User:Lancer anti-tank Rocket/Armoury
“ | The answer? Use a Gun! And if that don't work? Use more Gun!
— @nti-tank on Self-defence
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” |
This is MY Armoury. Why are you in MY Armoury!?!
Scout Weaponry
Owner's Notes: Basically a Shotgun with Modifications: Ironsights mounted between the Barrels, an Ammo Drum embedded into the Barrels, and a lever that triggers a Mechanism, which ejects used shells and takes fresh ones from the Ammo Drum and readies them in the Barrels. Requires Manual Reload.
The Force-a-Nature
Level 10 Scattergun
Knockback on target and shooter
+50% faster firing speed
+20% bullets per shot
-10% damage done
-66% clip size
Date Received: November 12, 2010 (21:30:28 GMT)
Gift from: Fulgrim
Owner's Notes: A Sawn-off Double-barreled Shotgun, which can propel the shooter backwards to evade incoming fire. Requires Manual reload.
The Shortstop
Level 1 Peppergun
+60% faster firing speed
-30% damage done
-33% clip size
Mann Co.'s latest in high attitude break-action personal defence
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: A Quadruple-barreled Pistol crossbred with Shotgun technology. Requires Manual reload. Previously able to slow down Targets.
Owner's Notes: A Long-range Handgun with attachments that permit rapid-fire for close encounters.
"UGS 2nd's Handgun"
Level 1 Pistol
Unique to UGS's 2nd, Lancer @nti-tank Rocket, this Handgun has rapid-fire addons
Owner's Notes: A Long-range Handgun with attachments that permit rapid-fire for close encounters. This Handgun is unique to [UGS 2nd]Lancer @nti-tank Rocket and was the first weapon in this armoury to be used with a Name and Description Tag.
Bonk! Atomic Punch
Level 5 Lunch Box
Nullifies all incoming damage for 6 Seconds
Requires 24 Seconds recharge before re-use
Owner's Notes: A Small Energy Drink mixed with Isotopes. Recommended for circumventing enemy defences, bailing out from bleeding/burning, or just to briefly distract enemies.
Crit-a-Cola
Level 5 Lunchbox
While under the effects, damage done and damage taken will be mini-crits.
Requires 24 Seconds recharge before re-use
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: A Small Energy Drink mixed with Isotopes. A High-risk, High-reward item that should only be used when preparing to get the drop on the enemy. Attempting to use this and then charge an enemy can result in Calamitous (Fatal) damage.
Mad Milk
Level 5 Non-Milk Substance
Players heal 75% of the damage done to an enemy covered with milk.
Requires 24 Seconds recharge before re-use
Owner's Notes: A Small Bottle of Milk mixed with Isotopes. Useful for gaining the upperhand in fire-fights, especially if injured team-mates are with you.
Owner's Notes: This handgun contains the same attachments that exist in the Standard-Issue Pistol. Following the request of the previous owner, Max, this Particular Luger remains untouched by any Lips.
Owner's Notes: An Aluminium Baseball Bat with a notable dent in the side of it. This is a prototype Bat, as the first Aluminium Bat to be publicly released was in 1970, whereas this one is used during the 1960s.
The Sandman
Level 15 Bat
This bat knocks out a mean stun ball
-15 max health on wearer
Requires 15 Seconds recharge before re-use. However, any Ball found on the ground can be picked up and instantly used
Owner's Notes: A Wooden Bat, which is slightly cracked at the top and held together with a rag. Recommended only for Hit 'n' Run. Stun Ball can be used to escape situations such as being under fire from Natascha.
Owner's Notes: A Fish in a "Gravel Pit" Newspaper. Useful for distractions, and maintaining high-profiles.
The Candy Cane
Level 25 Bat
On Kill: A small health pack is dropped
25% explosive damage vulnerability on wearer
Owner's Notes: Simply a Candy Cane from a Christmas Tree. A great addition on Arena Maps where Health is scarce. The Candy Cane does not have to be used to kill an enemy. So long as it's in the Loadout, a health pack will drop upon the enemy's death.
Sniper Weaponry
Owner's Notes: A Standard-Issue Bolt Action Sniper Rifle with an attached Lasersight.
Owner's Notes: A Tribal Bow & Arrow combination. Because of the Arrow's Large Hitbox, it can hit targets it appears to miss, earning a negative reputation by some Adversaries.
The Sydney Sleeper
Level 1 Sniper Rifle
No headshots
On Hit: Jarate applied to target for 8 seconds
No random critical hits
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: A Tranquilizer Rifle, with the Tranquilizers replaced by specialized Darts that weaken targets slightly for a brief period of time.
Owner's Notes: A Rapid-fire Machinegun with attached Ironsights for accuracy.
