![Beggar's Bazooka](/w/images/thumb/7/77/Item_icon_Beggar%27s_Bazooka.png/100px-Item_icon_Beggar%27s_Bazooka.png) Beggar's Bazooka
|
Added: 20% slower reload speed
Beggar's Bazooka always possesses a hidden 30% slower reload speed attribute
|
![Market Gardener](/w/images/thumb/a/ac/Item_icon_Market_Gardener.png/100px-Item_icon_Market_Gardener.png) Market Gardener
|
Added: +100% damage bonus
|
![Degreaser](/w/images/thumb/9/94/Item_icon_Degreaser.png/100px-Item_icon_Degreaser.png) Degreaser
|
Added: +100% reflect area
Added: Airblast gives teammates speed boost
Added: Reflected projectiles are guided by crosshair
Changed: +100% airblast cost
Added: +25% airblast cooldown
|
![Phlogistinator](/w/images/thumb/2/22/Item_icon_Phlogistinator.png/100px-Item_icon_Phlogistinator.png) Phlogistinator
|
Added: +66% faster flame shoot out time
|
![Gas Passer](/w/images/thumb/0/0e/Item_icon_Gas_Passer.png/100px-Item_icon_Gas_Passer.png) Gas Passer
|
Added: +500% afterburn damage
|
![Ullapool Caber](/w/images/thumb/a/a5/Item_icon_Ullapool_Caber.png/100px-Item_icon_Ullapool_Caber.png) Ullapool Caber
|
Added: -90% self blast damage
Removed: 100% slower firing speed
Added: Caber instant regenerate on hit
Added: -75% self damage force
|
![Minigun](/w/images/thumb/a/a7/Item_icon_Minigun.png/100px-Item_icon_Minigun.png) All Heavy Primaries
|
Added: Random crit chance does not scale with damage dealt
|
![Wrangler](/w/images/thumb/c/ce/Item_icon_Wrangler.png/100px-Item_icon_Wrangler.png) Wrangler
|
Added: All buildings are +12.5% larger in size
Added: -33% sentry firing speed
|
![Gunslinger](/w/images/thumb/c/ca/Item_icon_Gunslinger.png/100px-Item_icon_Gunslinger.png) Gunslinger
|
Added: +100% sentry range
Added: +200% max sentry ammo
Added: +50% dispenser heal rate
Added: +100% faster construction rate
Added: +1 additional disposable sentry
Added: +100% faster teleporter recharge rate
|
![Ubersaw](/w/images/thumb/0/04/Item_icon_Ubersaw.png/100px-Item_icon_Ubersaw.png) Ubersaw
|
Changed: On Hit: 12.5% ÜberCharge added
|
![Sniper Rifle](/w/images/thumb/a/a1/Item_icon_Sniper_Rifle.png/100px-Item_icon_Sniper_Rifle.png) All Sniper Rifles
|
Added: Fully charged shots gib targets
|
![Fortified Compound](/w/images/thumb/8/89/Item_icon_Fortified_Compound.png/100px-Item_icon_Fortified_Compound.png) Fortified Compound
|
Added: +2 arrows per shot
Added: +20% headshot damage
|
![Classic](/w/images/thumb/7/73/Item_icon_Classic.png/100px-Item_icon_Classic.png) Classic
|
Added: Bullet explode on impact
Added: +10% damage bonus
Added: +100% charge rate when looking at enemy
Added: 50% slower power charge
|
![Ambassador](/w/images/thumb/e/ec/Item_icon_Ambassador.png/100px-Item_icon_Ambassador.png) Ambassador
|
New stats
When the weapon is active
+312% headshot damage
Weapon possesses maximum Explosive Headshot upgrade
Last shot in clip is guaranteed crits
Critical damage is unaffected by range
-100% damage on bodyshot
200% slower firing speed
50% slower reload speed
-80% clip size
Spawns with six bullets loaded
+100% weapon model scale
|
![Medic emblem RED.png](/w/images/thumb/1/11/Medic_emblem_RED.png/100px-Medic_emblem_RED.png) Medic
|
All Medi Guns can heal buildings
|