade_per_hit : 25 : , "sv", "cheat", "launcher" : tf_overtime_nag : 0 : , "sv", "nf" : Announcer overtime nag. tf_particles_disable_weather : 0 : , "a", "cl" : Disable particles related to weather effects. tf_party_debug : cmd : : Prints local party objects tf_pipebomb_deflect_reset_time : 10.0 : , "sv", "cheat", "launcher" : tf_pipebomb_force_to_move : 1500.0 : , "sv", "cheat", "launcher" : tf_player_movement_stun_time : 0.5 : , "sv", "rep", "launcher" : tf_playergib : 1 : , "sv", "nf" : Allow player gibbing. 0: never, 1: normal, 2: always tf_playergib_maxspeed : 400 : , "cheat", "cl", "launcher" : Max gib speed. tf_playersgib_force : 500.0 : , "cheat", "cl", "launcher" : Gibs force. tf_playersgib_forceup : 1.0 : , "cheat", "cl", "launcher" : Upward added velocity for gibs. tf_playerstatetransitions : -2 : , "sv", "cheat", "launcher" : tf_playerstatetransitions <ent index or -1 for all>. Show player state transitions. tf_populator_active_buffer_range : 3000 : , "sv", "cheat" : Populate the world this far ahead of lead raider, and this far behind last raider tf_populator_damage_multiplier : 1 : , "sv", "cheat", "rep", "norecord" : tf_populator_debug : 0 : , "sv", "cheat" : tf_populator_health_multiplier : 1 : , "sv", "cheat", "rep", "norecord" : tf_pressandhold_minduration : 2 : , "sv" : The minimum amount of time to spend in the press-and-hold taunt's pose. tf_quickplay_beta_ask_percentage : 100 : , "cl" : Percentage of people who will be prompted to participate in beta quickplay. tf_quickplay_beta_preference : -1 : , "cl" : Preference to participate in beta quickplay: -1 = no preference, 0 = opt out, 1 = opt in tf_quickplay_lastviewedmode : 0 : , "a", "cl" : tf_raid_engineer_infinte_metal : 1 : , "sv", "cheat", "launcher" : tf_recent_achievements : 2316 : , "a", "cl" : tf_remember_activeweapon : 0 : , "a", "user", "cl" : Setting this to 1 will make the active weapon persist between lives. tf_remember_lastswitched : 0 : , "a", "user", "cl" : Setting this to 1 will make the 'last weapon' persist between lives. tf_replay_pyrovision : 0 : , "a", "cl" : When on, replay's will be seen with pyro vision active tf_resolve_stuck_players : 1 : , "sv", "rep" : tf_respawn_on_loadoutchanges : 1 : , "a", "cl" : When set to 1, you will automatically respawn whenever you change loadouts inside a respawn zone. tf_roundinfo_pause : 0 : , "cl", "launcher" : tf_scout_air_dash_count : 1 : , "sv", "cheat", "rep", "launcher" : tf_scout_bat_launch_delay : 0.1 : , "sv", "rep", "launcher" : tf_scout_energydrink_activation : 0.0 : , "sv", "rep", "launcher" : how long it takes for the energy buff to become active tf_scout_energydrink_consume_rate : 12.5 : , "sv", "rep", "launcher" : energy drink to use per second while boosted, from 100 max tf_scout_energydrink_regen_rate : 3.3 : , "sv", "rep", "launcher" : energy drink regen per second, up to 100 max tf_scout_hype_mod : 55 : , "sv", "cheat", "rep", "launcher" : tf_scout_hype_pep_max : 99.0 : , "sv", "cheat", "rep", "launcher" : tf_scout_hype_pep_min_damage : 5.0 : , "sv", "cheat", "rep", "launcher" : tf_scout_hype_pep_mod : 1.0 : , "sv", "cheat", "rep", "launcher" : tf_scout_stunball_base_duration : 6.0 : , "sv", "launcher" : tf_scout_stunball_base_speed : 3000 : , "sv", "launcher" : tf_select_ambush_areas : cmd : : Add good ambush spots to the selected set. For debugging. tf_select_ambush_areas_close_range : 300 : , "sv", "cheat" : tf_select_ambush_areas_max_enemy_exposure_area : 500000 : , "sv", "cheat" : tf_select_ambush_areas_radius : 750 : , "sv", "cheat" : tf_select_with_attribute : cmd : : Selects areas with the given attribute. tf_sentrygun_ammocheat : 0 : , "sv", "cheat", "launcher" : tf_sentrygun_damage : 16 : , "sv", "cheat", "launcher" : tf_sentrygun_kill_after_redeploy_time_achievement : 10 : , "sv", "cheat", "launcher" : tf_sentrygun_max_absorbed_damage_while_controlled_for_achievement : 500 : , "sv", "cheat", "launcher" : tf_sentrygun_metal_per_rocket : 2 : , "sv", "cheat", "launcher" : tf_sentrygun_metal_per_shell : 1 : , "sv", "cheat", "launcher" : tf_sentrygun_mini_damage : 8 : , "sv", "cheat", "launcher" : tf_sentrygun_newtarget_dist : 200 : , "sv", "cheat", "launcher" : tf_sentrygun_notarget : 0 : , "sv", "cheat", "launcher" : tf_server_identity_account_id : 0 : , "a", "sv" : Server identity account id, used to authenticate with the TF2 Game Coordinator. tf_server_identity_disable_quickplay : 0 : , "a", "sv", "nf" : Disable this server from being chosen by the quickplay matchmaking. tf_server_identity_token : 0 : , "a", "sv", "prot" : Server identity token, used to authenticate with the TF2 Game Coordinator. tf_server_lobby_debug : cmd : : Prints server lobby object tf_show_actor_potential_visibility : 0 : , "sv", "cheat" : tf_show_blocked_areas : 0 : , "sv", "cheat" : Highlight areas that are considered blocked for TF-specific reasons tf_show_bomb_drop_areas : 0 : , "sv", "cheat" : tf_show_control_points : 0 : , "sv", "cheat" : tf_show_enemy_invasion_areas : 0 : , "sv", "cheat" : Highlight areas where the enemy team enters the visible environment of the local player tf_show_gate_defense_areas : 0 : , "sv", "cheat" : tf_show_in_combat_areas : 0 : , "sv", "cheat" : tf_show_incursion_flow : 0 : , "sv", "cheat" : tf_show_incursion_flow_gradient : 0 : , "sv", "cheat" : 1 = red, 2 = blue tf_show_incursion_flow_range : 150 : , "sv", "cheat" : 1 = red, 2 = blue tf_show_incursion_range : 0 : , "sv", "cheat" : 1 = red, 2 = blue tf_show_incursion_range_max : 0 : , "sv", "cheat" : Highlight areas with incursion distances between min and max cvar values tf_show_incursion_range_min : 0 : , "sv", "cheat" : Highlight areas with incursion distances between min and max cvar values tf_show_mesh_decoration : 0 : , "sv", "cheat" : Highlight special areas tf_show_mesh_decoration_manual : 0 : , "sv", "cheat" : Highlight special areas marked by hand tf_show_point_defense_areas : 0 : , "sv", "cheat" : tf_show_preset_explanation_in_class_loadout : 0 : , "a", "cl", "matsys" : tf_show_sentry_danger : 0 : , "sv", "cheat" : tf_show_sniper_areas : 0 : , "sv", "cheat" : tf_show_sniper_areas_safety_range : 1000 : , "sv", "cheat" : tf_show_train_path : 0 : , "sv", "cheat" : tf_showspeed : 0 : , "sv", "rep", "launcher" : tf_simple_disguise_menu : 0 : , "a", "cl" : Use a more concise disguise selection menu. tf_sniper_fullcharge_bell : 0 : , "a", "cl" : tf_soldier_buff_pulses : 10 : , "sv", "rep", "launcher" : tf_solidobjects : 1 : , "sv", "cheat", "rep", "launcher" : tf_spectate_pyrovision : 0 : , "a", "cl" : When on, spectator will see the world with pyro vision active tf_spectator_target_location : 0 : , "a", "cl" : Determines the location of the spectator targetID panel. tf_spy_cloak_consume_rate : 10.0 : , "sv", "rep", "launcher" : cloak to use per second while cloaked, from 100 max ) tf_spy_cloak_no_attack_time : 2.0 : , "sv", "rep", "launcher" : time after uncloaking that the spy is prohibited from attacking tf_spy_cloak_regen_rate : 3.3 : , "sv", "rep", "launcher" : cloak to regen per second, up to 100 max tf_spy_invis_time : 1.0 : , "sv", "rep", "launcher" : Transition time in and out of spy invisibility tf_spy_invis_unstealth_time : 2.0 : , "sv", "rep", "launcher" : Transition time in and out of spy invisibility tf_spy_max_cloaked_speed : 999 : , "sv", "rep", "launcher" : tf_stalematechangeclasstime : 20 : , "sv", "rep", "launcher" : Amount of time that players are allowed to change class in stalemates. tf_stats_nogameplaycheck : 0 : , "sv" : Disable normal check for valid gameplay, send stats regardless. tf_stats_track : 1 : , "cl", "launcher" : Turn on//off tf stats tracking. tf_steam_workshop_query_timeout : 10 : , "cl" : Time in seconds to allow communication with the Steam Workshop server. tf_tauntcam_dist : 110 : , "cheat", "cl", "launcher" : tf_tauntcam_pitch : 0 : , "cheat", "cl", "launcher" : tf_tauntcam_speed : 300 : , "cheat", "cl", "launcher" : tf_tauntcam_yaw : 0 : , "cheat", "cl", "launcher" : tf_teammate_max_invis : 0.95 : , "cheat", "cl", "launcher" : tf_teamtalk : 0 : , "sv", "nf" : Teammates can always chat with each other while alive or dead. tf_teleporter_fov_start : 120 : , "sv", "cheat", "launcher" : Starting FOV for teleporter zoom. tf_teleporter_fov_time : 0.5 : , "sv", "cheat", "launcher" : How quickly to restore FOV after teleport. tf_test_hat_bodygroup : 0 : , "cl" : For testing bodygroups on hats. tf_test_teleport_home_fx : 0 : , "sv", "cheat" : tf_testitem_recent : 0 : , "a", "cl" : tf_testrr : cmd : : Force the player under your crosshair to speak a response rule concept. Format is tf_testrr <concept>, or tf_testrr <player nam tf_testvcd : cmd : : Run a vcd on the player currently under your crosshair. Optional parameter is the .vcd name (default is 'scenes/heavy_test.vcd' tf_tournament_classlimit_demoman : -1 : , "sv", "rep" : Tournament mode per-team class limit for Demomenz. tf_tournament_classlimit_engineer : -1 : , "sv", "rep" : Tournament mode per-team class limit for Engineers. tf_tournament_classlimit_heavy : -1 : , "sv", "rep" : Tournament mode per-team class limit for Heavies. tf_tournament_classlimit_medic : -1 : , "sv", "rep" : Tournament mode per-team class limit for Medics. tf_tournament_classlimit_pyro : -1 : , "sv", "rep" : Tournament mode per-team class limit for Pyros. tf_tournament_classlimit_scout : -1 : , "sv", "rep" : Tournament mode per-team class limit for Scouts. tf_tournament_classlimit_sniper : -1 : , "sv", "rep" : Tournament mode per-team class limit for Snipers. tf_tournament_classlimit_soldier : -1 : , "sv", "rep" : Tournament mode per-team class limit for Soldiers. tf_tournament_classlimit_spy : -1 : , "sv", "rep" : Tournament mode per-team class limit for Spies. tf_tournament_hide_domination_icons : 0 : , "sv", "rep" : Tournament mode server convar that forces clients to not display the domination icons above players dominating them. tf_training_client_message : 0 : , "sv", "cheat", "rep" : A simple way for the training client to communicate with the server. tf_training_has_prompted_for_forums : 1 : , "a", "cl" : Whether the user has been prompted to view the new user forums. tf_training_has_prompted_for_loadout : 1 : , "a", "cl" : Whether the user has been prompted to equip something in their loadout. tf_training_has_prompted_for_offline_practice : 1 : , "a", "cl" : Whether the user has been prompted to try offline practice. tf_training_has_prompted_for_options : 1 : , "a", "cl" : Whether the user has been prompted to view the TF2 advanced options. tf_training_has_prompted_for_training : 2 : , "a", "cl" : Whether the user has been prompted for training tf_use_fixed_weaponspreads : 0 : , "sv", "nf", "rep" : If set to 1, weapons that fire multiple pellets per shot will use a non-random pellet distribution. tf_useparticletracers : 1 : , "sv", "rep", "launcher" : Use particle tracers instead of old style ones. tf_weapon_criticals : 1 : , "sv", "nf", "rep" : tf_weapon_ragdoll_maxspeed : 300 : , "sv", "cheat", "launcher" : tf_weapon_ragdoll_velocity_max : 150 : , "sv", "cheat", "launcher" : tf_weapon_ragdoll_velocity_min : 100 : , "sv", "cheat", "launcher" : tf_weapon_select_demo_start_delay : 1 : , "a", "cl" : Delay after spawning to start the weapon bucket demo. tf_weapon_select_demo_time : 0 : , "a", "cl" : Time to pulse each weapon bucket upon spawning as a new class. 