User:Lancer anti-tank Rocket/Armoury

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The answer? Use a Gun! And if that don't work? Use more Gun!
— @nti-tank on Self-defence

This is MY Armoury. Why are you in MY Armoury!?!

Scout Weaponry

Scattergun

Backpack Scattergun.png

Scattergun
Level 1 Scattergun

Owner's Notes: Basically a Shotgun with Modifications: Ironsights mounted between the Barrels, an Ammo Drum embedded into the Barrels, and a lever that triggers a Mechanism, which ejects used shells and takes fresh ones from the Ammo Drum and readies them in the Barrels. Requires Manual Reload.


Force-a-Nature

Backpack Force-A-Nature.png

The Force-a-Nature
Level 10 Scattergun
Knockback on target and shooter
+50% faster firing speed
+20% bullets per shot
-10% damage done
-66% clip size
Date Received: November 12, 2010 (21:30:28 GMT)

Gift from: Fulgrim

Owner's Notes: A Sawn-off Double-barreled Shotgun, which can propel the shooter backwards to evade incoming fire. Requires Manual reload.


Shortstop

Backpack Shortstop.png

The Shortstop
Level 1 Peppergun
+60% faster firing speed
-30% damage done
-33% clip size
Mann Co.'s latest in high attitude break-action personal defence

( Not Tradeable, Not Usable in Crafting )

Owner's Notes: A Quadruple-barreled Pistol crossbred with Shotgun technology. Requires Manual reload. Previously able to slow down Targets.


Pistol

Backpack Pistol.png

Pistol
Level 1 Pistol

Owner's Notes: A Long-range Handgun with attachments that permit rapid-fire for close encounters.


UGS 2nd's Handgun

Backpack Pistol.png

"UGS 2nd's Handgun"
Level 1 Pistol
Unique to UGS's 2nd, Lancer @nti-tank Rocket, this Handgun has rapid-fire addons

Owner's Notes: A Long-range Handgun with attachments that permit rapid-fire for close encounters. This Handgun is unique to [UGS 2nd]Lancer @nti-tank Rocket and was the first weapon in this armoury to be used with a Name and Description Tag.


Bonk! Atomic Punch

Backpack Bonk! Atomic Punch.png

Bonk! Atomic Punch
Level 5 Lunch Box
Nullifies all incoming damage for 6 Seconds
Requires 24 Seconds recharge before re-use

Owner's Notes: A Small Energy Drink mixed with Isotopes. Recommended for circumventing enemy defences, bailing out from bleeding/burning, or just to briefly distract enemies.


Crit-a-Cola

Backpack Crit-a-Cola.png

Crit-a-Cola
Level 5 Lunchbox
While under the effects, damage done and damage taken will be mini-crits.
Requires 24 Seconds recharge before re-use

( Not Tradeable, Not Usable in Crafting )

Owner's Notes: A Small Energy Drink mixed with Isotopes. A High-risk, High-reward item that should only be used when preparing to get the drop on the enemy. Attempting to use this and then charge an enemy can result in Calamitous (Fatal) damage.


Mad Milk

Backpack Mad Milk.png

Mad Milk
Level 5 Non-Milk Substance
Players heal 75% of the damage done to an enemy covered with milk.
Requires 24 Seconds recharge before re-use

Owner's Notes: A Small Bottle of Milk mixed with Isotopes. Useful for gaining the upperhand in fire-fights, especially if injured team-mates are with you.


Lugermorph

Backpack Lugermorph.png

The Lugermorph
Level 5 Pistol

Owner's Notes: This handgun contains the same attachments that exist in the Standard-Issue Pistol. Following the request of the previous owner, Max, this Particular Luger remains untouched by any Lips.


Bat

Backpack Bat.png

Bat
Level 1 Bat

Owner's Notes: An Aluminium Baseball Bat with a notable dent in the side of it. This is a prototype Bat, as the first Aluminium Bat to be publicly released was in 1970, whereas this one is used during the 1960s.


Sandman

Backpack Sandman.png

The Sandman
Level 15 Bat
This bat knocks out a mean stun ball
-15 max health on wearer
Requires 15 Seconds recharge before re-use. However, any Ball found on the ground can be picked up and instantly used

Owner's Notes: A Wooden Bat, which is slightly cracked at the top and held together with a rag. Recommended only for Hit 'n' Run. Stun Ball can be used to escape situations such as being under fire from Natascha.


Holy Mackerel

Backpack Holy Mackerel.png

The Holy Mackerel
Level 42 Fish
Getting hit by a Fish has got to be humiliating.

Owner's Notes: A Fish in a "Gravel Pit" Newspaper. Useful for distractions, and maintaining high-profiles.


Candy Cane

Backpack Candy Cane.png

The Candy Cane
Level 25 Bat
On Kill: A small health pack is dropped
25% explosive damage vulnerability on wearer

Owner's Notes: Simply a Candy Cane from a Christmas Tree. A great addition on Arena Maps where Health is scarce. The Candy Cane does not have to be used to kill an enemy. So long as it's in the Loadout, a health pack will drop upon the enemy's death.


Sniper Weaponry

Sniper Rifle

Backpack Sniper Rifle.png

Sniper Rifle
Level 1 Sniper Rifle

Owner's Notes: A Standard-Issue Bolt Action Sniper Rifle with an attached Lasersight.


Huntsman

Backpack Huntsman.png

The Huntsman
Level 10 Bow
100% Charge in 2.5 Seconds
No Zoom-in function
-50% max ammo on wearer

Owner's Notes: A Tribal Bow & Arrow combination. Because of the Arrow's Large Hitbox, it can hit targets it appears to miss, earning a negative reputation by some Adversaries.


Sydney Sleeper

Backpack Sydney Sleeper.png

The Sydney Sleeper
Level 1 Sniper Rifle
No headshots
On Hit: Jarate applied to target for 8 seconds
No random critical hits

( Not Tradeable, Not Usable in Crafting )

Owner's Notes: A Tranquilizer Rifle, with the Tranquilizers replaced by specialized Darts that weaken targets slightly for a brief period of time.


SMG

Backpack SMG.png

SMG
Level 1 SMG

Owner's Notes: A Rapid-fire Machinegun with attached Ironsights for accuracy.


UGS 2nd's Sub-Machinegun

Backpack SMG.png

"UGS 2nd's Sub-Machinegun"
Level 1 SMG
Unique to UGS's 2nd, Lancer @nti-tank Rocket, this gun has Ironsights for aiming

Owner's Notes: A Rapid-fire Machinegun with attached Ironsights for accuracy. This Sub-Machinegun is unique to [UGS 2nd]Lancer @nti-tank Rocket and was the second weapon in the armoury to be used with a Name and Description Tag.


Jarate

Backpack Jarate.png

Jarate
Level 5 Jar Based Karate
Coated enemies take mini-crits
Also handy for putting out a fire
Requires 20 seconds recharge before re-use

( Not Tradeable, Not Usable in Crafting )

Owner's Notes: Simply put, Piss in a Jar that can lower enemy's defences in disgust.


Razorback

Backpack Razorback.png

The Razorback
Level 10 Shield
Blocks a single backstab attempt
Does not recharge; Must return to a locker for another one

Owner's Notes: A Tribal-like Shield with an attached Car Battery that statics the entire Shield. It delivers a sharp zap to anything that pierces it.


Darwin's Danger Shield

Backpack Darwin's Danger Shield.png

Darwin's Danger Shield
Level 10 Shield
+25 max health on wearer
Does not block backstabs

Owner's Notes: A Crocodile skin stretched on a Board. Shields from attacks slightly allowing the wearer to survive for longer.

Kukri

Backpack Kukri.png

Kukri
Level 1 Kukri

Owner's Notes: A Curved Chopping Blade commonly used for cutting through undergrowth. Now used for cutting through enemies.


Tribalman's Shiv

Backpack Tribalman's Shiv.png

The Tribalman's Shiv
Level 5 Kukri
On hit: Bleed for 6 seconds
-50% damage done

Owner's Notes: A Wooden Machete in which can inflict splinters on victims, causing them to bleed in the aftermath.


Bushwacka

Backpack Bushwacka.png

The Bushwacka
Level 5 Kukri
This weapon crits whenever it would normally mini-crit
20% fire damage vulnerability on wearer

Owner's Notes: An extremely Sharp Chopping Knife. Because of its sharpness, it can chop through enemies with ease if enough effort is applied as opposed to other Kukris that take slightly longer to cut through foes.

Soldier Weaponry

Rocket Launcher

Backpack Rocket Launcher.png

Rocket Launcher
Level 1 Rocket Launcher

Owner's Notes: Capable of holding 4 Rockets, which are inserted into the Barrel from the front. Requires Manual Reload.


UGS 2nd's Missile Cannon

Backpack Rocket Launcher.png

"UGS 2nd's Missile Cannon"
Level 1 Rocket Launcher

Owner's Notes: Capable of holding 4 Rockets, which are inserted into the Barrel from the front. Requires Manual Reload. This weapon is unique to [UGS 2nd]Lancer @nti-tank Rocket, and was the fourth Weapon to be used with a Name Tag. It will also be the fourth Weapon to be used with a Description Tag.


Direct Hit

Backpack Direct Hit.png

The Direct Hit
Level 1 Rocket Launcher
-70% explosion radius
+80% projectile speed
+25% damage done
Mini-crits airborne targets

Owner's Notes: A Stinger Bazooka with fast-firing Rockets. Employed for Sharpshooter tactics against enemy defences (i.e. Sentry Guns and stationary targets). Increased damage allows for elimination of Light Classes up close, and even some Heavier Classes. Requires Manual Reload.


Black Box #1

Backpack Black Box.png

The Black Box
Level 5 Rocket Launcher
On hit: +15 health
-25% clip size

Owner's Notes: A Large Black Square Bazooka firing specially modified Rockets that leech life from foes and deliver some back to the firer (Or to anyone who re-directs the Rocket's Path). Requires Manual Reload.


Black Box #2

Backpack Black Box.png

The Black Box
Level 5 Rocket Launcher
On hit: +15 health
-25% clip size

( Not Tradeable, Not Usable in Crafting )

Owner's Notes: A Large Black Square Bazooka firing specially modified Rockets that leech life from foes and deliver some back to the firer (Or to anyone who re-directs the Rocket's Path). Requires Manual Reload.


Rocket Jumper

Backpack Rocket Jumper.png

The Rocket Jumper
Level 1 Rocket Launcher
-100% damage done
No self inflicted blast damage taken.
+200% max ammo
100% explosive damage vulnerability on wearer
100% bullet damage vulnerability on wearer
100% fire damage vulnerability on wearer
A special no-damage rocket launcher for learning rocket jump tricks and patterns.

Owner's Notes: A specially designed Rocket Launcher firing Virtual Reality Rockets, which propel the user in the chosen direction, whilst not harming them in the progress. Because of this, however, defensive capabilities tend to be removed. Requires Manual Reload.


Shotgun

Backpack Shotgun.png

Shotgun
Level 1 Shotgun

Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces. Requires Manual Reload.


UGS 2nd's Miniature Grapeshot Weapon

Backpack Shotgun.png

"UGS 2nd's Miniature Grapeshot Weapon"
Level 1 Shotgun

Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces. Requires Manual Reload. This weapon is unique to [UGS 2nd]Lancer @nti-tank Rocket, and was the fifth Weapon to be used with a Name Tag. It will also be the fifth Weapon to be used with a Description Tag.


Buff Banner

Backpack Buff Banner.png

The Buff Banner
Level 5 Battle Banner
Provides an offensive buff that causes nearby team-mates to do mini-crits.

Owner's Notes: A Backpack with an extendable Flag and Trumpet. When said Trumpet is blown on, the Flag extends to help team-mates find the user easier.


Vintage Gunboats

Backpack Gunboats.png

Vintage Gunboats
Level 10 Boots
-60% blast damage from rocket jumps

Owner's Notes: Steel additions to Boots, capable of enduring explosive damage from underneath the wearer and bringing less harm to the wearer.


