Voting
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“ | America wins again!
Click to listen
— The Soldier celebrating democracy at work
|
” |
Voting is a game feature added in the Hatless Update on April 14, 2011 Patch. It enables any player to call a vote to enact a change on the server. The various voting options enable players to vote on a map change, to kick a particular player or to scramble the teams. Any player can initiate a vote by clicking on the checkbox icon in the main menu. A vote type can then be selected and the vote is put to all players present in the server, unless the vote is to kick a player in which case it will only be broadcast to the same team as the target player.
The voting system was first introduced into the Team Fortress 2 Beta on March 9, 2011 Patch (Beta). Two later updates that included tweaks to the system were made available in the beta, before the system went live in Team Fortress 2 on April 14. Before this feature was added, the only way to change maps, kick, or ban players was via console commands, or using server mods.
The voting system can be disabled by setting the server command sv_allow_votes
to 0
. Particular voting types can also be disabled by specific server commands.
Using default values, votes require a minimum of 60% of the team to vote Yes for the vote to succeed. This is controlled with the server command sv_vote_quorum_ratio
.
Contents
Voting types
There are ten types of votes that can be called:
- Kick: Kick a selected player out of the server and bans the player from joining the server temporarily. The ban time is determined by
sv_vote_kick_ban_duration
. Only players on the vote-initiator's team can be voted upon. - Restart Game: Restarts the current round. If this comes to pass, then a notification will be given out to all players that the round will restart. A set number of seconds pass before a new round begins, neither team getting any points.
- Change Level: The current map changes to the selected map.
- Next Level: The next map is changed to the selected map. Unlike
ChangeLevel
, the current map doesn't end. - Extend Current Map: The current map being played will have more time added to it.
- Scramble Teams: The players are put in a random team. Note that this will immediately scramble the teams, rather than wait until the end of the round. A notification is given to all players that a scramble will commence before it happens.
- Disable Team Autobalance: Prevents the server from automatically changing players to the other team if there is an imbalance.
- Enable Class Limits: Prevents the quantity of classes from going over a certain amount.
- Eternaween: Allow Halloween-restricted items for two hours.
- Pause: Vote to pause the game for a specified amount of seconds.
Client commands
- F1
- Votes "Yes" on the current vote or chooses a map in a level vote. Client command is "vote option1".
- F2
- Votes "No" on the current vote or chooses a map in a level vote. Client command is "vote option2".
- F3
- Chooses a map in a level vote. Client command is "vote option3".
- F4
- Chooses a map in a level vote. Client command is "vote option4".
- F5
- Chooses a map in a level vote or extends the current map in a
NextLevel
vote. Client command is "vote option5".
- "callvote"
- Opens the dialog to call a vote. Is not bound by default.
Server commands
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Server-side variables can be set to adjust several elements of the voting engine. The following commands are made available:
sv_allow_votes
- Enables or disables the voting system entirely. Defaults to
1
(enabled).
sv_vote_allow_spectators
- Allow spectators to participate in votes. Defaults to
0
(disabled).
sv_vote_creation_timer
- Cooldown time (in seconds); the time between votes if previous is successful. Defaults to
150
(2 minutes 30 seconds)
sv_vote_failure_timer
- Cooldown time (in seconds); the time that must pass after a vote fails for another to be initiated. Defaults to
300
(5 minutes).
sv_vote_holder_can_vote_no
- Allows the holder of the vote to have the chance to vote Yes or No on votes they call. Defaults to
0
(disabled).
sv_vote_issue_autobalance_allowed
- Allow a vote to disable autobalance to be called. Defaults to
1
(enabled).
sv_vote_issue_autobalance_cooldown
- Cooldown timer (in seconds); the time between autobalance votes. Defaults to
300
(5 minutes).
sv_vote_issue_changelevel_allowed
- Allow a vote to enable changing the map to be called, changing immediately if vote succeeds. Defaults to
0
(disabled).