0 to turn off. tf_whip_speed_increase : 105 : , "sv", "rep", "launcher" : tf_wipe_attributes : cmd : : Clear all TF-specific attributes of selected area. think_limit : 0 : , "sv", "rep" : Maximum think time in milliseconds, warning is printed if this is exceeded. thirdperson : cmd : : Switch to thirdperson camera. thirdperson_mayamode : cmd : : Switch to thirdperson Maya-like camera controls. thirdperson_platformer : 0 : , "cl" : Player will aim in the direction they are moving. thirdperson_screenspace : 0 : , "cl" : Movement will be relative to the camera, eg: left means screen-left threadpool_affinity : 1 : : Enable setting affinity timedemo : cmd : : Play a demo and report performance info. timedemoquit : cmd : : Play a demo, report performance info, and then exit timeleft : cmd : : timerefresh : cmd : : Profile the renderer. toggle : cmd : : Toggles a convar on or off, or cycles through a set of values. toggle_duck : cmd : : toggleconsole : cmd : : Show/hide the console. togglescores : cmd : : Toggles score panel trace_report : 0 : , "sv" : tracer_extra : 1 : , "cl" : TrackerAnim : cmd : : Test animation of the achievement tracker. Parameter is achievement number on HUD to flash training_can_build_dispenser : 1 : , "sv", "rep" : Player can build dispenser as engineer. training_can_build_sentry : 1 : , "sv", "rep" : Player can build sentry as engineer. training_can_build_tele_entrance : 1 : , "sv", "rep" : Player can build teleporter entrance as engineer. training_can_build_tele_exit : 1 : , "sv", "rep" : Player can build teleporter exit as engineer. training_can_destroy_buildings : 1 : , "sv", "rep" : Player can destroy buildings as engineer. training_can_pickup_dispenser : 1 : , "sv", "rep" : Player can pickup dispenser as engineer. training_can_pickup_sentry : 1 : , "sv", "rep" : Player can pickup sentry gun as engineer. training_can_pickup_tele_entrance : 1 : , "sv", "rep" : Player can pickup teleporter entrance as engineer. training_can_pickup_tele_exit : 1 : , "sv", "rep" : Player can pickup teleporter entrance as engineer. training_can_select_weapon_building : 1 : , "sv", "rep" : In training player select building tool. training_can_select_weapon_item1 : 1 : , "sv", "rep" : In training player select item 1. training_can_select_weapon_item2 : 1 : , "sv", "rep" : In training player select item 2. training_can_select_weapon_melee : 1 : , "sv", "rep" : In training player select melee weapon. training_can_select_weapon_pda : 1 : , "sv", "rep" : In training player select pda. training_can_select_weapon_primary : 1 : , "sv", "rep" : In training player select primary weapon. training_can_select_weapon_secondary : 1 : , "sv", "rep" : In training player select secondary weapon. training_class : 3 : , "sv", "rep" : Class to use in training. training_continue : cmd : : Tells training that it should continue. training_map_video : 0 : , "cl" : Video to show for training training_showdlg : cmd : : Displays the training dialog. tv_allow_camera_man : 1 : , "sv" : Auto director allows spectators to become camera man tv_allow_static_shots : 1 : , "sv" : Auto director uses fixed level cameras for shots tv_autorecord : 0 : : Automatically records all games as SourceTV demos. tv_autoretry : 1 : : Relay proxies retry connection after network timeout tv_chatgroupsize : 0 : : Set the default chat group size tv_chattimelimit : 8 : : Limits spectators to chat only every n seconds tv_clients : cmd : : Shows list of connected SourceTV clients. tv_debug : 0 : : SourceTV debug info. tv_delay : 30 : , "sv" : SourceTV broadcast delay in seconds tv_delaymapchange : 0 : , "sv" : Delays map change until broadcast is complete tv_deltacache : 2 : : Enable delta entity bit stream cache tv_dispatchmode : 1 : : Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always tv_enable : 0 : , "nf" : Activates SourceTV on server. tv_maxclients : 128 : : Maximum client number on SourceTV server. tv_maxrate : 8000 : : Max SourceTV spectator bandwidth rate allowed, 0 == unlimited tv_msg : cmd : : Send a screen message to all clients. tv_name : 0 : : SourceTV host name tv_nochat : 0 : , "a", "user" : Don't receive chat messages from other SourceTV