"UGS 2nd's Sub-Machinegun"
Level 1 SMG
Unique to UGS's 2nd, Lancer @nti-tank Rocket, this gun has Ironsights for aiming
Owner's Notes: A Rapid-fire Machinegun with attached Ironsights for accuracy. This Sub-Machinegun is unique to [UGS 2nd]Lancer @nti-tank Rocket and was the second weapon in the armoury to be used with a Name and Description Tag.
Jarate
Level 5 Jar Based Karate
Coated enemies take mini-crits
Also handy for putting out a fire
Requires 20 seconds recharge before re-use
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: Simply put, Piss in a Jar that can lower enemy's defences in disgust.
The Razorback
Level 10 Shield
Blocks a single backstab attempt
Does not recharge; Must return to a locker for another one
Owner's Notes: A Tribal-like Shield with an attached Car Battery that statics the entire Shield. It delivers a sharp zap to anything that pierces it.
Owner's Notes: A Crocodile skin stretched on a Board. Shields from attacks slightly allowing the wearer to survive for longer.
Owner's Notes: A Curved Chopping Blade commonly used for cutting through undergrowth. Now used for cutting through enemies.
Owner's Notes: A Wooden Machete in which can inflict splinters on victims, causing them to bleed in the aftermath.
The Bushwacka
Level 5 Kukri
This weapon crits whenever it would normally mini-crit
20% fire damage vulnerability on wearer
Owner's Notes: An extremely Sharp Chopping Knife. Because of its sharpness, it can chop through enemies with ease if enough effort is applied as opposed to other Kukris that take slightly longer to cut through foes.
Soldier Weaponry
Owner's Notes: Capable of holding 4 Rockets, which are inserted into the Barrel from the front. Requires Manual Reload.
Owner's Notes: Capable of holding 4 Rockets, which are inserted into the Barrel from the front. Requires Manual Reload. This weapon is unique to [UGS 2nd]Lancer @nti-tank Rocket, and was the fourth Weapon to be used with a Name Tag. It will also be the fourth Weapon to be used with a Description Tag.
The Direct Hit
Level 1 Rocket Launcher
-70% explosion radius
+80% projectile speed
+25% damage done
Mini-crits airborne targets
Owner's Notes: A Stinger Bazooka with fast-firing Rockets. Employed for Sharpshooter tactics against enemy defences (i.e. Sentry Guns and stationary targets). Increased damage allows for elimination of Light Classes up close, and even some Heavier Classes. Requires Manual Reload.
Black Box #1
Owner's Notes: A Large Black Square Bazooka firing specially modified Rockets that leech life from foes and deliver some back to the firer (Or to anyone who re-directs the Rocket's Path). Requires Manual Reload.
Black Box #2
The Black Box
Level 5 Rocket Launcher
On hit: +15 health
-25% clip size
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: A Large Black Square Bazooka firing specially modified Rockets that leech life from foes and deliver some back to the firer (Or to anyone who re-directs the Rocket's Path). Requires Manual Reload.
The Rocket Jumper
Level 1 Rocket Launcher
-100% damage done
No self inflicted blast damage taken.
+200% max ammo
100% explosive damage vulnerability on wearer
100% bullet damage vulnerability on wearer
100% fire damage vulnerability on wearer
A special no-damage rocket launcher for learning rocket jump tricks and patterns.
Owner's Notes: A specially designed Rocket Launcher firing Virtual Reality Rockets, which propel the user in the chosen direction, whilst not harming them in the progress. Because of this, however, defensive capabilities tend to be removed. Requires Manual Reload.
Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces. Requires Manual Reload.
UGS 2nd's Miniature Grapeshot Weapon
Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces. Requires Manual Reload. This weapon is unique to [UGS 2nd]Lancer @nti-tank Rocket, and was the fifth Weapon to be used with a Name Tag. It will also be the fifth Weapon to be used with a Description Tag.
The Buff Banner
Level 5 Battle Banner
Provides an offensive buff that causes nearby team-mates to do mini-crits.
Owner's Notes: A Backpack with an extendable Flag and Trumpet. When said Trumpet is blown on, the Flag extends to help team-mates find the user easier.
Owner's Notes: Steel additions to Boots, capable of enduring explosive damage from underneath the wearer and bringing less harm to the wearer.
The Battalion's Backup
Level 10 Battle Banner
Provides a defensive buff that protects nearby team members from crits and blocks 35% of incoming damage.
Rage increases through damage taken.
Owner's Notes: A Radio with an extendable Flag and Trumpet. When said Trumpet is blown on, the Flag extends to help team-mates find the user easier.
The Battalion's Backup
Level 10 Battle Banner
Provides a defensive buff that protects nearby team members from crits and blocks 35% of incoming damage.
Rage increases through damage taken.
Owner's Notes: A Radio with an extendable Flag and Trumpet. When said Trumpet is blown on, the Flag extends to help team-mates find the user easier.
Owner's Notes: A Foldable Shovel for digging Graves and smashing over people's heads.