sv_vote_issue_classlimits_allowed
- Allow a vote to enable class limits to be called. Defaults to
0
(disabled).
sv_vote_issue_classlimits_max
- Set the maximum amount of each class that is allowed. Cannot control individual class limits; affects all 9 classes simultaneously. Defaults to {{code|4}.
sv_vote_issue_extendlevel_allowed
- Allows a vote to be called to extend the current map, instead of going to the next one.
sv_vote_issue_extendlevel_quorum
- Controls the percentage (in decimal) of the minimum amount of people needed for the vote to succeed. Defaults to
0.6
.
sv_vote_issue_kick_allowed
- Allow kick votes to be called. Defaults to
0
(disabled).
sv_vote_issue_kick_namelock_duration
- [...] Defaults to
120
.
sv_vote_issue_nextlevel_allowed
- Allow the next level to be determined by vote. Defaults to
1
(enabled). If called during a round, the map will change on round end. Not at the end of the timelimit for the map. Disabling this also disables the automatic end of map vote.
sv_vote_issue_nextlevel_allowextend
- Allow the next level vote to include an 'Extend' option. Defaults to
1
(enabled).
sv_vote_issue_nextlevel_choicesmode
- Allow players to be presented with a list of lowest playtime maps to choose from. Defaults to
1
(enabled).
sv_vote_issue_nextlevel_prevent_change
- Not allowed to vote for a nextlevel if one has already been set. Defaults to
1
(enabled).
sv_vote_issue_restart_game_allowed
- Allow a vote that restarts the round to be initiated. Defaults to
0
(disabled).
sv_vote_issue_restart_game_cooldown
- Controls cooldown (in seconds) between restart game votes. Defaults to
300
(5 minutes).
sv_vote_issue_scramble_teams_allowed
- Allow a vote that scrambles the teams to be initiated. Defaults to
1
(enabled).
sv_vote_issue_scramble_teams_cooldown
- Controls cooldown (in seconds) between scramble teams votes. Defaults to
1200
(20 minutes).
sv_vote_kick_ban_duration
- The length of time (in minutes) of the ban on the player if the kick vote is successful. Defaults to
20
. Set to0
to disable the ban entirely and instead only kick the player.
sv_vote_quorum_ratio
- The percentage (in decimal) of Yes votes needed for a successful vote. Defaults to
0.6
(60%)
sv_vote_ui_hide_disabled_issues
- Suppress listing of disabled issues in the vote setup screen. Default to
1
(enabled).
MVM Voting
sv_vote_issue_kick_allowed_mvm
- Allow kick votes to be called. Defaults to
1
(enabled).
sv_vote_issue_changelevel_allowed_mvm
- Allow a vote that changes the map to the next level immediately to be initiated. Defaults to
0
(disabled).
sv_vote_issue_classlimits_allowed_mvm
- In Mann vs. Machine, allow a vote to be called that enables class limits. Defaults to
0
(disabled).
sv_vote_issue_classlimits_max_mvm
- Set the maximum amount of each class allowed in Mann vs. Machine. Defaults to
2
.
sv_vote_issue_kick_min_connect_time_mvm
- Sets the minimum connect time a player needs to have before issuing votes. Defaults to
300
(5 minutes).
sv_vote_issue_kick_spectators_mvm
- Allow the kicking of spectators. Defaults to
1
(enabled).
sv_vote_failure_timer_mvm
- Cooldown time (in seconds); the time that must pass after a vote fails for another to be initiated. Defaults to
120
(2 minutes).
sv_vote_issue_mvm_challenge_allowed
- Allow to change MvM game mode difficulty level. Defaults to
1
(enabled).
sv_vote_issue_restart_game_allowed
- Allow to call restart game votes. Defaults to
1
(enabled).
Sounds
The voting system uses a few sound clips to help show the progress of the voting, taken from The Art of War.