Battalion's Backup #1

Backpack Battalion's Backup.png

The Battalion's Backup
Level 10 Battle Banner
Provides a defensive buff that protects nearby team members from crits and blocks 35% of incoming damage.
Rage increases through damage taken.

Owner's Notes: A Radio with an extendable Flag and Trumpet. When said Trumpet is blown on, the Flag extends to help team-mates find the user easier.


Battalion's Backup #2

Backpack Battalion's Backup.png

The Battalion's Backup
Level 10 Battle Banner
Provides a defensive buff that protects nearby team members from crits and blocks 35% of incoming damage.
Rage increases through damage taken.

Owner's Notes: A Radio with an extendable Flag and Trumpet. When said Trumpet is blown on, the Flag extends to help team-mates find the user easier.


Shovel

Backpack Shovel.png

Shovel
Level 1 Shovel

Owner's Notes: A Foldable Shovel for digging Graves and smashing over people's heads.


Equalizer #1

Backpack Equalizer.png

The Equalizer
Level 10 Pickaxe
Damage and speed increase as the user becomes injured
Blocks healing when in use.
Date Received: January 1, 2011 (00:49:22 GMT)

Gift from: Manny

Owner's Notes: A sharp Mining Pickaxe. When in danger or angered, the User can swing this even harder and faster to deliver near-fatal damage.


Equalizer #2

Backpack Equalizer.png

The Equalizer
Level 10 Pickaxe
Damage and speed increase as the user becomes injured
Blocks healing when in use.

( Not Tradeable, Not Usable in Crafting )

Owner's Notes: A sharp Mining Pickaxe. When in danger or angered, the User can swing this even harder and faster to deliver near-fatal damage.


Vintage Pain Train

Backpack Pain Train.png

Vintage Pain Train
Level 5 Makeshift Club
+1 capture rate on wearer
10% damage vulnerability on wearer

Owner's Notes: An Axtinguisher Handle with a Nail put through it. Despite being an Axtinguisher Handle, it requires a Sandman to make.


Frying Pan

Backpack Frying Pan.png

The Frying Pan
Level 5 Frying Pan

Owner's Notes: Simply a Metal Frying Pan used for Cooking Food, Maggots, and bashing Skulls.


Demoman Weaponry

Grenade Launcher

Backpack Grenade Launcher.png

Grenade Launcher
Level 1 Grenade Launcher

Owner's Notes: 6-Chambered Grenade Launcher with 4 Chambers used for Grenades and the remaining 2 used to hold Bottles. Requires Manual Reload.


Stickybomb Launcher

Backpack Stickybomb Launcher.png

Stickybomb Launcher
Level 1 Stickybomb Launcher

Owner's Notes: A remote-demolition charge thrower with a detonate Button to trigger all charges that have been fired. Requires Manual Reload.


Scottish Resistance

Backpack Scottish Resistance.png

The Scottish Resistance
Level 5 Stickybomb Launcher
+25% faster firing speed
Detonates stickybombs near the crosshair and directly under your feet
Able to destroy enemy stickybombs
+50% max secondary ammo on wearer
+6 max pipebombs out
0.8 sec slower bomb arm time

( Not Tradeable, Not Usable in Crafting )

Owner's Notes: A Special remote-demolition charge thrower with an attached Sensor. Using this, it is possible to select which charges are detonated once the "Detonate" Button is hit.


Vintage Chargin' Targe

Backpack Chargin' Targe.png

Vintage Chargin' Targe
Level 10 Shield
Alt-Fire: Gain increased attack pwoer by charging towards your enemies.
+50% fire damage resistance on wearer
+40% explosive damage resistance on wearer

Owner's Notes: A slightly bettered Shield with a Spike on the front, which can be rammed into foes before following up with a Melee Attack.


Chargin' Targe

Backpack Chargin' Targe.png

The Chargin' Targe
Level 10 Shield
Alt-Fire: Gain increased attack pwoer by charging towards your enemies.
+50% fire damage resistance on wearer
+40% explosive damage resistance on wearer

Owner's Notes: A slightly bettered Shield with a Spike on the front, which can be rammed into foes before following up with a Melee Attack.


The answer? Use a Gun! And if that don't work? Use more Gun!
— @nti-tank on Self-defence

This is MY Armoury. Why are you in MY Armoury!?!

Scout Weaponry

Scattergun

Backpack Scattergun.png

Scattergun
Level 1 Scattergun

Owner's Notes: Basically a Shotgun with Modifications: Ironsights mounted between the Barrels, an Ammo Drum embedded into the Barrels, and a lever that triggers a Mechanism, which ejects used shells and takes fresh ones from the Ammo Drum and readies them in the Barrels. Requires Manual Reload.


Force-a-Nature

Backpack Force-A-Nature.png

The Force-a-Nature
Level 10 Scattergun
Knockback on target and shooter
+50% faster firing speed
+20% bullets per shot
-10% damage done
-66% clip size
Date Received: November 12, 2010 (21:30:28 GMT)

Gift from: Fulgrim

Owner's Notes: A Sawn-off Double-barreled Shotgun, which can propel the shooter backwards to evade incoming fire. Requires Manual reload.


Shortstop

Backpack Shortstop.png

The Shortstop
Level 1 Peppergun
+60% faster firing speed
-30% damage done
-33% clip size
Mann Co.'s latest in high attitude break-action personal defence

( Not Tradeable, Not Usable in Crafting )

Owner's Notes: A Quadruple-barreled Pistol crossbred with Shotgun technology. Requires Manual reload. Previously able to slow down Targets.


Pistol

Backpack Pistol.png

Pistol
Level 1 Pistol

Owner's Notes: A Long-range Handgun with attachments that permit rapid-fire for close encounters.


UGS 2nd's Handgun

Backpack Pistol.png

"UGS 2nd's Handgun"
Level 1 Pistol
Unique to UGS's 2nd, Lancer @nti-tank Rocket, this Handgun has rapid-fire addons

Owner's Notes: A Long-range Handgun with attachments that permit rapid-fire for close encounters. This Handgun is unique to [UGS 2nd]Lancer @nti-tank Rocket and was the first weapon in this armoury to be used with a Name and Description Tag.


Bonk! Atomic Punch

Backpack Bonk! Atomic Punch.png

Bonk! Atomic Punch
Level 5 Lunch Box
Nullifies all incoming damage for 6 Seconds
Requires 24 Seconds recharge before re-use

Owner's Notes: A Small Energy Drink mixed with Isotopes. Recommended for circumventing enemy defences, bailing out from bleeding/burning, or just to briefly distract enemies.


Crit-a-Cola

Backpack Crit-a-Cola.png

Crit-a-Cola
Level 5 Lunchbox
While under the effects, damage done and damage taken will be mini-crits.
Requires 24 Seconds recharge before re-use

( Not Tradeable, Not Usable in Crafting )

Owner's Notes: A Small Energy Drink mixed with Isotopes. A High-risk, High-reward item that should only be used when preparing to get the drop on the enemy. Attempting to use this and then charge an enemy can result in Calamitous (Fatal) damage.


Mad Milk

Backpack Mad Milk.png

Mad Milk
Level 5 Non-Milk Substance
Players heal 75% of the damage done to an enemy covered with milk.
Requires 24 Seconds recharge before re-use

Owner's Notes: A Small Bottle of Milk mixed with Isotopes. Useful for gaining the upperhand in fire-fights, especially if injured team-mates are with you.


Lugermorph

Backpack Lugermorph.png

The Lugermorph
Level 5 Pistol

Owner's Notes: This handgun contains the same attachments that exist in the Standard-Issue Pistol. Following the request of the previous owner, Max, this Particular Luger remains untouched by any Lips.


Bat

Backpack Bat.png

Bat
Level 1 Bat

Owner's Notes: An Aluminium Baseball Bat with a notable dent in the side of it. This is a prototype Bat, as the first Aluminium Bat to be publicly released was in 1970, whereas this one is used during the 1960s.


Sandman

Backpack Sandman.png

The Sandman
Level 15 Bat
This bat knocks out a mean stun ball
-15 max health on wearer
Requires 15 Seconds recharge before re-use. However, any Ball found on the ground can be picked up and instantly used

Owner's Notes: A Wooden Bat, which is slightly cracked at the top and held together with a rag. Recommended only for Hit 'n' Run. Stun Ball can be used to escape situations such as being under fire from Natascha.


Holy Mackerel

Backpack Holy Mackerel.png

The Holy Mackerel
Level 42 Fish
Getting hit by a Fish has got to be humiliating.

Owner's Notes: A Fish in a "Gravel Pit" Newspaper. Useful for distractions, and maintaining high-profiles.


Candy Cane

Backpack Candy Cane.png

The Candy Cane
Level 25 Bat
On Kill: A small health pack is dropped
25% explosive damage vulnerability on wearer

Owner's Notes: Simply a Candy Cane from a Christmas Tree. A great addition on Arena Maps where Health is scarce. The Candy Cane does not have to be used to kill an enemy. So long as it's in the Loadout, a health pack will drop upon the enemy's death.


Sniper Weaponry

Sniper Rifle

Backpack Sniper Rifle.png

Sniper Rifle
Level 1 Sniper Rifle

Owner's Notes: A Standard-Issue Bolt Action Sniper Rifle with an attached Lasersight.


Huntsman

Backpack Huntsman.png

The Huntsman
Level 10 Bow
100% Charge in 2.5 Seconds
No Zoom-in function
-50% max ammo on wearer

Owner's Notes: A Tribal Bow & Arrow combination. Because of the Arrow's Large Hitbox, it can hit targets it appears to miss, earning a negative reputation by some Adversaries.


Sydney Sleeper

Backpack Sydney Sleeper.png

The Sydney Sleeper
Level 1 Sniper Rifle
No headshots
On Hit: Jarate applied to target for 8 seconds
No random critical hits

( Not Tradeable, Not Usable in Crafting )

Owner's Notes: A Tranquilizer Rifle, with the Tranquilizers replaced by specialized Darts that weaken targets slightly for a brief period of time.


SMG

Backpack SMG.png

SMG
Level 1 SMG

Owner's Notes: A Rapid-fire Machinegun with attached Ironsights for accuracy.


UGS 2nd's Sub-Machinegun

Backpack SMG.png

"UGS 2nd's Sub-Machinegun"
Level 1 SMG
Unique to UGS's 2nd, Lancer @nti-tank Rocket, this gun has Ironsights for aiming

Owner's Notes: A Rapid-fire Machinegun with attached Ironsights for accuracy. This Sub-Machinegun is unique to [UGS 2nd]Lancer @nti-tank Rocket and was the second weapon in the armoury to be used with a Name and Description Tag.


Jarate

Backpack Jarate.png

Jarate
Level 5 Jar Based Karate
Coated enemies take mini-crits
Also handy for putting out a fire
Requires 20 seconds recharge before re-use

( Not Tradeable, Not Usable in Crafting )

Owner's Notes: Simply put, Piss in a Jar that can lower enemy's defences in disgust.


Razorback

Backpack Razorback.png

The Razorback
Level 10 Shield
Blocks a single backstab attempt
Does not recharge; Must return to a locker for another one

Owner's Notes: A Tribal-like Shield with an attached Car Battery that statics the entire Shield. It delivers a sharp zap to anything that pierces it.


Darwin's Danger Shield

Backpack Darwin's Danger Shield.png

Darwin's Danger Shield
Level 10 Shield
+25 max health on wearer
Does not block backstabs

Owner's Notes: A Crocodile skin stretched on a Board. Shields from attacks slightly allowing the wearer to survive for longer.

Kukri

Backpack Kukri.png

Kukri
Level 1 Kukri

Owner's Notes: A Curved Chopping Blade commonly used for cutting through undergrowth. Now used for cutting through enemies.


Tribalman's Shiv

Backpack Tribalman's Shiv.png

The Tribalman's Shiv
Level 5 Kukri
On hit: Bleed for 6 seconds
-50% damage done

Owner's Notes: A Wooden Machete in which can inflict splinters on victims, causing them to bleed in the aftermath.


