Team Fortress Wiki:Weapon Demonstration
The Weapon Demonstration project's goal is to build a complete library of videos demonstrating the various aspects of all weapons in Team Fortress 2.
- The idea: To have one consistent video style to demonstrate how weapons work.
- The objective: To demonstrate how weapons work (duh); firing animation, reloading animation, projectile trajectory, speed, damage, and simply viewmodel
- The benefits: Consistent, one video per page (quiets those wanting to add their own video), looks good
Contents
Reference video
Following the structure of the following video should give you a basic idea of what is expected.
See Scattergun for an embedding example.
Guidelines
Requirements
- Being able to run TF2 at a resolution of either 1280x720 or 1920x1080 (16:9 ratio), at more than 30 frames per second, on medium settings or higher, with DirectX 9, and at least 2x antialiasing.
- Fraps, tr_target_weaponref, weaponref.cfg, and HudDamageAccount.res.
- Having the item you want to demonstrate in either normal or vintage quality (no nametag, no description tag, no gifted weapons, and no community weapons); you can edit your game files to give yourself the item (Golden Wrench for example)
Note If you do edit your game files to test a weapon, make sure to not create a weapon with a quality that cannot exist. For example, replacing a Vintage Razorback to make it a Darwin's Danger Shield will create a Vintage Danger Shield.
Note Please also make sure that no attributes (such as damage, ammo etc) are left on a weapon that doesn't actually have it. For example, a Vita-saw placed over an Ubersaw, but uses the Ubersaw's attributes still.
Preparation
- The video should be recorded on tr_target_weaponref. Download the map and put it in your maps folder.
- The configuration file to use is available here. Save it as
weaponref.cfg
in yourcfg
folder. - Disable any custom HUD you may have; download this file and save it as
HudDamageAccount.res
in yourresource/ui
folder (create it if it doesn't already exist). - No skins, no custom models, and no custom sounds.
- Disable the Steam overlay or go offline; quiet all background applications that would interfere with the recording.
- Open TF2, open the console, and type:
map tr_target_weaponref
. Wait for the map to load. - Once the map has loaded, pick the class corresponding to the weapon you want to demonstrate.
- Edit the loadout to remove all headgear and misc. items. Pick all stock weapons (except the weapon to demonstrate, obviously); possible exceptions when weapons are meant to be demonstrated together (for example, Jarate + Bushwacka)
- Wait for the setup time to finish, verify that your new loadout has been equipped (by taunting)
- Open the console (press the
`
key) and typeexec weaponref
. Four bots will spawn: A Pyro in front of you, a Soldier on the right at mid-range, a Medic on the left at long-range, and a Spy behind the crates on the left (not visible by default). Re-executing the file will respawn all the bots at the correct location, in case you mess up. Pressing "F" makes the bots fire. Pressing "N" toggles noclip. - Open your backpack, click the weapon you want to demonstrate, and press "Keep" so that your avatar equips it in the loadout preview. Rotate the loadout preview to show off the weapon.
- Move your mouse over the weapon slot, wait for the tooltip to appear.
- Always have auto-reloading disabled; reload only when out of ammo; always let the reload animation finish completely, reloading everything. Take your time.
Recording
- Start recording, but don't move your mouse until you have had the time to read all the attributes on the tooltip.
- Press close to close your backpack.
- Demonstrate the weapon. There are exceptions, but the process generally goes like this:
- Wait a few seconds doing nothing.
- Shoot once at the Pyro. Wait a bit.
- Finish off the Pyro.
- Kill the Soldier. If the weapon is a melee weapon, you can jump out of the initial zone.
- Kill the Medic.
- Eventually, try to hit the target at the far back (it is not destructible, but a small "HIT!" effect will show)
- If the weapon has a tauntkill, tauntkill the Spy (he is hiding behind one of the crates)
- Once done, reload completely, then taunt, and wait for the camera to move all the way back to first-person perspective. Try not to explode.
- End the recording.
Post-processing
- You may not modify contrast, speed, size etc. of the video.
- Add one of the
training_vid_*.mp3
files inteam fortress 2 content.gcf -> sound\misc
. If necessary, adjust the relative volumes between music and in-game sounds to match the ratio of the reference video. Default volume should be okay though. - Convert your video to a web-friendly format: It is recommended to use x264vfw, single-pass, quantizer-based, with q smaller than or equal to 20.
- It is recommended to record using Fraps or Source Recorder. With the latter, however, you cannot record the first step, backpack view, of the process but you can add it in using a video editor.
- The video should not be longer than about a minute.
