Patches (Beta)

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List of Team Fortress 2 Beta patches. Text of updates taken from TF2 Beta Update History on Steam Users' Forums.

February 11, 2011

January 13, 2011

Gameplay

  • Player health increased 25% (over normal – not the previous 100% increase)
  • Damage against buildings no longer reduced

General

  • Synced with changes from the official releases

January 6, 2011

An Important Note:

With this update we'll be trying our first big gameplay experiment.

As we mentioned at the beta’s launch, one of our goals for it is to try some gameplay experiments, and gather real-world data. We’d like to do this because we want learn more about our current design, and challenge some of the assumptions we’ve made over the years about what makes combat in TF2 fun. In this update we’re going to double player health. In particular, we hope this will teach us a bit about our weapon balancing, and the way it changes as combat takes longer to resolve.

It's important to stress that this is an experiment, and as such, there's a good chance that these changes may not make it to live.

Gameplay

  • Player health increased 100%
  • Damage against buildings (sentries, etc) reduced 50%

General

  • Synced with changes from the official releases

Natascha

  • Removed variants
  • Removed heal target immune to Natascha

Maps

cp_well
  • Fixed a bunch of model and playerclip issues
  • Made the 2nd point defender spawn door one-way
  • Note: there's a known-issue with the skybox on the Mac

December 8, 2010

General

  • Synced with changes from the official releases on Dec 7.
  • Disabled crafting

Natascha

  • Reduced Stun effect by 20%
  • Variant 1:
    • -35% damage (was -40)
  • Variant 2:
    • -25% damage
    • -20% health (was -25)

Maps

cp_5gorge
  • Changes to the mid arena:
    • Raised cap and connected it to the surrounding space via two bridges
    • Added cover on the each side of the main door entrance
    • Fully connected the upper catwalk ring
    • Fixed missing clips on BLU's upper observation room
    • Reduced the amount of health and ammo in the pit
    • Clipped the ceiling so the dome edge doesn't snag players
  • Reduced defender spawn when on a final cap
cp_granary
  • Tweaks to the new platforms by the ramproom:
    • Extended the length of the platforms
    • Made the light models above the platforms symmetrical for RED/BLU
    • Made the height of the BLU woodpile near the new platform the same height as RED (for scouts)
  • More playerclips to ease snagging on trim geometry

December 3, 2010

General

  • Synced with changes from the official releases on Dec 2.
  • Added cp_5gorge to mapcycle.txt

Maps

cp_5gorge
  • Fixed broken environment maps.

See also

  • Patches – game updates to standard Team Fortress 2