Bushwacka

Backpack Bushwacka.png

The Bushwacka
Level 5 Kukri
This weapon crits whenever it would normally mini-crit
20% fire damage vulnerability on wearer

Owner's Notes: An extremely Sharp Chopping Knife. Because of its sharpness, it can chop through enemies with ease if enough effort is applied as opposed to other Kukris that take slightly longer to cut through foes.

Soldier Weaponry

Rocket Launcher

Backpack Rocket Launcher.png

Rocket Launcher
Level 1 Rocket Launcher

Owner's Notes: Capable of holding 4 Rockets, which are inserted into the Barrel from the front. Requires Manual Reload.


UGS 2nd's Missile Cannon

Backpack Rocket Launcher.png

"UGS 2nd's Missile Cannon"
Level 1 Rocket Launcher

Owner's Notes: Capable of holding 4 Rockets, which are inserted into the Barrel from the front. Requires Manual Reload. This weapon is unique to [UGS 2nd]Lancer @nti-tank Rocket, and was the fourth Weapon to be used with a Name Tag. It will also be the fourth Weapon to be used with a Description Tag.


Direct Hit

Backpack Direct Hit.png

The Direct Hit
Level 1 Rocket Launcher
-70% explosion radius
+80% projectile speed
+25% damage done
Mini-crits airborne targets

Owner's Notes: A Stinger Bazooka with fast-firing Rockets. Employed for Sharpshooter tactics against enemy defences (i.e. Sentry Guns and stationary targets). Increased damage allows for elimination of Light Classes up close, and even some Heavier Classes. Requires Manual Reload.


Black Box #1

Backpack Black Box.png

The Black Box
Level 5 Rocket Launcher
On hit: +15 health
-25% clip size

Owner's Notes: A Large Black Square Bazooka firing specially modified Rockets that leech life from foes and deliver some back to the firer (Or to anyone who re-directs the Rocket's Path). Requires Manual Reload.


Black Box #2

Backpack Black Box.png

The Black Box
Level 5 Rocket Launcher
On hit: +15 health
-25% clip size

( Not Tradeable, Not Usable in Crafting )

Owner's Notes: A Large Black Square Bazooka firing specially modified Rockets that leech life from foes and deliver some back to the firer (Or to anyone who re-directs the Rocket's Path). Requires Manual Reload.


Rocket Jumper

Backpack Rocket Jumper.png

The Rocket Jumper
Level 1 Rocket Launcher
-100% damage done
No self inflicted blast damage taken.
+200% max ammo
100% explosive damage vulnerability on wearer
100% bullet damage vulnerability on wearer
100% fire damage vulnerability on wearer
A special no-damage rocket launcher for learning rocket jump tricks and patterns.

Owner's Notes: A specially designed Rocket Launcher firing Virtual Reality Rockets, which propel the user in the chosen direction, whilst not harming them in the progress. Because of this, however, defensive capabilities tend to be removed. Requires Manual Reload.


Shotgun

Backpack Shotgun.png

Shotgun
Level 1 Shotgun

Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces. Requires Manual Reload.


UGS 2nd's Miniature Grapeshot Weapon

Backpack Shotgun.png

"UGS 2nd's Miniature Grapeshot Weapon"
Level 1 Shotgun

Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces. Requires Manual Reload. This weapon is unique to [UGS 2nd]Lancer @nti-tank Rocket, and was the fifth Weapon to be used with a Name Tag. It will also be the fifth Weapon to be used with a Description Tag.


Buff Banner

Backpack Buff Banner.png

The Buff Banner
Level 5 Battle Banner
Provides an offensive buff that causes nearby team-mates to do mini-crits.

Owner's Notes: A Backpack with an extendable Flag and Trumpet. When said Trumpet is blown on, the Flag extends to help team-mates find the user easier.


Vintage Gunboats

Backpack Gunboats.png

Vintage Gunboats
Level 10 Boots
-60% blast damage from rocket jumps

Owner's Notes: Steel additions to Boots, capable of enduring explosive damage from underneath the wearer and bringing less harm to the wearer.


Battalion's Backup #1

Backpack Battalion's Backup.png

The Battalion's Backup
Level 10 Battle Banner
Provides a defensive buff that protects nearby team members from crits and blocks 35% of incoming damage.
Rage increases through damage taken.

Owner's Notes: A Radio with an extendable Flag and Trumpet. When said Trumpet is blown on, the Flag extends to help team-mates find the user easier.


Battalion's Backup #2

Backpack Battalion's Backup.png

The Battalion's Backup
Level 10 Battle Banner
Provides a defensive buff that protects nearby team members from crits and blocks 35% of incoming damage.
Rage increases through damage taken.

Owner's Notes: A Radio with an extendable Flag and Trumpet. When said Trumpet is blown on, the Flag extends to help team-mates find the user easier.


Shovel

Backpack Shovel.png

Shovel
Level 1 Shovel

Owner's Notes: A Foldable Shovel for digging Graves and smashing over people's heads.


Equalizer #1

Backpack Equalizer.png

The Equalizer
Level 10 Pickaxe
Damage and speed increase as the user becomes injured
Blocks healing when in use.
Date Received: January 1, 2011 (00:49:22 GMT)

Gift from: Manny

Owner's Notes: A sharp Mining Pickaxe. When in danger or angered, the User can swing this even harder and faster to deliver near-fatal damage.


Equalizer #2

Backpack Equalizer.png

The Equalizer
Level 10 Pickaxe
Damage and speed increase as the user becomes injured
Blocks healing when in use.

( Not Tradeable, Not Usable in Crafting )

Owner's Notes: A sharp Mining Pickaxe. When in danger or angered, the User can swing this even harder and faster to deliver near-fatal damage.


Vintage Pain Train

Backpack Pain Train.png

Vintage Pain Train
Level 5 Makeshift Club
+1 capture rate on wearer
10% damage vulnerability on wearer

Owner's Notes: An Axtinguisher Handle with a Nail put through it. Despite being an Axtinguisher Handle, it requires a Sandman to make.


Frying Pan

Backpack Frying Pan.png

The Frying Pan
Level 5 Frying Pan

Owner's Notes: Simply a Metal Frying Pan used for Cooking Food, Maggots, and bashing Skulls.


Demoman Weaponry

Grenade Launcher

Backpack Grenade Launcher.png

Grenade Launcher
Level 1 Grenade Launcher

Owner's Notes: 6-Chambered Grenade Launcher with 4 Chambers used for Grenades and the remaining 2 used to hold Bottles. Requires Manual Reload.


Stickybomb Launcher

Backpack Stickybomb Launcher.png

Stickybomb Launcher
Level 1 Stickybomb Launcher

Owner's Notes: A remote-demolition charge thrower with a detonate Button to trigger all charges that have been fired. Requires Manual Reload.


Scottish Resistance

Backpack Scottish Resistance.png

The Scottish Resistance
Level 5 Stickybomb Launcher
+25% faster firing speed
Detonates stickybombs near the crosshair and directly under your feet
Able to destroy enemy stickybombs
+50% max secondary ammo on wearer
+6 max pipebombs out
0.8 sec slower bomb arm time

( Not Tradeable, Not Usable in Crafting )

Owner's Notes: A Special remote-demolition charge thrower with an attached Sensor. Using this, it is possible to select which charges are detonated once the "Detonate" Button is hit.


Vintage Chargin' Targe

Backpack Chargin' Targe.png

Vintage Chargin' Targe
Level 10 Shield
Alt-Fire: Gain increased attack pwoer by charging towards your enemies.
+50% fire damage resistance on wearer
+40% explosive damage resistance on wearer

Owner's Notes: A slightly bettered Shield with a Spike on the front, which can be rammed into foes before following up with a Melee Attack.


Chargin' Targe

Backpack Chargin' Targe.png

The Chargin' Targe
Level 10 Shield
Alt-Fire: Gain increased attack pwoer by charging towards your enemies.
+50% fire damage resistance on wearer
+40% explosive damage resistance on wearer

Owner's Notes: A slightly bettered Shield with a Spike on the front, which can be rammed into foes before following up with a Melee Attack.

The answer? Use a Gun! And if that don't work? Use more Gun!
— @nti-tank on Self-defence

This is MY Armoury. Why are you in MY Armoury!?!

Scout Weaponry

Scattergun

Backpack Scattergun.png

Scattergun
Level 1 Scattergun

Owner's Notes: Basically a Shotgun with Modifications: Ironsights mounted between the Barrels, an Ammo Drum embedded into the Barrels, and a lever that triggers a Mechanism, which ejects used shells and takes fresh ones from the Ammo Drum and readies them in the Barrels. Requires Manual Reload.


Force-a-Nature

Backpack Force-A-Nature.png

The Force-a-Nature
Level 10 Scattergun
Knockback on target and shooter
+50% faster firing speed
+20% bullets per shot
-10% damage done
-66% clip size
Date Received: November 12, 2010 (21:30:28 GMT)

Gift from: Fulgrim

Owner's Notes: A Sawn-off Double-barreled Shotgun, which can propel the shooter backwards to evade incoming fire. Requires Manual reload.


Shortstop

Backpack Shortstop.png

The Shortstop
Level 1 Peppergun
+60% faster firing speed
-30% damage done
-33% clip size
Mann Co.'s latest in high attitude break-action personal defence

( Not Tradeable, Not Usable in Crafting )

Owner's Notes: A Quadruple-barreled Pistol crossbred with Shotgun technology. Requires Manual reload. Previously able to slow down Targets.


Pistol

Backpack Pistol.png

Pistol
Level 1 Pistol

Owner's Notes: A Long-range Handgun with attachments that permit rapid-fire for close encounters.


UGS 2nd's Handgun

Backpack Pistol.png

"UGS 2nd's Handgun"
Level 1 Pistol
Unique to UGS's 2nd, Lancer @nti-tank Rocket, this Handgun has rapid-fire addons

Owner's Notes: A Long-range Handgun with attachments that permit rapid-fire for close encounters. This Handgun is unique to [UGS 2nd]Lancer @nti-tank Rocket and was the first weapon in this armoury to be used with a Name and Description Tag.


Bonk! Atomic Punch

Backpack Bonk! Atomic Punch.png

Bonk! Atomic Punch
Level 5 Lunch Box
Nullifies all incoming damage for 6 Seconds
Requires 24 Seconds recharge before re-use

Owner's Notes: A Small Energy Drink mixed with Isotopes. Recommended for circumventing enemy defences, bailing out from bleeding/burning, or just to briefly distract enemies.


Crit-a-Cola

Backpack Crit-a-Cola.png

Crit-a-Cola
Level 5 Lunchbox
While under the effects, damage done and damage taken will be mini-crits.
Requires 24 Seconds recharge before re-use

( Not Tradeable, Not Usable in Crafting )

Owner's Notes: A Small Energy Drink mixed with Isotopes. A High-risk, High-reward item that should only be used when preparing to get the drop on the enemy. Attempting to use this and then charge an enemy can result in Calamitous (Fatal) damage.


Mad Milk

Backpack Mad Milk.png

Mad Milk
Level 5 Non-Milk Substance
Players heal 75% of the damage done to an enemy covered with milk.
Requires 24 Seconds recharge before re-use

Owner's Notes: A Small Bottle of Milk mixed with Isotopes. Useful for gaining the upperhand in fire-fights, especially if injured team-mates are with you.


Lugermorph

Backpack Lugermorph.png

The Lugermorph
Level 5 Pistol

Owner's Notes: This handgun contains the same attachments that exist in the Standard-Issue Pistol. Following the request of the previous owner, Max, this Particular Luger remains untouched by any Lips.


Bat

Backpack Bat.png

Bat
Level 1 Bat

Owner's Notes: An Aluminium Baseball Bat with a notable dent in the side of it. This is a prototype Bat, as the first Aluminium Bat to be publicly released was in 1970, whereas this one is used during the 1960s.


