Talk:Quick-Fix
Contents
- 1 tf_english info?
- 2 Beta
- 3 Make up you mind!
- 4 Regarding 100% Crit chance
- 5 Bugs?
- 6 How Should I play with this?
- 7 Anyone else?
- 8 Moving this article to Beta Quick-Fix
- 9 ubercharge heal rate
- 10 Spy Checking
- 11 Charge fill speed
- 12 Quick-Fix Ubercharge decrease rate
- 13 Source nº2 leads to a deleted forum post
- 14 Speed Bonus
- 15 Divide by Medics Question and +1hp overheal
- 16 Possible Trivia?
- 17 Quick Fix is not Beta anymore
- 18 Healing an overdose medic
- 19 Ubercharge Image
- 20 Strategy tip on the page
- 21 Mimic blast jump
- 22 Ubercharging while carrying intelligence
- 23 Charge n' Targe?
- 24 New bug or a feature I've never noticed before?
- 25 Does the name describe the Quick-Fixes Behavior?
- 26 Ubercharge rate faster than Kritzkrieg
- 27 Overheal amount
tf_english info?
When was that added? – Smashman (talk) 14:13, 24 December 2010 (UTC)
Yesterday with the ninjapatch, I think. Untouch 19:26, 24 December 2010 (UTC)
- So Ninja that I didn't even notice it until this morning, except for TF2 appearing in the Downloads. PS Smashman.. talking to yourself? Been in the sun too long, I'll throw some liquid on ya when you're next on the KritzKast servers Nutter 19:30, 25 December 2010 (UTC)
Beta
The Quick Fix is real. Maggosh 23:50, 11 February 2011 (UTC)
Make up you mind!
The image for the quick-fix is the regular medigun, whilst the backpack icon is the kritzkrieg. Pick one 03:59, 12 February 2011 (UTC)
- Changed icon to regular Medigun, since that's what's at the top of this page and used as the icon on the beta page. Toomai Glittershine 04:21, 12 February 2011 (UTC)
Regarding 100% Crit chance
It's not true; the weapon is just based on the Kritz. That's why the backpack icon shows the kritzkrieg. Pretty basic, here, read the patch notes guys. yyler (talk) 05:09, 12 February 2011 (UTC)
Bugs?
There are some bugs I'd like to point out that aren't already on the page~ Although the description of the weapon says "Move at the speed of any faster heal target." this is infact not true, if you heal a demoman who was 5 heads (or whichever amount it needs to be before he is faster the a medic) He will not move as fast as the demoman, but instead move at regular, medic speed.
Anothe bug is if you are in the respawn area, and you are currently healing a Scout, if that scout changes class and you are still healing him, the medic will still have the Scouts speed.
Another bug is that you do not move as fast as a medic healing a scout...if that makes sense?
Although the speed problem with the demoman, I don't know if it effects with the buffalo steak sandvich or the Poly Count set Pyro --LightDasher 22:49, 12 February 2011 (UTC)
How Should I play with this?
I was using this on orange and I couldn't come up with any good strategies that I use with any other medigun. Anyone want to braingstorm some type of strategy to play as a Quick-Fix medic?
- I don't think strategy will be added before it gets released, since the weapon's stats may change. – Ohyeahcrucz [T][C] 03:45, 30 April 2011 (UTC)
Anyone else?
Whenever Ubercharging a teammate with the Quick-Fix, I seem to remain vulnerable to damage. Does anyone else have this problem, or is it an intended feature? Tib 23:08, 14 May 2011 (UTC)
- It doesn't make you invunerable to damage, read the stats again. —Moussekateer·talk 23:10, 14 May 2011 (UTC)
- Then what are these "Damage Forces" that the description refers to? Explosion knockback? Tib 00:33, 15 May 2011 (UTC)
- Yep. Airblast and the like. —Moussekateer·talk 00:33, 15 May 2011 (UTC)
- Then what are these "Damage Forces" that the description refers to? Explosion knockback? Tib 00:33, 15 May 2011 (UTC)
Moving this article to Beta Quick-Fix
I think it should be moved, since the item name was changed to Beta Quick-Fix – Ohyeahcrucz [T][C] 22:22, 18 June 2011 (UTC)
- Haha, beat me to typing this. I'm the one who changed the name in the article itself and redirected Beta Quick-Fix to here for the time being. Dragonsbrethren 22:32, 18 June 2011 (UTC)
- Support Good idea. Mar 18:23, 22 June 2011 (UTC)
ubercharge heal rate
The 300% faster healing rate is compared to the regular medigun's heal rate, or to the already upgraded by 40% quickfix's rate of healing? Xeoxer 05:50, 24 June 2011 (PDT)
Spy Checking
When you heal an opposing spy with the Quick-Fix, the health bar displays an overheal which isn't possible. Should this be noted as trivia or a bug? Aom776 14:12, 25 June 2011 (PDT) I would say bug if it is not patched already Sic2k10 20:27, 11 November 2011 (PST)
Charge fill speed
has the tooltip "not building". Can somebody clarify that? --CruelCow (talk) 05:15, 26 June 2011 (PDT)
- Not sure. Does the QF build Uber slower once the Medic's heal target is at 100% health? On the normal Medi Gun and Kritzkrieg tables, the lower rate is for when their heal target is at 142.5% health or higher, but since the QF can't overheal, that obviously doesn't apply. TheChrisD Rants•Edits 08:15, 26 June 2011 (PDT)
- As far as I've noticed, QF does charge at the setup time speed all the time. So it apparently would count into the overheal perimeters.
