Related changes
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11 July 2024
03:02 | Natascha (diff | hist) . . (-173) . . Randomname90001 (talk | contribs) (Removed bug about Crit bonus damage not being affected by the resistance. The damage is intentionally split between the crit bonus and actual damage, then resistances are applied separately. See game/shared/tf/tf_gamerules.cpp:L6796, 6814, 6883) |
9 July 2024
23:46 | Short Circuit (2 changes | history) . . (0) . . [GrampaSwood; Rock Paper Scissors!] | ||
23:46 (cur | prev) . . (-61) . . GrampaSwood (talk | contribs) (Undo edit by Rock Paper Scissors! (Talk) (3743561) This is considered a bug, please provide proof of this) (Tag: Undo) | |||
23:34 (cur | prev) . . (+61) . . Rock Paper Scissors! (talk | contribs) |
8 July 2024
7 July 2024
12:20 | Manmelter (diff | hist) . . (-44) . . Jh34ghu43gu (talk | contribs) (→Damage and function times: https://www.youtube.com/watch?v=7wYDM9xaeiQ https://www.youtube.com/watch?v=fAaSkjZ8MTw + my recent edit on Afterburn) |
12:14 | Fire (diff | hist) . . (+61) . . Jh34ghu43gu (talk | contribs) (→Afterburn: Afterburn is additive https://youtu.be/fAaSkjZ8MTw Minimum duration is 0.5s for a pyro hit by the dragon's fury.) |
6 July 2024
21:54 | Archimedes (diff | hist) . . (-40) . . GrampaSwood (talk | contribs) (Minor wording change, makes for a better flowing sentence (I chose pet white dove over white pet dove so there wouldn't be an issue of 2 links next to each other)) |
5 July 2024
16:59 | Archimedes (diff | hist) . . (+17) . . Mediarch (talk | contribs) (Archimedes already has blood on him before getting hit by the bits of heavy's heart. The blood comes from Archimedes digging around in heavy's chest not from the heart.) |
10:05 | Botkiller weapons (diff | hist) . . (+2) . . GrampaSwood (talk | contribs) (Undo edit by Mediarch (Talk) (3737141) intentional to make it sort at the top) (Tag: Undo) |
4 July 2024
15:55 | Pyrobotics Pack (diff | hist) . . (-41) . . GrampaSwood (talk | contribs) (Vandalism) (Tag: Undo) |
03:33 | Dead Ringer (diff | hist) . . (+167) . . Randomname90001 (talk | contribs) (Added the chance for an explosive hit to result in a gib when feigning.) |