Sandman

Backpack Sandman.png

The Sandman
Level 15 Bat
This bat knocks out a mean stun ball
-15 max health on wearer
Requires 15 Seconds recharge before re-use. However, any Ball found on the ground can be picked up and instantly used

Owner's Notes: A Wooden Bat, which is slightly cracked at the top and held together with a rag. Recommended only for Hit 'n' Run. Stun Ball can be used to escape situations such as being under fire from Natascha.


Holy Mackerel

Backpack Holy Mackerel.png

The Holy Mackerel
Level 42 Fish
Getting hit by a Fish has got to be humiliating.

Owner's Notes: A Fish in a "Gravel Pit" Newspaper. Useful for distractions, and maintaining high-profiles.


Candy Cane

Backpack Candy Cane.png

The Candy Cane
Level 25 Bat
On Kill: A small health pack is dropped
25% explosive damage vulnerability on wearer

Owner's Notes: Simply a Candy Cane from a Christmas Tree. A great addition on Arena Maps where Health is scarce. The Candy Cane does not have to be used to kill an enemy. So long as it's in the Loadout, a health pack will drop upon the enemy's death.


Sniper Weaponry

Sniper Rifle

Backpack Sniper Rifle.png

Sniper Rifle
Level 1 Sniper Rifle

Owner's Notes: A Standard-Issue Bolt Action Sniper Rifle with an attached Lasersight.


Huntsman

Backpack Huntsman.png

The Huntsman
Level 10 Bow
100% Charge in 2.5 Seconds
No Zoom-in function
-50% max ammo on wearer

Owner's Notes: A Tribal Bow & Arrow combination. Because of the Arrow's Large Hitbox, it can hit targets it appears to miss, earning a negative reputation by some Adversaries.


Sydney Sleeper

Backpack Sydney Sleeper.png

The Sydney Sleeper
Level 1 Sniper Rifle
No headshots
On Hit: Jarate applied to target for 8 seconds
No random critical hits

( Not Tradeable, Not Usable in Crafting )

Owner's Notes: A Tranquilizer Rifle, with the Tranquilizers replaced by specialized Darts that weaken targets slightly for a brief period of time.


SMG

Backpack SMG.png

SMG
Level 1 SMG

Owner's Notes: A Rapid-fire Machinegun with attached Ironsights for accuracy.


UGS 2nd's Sub-Machinegun

Backpack SMG.png

"UGS 2nd's Sub-Machinegun"
Level 1 SMG
Unique to UGS's 2nd, Lancer @nti-tank Rocket, this gun has Ironsights for aiming

Owner's Notes: A Rapid-fire Machinegun with attached Ironsights for accuracy. This Sub-Machinegun is unique to [UGS 2nd]Lancer @nti-tank Rocket and was the second weapon in the armoury to be used with a Name and Description Tag.


Jarate

Backpack Jarate.png

Jarate
Level 5 Jar Based Karate
Coated enemies take mini-crits
Also handy for putting out a fire
Requires 20 seconds recharge before re-use

( Not Tradeable, Not Usable in Crafting )

Owner's Notes: Simply put, Piss in a Jar that can lower enemy's defences in disgust.


Razorback

Backpack Razorback.png

The Razorback
Level 10 Shield
Blocks a single backstab attempt
Does not recharge; Must return to a locker for another one

Owner's Notes: A Tribal-like Shield with an attached Car Battery that statics the entire Shield. It delivers a sharp zap to anything that pierces it.


Darwin's Danger Shield

Backpack Darwin's Danger Shield.png

Darwin's Danger Shield
Level 10 Shield
+25 max health on wearer
Does not block backstabs

Owner's Notes: A Crocodile skin stretched on a Board. Shields from attacks slightly allowing the wearer to survive for longer.

Kukri

Backpack Kukri.png

Kukri
Level 1 Kukri

Owner's Notes: A Curved Chopping Blade commonly used for cutting through undergrowth. Now used for cutting through enemies.


Tribalman's Shiv

Backpack Tribalman's Shiv.png

The Tribalman's Shiv
Level 5 Kukri
On hit: Bleed for 6 seconds
-50% damage done

Owner's Notes: A Wooden Machete in which can inflict splinters on victims, causing them to bleed in the aftermath.


Bushwacka

Backpack Bushwacka.png

The Bushwacka
Level 5 Kukri
This weapon crits whenever it would normally mini-crit
20% fire damage vulnerability on wearer

Owner's Notes: An extremely Sharp Chopping Knife. Because of its sharpness, it can chop through enemies with ease if enough effort is applied as opposed to other Kukris that take slightly longer to cut through foes.

Soldier Weaponry

Rocket Launcher

Backpack Rocket Launcher.png

Rocket Launcher
Level 1 Rocket Launcher

Owner's Notes: Capable of holding 4 Rockets, which are inserted into the Barrel from the front. Requires Manual Reload.


UGS 2nd's Missile Cannon

Backpack Rocket Launcher.png

"UGS 2nd's Missile Cannon"
Level 1 Rocket Launcher

Owner's Notes: Capable of holding 4 Rockets, which are inserted into the Barrel from the front. Requires Manual Reload. This weapon is unique to [UGS 2nd]Lancer @nti-tank Rocket, and was the fourth Weapon to be used with a Name Tag. It will also be the fourth Weapon to be used with a Description Tag.


Direct Hit

Backpack Direct Hit.png

The Direct Hit
Level 1 Rocket Launcher
-70% explosion radius
+80% projectile speed
+25% damage done
Mini-crits airborne targets

Owner's Notes: A Stinger Bazooka with fast-firing Rockets. Employed for Sharpshooter tactics against enemy defences (i.e. Sentry Guns and stationary targets). Increased damage allows for elimination of Light Classes up close, and even some Heavier Classes. Requires Manual Reload.


Black Box #1

Backpack Black Box.png

The Black Box
Level 5 Rocket Launcher
On hit: +15 health
-25% clip size

Owner's Notes: A Large Black Square Bazooka firing specially modified Rockets that leech life from foes and deliver some back to the firer (Or to anyone who re-directs the Rocket's Path). Requires Manual Reload.


Black Box #2

Backpack Black Box.png

The Black Box
Level 5 Rocket Launcher
On hit: +15 health
-25% clip size

( Not Tradeable, Not Usable in Crafting )

Owner's Notes: A Large Black Square Bazooka firing specially modified Rockets that leech life from foes and deliver some back to the firer (Or to anyone who re-directs the Rocket's Path). Requires Manual Reload.


Rocket Jumper

Backpack Rocket Jumper.png

The Rocket Jumper
Level 1 Rocket Launcher
-100% damage done
No self inflicted blast damage taken.
+200% max ammo
100% explosive damage vulnerability on wearer
100% bullet damage vulnerability on wearer
100% fire damage vulnerability on wearer
A special no-damage rocket launcher for learning rocket jump tricks and patterns.

Owner's Notes: A specially designed Rocket Launcher firing Virtual Reality Rockets, which propel the user in the chosen direction, whilst not harming them in the progress. Because of this, however, defensive capabilities tend to be removed. Requires Manual Reload.


Shotgun

Backpack Shotgun.png

Shotgun
Level 1 Shotgun

Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces. Requires Manual Reload.


UGS 2nd's Miniature Grapeshot Weapon

Backpack Shotgun.png

"UGS 2nd's Miniature Grapeshot Weapon"
Level 1 Shotgun

Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces. Requires Manual Reload. This weapon is unique to [UGS 2nd]Lancer @nti-tank Rocket, and was the fifth Weapon to be used with a Name Tag. It will also be the fifth Weapon to be used with a Description Tag.


Buff Banner

Backpack Buff Banner.png

The Buff Banner
Level 5 Battle Banner
Provides an offensive buff that causes nearby team-mates to do mini-crits.

Owner's Notes: A Backpack with an extendable Flag and Trumpet. When said Trumpet is blown on, the Flag extends to help team-mates find the user easier.


Vintage Gunboats

Backpack Gunboats.png

Vintage Gunboats
Level 10 Boots
-60% blast damage from rocket jumps

Owner's Notes: Steel additions to Boots, capable of enduring explosive damage from underneath the wearer and bringing less harm to the wearer.


Battalion's Backup #1

Backpack Battalion's Backup.png

The Battalion's Backup
Level 10 Battle Banner
Provides a defensive buff that protects nearby team members from crits and blocks 35% of incoming damage.
Rage increases through damage taken.

Owner's Notes: A Radio with an extendable Flag and Trumpet. When said Trumpet is blown on, the Flag extends to help team-mates find the user easier.


Battalion's Backup #2

Backpack Battalion's Backup.png

The Battalion's Backup
Level 10 Battle Banner
Provides a defensive buff that protects nearby team members from crits and blocks 35% of incoming damage.
Rage increases through damage taken.

Owner's Notes: A Radio with an extendable Flag and Trumpet. When said Trumpet is blown on, the Flag extends to help team-mates find the user easier.


Shovel

Backpack Shovel.png

Shovel
Level 1 Shovel

Owner's Notes: A Foldable Shovel for digging Graves and smashing over people's heads.


Equalizer #1

Backpack Equalizer.png

The Equalizer
Level 10 Pickaxe
Damage and speed increase as the user becomes injured
Blocks healing when in use.
Date Received: January 1, 2011 (00:49:22 GMT)

Gift from: Manny

Owner's Notes: A sharp Mining Pickaxe. When in danger or angered, the User can swing this even harder and faster to deliver near-fatal damage.


Equalizer #2

Backpack Equalizer.png

The Equalizer
Level 10 Pickaxe
Damage and speed increase as the user becomes injured
Blocks healing when in use.

( Not Tradeable, Not Usable in Crafting )

Owner's Notes: A sharp Mining Pickaxe. When in danger or angered, the User can swing this even harder and faster to deliver near-fatal damage.


Vintage Pain Train

Backpack Pain Train.png

Vintage Pain Train
Level 5 Makeshift Club
+1 capture rate on wearer
10% damage vulnerability on wearer

Owner's Notes: An Axtinguisher Handle with a Nail put through it. Despite being an Axtinguisher Handle, it requires a Sandman to make.


Frying Pan

Backpack Frying Pan.png

The Frying Pan
Level 5 Frying Pan

Owner's Notes: Simply a Metal Frying Pan used for Cooking Food, Maggots, and bashing Skulls.


Demoman Weaponry

Grenade Launcher

Backpack Grenade Launcher.png

Grenade Launcher
Level 1 Grenade Launcher

Owner's Notes: 6-Chambered Grenade Launcher with 4 Chambers used for Grenades and the remaining 2 used to hold Bottles. Requires Manual Reload.


Stickybomb Launcher

Backpack Stickybomb Launcher.png

Stickybomb Launcher
Level 1 Stickybomb Launcher

Owner's Notes: A remote-demolition charge thrower with a detonate Button to trigger all charges that have been fired. Requires Manual Reload.


Scottish Resistance

Backpack Scottish Resistance.png

The Scottish Resistance
Level 5 Stickybomb Launcher
+25% faster firing speed
Detonates stickybombs near the crosshair and directly under your feet
Able to destroy enemy stickybombs
+50% max secondary ammo on wearer
+6 max pipebombs out
0.8 sec slower bomb arm time

( Not Tradeable, Not Usable in Crafting )

Owner's Notes: A Special remote-demolition charge thrower with an attached Sensor. Using this, it is possible to select which charges are detonated once the "Detonate" Button is hit.


Vintage Chargin' Targe

Backpack Chargin' Targe.png

Vintage Chargin' Targe
Level 10 Shield
Alt-Fire: Gain increased attack pwoer by charging towards your enemies.
+50% fire damage resistance on wearer
+40% explosive damage resistance on wearer

Owner's Notes: A slightly bettered Shield with a Spike on the front, which can be rammed into foes before following up with a Melee Attack.


Chargin' Targe

Backpack Chargin' Targe.png

The Chargin' Targe
Level 10 Shield
Alt-Fire: Gain increased attack pwoer by charging towards your enemies.
+50% fire damage resistance on wearer
+40% explosive damage resistance on wearer

Owner's Notes: A slightly bettered Shield with a Spike on the front, which can be rammed into foes before following up with a Melee Attack.