I'm still confused about the table. It looks almost identical to the Kritzkrieg but it's supposed to charge faster. Also I have sometimes run into a bug where quick-fix doesn't charge as fast as it's supposed to. Respawning usually fixes this. GOLDENTRIANGLES 16:25, 3 September 2011 (PDT)GOLDENTRIANGLES
As far as I can tell, it charges at the same rate as the kritz BUT ONLY when a target is not fully healed. After the target reaches max buff the kritz's charge rate slows down abit, while the quick fix charges at a constant rate all the time. Self damage or during setup does NOT increase the quick-fix's charge. HOWEVER being healed by another medic/cart/dispenser will SLOW the charge rate down. GOLDENTRIANGLES 21:35, 15 November 2011 (PST)
Quick-Fix Ubercharge decrease rate
I fixed an error regarding the Quick-Fix: The Ubercharge DOES decrease faster between more people being Ubercharged with the Quick-Fix, like the Medigun and Kritzkrieg. Odin(Reborn) 09:24, 31 July 2011 (PDT)
I think this is a bug, not sure if it's supposed to drain faster. GOLDENTRIANGLES 16:15, 3 September 2011 (PDT)GOLDENTRIANGLES
Source nº2 leads to a deleted forum post
If more than one Medic is healing the target, each Medic's build time is divided by a factor of the number of Medics healing that target. [2] = http://forums.steampowered.com/forums/showpost.php?p=11342109&postcount=1530 --Shattered Heart Lynx 15:18, 6 August 2011 (PDT)
Speed Bonus
Does the Medic match the Demoman's speed if he's chraging with the Chargin' Targe or Splendid Sheild? --ScoutKast 18:11, 11 August 2011 (PDT)
- idk. But that's an interesting point. Test it out.
Divide by Medics Question and +1hp overheal
"If more than one Medic is healing the target, each Medic's build time is divided by a factor of the number of Medics healing that target.[2]" This needs a new steampowered source link, atm it says invalid post that is kinda sad... i can't read the explanation...
Also it is listed as a bug that the Medic overheals by 1Hp, isn't that just for the medic to be safe from a full bodyshot, i thought that valve made it that way, if i'm wrong never mind that but tell me :) . TheDoctor(without a small pic) 18:01, 27 August 2011 (PDT)
Possible Trivia?
Interesting tidbit I discovered. As we all know, the Quick-fix currently heals people faster than any of the other medi guns. However the "diameter" of the hose that's attached to the backpack is more constricted than the normal gun or Kritz.