spectators tv_overridemaster : 0 : : Overrides the SourceTV master root address. tv_password : 0 : , "nf", "prot", "norecord" : SourceTV password for all clients tv_port : 27020 : : Host SourceTV port tv_record : cmd : : Starts SourceTV demo recording. tv_relay : cmd : : Connect to SourceTV server and relay broadcast. tv_relaypassword : 0 : , "nf", "prot", "norecord" : SourceTV password for relay proxies tv_relayvoice : 1 : : Relay voice data: 0=off, 1=on tv_retry : cmd : : Reconnects the SourceTV relay proxy. tv_snapshotrate : 16 : : Snapshots broadcasted per second tv_status : cmd : : Show SourceTV server status. tv_stop : cmd : : Stops the SourceTV broadcast. tv_stoprecord : cmd : : Stops SourceTV demo recording. tv_timeout : 30 : : SourceTV connection timeout in seconds. tv_title : 0 : : Set title for SourceTV spectator UI tv_transmitall : 0 : , "rep" : Transmit all entities (not only director view)
U
ui_posedebug_fade_in_time : 0 : , "cheat", "norecord", "cl" : Time during which a new pose activity layer is shown in green in +posedebug UI ui_posedebug_fade_out_time : 0 : , "cheat", "norecord", "cl" : Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI unbind : cmd : : Unbind a key. unbind_mac : cmd : : Unbind a key on the Mac only. unbindall : cmd : : Unbind all keys. unpause : cmd : : Unpause the game. use : cmd : : Use a particular weapon Arguments: <weapon_name> +use : cmd : : -use : cmd : : +use_action_slot_item : cmd : : Use the item in the action slot. -use_action_slot_item : cmd : : user : cmd : : Show user data. user_context : cmd : : Set a Rich Presence Context: user_context <context id> <context value> user_context : cmd : : Set a Rich Presence Context: user_context <context id> <context value> user_property : cmd : : Set a Rich Presence Property: user_property <property id> user_property : cmd : : Set a Rich Presence Property: user_property <property id> users : cmd : : Show user info for players on server.
V
v_centermove : 0 : , "cl" : v_centerspeed : 500 : , "cl" : vcollide_wireframe : 0 : , "cheat", "cl" : Render physics collision models in wireframe vcr_verbose : 0 : : Write extra information into .vcr file. vehicle_flushscript : cmd : : Flush and reload all vehicle scripts version : cmd : : Print version info string. vgui_drawfocus : 0 : : Report which panel is under the mouse. vgui_drawtree : 0 : , "cheat" : Draws the vgui panel hiearchy to the specified depth level. +vgui_drawtree : cmd : : -vgui_drawtree : cmd : : vgui_drawtree_bounds : 0 : : Show panel bounds. vgui_drawtree_clear : cmd : : vgui_drawtree_draw_selected : 0 : : Highlight the selected panel vgui_drawtree_freeze : 0 : : Set to 1 to stop updating the vgui_drawtree view. vgui_drawtree_hidden : 0 : : Draw the hidden panels. vgui_drawtree_panelalpha : 0 : : Show the panel alpha values in the vgui_drawtree view. vgui_drawtree_panelptr : 0 : : Show the panel pointer values in the vgui_drawtree view. vgui_drawtree_popupsonly : 0 : : Draws the vgui popup list in hierarchy(1) or most recently used(2) order. vgui_drawtree_render_order : 0 : : List the vgui_drawtree panels in render order. vgui_drawtree_visible : 1 : : Draw the visible panels. vgui_message_dialog_modal : 1 : , "a", "cl" : vgui_togglepanel : cmd : : show/hide vgui panel by name. video_quicktime_decode_gamma : 0 : , "a" : QuickTime Video Playback Gamma Target- 0=no gamma adjust 1=platform default gamma 2 = gamma 1.8 3 = gamma 2.2 4 = gamma 2.5 video_quicktime_encode_gamma : 3 : , "a" : QuickTime Video Encode Gamma Target- 0=no gamma adjust 1=platform default gamma 2 = gamma 1.8 3 = gamma 2.2 4 = gamma 2.5 viewanim_addkeyframe : cmd : : viewanim_create : cmd : : viewanim_create viewanim_load : cmd : : load animation from file viewanim_reset : cmd : : reset view angles! viewanim_save : cmd : : Save current animation to file viewanim_test : cmd : : test view animation viewmodel_fov : 54 : , "a", "cl" : viewmodel_fov_demo : 54 : , "a", "cl" : violence_ablood : 1 : : Draw alien blood violence_agibs : 1 : : Show alien gib entities violence_hblood : 1 : : Draw human blood violence_hgibs : 1 : : Show human gib entities voice_avggain : 0 : : voice_clientdebug : 0 : , "cl" : voice_debugfeedback : 0 : : voice_debugfeedbackfrom : 0 : : voice_enable : 1 : , "a" : voice_fadeouttime : 0 : : voice_forcemicrecord : 1 : , "a" : voice_inputfromfile : 0 : : Get voice input from 'voice_input.wav' rather than from the microphone. voice_loopback : 0 : , "user" : voice_maxgain : 10 : : voice_menu_1 : cmd : : Opens voice menu 1 voice_menu_2 : cmd : : Opens voice menu 2 voice_menu_3 : cmd : : Opens voice menu 3 voice_modenable : 1 : , "a", "clientcmd_can_execute", "cl" : Enable/disable voice in this mod. voice_overdrive : 2 : : voice_overdrivefadetime : 0 : : voice_printtalkers : cmd : : voice debug. voice_profile : 0 : : voice_recordtofile : 0 : : Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav' voice_scale : 1 : , "a" : voice_serverdebug : 0 : , "sv" : voice_showchannels : 0 : : voice_showincoming : 0 : : voice_steal : 1 : : voice_writevoices : 0 : : Saves each speaker's voice data into separate .wav files +voicerecord : cmd : : -voicerecord : cmd : : volume : 0 : , "a" : Sound volume vortex_book_offset : 5.0 : , "sv", "cheat", "rep", "matsys" : vortex_fade_fraction_denom : 10.0 : , "sv", "cheat", "rep", "matsys" : vortex_float_amp : 5.0 : , "sv", "cheat", "rep", "matsys" : vortex_float_osc_speed : 2.0 : , "sv", "cheat", "rep", "matsys" : vox_reload : cmd : : Reload sentences.txt file voxeltree_box : cmd : : View entities in the voxel-tree inside box <Vector(min), Vector(max)>. voxeltree_playerview : cmd : : View entities in the voxel-tree at the player position. voxeltree_sphere : cmd : : View entities in the voxel-tree inside sphere <Vector(center), float(radius)>. voxeltree_view : cmd : : View entities in the voxel-tree. vprof : cmd : : Toggle VProf profiler vprof_adddebuggroup1 : cmd : : add a new budget group dynamically for debugging vprof_cachemiss : cmd : : Toggle VProf cache miss checking vprof_cachemiss_off : cmd : : Turn off VProf cache miss checking vprof_cachemiss_on : cmd : : Turn on VProf cache miss checking vprof_child : cmd : : vprof_collapse_all : cmd : : Collapse the whole vprof tree vprof_counters : 0 : : vprof_dump_groupnames : cmd : : Write the names of all of the vprof groups to the console. vprof_dump_oninterval : 0 : : Interval (in seconds) at which vprof will batch up data and dump it to the console. vprof_dump_spikes : 0 : : Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump vprof_dump_spikes_budget_group : 0 : : Budget gtNode to start report from when doing a dump spikes vprof_dump_spikes_node : 0 : : Node to start report from when doing a dump spikes vprof_expand_all : cmd : : Expand the whole vprof tree vprof_expand_group : cmd : : Expand a budget group in the vprof tree by name vprof_generate_report : cmd : : Generate a report to the console. vprof_generate_report_AI : cmd : : Generate a report to the console. vprof_generate_report_AI_only : cmd : : Generate a report to the console. vprof_generate_report_budget : cmd : : Generate a report to the console based on budget group. vprof_generate_report_hierarchy : cmd : : Generate a report to the console. vprof_generate_report_map_load : cmd : : Generate a report to the console. vprof_graph : 0 : : Draw the vprof graph. vprof_graphheight : 256 : , "a" : vprof_graphwidth : 512 : , "a" : vprof_nextsibling : cmd : : vprof_off : cmd : : Turn off VProf profiler vprof_on : cmd : : Turn on VProf profiler vprof_parent : cmd : : vprof_playback_average : cmd : : Average the next N frames. vprof_playback_start : cmd : : Start playing back a recorded .vprof file. vprof_playback_step : cmd : : While playing back a .vprof file, step to