Engineer (Classic)
Engineer (Classic) | |
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Basic Information | |
Type: | Defensive |
Health: | 80 (130 when overhealed by a Medic) |
Armor: | 50 |
Armor type: | Medium |
Speed: | Medium |
The Engineer is a playable class in Team Fortress Classic. His primary skill is erecting various Buildings in order to support the team. He can upgrade and repair these items with his Wrench, which serves as his unique melee weapon that can also repair his teammates' Armor. He is equipped with a Railgun and Double-Barrel Shotgun, along with two powerful Grenades in order to engage enemies. His low health and armor prevent him from being a true offensive powerhouse however.
Contents
Basic Strategy
- Stay on defense.
- Collect Metal.
- Build and upgrade your Sentry Gun.
- Build a Dispenser.
- Repair your teammates' armor.
- Build Teleporters.
- Protect your buildings with EMP Grenades.
- Your Dispenser will damage enemies upon detonation according to how much ammo it has stored. You can use this as an improvised bomb.
- Your Sentry Gun is very susceptible to Nailgun fire. Try to kill any Medics close to your Sentry Gun before their Super Nailgun rips it to pieces.
- Teleporters are invaluable to your team. Try to make them so they are not easily found or destroyed in order that they can provide your team with an alternative route.
- Your Railgun is not as effective as your Shotgun; use it sparingly.
- Use Grenades to grenade-jump to areas inaccessible by normal means and build Sentry Guns in hard-to-reach locations.
- Your EMP Grenade can be the most devastating grenade in the game. It detonates any ammunition carried on the victim. The EMP Grenade can do more damage if there are packs lying on the ground as it will detonate the ammo in them. They are also extremely useful in destroying enemy buildings and Demoman pipe traps. A player can also remove any excess ammo they are carrying in order to minimize the damage they receive from EMP grenades. EMP grenades will also make a Demoman's Detpack detonate after about a second delay from the EMP explosion.
Special Abilities
Class Skill:Opens build menu.
Abilities
- Build Sentry Gun.
- Build Dispenser.
- Repair armor.
- Create ammunition.
- Build Teleporters.
- Can rotate your Sentry in 45 degree or 180 degree intervals after it's built.
- Detonate Buildings to create large explosion.
Weapons
Weapon | Ammo | Damage per hit |
Notes / Special Abilities | |||
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Type | Loaded | Carried | ||||
Weapon 1 |
Wrench | Cells | N/A | N/A | 18 | Repairs and upgrades buildings and repairs armor of players using cells ammunition. |
Weapon 2 |
Railgun | Nails | 50 | N/A | 23 | N/A |
Weapon 3 |
Double-Barrel Shotgun | Shells | 16 | 50 | 4-51 | Fires fourteen pellets. |
Grenades
Grenade | Grenades Carried |
Damage Range | Notes / Special Abilities | |
---|---|---|---|---|
Primary |
Hand Grenade | 2 | High | Deals high damage on a four second fuse. |
Secondary |
EMP Grenade | 2 | Varies | Detonates all of the ammo an enemy is holding. |
Trivia
- An older version of the Team Fortress Classic Engineer appears in day two of the Engineer Update [1].
- The Team Fortress Classic Engineer may be or is the only class who has a relative in another game that can be played, which will be the Engineer in Team Fortress 2.
Gallery
The QWTF Engineer.
Update history
January 16, 2003 Patch (Classic)
- Fixed Engineer not being able to build while ducking.
See Also
- Engineer Team Fortress 2.
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