Replay
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“ | There was you, very full of yourself. Then, very briefly surprised. Then, dead.
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— The Sniper commentating on his latest replay.
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The Replay tool is a feature introduced on May 5, 2011 in the Replay Update. The Replay tool enables players to record and edit video footage of gameplay in Team Fortress 2 and edit it directly from the game client. The feature was initially added to the Team Fortress 2 Beta on March 9, 2011, but was added to the full game on May 5 as the main focus of the Replay Update.
On servers that enable the feature, video replays of a player's life are recorded and saved directly onto the server. After a player dies, they can choose to download these recordings for editing within the game. The editing features enable scenes to be cut from different angles and include a variety of options including field of view and motion blur. After editing, the Replay tool allows for cut videos to be uploaded directly to Template:W.
With the introduction of the Replay tool and the Replay Update, the First Annual Saxxy Awards were announced as a contest to encourage players to create and upload videos recorded with the tool, as well as eight Replay achievements which have been added to the game.
Contents
[hide]Recording
To record replays, the player must connect to a server that has enabled the feature. A server that supports video replays can be identified by the filmstrip icon () next to the server's name in the browser list. Note that replays cannot be recorded on listen servers (i.e. local servers accessed from the 'Create Server' option in the main menu).
After the player has died, the recording can be downloaded by pressing F6 (default) or using the console command save_replay
. A dialog window will appear to confirm the name of the video (by default, it will contain the map name, the date and time of the recording) and once confirmed, the recording will begin to download directly from the server. After the download has completed, the player can access the recording from the 'Replays' screen accessed from the main menu.
The Replay menu can be accessed from the button in the main menu. The screen shows all saved replays and movies. Each replay is accompanied by statistics related to that particular life, such as the class played, the player's score and kill count and the map featured in the video. Replays can also be searched with the search function in the menu.
Individual replays can be viewed and edited by clicking on the 'Watch / Edit' button. This loads the replay file and enables the Replay tool's editing functions for use. From the menu, the player can also save a selected replay to a movie file (for encoding options in greater detail, see Help:Replay Editor).
Replays can be deleted at any time by the player. Replays, before being encoded into movie files, exist in the Source Engine demo format (with the file extension .dem
) under the directory /team fortress 2/tf/replay/client/replays
. The main limitation of replays in this format is that they are likely to become unreadable in the event of a game update. As such, before exiting the game the player is warned by a dialog message to save existing replays as movie files instead.
Editing
The Replay tool's editing functions can be accessed by opening the replay and pressing Space (default). The editing HUD contains play, pause, rewind and fast-forward functions and the first-person, third-person and free camera viewing angle options. Class icons in the bottom-left corner also allow for quick identification of the whereabouts of particular players at the selected time in the video.
Editing with the Replay tool is done in takes. Each 'take' is a selection of video defined by in and out points. The player can set the in and out points (or 'start' and 'end' points) with the buttons on either side of the Play button. The three viewing angle options (first-person, third-person and free camera) can be manipulated at any time to alter the position of the camera by selecting their respective icons in bottom-right corner.
The sequence of the video between the two points including the angles can be saved as a take by clicking the icon in the top-left corner and selecting 'Save'.
Saving
Whole replays or previously-edited takes can be rendered from replay files (.dem
) into movie files. In the Replay menu, the player can select the 'Save to Movie' button to bring up the Save options dialog. The filename, resolution and video quality settings can be selected in the dialog, and filesize and time to render estimates are also provided based on the current settings. Checking the 'Show Advanced Options' box displays further options including video codec, render quality, motion blur quality and an 'Enable Glow Effect' checkbox.
The save feature supports rendering of replay files with two codecs (Template:W and Template:W) with 5 preset resolutions (480p, 720p, 1080p, Web and iPhone). Alternatively, the replay file can also be saved to raw files in the form of a .tga
sequence and an accompanying .wav
file. This method renders each frame in the video to an individual .tga
file at maximum quality and renders the audio for the scene to a .wav
file. The sequence and the audio file can then be encoded together using a video processing program such as VirtualDub (see Help:Replay Editor for further detail).
Rendered movie files are saved to the /team fortress 2/tf/replay/client/rendered
directory. After rendering, the video can also be uploaded directly from inside the game.
Uploading
Replay movie files can be uploaded directly to YouTube from inside the game. Inside the Replay menu, selecting a rendered movie files appearing in the 'Saved Movies' list and pressing the 'YouTube It' button will launch YouTube inside the Steam browser and prompt the player to login. The player can then edit the video's title and description while the video uploads.
Server command variables
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Related achievements
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Update history
- Added Replay system that allows you to edit and publish movies of your play experiences (full Mac support in the next few days)
- Show all resolutions available when setting up a replay to render
- Added the ability to specify an output directory from the command line. Running a server with the optional parameter ‘–replayserverdir <dir name>’ will output all replay data to ‘tf/replay/<dir name>’. For anyone running multiple servers out of the same directory, you’ll want to specify a different output directory for each server. This will avoid collisions and potential issues running replay. Look for confirmation on startup – you should see something like this:
- Using custom replay dir name: "replay/<dir name>"
- For admins who have their server(s) configured to server replay data out of a local Web server: the ‘replay_local_fileserver_path’ bug is now fixed. Even if replay_local_fileserver_path pointed to a valid directory, the server would lie and say the directory was invalid.
- Fixed ‘save all’ crash in replay browser
- Fixed ‘save movies now, then quit’ crash
- Movies upload to YouTube now contain a ‘match’ tag, which includes a unique ID for the round during which the replay was saved
- Added check-box on the advanced settings dialog to enable/disable the glow effect while rendering replays (default is disabled)
- Bug and crash fixes
- Added "replay_printsessioninfo <full path>" command for server admins to monitor session files, aid in debugging problems
- UI now saves the "last directory" used for exporting a movie
- Added a specific error message when trying to upload a movie to YouTube that cannot be found
- Fixed a bug where replay recording would stop after feigning death
- Fixed audio and video sync issues
- Fixed a crash when replay filenames exceeded a certain length
- Fixed start-up issues related to library files
- Fixed audio sync issues on the Mac
May 5, 2011 Patch (Replay Update)
- Added the Replay feature: http://www.teamfortress.com/replayupdate
- Known issue with Mac replay rendering being blurry will be fixed in the next update
- Added 8 new Replay achievements and 2 achievement items
- Fixed a bug that caused Mac replay renders to be blurry
- Replay publishing system will try to do a rename for local HTTP mode but will manually copy and delete the file if the rename fails, which can happen if the source and destination are on different volumes.
- Fixed replay data cleanup system, which cleans up stale data at the end of each round. This asynchronous operation can be explicitly invoked by executing a replay_docleanup command on the server.
- Removed unused convar,
replay_cleanup_time
.
See also
External links
- How do I create a Team Fortress 2 replay? – Steam Support
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