I didn't want to just put it on the trivia section, so I thought this would be a good place until I got some feed back. GOLDENTRIANGLES 21:27, 15 November 2011 (PST)
- There appears to be a white smudge on the glass barrel. The Dutch page says this might be bird droppings, which is consistent with the Meet the Medic video. The Dutch page has this fact in the visual description. But it goes in the trivia just as well, I guess. K-Raider NL 00:52, 29 June 2012 (PDT)
Quick Fix is not Beta anymore
the article is out-dated since it says that the Quick Fix is a Beta weapon. It WAS on the beta but it has been moved to the main game, there still is a Beta Quickfix, but the description here is misleading. Shingo 00:08, 21 November 2011 (PST)
Healing an overdose medic
Just wondering- would healing an overdose wielding medic grant the speed increase? I'm guessing no for the same reason it doesn't count gas jockey pyros.Studoku 15:31, 6 December 2011 (PST)
- I doubt it, you don't gain speed from an Eyelander Demoman. Balladofwindfishes 18:10, 6 December 2011 (PST)
Ubercharge Image
I think we need world view image, not client view image (See at Medi gun page to see why I said that). Hinaomi 11:20, 7 May 2012 (PDT)
Strategy tip on the page
Somebody put this below the healing table: With the Quick-Fix's ÜberCharge, a group of players can be kept healed due to the increased heal rate, allowing for more concentrated firepower than a single invulnerability charge can, at the cost of still being vulnerable to kills based on a high enough damage. Since it is a strategy, and not a weapon attribute, I removed it. K-Raider NL 05:51, 28 June 2012 (PDT)
Mimic blast jump
I updated the description with what I term the 'companion jump'. We need to update the demonstration as well, and research it's mechanics. Until then, this description should do. I tested it with a soldier for a bit. Medic goes a bit higher, maybe because the soldier is heavier. About the jump: The medic just flies. He can just stand on the ground and heal, and then flies upward when the soldier detonates the rocket. It is FREAKING AWESOME. K-Raider NL 11:57, 28 June 2012 (PDT)
- I'm not sure how the direction the medic and soldier are facing affects the companion jump. I'll look into it when I get the opportunity. I expect that the medic will go in the same direction the soldier is moving, regardless of which way both are facing. K-Raider NL 01:32, 29 June 2012 (PDT)
- Next time, use ":" (Colon) to give extra space like using Tab key in Word. Hinaomi 02:49, 29 June 2012 (PDT)
- I'm longer sure how the blast jump works exactly. I believe you get vertical momentum from the medic buddy, but no horizontal momentum. The medic has to be walking in the chosen direction to get that horizontal momentum. Then again, I'm not sure. I'll test it for myself when I have the opportunity. K-Raider NL 04:48, 13 January 2013 (PST)
- Next time, use ":" (Colon) to give extra space like using Tab key in Word. Hinaomi 02:49, 29 June 2012 (PDT)
Ubercharging while carrying intelligence
I recently tried triggering uber while I was carrying the intelligence (well, rather Australiam), and it simply wouldn't trigger. Is this a bug, or is this by design? I feel like this might be noteworthy information to have on the page. I'd appreciate some verification as well.Quazarjim 15:43, 2 July 2012 (PDT)
- The Default Medigun doesn't allow a Ubered Target carrying the intel, so I think same for all Mediguns. Nutter 15:57, 2 July 2012 (PDT)
- Oh. I thought the Quick-Fix would let you do it, since you can still do "Objective" things like push the cart or capture a point while under the effects of a quick-fix uber. Quazarjim 16:18, 2 July 2012 (PDT)
Charge n' Targe?
I was playing with this charge n' targe demoman yesterday on arena with the quick-fix, and i noticed something, when he charged while i was using the quick fix on him, i couldn't tell as well, but i think medic only went the speed of scout, which confused me. i'm asking if anyone is willing to test it out, and if it works, make a new quick fix weapon demonstration? Weirdduder10 11:59, 6 November 2012 (PST)
May be a glitch/bug or just normal behavior--TheGamingDetective (talk) 18:16, 3 January 2015 (PST)
New bug or a feature I've never noticed before?
When I activate my charge, switch weapons, then switch back, the self-heal no longer works, regardless of whether or not I'm healing another player. Is this a bug or a feature? I've never been using the Quick-Fix until recently, so I would also like to know if that has been there since the beginning. - Selbi (talk) 15:21, 8 November 2013 (PST)
Does the name describe the Quick-Fixes Behavior?
Does the Quick-Fix well describe the description? As it has more "Quick"er healing and Ubercharge. Anyone think that the name describes Behavior? Thank you.--TheGamingDetective (talk) 18:14, 3 January 2015 (PST)
- And exactly how does this have anything to do with the article? It seems like more general discussion really (which still doesn't belong here). Ashes (talk) 18:17, 3 January 2015 (PST)
It's a question on it? Thank you.--TheGamingDetective (talk) 18:26, 3 January 2015 (PST)
Ubercharge rate faster than Kritzkrieg
I've been doing some testing with the Quick Fix and noticed that the Quick Fix's Ubercharge rate is actually faster than the Kritzkrieg despite it stating that they charge at the same rate. This is most likely because since Ubercharge rate is halved on targets with 142.5% health or higher. Since the Quick Fix's overheal doesn't get that high, it always charges at the same rate, unless the target is already overhealed by another Medigun. So if a Medic were to build Uber off by pocketing a Heavy, the Quick Fix would build it twice as fast because the Quick Fix never gets to that point where the rate halves, but the Kritzkrieg does. Can we say that this is a bug? Bruss48 (T | C) 22:49, 26 February 2016 (PST)
- It's hardly a bug, and no good medic would be building off a heavy :P
- See Ubercharge#Accumulating charge for the comparison. Darkid (Talk | Contribs) 08:24, 27 February 2016 (PST)
Overheal amount
Should the overheal amount per class be mentioned somewhere? If so, how? In a table, in plain text? I think it would help understand the impact it has, instead of being in percentages. Same goes for the FoS.
GrampaSwood (talk) 11:42, 25 January 2020 (UTC)