The answer? Use a Gun! And if that don't work? Use more Gun!
— @nti-tank on Self-defence

This is MY Armoury. Why are you in MY Armoury!?!

Scout Weaponry

Scattergun

Backpack Scattergun.png

Scattergun
Level 1 Scattergun

Owner's Notes: Basically a Shotgun with Modifications: Ironsights mounted between the Barrels, an Ammo Drum embedded into the Barrels, and a lever that triggers a Mechanism, which ejects used shells and takes fresh ones from the Ammo Drum and readies them in the Barrels. Requires Manual Reload.


Force-a-Nature

Backpack Force-A-Nature.png

The Force-a-Nature
Level 10 Scattergun
Knockback on target and shooter
+50% faster firing speed
+20% bullets per shot
-10% damage done
-66% clip size
Date Received: November 12, 2010 (21:30:28 GMT)

Gift from: Fulgrim

Owner's Notes: A Sawn-off Double-barreled Shotgun, which can propel the shooter backwards to evade incoming fire. Requires Manual reload.


Shortstop

Backpack Shortstop.png

The Shortstop
Level 1 Peppergun
+60% faster firing speed
-30% damage done
-33% clip size
Mann Co.'s latest in high attitude break-action personal defence

( Not Tradeable, Not Usable in Crafting )

Owner's Notes: A Quadruple-barreled Pistol crossbred with Shotgun technology. Requires Manual reload. Previously able to slow down Targets.


Pistol

Backpack Pistol.png

Pistol
Level 1 Pistol

Owner's Notes: A Long-range Handgun with attachments that permit rapid-fire for close encounters.


UGS 2nd's Handgun

Backpack Pistol.png

"UGS 2nd's Handgun"
Level 1 Pistol
Unique to UGS's 2nd, Lancer @nti-tank Rocket, this Handgun has rapid-fire addons

Owner's Notes: A Long-range Handgun with attachments that permit rapid-fire for close encounters. This Handgun is unique to [UGS 2nd]Lancer @nti-tank Rocket and was the first weapon in this armoury to be used with a Name and Description Tag.


Bonk! Atomic Punch

Backpack Bonk! Atomic Punch.png

Bonk! Atomic Punch
Level 5 Lunch Box
Nullifies all incoming damage for 6 Seconds
Requires 24 Seconds recharge before re-use

Owner's Notes: A Small Energy Drink mixed with Isotopes. Recommended for circumventing enemy defences, bailing out from bleeding/burning, or just to briefly distract enemies.


Crit-a-Cola

Backpack Crit-a-Cola.png

Crit-a-Cola
Level 5 Lunchbox
While under the effects, damage done and damage taken will be mini-crits.
Requires 24 Seconds recharge before re-use

( Not Tradeable, Not Usable in Crafting )

Owner's Notes: A Small Energy Drink mixed with Isotopes. A High-risk, High-reward item that should only be used when preparing to get the drop on the enemy. Attempting to use this and then charge an enemy can result in Calamitous (Fatal) damage.


Mad Milk

Backpack Mad Milk.png

Mad Milk
Level 5 Non-Milk Substance
Players heal 75% of the damage done to an enemy covered with milk.
Requires 24 Seconds recharge before re-use

Owner's Notes: A Small Bottle of Milk mixed with Isotopes. Useful for gaining the upperhand in fire-fights, especially if injured team-mates are with you.


Lugermorph

Backpack Lugermorph.png

The Lugermorph
Level 5 Pistol

Owner's Notes: This handgun contains the same attachments that exist in the Standard-Issue Pistol. Following the request of the previous owner, Max, this Particular Luger remains untouched by any Lips.


Bat

Backpack Bat.png

Bat
Level 1 Bat

Owner's Notes: An Aluminium Baseball Bat with a notable dent in the side of it. This is a prototype Bat, as the first Aluminium Bat to be publicly released was in 1970, whereas this one is used during the 1960s.


Sandman

Backpack Sandman.png

The Sandman
Level 15 Bat
This bat knocks out a mean stun ball
-15 max health on wearer
Requires 15 Seconds recharge before re-use. However, any Ball found on the ground can be picked up and instantly used

Owner's Notes: A Wooden Bat, which is slightly cracked at the top and held together with a rag. Recommended only for Hit 'n' Run. Stun Ball can be used to escape situations such as being under fire from Natascha.


Holy Mackerel

Backpack Holy Mackerel.png

The Holy Mackerel
Level 42 Fish
Getting hit by a Fish has got to be humiliating.

Owner's Notes: A Fish in a "Gravel Pit" Newspaper. Useful for distractions, and maintaining high-profiles.


Candy Cane

Backpack Candy Cane.png

The Candy Cane
Level 25 Bat
On Kill: A small health pack is dropped
25% explosive damage vulnerability on wearer

Owner's Notes: Simply a Candy Cane from a Christmas Tree. A great addition on Arena Maps where Health is scarce. The Candy Cane does not have to be used to kill an enemy. So long as it's in the Loadout, a health pack will drop upon the enemy's death.


Sniper Weaponry

Sniper Rifle

Backpack Sniper Rifle.png

Sniper Rifle
Level 1 Sniper Rifle

Owner's Notes: A Standard-Issue Bolt Action Sniper Rifle with an attached Lasersight.


Huntsman

Backpack Huntsman.png

The Huntsman
Level 10 Bow
100% Charge in 2.5 Seconds
No Zoom-in function
-50% max ammo on wearer

Owner's Notes: A Tribal Bow & Arrow combination. Because of the Arrow's Large Hitbox, it can hit targets it appears to miss, earning a negative reputation by some Adversaries.


Sydney Sleeper

Backpack Sydney Sleeper.png

The Sydney Sleeper
Level 1 Sniper Rifle
No headshots
On Hit: Jarate applied to target for 8 seconds
No random critical hits

( Not Tradeable, Not Usable in Crafting )

Owner's Notes: A Tranquilizer Rifle, with the Tranquilizers replaced by specialized Darts that weaken targets slightly for a brief period of time.


SMG

Backpack SMG.png

SMG
Level 1 SMG

Owner's Notes: A Rapid-fire Machinegun with attached Ironsights for accuracy.


UGS 2nd's Sub-Machinegun

Backpack SMG.png

"UGS 2nd's Sub-Machinegun"
Level 1 SMG
Unique to UGS's 2nd, Lancer @nti-tank Rocket, this gun has Ironsights for aiming

Owner's Notes: A Rapid-fire Machinegun with attached Ironsights for accuracy. This Sub-Machinegun is unique to [UGS 2nd]Lancer @nti-tank Rocket and was the second weapon in the armoury to be used with a Name and Description Tag.


Jarate

Backpack Jarate.png

Jarate
Level 5 Jar Based Karate
Coated enemies take mini-crits
Also handy for putting out a fire
Requires 20 seconds recharge before re-use

( Not Tradeable, Not Usable in Crafting )

Owner's Notes: Simply put, Piss in a Jar that can lower enemy's defences in disgust.


Razorback

Backpack Razorback.png

The Razorback
Level 10 Shield
Blocks a single backstab attempt
Does not recharge; Must return to a locker for another one

Owner's Notes: A Tribal-like Shield with an attached Car Battery that statics the entire Shield. It delivers a sharp zap to anything that pierces it.


Darwin's Danger Shield

Backpack Darwin's Danger Shield.png

Darwin's Danger Shield
Level 10 Shield
+25 max health on wearer
Does not block backstabs

Owner's Notes: A Crocodile skin stretched on a Board. Shields from attacks slightly allowing the wearer to survive for longer.

Kukri

Backpack Kukri.png

Kukri
Level 1 Kukri

Owner's Notes: A Curved Chopping Blade commonly used for cutting through undergrowth. Now used for cutting through enemies.


Tribalman's Shiv

Backpack Tribalman's Shiv.png

The Tribalman's Shiv
Level 5 Kukri
On hit: Bleed for 6 seconds
-50% damage done

Owner's Notes: A Wooden Machete in which can inflict splinters on victims, causing them to bleed in the aftermath.


Bushwacka

Backpack Bushwacka.png

The Bushwacka
Level 5 Kukri
This weapon crits whenever it would normally mini-crit
20% fire damage vulnerability on wearer

Owner's Notes: An extremely Sharp Chopping Knife. Because of its sharpness, it can chop through enemies with ease if enough effort is applied as opposed to other Kukris that take slightly longer to cut through foes.

Soldier Weaponry

Rocket Launcher

Backpack Rocket Launcher.png

Rocket Launcher
Level 1 Rocket Launcher

Owner's Notes: Capable of holding 4 Rockets, which are inserted into the Barrel from the front. Requires Manual Reload.


UGS 2nd's Missile Cannon

Backpack Rocket Launcher.png

"UGS 2nd's Missile Cannon"
Level 1 Rocket Launcher

Owner's Notes: Capable of holding 4 Rockets, which are inserted into the Barrel from the front. Requires Manual Reload. This weapon is unique to [UGS 2nd]Lancer @nti-tank Rocket, and was the fourth Weapon to be used with a Name Tag. It will also be the fourth Weapon to be used with a Description Tag.


Direct Hit

Backpack Direct Hit.png

The Direct Hit
Level 1 Rocket Launcher
-70% explosion radius
+80% projectile speed
+25% damage done
Mini-crits airborne targets

Owner's Notes: A Stinger Bazooka with fast-firing Rockets. Employed for Sharpshooter tactics against enemy defences (i.e. Sentry Guns and stationary targets). Increased damage allows for elimination of Light Classes up close, and even some Heavier Classes. Requires Manual Reload.


Black Box #1

Backpack Black Box.png

The Black Box
Level 5 Rocket Launcher
On hit: +15 health
-25% clip size

Owner's Notes: A Large Black Square Bazooka firing specially modified Rockets that leech life from foes and deliver some back to the firer (Or to anyone who re-directs the Rocket's Path). Requires Manual Reload.


Black Box #2

Backpack Black Box.png

The Black Box
Level 5 Rocket Launcher
On hit: +15 health
-25% clip size

( Not Tradeable, Not Usable in Crafting )

Owner's Notes: A Large Black Square Bazooka firing specially modified Rockets that leech life from foes and deliver some back to the firer (Or to anyone who re-directs the Rocket's Path). Requires Manual Reload.


Rocket Jumper

Backpack Rocket Jumper.png

The Rocket Jumper
Level 1 Rocket Launcher
-100% damage done
No self inflicted blast damage taken.
+200% max ammo
100% explosive damage vulnerability on wearer
100% bullet damage vulnerability on wearer
100% fire damage vulnerability on wearer
A special no-damage rocket launcher for learning rocket jump tricks and patterns.

Owner's Notes: A specially designed Rocket Launcher firing Virtual Reality Rockets, which propel the user in the chosen direction, whilst not harming them in the progress. Because of this, however, defensive capabilities tend to be removed. Requires Manual Reload.


Shotgun

Backpack Shotgun.png

Shotgun
Level 1 Shotgun

Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces. Requires Manual Reload.


UGS 2nd's Miniature Grapeshot Weapon

Backpack Shotgun.png

"UGS 2nd's Miniature Grapeshot Weapon"
Level 1 Shotgun

Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces. Requires Manual Reload. This weapon is unique to [UGS 2nd]Lancer @nti-tank Rocket, and was the fifth Weapon to be used with a Name Tag. It will also be the fifth Weapon to be used with a Description Tag.


Buff Banner

Backpack Buff Banner.png

The Buff Banner
Level 5 Battle Banner
Provides an offensive buff that causes nearby team-mates to do mini-crits.

Owner's Notes: A Backpack with an extendable Flag and Trumpet. When said Trumpet is blown on, the Flag extends to help team-mates find the user easier.


Vintage Gunboats

Backpack Gunboats.png

Vintage Gunboats
Level 10 Boots
-60% blast damage from rocket jumps

Owner's Notes: Steel additions to Boots, capable of enduring explosive damage from underneath the wearer and bringing less harm to the wearer.