Equalizer #1
The Equalizer
Level 10 Pickaxe
Damage and speed increase as the user becomes injured
Blocks healing when in use.
Date Received: January 1, 2011 (00:49:22 GMT)
Gift from: Manny
Owner's Notes: A sharp Mining Pickaxe. When in danger or angered, the User can swing this even harder and faster to deliver near-fatal damage.
Equalizer #2
The Equalizer
Level 10 Pickaxe
Damage and speed increase as the user becomes injured
Blocks healing when in use.
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: A sharp Mining Pickaxe. When in danger or angered, the User can swing this even harder and faster to deliver near-fatal damage.
Owner's Notes: An Axtinguisher Handle with a Nail put through it. Despite being an Axtinguisher Handle, it requires a Sandman to make.
Owner's Notes: Simply a Metal Frying Pan used for Cooking Food, Maggots, and bashing Skulls.
Demoman Weaponry
Owner's Notes: 6-Chambered Grenade Launcher with 4 Chambers used for Grenades and the remaining 2 used to hold Bottles. Requires Manual Reload.
Owner's Notes: A remote-demolition charge thrower with a detonate Button to trigger all charges that have been fired. Requires Manual Reload.
The Scottish Resistance
Level 5 Stickybomb Launcher
+25% faster firing speed
Detonates stickybombs near the crosshair and directly under your feet
Able to destroy enemy stickybombs
+50% max secondary ammo on wearer
+6 max pipebombs out
0.8 sec slower bomb arm time
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: A Special remote-demolition charge thrower with an attached Sensor. Using this, it is possible to select which charges are detonated once the "Detonate" Button is hit. Requires Manual Reload.
Vintage Chargin' Targe
Level 10 Shield
Alt-Fire: Gain increased attack power by charging towards your enemies.
+50% fire damage resistance on wearer
+40% explosive damage resistance on wearer
Owner's Notes: A slightly bettered Shield with a Spike on the front, which can be rammed into foes before following up with a Melee Attack.
The Chargin' Targe
Level 10 Shield
Alt-Fire: Gain increased attack power by charging towards your enemies.
+50% fire damage resistance on wearer
+40% explosive damage resistance on wearer
Owner's Notes: A slightly bettered Shield with a Spike on the front, which can be rammed into foes before following up with a Melee Attack.
The Sticky Jumper
Level 1 Stickybomb Launcher
-100% damage done
No self-inflicted blast damage taken
+200% max secondary ammo on wearer
100% explosive damage vulnerability on wearer
100% bullet damage vulnerability on wearer
100% fire damage vulnerability on wearer
A special no-damage stickybomb launcher for learning stickybomb jump tricks and patterns.
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: A specially designed Stickybomb Launcher firing Virtual Reality Stickies, which propel the user in the chosen direction, whilst not harming them in the progress. Because of this, however, defensive capabilities tend to be removed. Requires Manual Reload.
Owner's Notes: A Brown Bottle used for storing Liquor or "Scrumpy". Now used for breaking open and shredding people with the Sharp edges.
The Eyelander
Level 5 Sword
This weapon has a large melee range.
Gives increased health and speed with every head you take.
No random critical hits
-25 max health on wearer
Owner's Notes: A large two-handed Sword, which has haunted spirits inside, which takes the Soul of every head taken and adds it to the wearer's soul, thus improving their stats.
Owner's Notes: A large two-handed Battle Axe, which is very heavy to carry and so slows down the user. Because of this, it can be swung much more ferociously to cut enemies nearly in half.
Unusual Horseless Headless Horsemann's Headtaker
Unusual Horseless Headless Horsemann's Headtaker
Level 71 Axe
Cursed by dark spirits similar to those that dwell within the Eyelander.
No random critical hits
-25 max health on wearer
Owner's Notes: A Dark War Axe wielded previously by the Horseless Headless Horsemann. Although it lost some of its size, glow, and devastating Power whilst being passed down, it still retains its shape, appearance, and has also gained the ability to improve the Wielder's stats like the Eyelander.
The Claidheamh Mòr
Level 5 Sword
No random critical hits
0.5 sec increase in charge duration
-15 max health on wearer
Owner's Notes: A Celtic Sword with adjusted weight to allow the wielder to get more momentum in their Charges.
The Ullapool Caber
Level 10 Stick Bomb
High-yield Scottish face removal
A sober person would throw it...
No random critical hits
Owner's Notes: A Scottish Stick with a Grenade on the end. when the Grenade is jarred from an impact, it explodes, killing or badly hurting anyone nearby.
Medic Weaponry
Owner's Notes: A Fast-firing Syringe Shooter with an Air Canister in the back, which provides the ability to shoot.
Blutsauger #1
The Blutsauger
Level 5 Syringe Gun
On hit: +3 health
-2 health drained per second on wearer
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: A Fast-firing Syringe Shooter modified to drain HP from Targets and return it to the user.