- A vote was started
- A player has voted yes
- A player has voted no
- Vote passed successfully
- Vote failed to pass
Gallery
Update history
- Added a vote system.
- Server convars added to control the vote system.
- Fixed a server crash caused by the vote system.
- Updated the voting system.
- Added a convar to prevent voting on the next level if one has already been set (
sv_vote_issue_nextlevel_prevent_change
). - Fixed scrambleteams resetting how many rounds have been played.
- Updated mp_scrambleteams to support a parameter of 2, which prevents resetting the number of rounds that have been played.
- Fixed the server automatically creating votes while in training or using itemtest.
- Added a convar to prevent voting on the next level if one has already been set (
- Fixed a problem with clients seeing the incorrect vote options after changing servers.
- Added an entry for "Call Vote" to the Options->Keyboard Settings, so you can bind a key to it.
- Fixed being able to call server votes for training maps.
- Vote caller history is now tracked by SteamID to prevent vote cooldown exploits.
- Fixed players being able to disconnect before a successful kickvote to avoid being banned.
- Votes created by a dedicated server no longer trigger a failed vote cooldown.
- Allow kicking of connected players that haven't joined a team in Mann vs. Machine.
- Added
sv_vote_issue_kick_spectators_mvm
(default 0) which allows players to kick anyone that isn't team invaders, as long as they've passed thesv_vote_issue_kick_min_connect_time_mvm
timer, if enabled.
- [Undocumented] Player avatars will now appear in the Voting menus.
- Fixed a case where players that are the target of a vote kick would not be banned from the server.
- Fixed an exploit where players could circumvent successful kick votes.
- Default value for convar
sv_vote_issue_scramble_teams_cooldown
has been increased to 20 minutes.
- Fixed a server crash related to the vote kick system.
- Added "Enable/Disable Auto Team balance" votes
- Successful votes will enable/disable team player count balancing
- Use
sv_vote_issue_autobalance_allowed
to control if this vote is enabled on the server - Votes not allowed in Mann vs. Machine, Medieval mode, Arena mode, Tournament Mode, or Training
- Updated the vote system
- Fixed team-specific vote sounds/notifications playing/showing for the ineligible team
sv_vote_issue_restart_game_allowed
default changed to off- Added
sv_vote_issue_restart_game_allowed_mvm
(on by default) - Added "Enable/Disable Class Limits" vote
- Controlled by
sv_vote_issue_classlimits_allowed
(off by default)- Limit controlled by
sv_vote_issue_classlimits_max
(default 4)
- Limit controlled by
- Controlled by
sv_vote_issue_classlimits_allowed_mvm
in Mann vs. Machine (off by default)- Limit controlled by
sv_vote_issue_classlimits_max_mvm
in Mann vs. Machine (default 2)
- Limit controlled by
- Controlled by
- Fixed a bug with the vote system UI when
sv_vote_ui_hide_disabled_issues
was set to 0.
- Updated the vote system so player can extend the current map using the "Extend Current Map" vote in the Vote Setup menu
- Server admin can configure this new feature using the convars sv_vote_issue_extendlevel_allowed and sv_vote_issue_extendlevel_quorum
- Updated the server log entry for kick votes to include the ID of the vote initiator.
- Fixed players being able to avoid a vote-kick by reconnecting to the server at the right time.
- Fixed the vote menu erroneously hiding itself when the main menu is opened.
- Fixed a server crash related to vote-kick.
- Improved how vote kicks work in matchmaking to reduce potential for abuse.
- Fixed a case where vote-kicked players could rejoin a match.
- Added a cooldown before a player can create a vote when they join a match already in-progress
- sv_vote_late_join_time controls the grace period after the match starts before the cooldown is applied: default 90 secs
- sv_vote_late_join_cooldown controls the length of the cooldown: default 5 min
- Kick votes will end early and automatically pass if the vote target leaves the match during the vote
- Updated the player list in the vote-kick dialog to show the time each player has been connected to the server
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