Battalion's Backup #1

Backpack Battalion's Backup.png

The Battalion's Backup
Level 10 Battle Banner
Provides a defensive buff that protects nearby team members from crits and blocks 35% of incoming damage.
Rage increases through damage taken.

Owner's Notes: A Radio with an extendable Flag and Trumpet. When said Trumpet is blown on, the Flag extends to help team-mates find the user easier.


Battalion's Backup #2

Backpack Battalion's Backup.png

The Battalion's Backup
Level 10 Battle Banner
Provides a defensive buff that protects nearby team members from crits and blocks 35% of incoming damage.
Rage increases through damage taken.

Owner's Notes: A Radio with an extendable Flag and Trumpet. When said Trumpet is blown on, the Flag extends to help team-mates find the user easier.


Shovel

Backpack Shovel.png

Shovel
Level 1 Shovel

Owner's Notes: A Foldable Shovel for digging Graves and smashing over people's heads.


Equalizer #1

Backpack Equalizer.png

The Equalizer
Level 10 Pickaxe
Damage and speed increase as the user becomes injured
Blocks healing when in use.
Date Received: January 1, 2011 (00:49:22 GMT)

Gift from: Manny

Owner's Notes: A sharp Mining Pickaxe. When in danger or angered, the User can swing this even harder and faster to deliver near-fatal damage.


Equalizer #2

Backpack Equalizer.png

The Equalizer
Level 10 Pickaxe
Damage and speed increase as the user becomes injured
Blocks healing when in use.

( Not Tradeable, Not Usable in Crafting )

Owner's Notes: A sharp Mining Pickaxe. When in danger or angered, the User can swing this even harder and faster to deliver near-fatal damage.


Vintage Pain Train

Backpack Pain Train.png

Vintage Pain Train
Level 5 Makeshift Club
+1 capture rate on wearer
10% damage vulnerability on wearer

Owner's Notes: An Axtinguisher Handle with a Nail put through it. Despite being an Axtinguisher Handle, it requires a Sandman to make.


Frying Pan

Backpack Frying Pan.png

The Frying Pan
Level 5 Frying Pan

Owner's Notes: Simply a Metal Frying Pan used for Cooking Food, Maggots, and bashing Skulls.


Demoman Weaponry

Grenade Launcher

Backpack Grenade Launcher.png

Grenade Launcher
Level 1 Grenade Launcher

Owner's Notes: 6-Chambered Grenade Launcher with 4 Chambers used for Grenades and the remaining 2 used to hold Bottles. Requires Manual Reload.


Stickybomb Launcher

Backpack Stickybomb Launcher.png

Stickybomb Launcher
Level 1 Stickybomb Launcher

Owner's Notes: A remote-demolition charge thrower with a detonate Button to trigger all charges that have been fired. Requires Manual Reload.


Scottish Resistance

Backpack Scottish Resistance.png

The Scottish Resistance
Level 5 Stickybomb Launcher
+25% faster firing speed
Detonates stickybombs near the crosshair and directly under your feet
Able to destroy enemy stickybombs
+50% max secondary ammo on wearer
+6 max pipebombs out
0.8 sec slower bomb arm time

( Not Tradeable, Not Usable in Crafting )

Owner's Notes: A Special remote-demolition charge thrower with an attached Sensor. Using this, it is possible to select which charges are detonated once the "Detonate" Button is hit.


Vintage Chargin' Targe

Backpack Chargin' Targe.png

Vintage Chargin' Targe
Level 10 Shield
Alt-Fire: Gain increased attack pwoer by charging towards your enemies.
+50% fire damage resistance on wearer
+40% explosive damage resistance on wearer

Owner's Notes: A slightly bettered Shield with a Spike on the front, which can be rammed into foes before following up with a Melee Attack.


Chargin' Targe

Backpack Chargin' Targe.png

The Chargin' Targe
Level 10 Shield
Alt-Fire: Gain increased attack pwoer by charging towards your enemies.
+50% fire damage resistance on wearer
+40% explosive damage resistance on wearer

Owner's Notes: A slightly bettered Shield with a Spike on the front, which can be rammed into foes before following up with a Melee Attack.

The answer? Use a Gun! And if that don't work? Use more Gun!
— @nti-tank on Self-defence

This is MY Armoury. Why are you in MY Armoury!?!

Scout Weaponry

Scattergun

Backpack Scattergun.png

Scattergun
Level 1 Scattergun

Owner's Notes: Basically a Shotgun with Modifications: Ironsights mounted between the Barrels, an Ammo Drum embedded into the Barrels, and a lever that triggers a Mechanism, which ejects used shells and takes fresh ones from the Ammo Drum and readies them in the Barrels. Requires Manual Reload.


Force-a-Nature

Backpack Force-A-Nature.png

The Force-a-Nature
Level 10 Scattergun
Knockback on target and shooter
+50% faster firing speed
+20% bullets per shot
-10% damage done
-66% clip size
Date Received: November 12, 2010 (21:30:28 GMT)

Gift from: Fulgrim

Owner's Notes: A Sawn-off Double-barreled Shotgun, which can propel the shooter backwards to evade incoming fire. Requires Manual reload.


Shortstop

Backpack Shortstop.png

The Shortstop
Level 1 Peppergun
+60% faster firing speed
-30% damage done
-33% clip size
Mann Co.'s latest in high attitude break-action personal defence

( Not Tradeable, Not Usable in Crafting )

Owner's Notes: A Quadruple-barreled Pistol crossbred with Shotgun technology. Requires Manual reload. Previously able to slow down Targets.


Pistol

Backpack Pistol.png

Pistol
Level 1 Pistol

Owner's Notes: A Long-range Handgun with attachments that permit rapid-fire for close encounters.


UGS 2nd's Handgun

Backpack Pistol.png

"UGS 2nd's Handgun"
Level 1 Pistol
Unique to UGS's 2nd, Lancer @nti-tank Rocket, this Handgun has rapid-fire addons

Owner's Notes: A Long-range Handgun with attachments that permit rapid-fire for close encounters. This Handgun is unique to [UGS 2nd]Lancer @nti-tank Rocket and was the first weapon in this armoury to be used with a Name and Description Tag.


Bonk! Atomic Punch

Backpack Bonk! Atomic Punch.png

Bonk! Atomic Punch
Level 5 Lunch Box
Nullifies all incoming damage for 6 Seconds
Requires 24 Seconds recharge before re-use

Owner's Notes: A Small Energy Drink mixed with Isotopes. Recommended for circumventing enemy defences, bailing out from bleeding/burning, or just to briefly distract enemies.


Crit-a-Cola

Backpack Crit-a-Cola.png

Crit-a-Cola
Level 5 Lunchbox
While under the effects, damage done and damage taken will be mini-crits.
Requires 24 Seconds recharge before re-use

( Not Tradeable, Not Usable in Crafting )

Owner's Notes: A Small Energy Drink mixed with Isotopes. A High-risk, High-reward item that should only be used when preparing to get the drop on the enemy. Attempting to use this and then charge an enemy can result in Calamitous (Fatal) damage.


Mad Milk

Backpack Mad Milk.png

Mad Milk
Level 5 Non-Milk Substance
Players heal 75% of the damage done to an enemy covered with milk.
Requires 24 Seconds recharge before re-use

Owner's Notes: A Small Bottle of Milk mixed with Isotopes. Useful for gaining the upperhand in fire-fights, especially if injured team-mates are with you.


Lugermorph

Backpack Lugermorph.png

The Lugermorph
Level 5 Pistol

Owner's Notes: This handgun contains the same attachments that exist in the Standard-Issue Pistol. Following the request of the previous owner, Max, this Particular Luger remains untouched by any Lips.


Bat

Backpack Bat.png

Bat
Level 1 Bat

Owner's Notes: An Aluminium Baseball Bat with a notable dent in the side of it. This is a prototype Bat, as the first Aluminium Bat to be publicly released was in 1970, whereas this one is used during the 1960s.


Sandman

Backpack Sandman.png

The Sandman
Level 15 Bat
This bat knocks out a mean stun ball
-15 max health on wearer
Requires 15 Seconds recharge before re-use. However, any Ball found on the ground can be picked up and instantly used

Owner's Notes: A Wooden Bat, which is slightly cracked at the top and held together with a rag. Recommended only for Hit 'n' Run. Stun Ball can be used to escape situations such as being under fire from Natascha.


Holy Mackerel

Backpack Holy Mackerel.png

The Holy Mackerel
Level 42 Fish
Getting hit by a Fish has got to be humiliating.

Owner's Notes: A Fish in a "Gravel Pit" Newspaper. Useful for distractions, and maintaining high-profiles.


Candy Cane

Backpack Candy Cane.png

The Candy Cane
Level 25 Bat
On Kill: A small health pack is dropped
25% explosive damage vulnerability on wearer

Owner's Notes: Simply a Candy Cane from a Christmas Tree. A great addition on Arena Maps where Health is scarce. The Candy Cane does not have to be used to kill an enemy. So long as it's in the Loadout, a health pack will drop upon the enemy's death.


Sniper Weaponry

Sniper Rifle

Backpack Sniper Rifle.png

Sniper Rifle
Level 1 Sniper Rifle

Owner's Notes: A Standard-Issue Bolt Action Sniper Rifle with an attached Lasersight.


Huntsman

Backpack Huntsman.png

The Huntsman
Level 10 Bow
100% Charge in 2.5 Seconds
No Zoom-in function
-50% max ammo on wearer

Owner's Notes: A Tribal Bow & Arrow combination. Because of the Arrow's Large Hitbox, it can hit targets it appears to miss, earning a negative reputation by some Adversaries.


Sydney Sleeper

Backpack Sydney Sleeper.png

The Sydney Sleeper
Level 1 Sniper Rifle
No headshots
On Hit: Jarate applied to target for 8 seconds
No random critical hits

( Not Tradeable, Not Usable in Crafting )

Owner's Notes: A Tranquilizer Rifle, with the Tranquilizers replaced by specialized Darts that weaken targets slightly for a brief period of time.


SMG

Backpack SMG.png

SMG
Level 1 SMG

Owner's Notes: A Rapid-fire Machinegun with attached Ironsights for accuracy.


UGS 2nd's Sub-Machinegun

Backpack SMG.png

"UGS 2nd's Sub-Machinegun"
Level 1 SMG
Unique to UGS's 2nd, Lancer @nti-tank Rocket, this gun has Ironsights for aiming

Owner's Notes: A Rapid-fire Machinegun with attached Ironsights for accuracy. This Sub-Machinegun is unique to [UGS 2nd]Lancer @nti-tank Rocket and was the second weapon in the armoury to be used with a Name and Description Tag.


Jarate

Backpack Jarate.png

Jarate
Level 5 Jar Based Karate
Coated enemies take mini-crits
Also handy for putting out a fire
Requires 20 seconds recharge before re-use

( Not Tradeable, Not Usable in Crafting )

Owner's Notes: Simply put, Piss in a Jar that can lower enemy's defences in disgust.


Razorback

Backpack Razorback.png

The Razorback
Level 10 Shield
Blocks a single backstab attempt
Does not recharge; Must return to a locker for another one

Owner's Notes: A Tribal-like Shield with an attached Car Battery that statics the entire Shield. It delivers a sharp zap to anything that pierces it.


Darwin's Danger Shield

Backpack Darwin's Danger Shield.png

Darwin's Danger Shield
Level 10 Shield
+25 max health on wearer
Does not block backstabs

Owner's Notes: A Crocodile skin stretched on a Board. Shields from attacks slightly allowing the wearer to survive for longer.

Kukri

Backpack Kukri.png

Kukri
Level 1 Kukri

Owner's Notes: A Curved Chopping Blade commonly used for cutting through undergrowth. Now used for cutting through enemies.


Tribalman's Shiv

Backpack Tribalman's Shiv.png

The Tribalman's Shiv
Level 5 Kukri
On hit: Bleed for 6 seconds
-50% damage done

Owner's Notes: A Wooden Machete in which can inflict splinters on victims, causing them to bleed in the aftermath.


