Jiggle bones
Revision as of 00:06, 4 February 2011 by Awesomesauce (talk | contribs) (→Objects that use jiggle bones)
Jiggle bones are a feature of the Source Engine that allow a model skeleton to bounce or wiggle realistically with the object it is attached to. The effect is calculated and rendered in real time, giving a more realistic depiction of the way the part would move. Jiggle bones are used frequently on several items in Team Fortress 2 to add to their appearance.
Objects that use jiggle bones
Class | Type | Object | Location of jiggle bones | ||||
---|---|---|---|---|---|---|---|
Scout |
Weapons | Mad Milk | The milk inside the bottle. | ||||
Holy Mackerel | The fish. | ||||||
Soldier |
Weapons | Black Box | The flap on the back. | ||||
Buff Banner | The flag. | ||||||
Pyro |
Hats | Handyman's Handle | The wooden handle. | ||||
Napper's Respite | The tip of the hat. | ||||||
Respectless Rubber Glove | The glove's fingers. | ||||||
Triboniophorus Tyrannus | The entire creature. | ||||||
Misc. | Stockbroker's Scarf | The tie. | |||||
20px Demoman |
Hats | Hustler's Hallmark | The feather. | ||||
Sober Stuntman | The straps. | ||||||
Heavy |
Hats | Coupe D'isaster | The toupee. | ||||
Pugilist's Protector | The straps. | ||||||
Medic |
Weapons | Vita-Saw | The liquid in the container. | ||||
Sniper |
Hats | Larrikin Robin | The feather. | Weapons | Weapons | Darwin's Danger Shield | The crocodile's tail. |
All classes | Hats | A Rather Festive Tree | The tree. | ||||
Alien Swarm Parasite | The tail. | ||||||
Max's Severed Head | The ears. | ||||||
Treasure Hat | The chest's lid. | ||||||
Misc. | Companion Cube Pin | The cube. | |||||
Earbuds | The cords. | ||||||
NPC | N/A | Horseless Headless Horsemann | The Horsemann's cape. |
Demonstration
External links
- $jigglebone on the Valve Developer Community – technical explanation of
$jigglebone