Submission
Please upload your video to Youtube, as "Unlisted". Then provide the URL to this video on the talk page. Keep the original video file, as you will have to upload it to some file hosting service in order for it to be uploaded to the Official TF2 Wiki's Youtube Channel.
Weapons
Ambassador -
Done but needs to be redone (old config)
Axtinguisher -
Done but needs to be redone (old config)
Backburner -
Done but needs to be redone (old config)
Bat -
Done
Battalion's Backup -
Done but needs to be redone without clock
Big Kill -
Done but needs to be redone (old config)
Black Box -
Done but needs to be redone (old config)
Blutsauger -
Done
Bonesaw -
Done
Bonk! Atomic Punch -
Done
Bottle -
Done
Buff Banner -
Done but needs to be redone without clock and with fast weapon switch
Bushwacka
Reserved by iPood
Chargin' Targe -
Reserved for Swordz
Cloak and Dagger
Crit-a-Cola
Dalokohs Bar -
Reserved by Swordz
Darwin's Danger Shield - Plan: Have another Sniper without the shield take a shot from the Direct Hit point-blank (140 damage). Then do the same to the Sniper with the shield, who survives.
Dead Ringer
Degreaser -
Done but needs to be redone (Weird flame thing)
Direct Hit -
Done
Disguise Kit - Plan: Likely requires first person view, third person view, and enemy third person view. Have the disguised Spy use an enemy teleporter. First try to use enemy teleporter without disguise, and run in front of a sentry. Take damage, get out, teleport, get in the front of the sentry to show that it don't target you, use teleporter, kill engy and sap. Something i would think it's gonna be cool: Fade to a new scene, undisguised, get out of cover and make a soldier shoot you. Hide, disguise as a friendly heavy, show up, and the soldier runs away. Kill him with a Ambassador headshot and taunt with the disguise kit.
Electro Sapper -
Done
Enthusiast's Timepiece
Equalizer
Reserved by iPood
Eyelander
Reserved by KazooieBanjo
Fire Axe -
Done
Fists -
Done
Flamethrower -
Reserved by Swordz
Flare Gun -
Done
Force-A-Nature -
Done
Frontier Justice
Reserved by Armisael
Frying Pan -
Done
Gloves of Running Urgently -
Done
Golden Wrench -
Reserved by The Medik
Grenade Launcher
Gunboats
Reserved by Castly
Gunslinger -
Done
Holy Mackerel -
Done
Homewrecker
Horseless Headless Horsemann's Headtaker
Huntsman
Done
Invisibility Watch
Iron Curtain
Reserved by sShaDOhsS
Jarate -
Done but needs to be redone to show cloaked spy
Reserved by Swordz
Killing Gloves of Boxing -
Done
Knife
Kritzkrieg
Kukri -
Done
L'Etranger -
Reserved by Jackisaspy
Lugermorph -
Done
Mad Milk
Medi Gun
Minigun -
Done
Natascha -
Done
- File:Item icon builder.png PDA -
Reserved for Swordz
Pain Train -
Reserved by Swordz
Pistol - Need to do both for Scout and for Engineer, then concatenate both videos
Powerjack -
Done but needs to be redone with updated config (round timer)
Razorback -
Done but needs to be redone (aspect ratio)
Revolver -
Done
Rocket Jumper -
Reserved by Smashman
Rocket Launcher -
Done but needs to be redone (show splash)
Sandman - Tauntkill from behind if possible, to show how far the corpse goes
Reserved by iPood
Sandvich
Reserved by RagnarHomsar - Plan: Have the enemies damage yourself by pressing F (or manually set your health to 1); eat sandvich; spawn damaged BLU Sniper bot; throw sandvich on the ground in front of him; make him pick up sandvich, showing his health bar go up; taunt with sandvich (same as eating). Use fades to cut between sandvich recharges.
Scattergun -
Done
Scotsman's Skullcutter -
Done
Scottish Resistance
Reserved by iPood
Shortstop -
Done
Shotgun -
Reserved by Armisael
Shovel
Done
Sniper Rifle -
Done
Southern Hospitality -
Done
Sticky Jumper -
Reserved by K-Mac
Stickybomb Launcher -
Done but needs to be redone (old config)
Submachine Gun -
Done
Sydney Sleeper -
Reserved by CWalkthroughs
Syringe Gun -
Done
Tribalman's Shiv -
Reserved by Smashman
Vita-Saw -
Reserved by CWalkthroughs
Wrangler -
Done
Wrench -
Reserved by Smashman
Your Eternal Reward - Plan: Likely requires first person view and enemy third person view.
Übersaw -
Done