Bushwacka

Backpack Bushwacka.png

The Bushwacka
Level 5 Kukri
This weapon crits whenever it would normally mini-crit
20% fire damage vulnerability on wearer

Owner's Notes: An extremely Sharp Chopping Knife. Because of its sharpness, it can chop through enemies with ease if enough effort is applied as opposed to other Kukris that take slightly longer to cut through foes.

Soldier Weaponry

Rocket Launcher

Backpack Rocket Launcher.png

Rocket Launcher
Level 1 Rocket Launcher

Owner's Notes: Capable of holding 4 Rockets, which are inserted into the Barrel from the front. Requires Manual Reload.


UGS 2nd's Missile Cannon

Backpack Rocket Launcher.png

"UGS 2nd's Missile Cannon"
Level 1 Rocket Launcher

Owner's Notes: Capable of holding 4 Rockets, which are inserted into the Barrel from the front. Requires Manual Reload. This weapon is unique to [UGS 2nd]Lancer @nti-tank Rocket, and was the fourth Weapon to be used with a Name Tag. It will also be the fourth Weapon to be used with a Description Tag.


Direct Hit

Backpack Direct Hit.png

The Direct Hit
Level 1 Rocket Launcher
-70% explosion radius
+80% projectile speed
+25% damage done
Mini-crits airborne targets

Owner's Notes: A Stinger Bazooka with fast-firing Rockets. Employed for Sharpshooter tactics against enemy defences (i.e. Sentry Guns and stationary targets). Increased damage allows for elimination of Light Classes up close, and even some Heavier Classes. Requires Manual Reload.


Black Box #1

Backpack Black Box.png

The Black Box
Level 5 Rocket Launcher
On hit: +15 health
-25% clip size

Owner's Notes: A Large Black Square Bazooka firing specially modified Rockets that leech life from foes and deliver some back to the firer (Or to anyone who re-directs the Rocket's Path). Requires Manual Reload.


Black Box #2

Backpack Black Box.png

The Black Box
Level 5 Rocket Launcher
On hit: +15 health
-25% clip size

( Not Tradeable, Not Usable in Crafting )

Owner's Notes: A Large Black Square Bazooka firing specially modified Rockets that leech life from foes and deliver some back to the firer (Or to anyone who re-directs the Rocket's Path). Requires Manual Reload.


Rocket Jumper

Backpack Rocket Jumper.png

The Rocket Jumper
Level 1 Rocket Launcher
-100% damage done
No self inflicted blast damage taken.
+200% max ammo
100% explosive damage vulnerability on wearer
100% bullet damage vulnerability on wearer
100% fire damage vulnerability on wearer
A special no-damage rocket launcher for learning rocket jump tricks and patterns.

Owner's Notes: A specially designed Rocket Launcher firing Virtual Reality Rockets, which propel the user in the chosen direction, whilst not harming them in the progress. Because of this, however, defensive capabilities tend to be removed. Requires Manual Reload.


Shotgun

Backpack Shotgun.png

Shotgun
Level 1 Shotgun

Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces. Requires Manual Reload.


UGS 2nd's Miniature Grapeshot Weapon

Backpack Shotgun.png

"UGS 2nd's Miniature Grapeshot Weapon"
Level 1 Shotgun

Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces. Requires Manual Reload. This weapon is unique to [UGS 2nd]Lancer @nti-tank Rocket, and was the fifth Weapon to be used with a Name Tag. It will also be the fifth Weapon to be used with a Description Tag.


Buff Banner

Backpack Buff Banner.png

The Buff Banner
Level 5 Battle Banner
Provides an offensive buff that causes nearby team-mates to do mini-crits.

Owner's Notes: A Backpack with an extendable Flag and Trumpet. When said Trumpet is blown on, the Flag extends to help team-mates find the user easier.


Vintage Gunboats

Backpack Gunboats.png

Vintage Gunboats
Level 10 Boots
-60% blast damage from rocket jumps

Owner's Notes: Steel additions to Boots, capable of enduring explosive damage from underneath the wearer and bringing less harm to the wearer.


Battalion's Backup #1

Backpack Battalion's Backup.png

The Battalion's Backup
Level 10 Battle Banner
Provides a defensive buff that protects nearby team members from crits and blocks 35% of incoming damage.
Rage increases through damage taken.

Owner's Notes: A Radio with an extendable Flag and Trumpet. When said Trumpet is blown on, the Flag extends to help team-mates find the user easier.


Battalion's Backup #2

Backpack Battalion's Backup.png

The Battalion's Backup
Level 10 Battle Banner
Provides a defensive buff that protects nearby team members from crits and blocks 35% of incoming damage.
Rage increases through damage taken.

Owner's Notes: A Radio with an extendable Flag and Trumpet. When said Trumpet is blown on, the Flag extends to help team-mates find the user easier.


Shovel

Backpack Shovel.png

Shovel
Level 1 Shovel

Owner's Notes: A Foldable Shovel for digging Graves and smashing over people's heads.


Equalizer #1

Backpack Equalizer.png

The Equalizer
Level 10 Pickaxe
Damage and speed increase as the user becomes injured
Blocks healing when in use.
Date Received: January 1, 2011 (00:49:22 GMT)

Gift from: Manny

Owner's Notes: A sharp Mining Pickaxe. When in danger or angered, the User can swing this even harder and faster to deliver near-fatal damage.


Equalizer #2

Backpack Equalizer.png

The Equalizer
Level 10 Pickaxe
Damage and speed increase as the user becomes injured
Blocks healing when in use.

( Not Tradeable, Not Usable in Crafting )

Owner's Notes: A sharp Mining Pickaxe. When in danger or angered, the User can swing this even harder and faster to deliver near-fatal damage.


Vintage Pain Train

Backpack Pain Train.png

Vintage Pain Train
Level 5 Makeshift Club
+1 capture rate on wearer
10% damage vulnerability on wearer

Owner's Notes: An Axtinguisher Handle with a Nail put through it. Despite being an Axtinguisher Handle, it requires a Sandman to make.


Frying Pan

Backpack Frying Pan.png

The Frying Pan
Level 5 Frying Pan

Owner's Notes: Simply a Metal Frying Pan used for Cooking Food, Maggots, and bashing Skulls.


Demoman Weaponry

Grenade Launcher

Backpack Grenade Launcher.png

Grenade Launcher
Level 1 Grenade Launcher

Owner's Notes: 6-Chambered Grenade Launcher with 4 Chambers used for Grenades and the remaining 2 used to hold Bottles. Requires Manual Reload.


Stickybomb Launcher

Backpack Stickybomb Launcher.png

Stickybomb Launcher
Level 1 Stickybomb Launcher

Owner's Notes: A remote-demolition charge thrower with a detonate Button to trigger all charges that have been fired. Requires Manual Reload.


Scottish Resistance

Backpack Scottish Resistance.png

The Scottish Resistance
Level 5 Stickybomb Launcher
+25% faster firing speed
Detonates stickybombs near the crosshair and directly under your feet
Able to destroy enemy stickybombs
+50% max secondary ammo on wearer
+6 max pipebombs out
0.8 sec slower bomb arm time

( Not Tradeable, Not Usable in Crafting )

Owner's Notes: A Special remote-demolition charge thrower with an attached Sensor. Using this, it is possible to select which charges are detonated once the "Detonate" Button is hit.


Vintage Chargin' Targe

Backpack Chargin' Targe.png

Vintage Chargin' Targe
Level 10 Shield
Alt-Fire: Gain increased attack pwoer by charging towards your enemies.
+50% fire damage resistance on wearer
+40% explosive damage resistance on wearer

Owner's Notes: A slightly bettered Shield with a Spike on the front, which can be rammed into foes before following up with a Melee Attack.


Chargin' Targe

Backpack Chargin' Targe.png

The Chargin' Targe
Level 10 Shield
Alt-Fire: Gain increased attack pwoer by charging towards your enemies.
+50% fire damage resistance on wearer
+40% explosive damage resistance on wearer

Owner's Notes: A slightly bettered Shield with a Spike on the front, which can be rammed into foes before following up with a Melee Attack.

The answer? Use a Gun! And if that don't work? Use more Gun!
— @nti-tank on Self-defence

This is MY Armoury. Why are you in MY Armoury!?!

Scout Weaponry

Scattergun

Backpack Scattergun.png

Scattergun
Level 1 Scattergun

Owner's Notes: Basically a Shotgun with Modifications: Ironsights mounted between the Barrels, an Ammo Drum embedded into the Barrels, and a lever that triggers a Mechanism, which ejects used shells and takes fresh ones from the Ammo Drum and readies them in the Barrels. Requires Manual Reload.


Force-a-Nature

Backpack Force-A-Nature.png

The Force-a-Nature
Level 10 Scattergun
Knockback on target and shooter
+50% faster firing speed
+20% bullets per shot
-10% damage done
-66% clip size
Date Received: November 12, 2010 (21:30:28 GMT)

Gift from: Fulgrim

Owner's Notes: A Sawn-off Double-barreled Shotgun, which can propel the shooter backwards to evade incoming fire. Requires Manual reload.


Shortstop

Backpack Shortstop.png

The Shortstop
Level 1 Peppergun
+60% faster firing speed
-30% damage done
-33% clip size
Mann Co.'s latest in high attitude break-action personal defence

( Not Tradeable, Not Usable in Crafting )

Owner's Notes: A Quadruple-barreled Pistol crossbred with Shotgun technology. Requires Manual reload. Previously able to slow down Targets.


Pistol

Backpack Pistol.png

Pistol
Level 1 Pistol

Owner's Notes: A Long-range Handgun with attachments that permit rapid-fire for close encounters.


UGS 2nd's Handgun

Backpack Pistol.png

"UGS 2nd's Handgun"
Level 1 Pistol
Unique to UGS's 2nd, Lancer @nti-tank Rocket, this Handgun has rapid-fire addons

Owner's Notes: A Long-range Handgun with attachments that permit rapid-fire for close encounters. This Handgun is unique to [UGS 2nd]Lancer @nti-tank Rocket and was the first weapon in this armoury to be used with a Name and Description Tag.


Bonk! Atomic Punch

Backpack Bonk! Atomic Punch.png

Bonk! Atomic Punch
Level 5 Lunch Box
Nullifies all incoming damage for 6 Seconds
Requires 24 Seconds recharge before re-use

Owner's Notes: A Small Energy Drink mixed with Isotopes. Recommended for circumventing enemy defences, bailing out from bleeding/burning, or just to briefly distract enemies.


Crit-a-Cola

Backpack Crit-a-Cola.png

Crit-a-Cola
Level 5 Lunchbox
While under the effects, damage done and damage taken will be mini-crits.
Requires 24 Seconds recharge before re-use

( Not Tradeable, Not Usable in Crafting )

Owner's Notes: A Small Energy Drink mixed with Isotopes. A High-risk, High-reward item that should only be used when preparing to get the drop on the enemy. Attempting to use this and then charge an enemy can result in Calamitous (Fatal) damage.


Mad Milk

Backpack Mad Milk.png

Mad Milk
Level 5 Non-Milk Substance
Players heal 75% of the damage done to an enemy covered with milk.
Requires 24 Seconds recharge before re-use

Owner's Notes: A Small Bottle of Milk mixed with Isotopes. Useful for gaining the upperhand in fire-fights, especially if injured team-mates are with you.


Lugermorph

Backpack Lugermorph.png

The Lugermorph
Level 5 Pistol

Owner's Notes: This handgun contains the same attachments that exist in the Standard-Issue Pistol. Following the request of the previous owner, Max, this Particular Luger remains untouched by any Lips.


Bat

Backpack Bat.png

Bat
Level 1 Bat

Owner's Notes: An Aluminium Baseball Bat with a notable dent in the side of it. This is a prototype Bat, as the first Aluminium Bat to be publicly released was in 1970, whereas this one is used during the 1960s.


