Patches (Beta)
List of Team Fortress 2 Beta patches. Text of updates taken from TF2 Beta Update History on Steam Users' Forums.
Contents
February 11, 2011
January 13, 2011
Gameplay
- Player health increased 25% (over normal – not the previous 100% increase)
- Damage against buildings no longer reduced
General
- Synced with changes from the official releases
January 6, 2011
“ | An Important Note:
With this update we'll be trying our first big gameplay experiment. As we mentioned at the beta’s launch, one of our goals for it is to try some gameplay experiments, and gather real-world data. We’d like to do this because we want learn more about our current design, and challenge some of the assumptions we’ve made over the years about what makes combat in TF2 fun. In this update we’re going to double player health. In particular, we hope this will teach us a bit about our weapon balancing, and the way it changes as combat takes longer to resolve. It's important to stress that this is an experiment, and as such, there's a good chance that these changes may not make it to live. |
” |
Gameplay
- Player health increased 100%
- Damage against buildings (sentries, etc) reduced 50%
General
- Synced with changes from the official releases
Natascha
- Removed variants
- Removed heal target immune to Natascha
Maps
- cp_well
- Fixed a bunch of model and playerclip issues
- Made the 2nd point defender spawn door one-way
- Note: there's a known-issue with the skybox on the Mac
December 8, 2010
General
- Synced with changes from the official releases on Dec 7.
- Disabled crafting
Natascha
- Reduced Stun effect by 20%
- Variant 1:
- -35% damage (was -40)
- Variant 2:
- -25% damage
- -20% health (was -25)
Maps
- cp_5gorge
- Changes to the mid arena:
- Raised cap and connected it to the surrounding space via two bridges
- Added cover on the each side of the main door entrance
- Fully connected the upper catwalk ring
- Fixed missing clips on BLU's upper observation room
- Reduced the amount of health and ammo in the pit
- Clipped the ceiling so the dome edge doesn't snag players
- Reduced defender spawn when on a final cap
- cp_granary
- Tweaks to the new platforms by the ramproom:
- Extended the length of the platforms
- Made the light models above the platforms symmetrical for RED/BLU
- Made the height of the BLU woodpile near the new platform the same height as RED (for scouts)
- More playerclips to ease snagging on trim geometry
December 3, 2010
General
Maps
- cp_5gorge
- Fixed broken environment maps.
See also
- Patches – game updates to standard Team Fortress 2