Related changes
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16 July 2024
15 July 2024
12:42 | Medic (diff | hist) . . (+40) . . GrampaSwood (talk | contribs) (+ strategy fix and additional strategy links) |
12:42 | Sniper (diff | hist) . . (+41) . . GrampaSwood (talk | contribs) (+ strategy fix and additional strategy links) |
12:42 | Engineer (diff | hist) . . (+43) . . GrampaSwood (talk | contribs) (+ strategy fix and additional strategy links) |
12:42 | Heavy (diff | hist) . . (+40) . . GrampaSwood (talk | contribs) (+ strategy fix and additional strategy links) |
12:42 | Demoman (diff | hist) . . (+42) . . GrampaSwood (talk | contribs) (+ strategy fix and additional strategy links) |
12:41 | Pyro (diff | hist) . . (+39) . . GrampaSwood (talk | contribs) (+ strategy fix and additional strategy links) |
12:41 | Soldier (diff | hist) . . (+42) . . GrampaSwood (talk | contribs) (+ strategy fix and additional strategy links) |
12:38 | Scout (diff | hist) . . (+29) . . GrampaSwood (talk | contribs) (+ strategy fix and additional strategy links) |
12:37 | Spy (2 changes | history) . . (+71) . . [GrampaSwood (2×)] | ||
12:37 (cur | prev) . . (+32) . . GrampaSwood (talk | contribs) (+ strategy fix and additional strategy links) | |||
12:33 (cur | prev) . . (+39) . . GrampaSwood (talk | contribs) (Added note on the grey background added to the decal) |
12:24 | Template:Main (diff | hist) . . (+88) . . GrampaSwood (talk | contribs) |
14 July 2024
13 July 2024
22:50 | Alcoholic Automaton (diff | hist) . . (+56) . . GrampaSwood (talk | contribs) (Added robo voice to quotation) |
22:44 | Responses (diff | hist) . . (-34) . . GrampaSwood (talk | contribs) (→Response rule scripts: VDC link) |
15:41 | Reanimator (2 changes | history) . . (+173) . . [GrampaSwood; Wormsweat] | ||
15:41 (cur | prev) . . (-15) . . GrampaSwood (talk | contribs) (mc) | |||
15:36 (cur | prev) . . (+188) . . Wormsweat (talk | contribs) (I added information of the revive rates of the Medi-Guns.) |
12 July 2024
23:05 | Fire (diff | hist) . . (-2,819) . . GrampaSwood (talk | contribs) (→Surviving fire: Turned into table) |
15:28 | Alcoholic Automaton (diff | hist) . . (-10) . . GrampaSwood (talk | contribs) (Turned hidden comment into tooltip, saves people from having to translate it themselves + it has been added to Trivia a few times so we should probably just have the translation here regardless (as it's not explaining a reference)) |
11 July 2024
18:46 | Mann vs. Machine (4 changes | history) . . (+804) . . [Randomname90001 (2×); GrampaSwood (2×)] | ||
18:46 (cur | prev) . . (+5) . . GrampaSwood (talk | contribs) (Minor reword) | |||
18:43 (cur | prev) . . (+59) . . Randomname90001 (talk | contribs) (Added method to activate endless mode.) | |||
18:12 (cur | prev) . . (0) . . GrampaSwood (talk | contribs) (Moved to unused content from notes) | |||
09:05 (cur | prev) . . (+738) . . Randomname90001 (talk | contribs) (Added endless mode information.) |
18:02 | Bird-Man of Aberdeen (diff | hist) . . (+28) . . GrampaSwood (talk | contribs) (mc) |
17:34 | Backbreaker's Guards (diff | hist) . . (-202) . . Mediarch (talk | contribs) (→Notes: template for the note) |
12:12 | Community Demoman strategy (diff | hist) . . (-187) . . GrampaSwood (talk | contribs) (Some slight rewording. I've removed the bit about "carpet" effect, because I'm really not sure what it's trying to say. Sticky traps very often only cover a single doorway or chokepoint, so this pretty much just goes "sticky traps are not good") |
05:49 | Critical hits (diff | hist) . . (-60) . . Randomname90001 (talk | contribs) (Corrected reason for Crits disregarding resistances. See game/shared/tf/tf_gamerules.cpp:L6794-6883 ; bonus damage is dealt with separately.) |