Sandman

Backpack Sandman.png

The Sandman
Level 15 Bat
This bat knocks out a mean stun ball
-15 max health on wearer
Requires 15 Seconds recharge before re-use. However, any Ball found on the ground can be picked up and instantly used

Owner's Notes: A Wooden Bat, which is slightly cracked at the top and held together with a rag. Recommended only for Hit 'n' Run. Stun Ball can be used to escape situations such as being under fire from Natascha.


Holy Mackerel

Backpack Holy Mackerel.png

The Holy Mackerel
Level 42 Fish
Getting hit by a Fish has got to be humiliating.

Owner's Notes: A Fish in a "Gravel Pit" Newspaper. Useful for distractions, and maintaining high-profiles.


Candy Cane

Backpack Candy Cane.png

The Candy Cane
Level 25 Bat
On Kill: A small health pack is dropped
25% explosive damage vulnerability on wearer

Owner's Notes: Simply a Candy Cane from a Christmas Tree. A great addition on Arena Maps where Health is scarce. The Candy Cane does not have to be used to kill an enemy. So long as it's in the Loadout, a health pack will drop upon the enemy's death.


Sniper Weaponry

Sniper Rifle

Backpack Sniper Rifle.png

Sniper Rifle
Level 1 Sniper Rifle

Owner's Notes: A Standard-Issue Bolt Action Sniper Rifle with an attached Lasersight.


Huntsman

Backpack Huntsman.png

The Huntsman
Level 10 Bow
100% Charge in 2.5 Seconds
No Zoom-in function
-50% max ammo on wearer

Owner's Notes: A Tribal Bow & Arrow combination. Because of the Arrow's Large Hitbox, it can hit targets it appears to miss, earning a negative reputation by some Adversaries.


Sydney Sleeper

Backpack Sydney Sleeper.png

The Sydney Sleeper
Level 1 Sniper Rifle
No headshots
On Hit: Jarate applied to target for 8 seconds
No random critical hits

( Not Tradeable, Not Usable in Crafting )

Owner's Notes: A Tranquilizer Rifle, with the Tranquilizers replaced by specialized Darts that weaken targets slightly for a brief period of time.


SMG

Backpack SMG.png

SMG
Level 1 SMG

Owner's Notes: A Rapid-fire Machinegun with attached Ironsights for accuracy.


UGS 2nd's Sub-Machinegun

Backpack SMG.png

"UGS 2nd's Sub-Machinegun"
Level 1 SMG
Unique to UGS's 2nd, Lancer @nti-tank Rocket, this gun has Ironsights for aiming

Owner's Notes: A Rapid-fire Machinegun with attached Ironsights for accuracy. This Sub-Machinegun is unique to [UGS 2nd]Lancer @nti-tank Rocket and was the second weapon in the armoury to be used with a Name and Description Tag.


Jarate

Backpack Jarate.png

Jarate
Level 5 Jar Based Karate
Coated enemies take mini-crits
Also handy for putting out a fire
Requires 20 seconds recharge before re-use

( Not Tradeable, Not Usable in Crafting )

Owner's Notes: Simply put, Piss in a Jar that can lower enemy's defences in disgust.


Razorback

Backpack Razorback.png

The Razorback
Level 10 Shield
Blocks a single backstab attempt
Does not recharge; Must return to a locker for another one

Owner's Notes: A Tribal-like Shield with an attached Car Battery that statics the entire Shield. It delivers a sharp zap to anything that pierces it.


Darwin's Danger Shield

Backpack Darwin's Danger Shield.png

Darwin's Danger Shield
Level 10 Shield
+25 max health on wearer
Does not block backstabs

Owner's Notes: A Crocodile skin stretched on a Board. Shields from attacks slightly allowing the wearer to survive for longer.

Kukri

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Kukri
Level 1 Kukri

Owner's Notes: A Curved Chopping Blade commonly used for cutting through undergrowth. Now used for cutting through enemies.


Tribalman's Shiv

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The Tribalman's Shiv
Level 5 Kukri
On hit: Bleed for 6 seconds
-50% damage done

Owner's Notes: A Wooden Machete in which can inflict splinters on victims, causing them to bleed in the aftermath.


Bushwacka

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The Bushwacka
Level 5 Kukri
This weapon crits whenever it would normally mini-crit
20% fire damage vulnerability on wearer

Owner's Notes: An extremely Sharp Chopping Knife. Because of its sharpness, it can chop through enemies with ease if enough effort is applied as opposed to other Kukris that take slightly longer to cut through foes.

Soldier Weaponry

Rocket Launcher

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Rocket Launcher
Level 1 Rocket Launcher

Owner's Notes: Capable of holding 4 Rockets, which are inserted into the Barrel from the front. Requires Manual Reload.


UGS 2nd's Missile Cannon

Backpack Rocket Launcher.png

"UGS 2nd's Missile Cannon"
Level 1 Rocket Launcher

Owner's Notes: Capable of holding 4 Rockets, which are inserted into the Barrel from the front. Requires Manual Reload. This weapon is unique to [UGS 2nd]Lancer @nti-tank Rocket, and was the fourth Weapon to be used with a Name Tag. It will also be the fourth Weapon to be used with a Description Tag.


Direct Hit

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The Direct Hit
Level 1 Rocket Launcher
-70% explosion radius
+80% projectile speed
+25% damage done
Mini-crits airborne targets

Owner's Notes: A Stinger Bazooka with fast-firing Rockets. Employed for Sharpshooter tactics against enemy defences (i.e. Sentry Guns and stationary targets). Increased damage allows for elimination of Light Classes up close, and even some Heavier Classes. Requires Manual Reload.


Black Box #1

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The Black Box
Level 5 Rocket Launcher
On hit: +15 health
-25% clip size

Owner's Notes: A Large Black Square Bazooka firing specially modified Rockets that leech life from foes and deliver some back to the firer (Or to anyone who re-directs the Rocket's Path). Requires Manual Reload.


Black Box #2

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The Black Box
Level 5 Rocket Launcher
On hit: +15 health
-25% clip size

( Not Tradeable, Not Usable in Crafting )

Owner's Notes: A Large Black Square Bazooka firing specially modified Rockets that leech life from foes and deliver some back to the firer (Or to anyone who re-directs the Rocket's Path). Requires Manual Reload.


Rocket Jumper

Backpack Rocket Jumper.png

The Rocket Jumper
Level 1 Rocket Launcher
-100% damage done
No self inflicted blast damage taken.
+200% max ammo
100% explosive damage vulnerability on wearer
100% bullet damage vulnerability on wearer
100% fire damage vulnerability on wearer
A special no-damage rocket launcher for learning rocket jump tricks and patterns.

Owner's Notes: A specially designed Rocket Launcher firing Virtual Reality Rockets, which propel the user in the chosen direction, whilst not harming them in the progress. Because of this, however, defensive capabilities tend to be removed. Requires Manual Reload.


Shotgun

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Shotgun
Level 1 Shotgun

Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces. Requires Manual Reload.


UGS 2nd's Miniature Grapeshot Weapon

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"UGS 2nd's Miniature Grapeshot Weapon"
Level 1 Shotgun

Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces. Requires Manual Reload. This weapon is unique to [UGS 2nd]Lancer @nti-tank Rocket, and was the fifth Weapon to be used with a Name Tag. It will also be the fifth Weapon to be used with a Description Tag.


Buff Banner

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The Buff Banner
Level 5 Battle Banner
Provides an offensive buff that causes nearby team-mates to do mini-crits.

Owner's Notes: A Backpack with an extendable Flag and Trumpet. When said Trumpet is blown on, the Flag extends to help team-mates find the user easier.


Vintage Gunboats

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Vintage Gunboats
Level 10 Boots
-60% blast damage from rocket jumps

Owner's Notes: Steel additions to Boots, capable of enduring explosive damage from underneath the wearer and bringing less harm to the wearer.


Battalion's Backup #1

Backpack Battalion's Backup.png

The Battalion's Backup
Level 10 Battle Banner
Provides a defensive buff that protects nearby team members from crits and blocks 35% of incoming damage.
Rage increases through damage taken.

Owner's Notes: A Radio with an extendable Flag and Trumpet. When said Trumpet is blown on, the Flag extends to help team-mates find the user easier.


Battalion's Backup #2

Backpack Battalion's Backup.png

The Battalion's Backup
Level 10 Battle Banner
Provides a defensive buff that protects nearby team members from crits and blocks 35% of incoming damage.
Rage increases through damage taken.

Owner's Notes: A Radio with an extendable Flag and Trumpet. When said Trumpet is blown on, the Flag extends to help team-mates find the user easier.


Shovel

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Shovel
Level 1 Shovel

Owner's Notes: A Foldable Shovel for digging Graves and smashing over people's heads.


Equalizer #1

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The Equalizer
Level 10 Pickaxe
Damage and speed increase as the user becomes injured
Blocks healing when in use.
Date Received: January 1, 2011 (00:49:22 GMT)

Gift from: Manny

Owner's Notes: A sharp Mining Pickaxe. When in danger or angered, the User can swing this even harder and faster to deliver near-fatal damage.


Equalizer #2

Backpack Equalizer.png

The Equalizer
Level 10 Pickaxe
Damage and speed increase as the user becomes injured
Blocks healing when in use.

( Not Tradeable, Not Usable in Crafting )

Owner's Notes: A sharp Mining Pickaxe. When in danger or angered, the User can swing this even harder and faster to deliver near-fatal damage.


Vintage Pain Train

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Vintage Pain Train
Level 5 Makeshift Club
+1 capture rate on wearer
10% damage vulnerability on wearer

Owner's Notes: An Axtinguisher Handle with a Nail put through it. Despite being an Axtinguisher Handle, it requires a Sandman to make.


Frying Pan

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The Frying Pan
Level 5 Frying Pan

Owner's Notes: Simply a Metal Frying Pan used for Cooking Food, Maggots, and bashing Skulls.


Demoman Weaponry

Grenade Launcher

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Grenade Launcher
Level 1 Grenade Launcher

Owner's Notes: 6-Chambered Grenade Launcher with 4 Chambers used for Grenades and the remaining 2 used to hold Bottles. Requires Manual Reload.


Stickybomb Launcher

Backpack Stickybomb Launcher.png

Stickybomb Launcher
Level 1 Stickybomb Launcher

Owner's Notes: A remote-demolition charge thrower with a detonate Button to trigger all charges that have been fired. Requires Manual Reload.


Scottish Resistance

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The Scottish Resistance
Level 5 Stickybomb Launcher
+25% faster firing speed
Detonates stickybombs near the crosshair and directly under your feet
Able to destroy enemy stickybombs
+50% max secondary ammo on wearer
+6 max pipebombs out
0.8 sec slower bomb arm time

( Not Tradeable, Not Usable in Crafting )

Owner's Notes: A Special remote-demolition charge thrower with an attached Sensor. Using this, it is possible to select which charges are detonated once the "Detonate" Button is hit.


Vintage Chargin' Targe

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Vintage Chargin' Targe
Level 10 Shield
Alt-Fire: Gain increased attack power by charging towards your enemies.
+50% fire damage resistance on wearer
+40% explosive damage resistance on wearer

Owner's Notes: A slightly bettered Shield with a Spike on the front, which can be rammed into foes before following up with a Melee Attack.


Chargin' Targe

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The Chargin' Targe
Level 10 Shield
Alt-Fire: Gain increased attack power by charging towards your enemies.
+50% fire damage resistance on wearer
+40% explosive damage resistance on wearer

Owner's Notes: A slightly bettered Shield with a Spike on the front, which can be rammed into foes before following up with a Melee Attack.


Bottle

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Bottle
Level 1 Bottle

Owner's Notes: A Brown Bottle used for storing Liquor or "Scrumpy". Now used for breaking open and shredding people with the Sharp edges.


Eyelander

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The Eyelander
Level 5 Sword
This weapon has a large melee range.
Gives increased health and speed with every head you take.
No random critical hits
-25 max health on wearer

Owner's Notes: A large two-handed Sword, which has haunted spirits inside, which takes the Soul of every head taken and adds it to the wearer's soul, thus improving their stats.