the next tick. vprof_playback_stepback : cmd : : While playing back a .vprof file, step to the previous tick. vprof_playback_stop : cmd : : Stop playing back a recorded .vprof file. vprof_prevsibling : cmd : : vprof_record_start : cmd : : Start recording vprof data for playback later. vprof_record_stop : cmd : : Stop recording vprof data vprof_remote_start : cmd : : Request a VProf data stream from the remote server (requires authentication) vprof_remote_stop : cmd : : Stop an existing remote VProf data request vprof_reset : cmd : : Reset the stats in VProf profiler vprof_reset_peaks : cmd : : Reset just the peak time in VProf profiler vprof_scope : 0 : : Set a specific scope to start showing vprof tree vprof_scope_entity_gamephys : 0 : , "sv" : vprof_scope_entity_thinks : 0 : , "sv" : vprof_unaccounted_limit : 0 : , "a" : number of milliseconds that a node must exceed to turn red in the vprof panel vprof_verbose : 1 : , "a" : Set to one to show average and peak times vprof_vtune_group : cmd : : enable vtune for a particular vprof group ('disable' to disable) vprof_warningmsec : 10 : , "a" : Above this many milliseconds render the label red to indicate slow code. vtune : cmd : : Controls VTune's sampling.
W
+walk : cmd : , "cl" : -walk : cmd : , "cl" : wc_air_edit_further : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from play wc_air_edit_nearer : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player wc_air_node_edit : cmd : : When in WC edit mode, toggles laying down or air nodes instead of ground nodes wc_create : cmd : : When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select wc_destroy : cmd : : When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box). wc_destroy_undo : cmd : : When in WC edit mode restores the last deleted node wc_link_edit : cmd : : weapon_medigun_charge_rate : 40 : , "sv", "cheat", "rep", "launcher" : Amount of time healing it takes to fully charge the medigun. weapon_medigun_chargerelease_rate : 8 : , "sv", "cheat", "rep", "launcher" : Amount of time it takes the a full charge of the medigun to be released. weapon_medigun_construction_rate : 10 : , "sv", "cheat", "rep", "launcher" : Constructing object health healed per second by the medigun. weapon_medigun_damage_modifier : 1.5 : , "sv", "cheat", "rep", "launcher" : Scales the damage a player does while being healed with the medigun. weapon_showproficiency : 0 : , "sv" : windows_speaker_config : 4 : , "a" : wipe_nav_attributes : cmd : : Clear all nav attributes of selected area. writeid : cmd : : Writes a list of permanently-banned user IDs to banned_user.cfg. writeip : cmd : : Save the ban list to banned_ip.cfg.
X
x360_audio_english : 0 : , "cl" : Keeps track of whether we're forcing english in a localized language. x360_resolution_height : 480 : , "cl" : This is only used for reference. Changing this value does nothing x360_resolution_interlaced : 0 : , "cl" : This is only used for reference. Changing this value does nothing x360_resolution_widescreen_mode : 0 : , "cl" : This is only used for reference. Changing this value does nothing x360_resolution_width : 640 : , "cl" : This is only used for reference. Changing this value does nothing xbox_autothrottle : 1 : , "a", "sv" : xbox_steering_deadzone : 0 : , "sv" : xbox_throttlebias : 100 : , "a", "sv" : xbox_throttlespoof : 200 : , "a", "sv" : xc_crouch_debounce : 0 : , "sv" : xload : cmd : : Load a saved game from a 360 storage device. xlook : cmd : : xmove : cmd : : xsave : cmd : : Saves current game to a 360 storage device.
Y
youtube_http_proxy : 0 : , "a", "cl" : HTTP proxy. Specify if you have have problems uploading to YouTube. youtube_username : 0 : , "a", "cl" : Username for YouTube.
Z
+zoom : cmd : : -zoom : cmd : : zoom_sensitivity_ratio : 1 : , "cl" : Additional mouse sensitivity scale factor applied when FOV is zoomed in.
(3490 total convars/concommands)